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authorPaul Gilbert2015-03-10 20:18:42 -0400
committerPaul Gilbert2015-03-10 20:18:42 -0400
commit4c765121bc0b49a115d2248850d9798303e46853 (patch)
tree44c7cfaa69c0576b9da9d26c274192052c90a749 /engines
parent98f77a66519bdf8f8004e1f78ed1822246919b58 (diff)
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MADS: Fix door closing anim when leaving video store
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index 11e3ff78b0..7887044804 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -2574,7 +2574,7 @@ void Scene609::step() {
case 62:
_scene->_sequences.remove( _globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
_scene->_hotspots.activate(NOUN_VIDEO_STORE_DOOR, true);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 9);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 63);