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author | Eugene Sandulenko | 2006-12-27 00:47:57 +0000 |
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committer | Eugene Sandulenko | 2006-12-27 00:47:57 +0000 |
commit | 4e52f4438f9ced523441e7bda2e168ac77688a2e (patch) | |
tree | 9f49abab27bdfb42483014f945d342962e3cbafb /engines | |
parent | a0f5e6f0b17367ae80dfc0e95c24c96bd9caf3bd (diff) | |
download | scummvm-rg350-4e52f4438f9ced523441e7bda2e168ac77688a2e.tar.gz scummvm-rg350-4e52f4438f9ced523441e7bda2e168ac77688a2e.tar.bz2 scummvm-rg350-4e52f4438f9ced523441e7bda2e168ac77688a2e.zip |
Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially
reverts commit r24656 for fixing bug #1590596 and effectively fixes both.
svn-id: r24933
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/scumm.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 96675fa9f0..7e43fbfeb0 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1025,16 +1025,6 @@ int ScummEngine::init() { initCommonGFX(defaultTo1XScaler); _system->endGFXTransaction(); - // It may happen that we have 3x scaler in launcher (960xY) and then 640x480 - // game will be forced to 1x. At this stage GUI will not be aware of - // resolution change, so widgets will be off screen. This forces it to - // recompute - // - // Fixes bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game" - if (defaultTo1XScaler) { - g_gui.screenChange(); - } - setupScumm(); readIndexFile(); |