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author | Gregory Montoir | 2010-04-25 21:53:27 +0000 |
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committer | Gregory Montoir | 2010-04-25 21:53:27 +0000 |
commit | 4decff1a9291e0733812bca290ed5ecab5792003 (patch) | |
tree | 3ab49062672db0772fe4bb0e2ea192dc137f229a /engines | |
parent | 8260919bad48eb35ed0634df0d21d5d63d5c09b6 (diff) | |
download | scummvm-rg350-4decff1a9291e0733812bca290ed5ecab5792003.tar.gz scummvm-rg350-4decff1a9291e0733812bca290ed5ecab5792003.tar.bz2 scummvm-rg350-4decff1a9291e0733812bca290ed5ecab5792003.zip |
fix missing sound effects during introduction with non French versions.
svn-id: r48801
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tucker/sequences.cpp | 8 | ||||
-rw-r--r-- | engines/tucker/staticres.cpp | 2 |
2 files changed, 8 insertions, 2 deletions
diff --git a/engines/tucker/sequences.cpp b/engines/tucker/sequences.cpp index 9689ad75d2..02cc695e7c 100644 --- a/engines/tucker/sequences.cpp +++ b/engines/tucker/sequences.cpp @@ -535,6 +535,12 @@ void AnimationSequencePlayer::mainLoop() { if (_seqNum == 1) { break; } + // budttle2.flc is shorter in french version ; start the background music + // earlier and skip any sounds effects + if (_seqNum == 19 && _flicPlayer[0].getFrameCount() == 126) { + _soundSeqDataIndex = 6; + _frameCounter = 80; + } } (this->*(_updateFunc[_updateFuncIndex].play))(); if (_changeToNextSequence) { @@ -765,8 +771,8 @@ bool AnimationSequencePlayer::decodeNextAnimationFrame(int index) { _flicPlayer[index].copyFrameToBuffer(_offscreenBuffer, 0, 0, kScreenWidth); } else { _flicPlayer[index].copyDirtyRectsToBuffer(_offscreenBuffer, kScreenWidth); - ++_frameCounter; } + ++_frameCounter; if (index == 0) { if (_flicPlayer[index].paletteChanged()) { getRGBPalette(index); diff --git a/engines/tucker/staticres.cpp b/engines/tucker/staticres.cpp index b663fb38da..aec0c999b4 100644 --- a/engines/tucker/staticres.cpp +++ b/engines/tucker/staticres.cpp @@ -340,7 +340,7 @@ const SoundSequenceDataList AnimationSequencePlayer::_soundSeqDataList[] = { { 1, 80, 13, 9, 43, _soundDataSeq15_16 }, { 1, 80, 11, 0, 11, _soundDataSeq27_28 }, { 104, 100, 0, 0, 0, 0 }, - { 0, 100, 4, 0, 7, _soundDataSeq19_20 } + { 0, 0, 4, 0, 7, _soundDataSeq19_20 } }; const char *AnimationSequencePlayer::_audioFileNamesTable[] = { |