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authorMax Horn2006-12-25 15:03:36 +0000
committerMax Horn2006-12-25 15:03:36 +0000
commit4ce7b7408584bd12989e4d309f9280bf4222c44f (patch)
treea0883269bcbbb68735d6a4c9fbc882deb5e031fa /engines
parentd1f0ca423c600f213e9d67d425880ca9436bf6a0 (diff)
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/actor.cpp80
-rw-r--r--engines/scumm/camera.cpp4
-rw-r--r--engines/scumm/debugger.cpp6
-rw-r--r--engines/scumm/object.cpp2
-rw-r--r--engines/scumm/room.cpp2
-rw-r--r--engines/scumm/saveload.cpp2
-rw-r--r--engines/scumm/scumm.cpp25
-rw-r--r--engines/scumm/scumm.h2
8 files changed, 63 insertions, 60 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 1e2a3b504d..63b0a8d7fc 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -199,11 +199,11 @@ void ScummEngine::walkActors() {
int i;
for (i = 1; i < _numActors; i++) {
- if (_actors[i].isInCurrentRoom())
+ if (_actors[i]->isInCurrentRoom())
if (_game.version <= 3)
- _actors[i].walkActorOld();
+ _actors[i]->walkActorOld();
else
- _actors[i].walkActor();
+ _actors[i]->walkActor();
}
}
@@ -871,7 +871,7 @@ void ScummEngine::putActors() {
int i;
for (i = 1; i < _numActors; i++) {
- a = &_actors[i];
+ a = _actors[i];
if (a && a->isInCurrentRoom())
a->putActor();
}
@@ -1051,7 +1051,7 @@ int ScummEngine::getActorFromPos(int x, int y) {
for (i = 1; i < _numActors; i++) {
if (testGfxUsageBit(x / 8, i) && !getClass(i, kObjectClassUntouchable)
- && y >= _actors[i]._top && y <= _actors[i]._bottom) {
+ && y >= _actors[i]->_top && y <= _actors[i]->_bottom) {
if (_game.version > 2 || i != VAR(VAR_EGO))
return i;
}
@@ -1070,8 +1070,8 @@ int ScummEngine_v70he::getActorFromPos(int x, int y) {
curActor = 0;
for (i = 1; i < _numActors; i++) {
if (testGfxUsageBit(x / 8, i) && !getClass(i, kObjectClassUntouchable)
- && y >= _actors[i]._top && y <= _actors[i]._bottom
- && (_actors[i].getPos().y > _actors[curActor].getPos().y || curActor == 0))
+ && y >= _actors[i]->_top && y <= _actors[i]->_bottom
+ && (_actors[i]->getPos().y > _actors[curActor]->getPos().y || curActor == 0))
curActor = i;
}
@@ -1129,8 +1129,8 @@ void ScummEngine::showActors() {
int i;
for (i = 1; i < _numActors; i++) {
- if (_actors[i].isInCurrentRoom())
- _actors[i].showActor();
+ if (_actors[i]->isInCurrentRoom())
+ _actors[i]->showActor();
}
}
@@ -1139,11 +1139,11 @@ void ScummEngine::playActorSounds() {
int i;
for (i = 1; i < _numActors; i++) {
- if (_actors[i]._cost.soundCounter && _actors[i].isInCurrentRoom() && _actors[i]._sound) {
+ if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom() && _actors[i]->_sound) {
_currentScript = 0xFF;
- _sound->addSoundToQueue(_actors[i]._sound[0]);
+ _sound->addSoundToQueue(_actors[i]->_sound[0]);
for (i = 1; i < _numActors; i++) {
- _actors[i]._cost.soundCounter = 0;
+ _actors[i]->_cost.soundCounter = 0;
}
return;
}
@@ -1151,7 +1151,7 @@ void ScummEngine::playActorSounds() {
}
bool ScummEngine::isValidActor(int id) const {
- return id >= 0 && id < _numActors && _actors[id]._number == id;
+ return id >= 0 && id < _numActors && _actors[id]->_number == id;
}
Actor *ScummEngine::derefActor(int id, const char *errmsg) const {
@@ -1165,7 +1165,7 @@ Actor *ScummEngine::derefActor(int id, const char *errmsg) const {
else
error("Invalid actor %d", id);
}
- return &_actors[id];
+ return _actors[id];
}
Actor *ScummEngine::derefActorSafe(int id, const char *errmsg) const {
@@ -1178,7 +1178,7 @@ Actor *ScummEngine::derefActorSafe(int id, const char *errmsg) const {
id, errmsg, vm.slot[_currentScript].number, _opcode);
return NULL;
}
- return &_actors[id];
+ return _actors[id];
}
@@ -1192,10 +1192,10 @@ void ScummEngine::processActors() {
// Make a list of all actors in this room
for (int i = 1; i < _numActors; i++) {
- if (_game.version == 8 && _actors[i]._layer < 0)
+ if (_game.version == 8 && _actors[i]->_layer < 0)
continue;
- if (_actors[i].isInCurrentRoom()) {
- _sortedActors[numactors++] = &_actors[i];
+ if (_actors[i]->isInCurrentRoom()) {
+ _sortedActors[numactors++] = _actors[i];
}
}
if (!numactors) {
@@ -1304,9 +1304,9 @@ void ScummEngine::processUpperActors() {
int i;
for (i = 1; i < _numActors; i++) {
- if (_actors[i].isInCurrentRoom() && _actors[i]._costume && _actors[i]._layer < 0) {
- _actors[i].drawActorCostume();
- _actors[i].animateCostume();
+ if (_actors[i]->isInCurrentRoom() && _actors[i]->_costume && _actors[i]->_layer < 0) {
+ _actors[i]->drawActorCostume();
+ _actors[i]->animateCostume();
}
}
}
@@ -1602,11 +1602,11 @@ void Actor::animateLimb(int limb, int f) {
#endif
void ScummEngine::redrawAllActors() {
- int j;
+ int i;
- for (j = 1; j < _numActors; j++) {
- _actors[j]._needRedraw = true;
- _actors[j]._needBgReset = true;
+ for (i = 1; i < _numActors; ++i) {
+ _actors[i]->_needRedraw = true;
+ _actors[i]->_needBgReset = true;
}
}
@@ -1617,7 +1617,7 @@ void ScummEngine::setActorRedrawFlags() {
// Also redraw all actors in COMI (see bug #1066329 for details).
if (_fullRedraw || _game.version == 8 || (VAR_REDRAW_ALL_ACTORS != 0xFF && VAR(VAR_REDRAW_ALL_ACTORS) != 0)) {
for (j = 1; j < _numActors; j++) {
- _actors[j]._needRedraw = true;
+ _actors[j]->_needRedraw = true;
}
} else {
for (i = 0; i < _gdi->_numStrips; i++) {
@@ -1625,7 +1625,7 @@ void ScummEngine::setActorRedrawFlags() {
if (testGfxAnyUsageBits(strip)) {
for (j = 1; j < _numActors; j++) {
if (testGfxUsageBit(strip, j) && testGfxOtherUsageBits(strip, j)) {
- _actors[j]._needRedraw = true;
+ _actors[j]->_needRedraw = true;
}
}
}
@@ -1641,20 +1641,20 @@ void ScummEngine::resetActorBgs() {
clearGfxUsageBit(strip, USAGE_BIT_DIRTY);
clearGfxUsageBit(strip, USAGE_BIT_RESTORED);
for (j = 1; j < _numActors; j++) {
- if (_actors[j]._heFlags & 1)
+ if (_actors[j]->_heFlags & 1)
continue;
if (testGfxUsageBit(strip, j) &&
- ((_actors[j]._top != 0x7fffffff && _actors[j]._needRedraw) || _actors[j]._needBgReset)) {
+ ((_actors[j]->_top != 0x7fffffff && _actors[j]->_needRedraw) || _actors[j]->_needBgReset)) {
clearGfxUsageBit(strip, j);
- if ((_actors[j]._bottom - _actors[j]._top) >= 0)
- _gdi->resetBackground(_actors[j]._top, _actors[j]._bottom, i);
+ if ((_actors[j]->_bottom - _actors[j]->_top) >= 0)
+ _gdi->resetBackground(_actors[j]->_top, _actors[j]->_bottom, i);
}
}
}
for (i = 1; i < _numActors; i++) {
- _actors[i]._needBgReset = false;
+ _actors[i]->_needBgReset = false;
}
}
@@ -1697,14 +1697,14 @@ int ScummEngine::getTalkingActor() {
return VAR(VAR_TALK_ACTOR);
}
-void ScummEngine::setTalkingActor(int value) {
+void ScummEngine::setTalkingActor(int i) {
- if (value == 255) {
+ if (i == 255) {
_system->clearFocusRectangle();
} else {
// Work out the screen co-ordinates of the actor
- int x = _actors[value].getPos().x - (camera._cur.x - (_screenWidth >> 1));
- int y = _actors[value]._top - (camera._cur.y - (_screenHeight >> 1));
+ int x = _actors[i]->getPos().x - (camera._cur.x - (_screenWidth >> 1));
+ int y = _actors[i]->_top - (camera._cur.y - (_screenHeight >> 1));
// Set the focus area to the calculated position
// TODO: Make the size adjust depending on what it's focusing on.
@@ -1713,9 +1713,9 @@ void ScummEngine::setTalkingActor(int value) {
}
if (_game.id == GID_MANIAC && _game.version <= 1 && !(_game.platform == Common::kPlatformNES))
- _V1TalkingActor = value;
+ _V1TalkingActor = i;
else
- VAR(VAR_TALK_ACTOR) = value;
+ VAR(VAR_TALK_ACTOR) = i;
}
static const int c64MMActorTalkColor[25] = {
@@ -1730,9 +1730,9 @@ void ScummEngine::resetV1ActorTalkColor() {
for (i = 1; i < _numActors; i++) {
if (_game.platform == Common::kPlatformC64) {
- _actors[i]._talkColor = c64MMActorTalkColor[i];
+ _actors[i]->_talkColor = c64MMActorTalkColor[i];
} else {
- _actors[i]._talkColor = v1MMActorTalkColor[i];
+ _actors[i]->_talkColor = v1MMActorTalkColor[i];
}
}
}
diff --git a/engines/scumm/camera.cpp b/engines/scumm/camera.cpp
index e3f0396ea6..52fbac01c5 100644
--- a/engines/scumm/camera.cpp
+++ b/engines/scumm/camera.cpp
@@ -79,8 +79,8 @@ void ScummEngine::setCameraFollows(Actor *a, bool setCamera) {
setCameraAt(a->getPos().x, 0);
for (i = 1; i < _numActors; i++) {
- if (_actors[i].isInCurrentRoom())
- _actors[i]._needRedraw = true;
+ if (_actors[i]->isInCurrentRoom())
+ _actors[i]->_needRedraw = true;
}
runInventoryScript(0);
}
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp
index 6ca16821e4..a7637c6970 100644
--- a/engines/scumm/debugger.cpp
+++ b/engines/scumm/debugger.cpp
@@ -189,7 +189,7 @@ bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
if (argc > 1) {
int room = atoi(argv[1]);
- _vm->_actors[_vm->VAR(_vm->VAR_EGO)]._room = room;
+ _vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room;
_vm->_sound->stopAllSounds();
_vm->startScene(room, 0, 0);
_vm->_fullRedraw = true;
@@ -367,7 +367,7 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
return true;
}
- a = &_vm->_actors[actnum];
+ a = _vm->_actors[actnum];
if (argc > 3)
value = atoi(argv[3]);
if (argc > 4)
@@ -424,7 +424,7 @@ bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
DebugPrintf("|# | x | y | w |elev|cos|box|mov| zp|frm|scl|dir| cls |\n");
DebugPrintf("+--+----+----+---+----+---+---+---+---+---+---+---+---------+\n");
for (i = 1; i < _vm->_numActors; i++) {
- a = &_vm->_actors[i];
+ a = _vm->_actors[i];
if (a->_visible)
DebugPrintf("|%2d|%4d|%4d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%08x|\n",
a->_number, a->getPos().x, a->getPos().y, a->_width, a->getElevation(),
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index e3afdec0de..4a48c44467 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -249,7 +249,7 @@ void ScummEngine::putClass(int obj, int cls, bool set) {
_classData[obj] &= ~(1 << (cls - 1));
if (_game.version <= 4 && obj >= 1 && obj < _numActors) {
- _actors[obj].classChanged(cls, set);
+ _actors[obj]->classChanged(cls, set);
}
}
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp
index a98547dca3..1ac12e39d3 100644
--- a/engines/scumm/room.cpp
+++ b/engines/scumm/room.cpp
@@ -96,7 +96,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
nukeArrays(0xFF);
for (i = 1; i < _numActors; i++) {
- _actors[i].hideActor();
+ _actors[i]->hideActor();
}
if (_game.version >= 7) {
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index d47701c0ee..2720a95ab4 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -934,7 +934,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
// Save/load actors
//
for (i = 0; i < _numActors; i++)
- _actors[i].saveLoadWithSerializer(s);
+ _actors[i]->saveLoadWithSerializer(s);
//
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index dd60877827..c71e78d509 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -512,6 +512,8 @@ ScummEngine::~ScummEngine() {
_mixer->stopAll();
+ for (int i = 0; i < _numActors; ++i)
+ delete _actors[i];
delete [] _actors;
delete [] _sortedActors;
@@ -1241,15 +1243,16 @@ void ScummEngine::resetScumm() {
// Allocate and Initialize actors
Actor::initActorClass(this);
- _actors = new Actor[_numActors];
+ _actors = new Actor * [_numActors];
_sortedActors = new Actor * [_numActors];
- for (i = 0; i < _numActors; i++) {
- _actors[i]._number = i;
- _actors[i].initActor(1);
+ for (i = 0; i < _numActors; ++i) {
+ _actors[i] = new Actor();
+ _actors[i]->_number = i;
+ _actors[i]->initActor(1);
// this is from IDB
if ((_game.version <= 1) || (_game.id == GID_MANIAC && (_game.features & GF_DEMO)))
- _actors[i].setActorCostume(i);
+ _actors[i]->setActorCostume(i);
}
if (_game.id == GID_MANIAC && _game.version <= 1) {
@@ -1257,12 +1260,12 @@ void ScummEngine::resetScumm() {
} else if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO)) {
// HACK Some palette changes needed for demo script
// in Maniac Mansion (Enhanced)
- _actors[3].setPalette(3, 1);
- _actors[9]._talkColor = 15;
- _actors[10]._talkColor = 7;
- _actors[11]._talkColor = 2;
- _actors[13]._talkColor = 5;
- _actors[23]._talkColor = 14;
+ _actors[3]->setPalette(3, 1);
+ _actors[9]->_talkColor = 15;
+ _actors[10]->_talkColor = 7;
+ _actors[11]->_talkColor = 2;
+ _actors[13]->_talkColor = 5;
+ _actors[23]->_talkColor = 14;
}
vm.numNestedScripts = 0;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index a1c36b47f0..3fd614edce 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -527,7 +527,7 @@ protected:
byte _fastMode;
byte _numActors;
- Actor *_actors; // Has _numActors elements
+ Actor **_actors; // Has _numActors elements
Actor **_sortedActors;
byte *_arraySlot;