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author | Martin Kiewitz | 2010-08-01 10:07:24 +0000 |
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committer | Martin Kiewitz | 2010-08-01 10:07:24 +0000 |
commit | 4bb9157d81940fc353faac4fcc1cceb9aa347164 (patch) | |
tree | 73fe46c3068ca7a9391a2ba6eab3091b2d95b2ce /engines | |
parent | 68f7b9be4c415186e2aebd749f978f31c0661ead (diff) | |
download | scummvm-rg350-4bb9157d81940fc353faac4fcc1cceb9aa347164.tar.gz scummvm-rg350-4bb9157d81940fc353faac4fcc1cceb9aa347164.tar.bz2 scummvm-rg350-4bb9157d81940fc353faac4fcc1cceb9aa347164.zip |
SCI: adding audio directory searching for patches
fixes bug #3037768
svn-id: r51570
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sci.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 6138be58cc..13c28e0404 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -118,6 +118,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files + SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions |