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authorEugene Sandulenko2006-12-27 00:47:57 +0000
committerEugene Sandulenko2006-12-27 00:47:57 +0000
commit4e52f4438f9ced523441e7bda2e168ac77688a2e (patch)
tree9f49abab27bdfb42483014f945d342962e3cbafb /engines
parenta0f5e6f0b17367ae80dfc0e95c24c96bd9caf3bd (diff)
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Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/scumm.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 96675fa9f0..7e43fbfeb0 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1025,16 +1025,6 @@ int ScummEngine::init() {
initCommonGFX(defaultTo1XScaler);
_system->endGFXTransaction();
- // It may happen that we have 3x scaler in launcher (960xY) and then 640x480
- // game will be forced to 1x. At this stage GUI will not be aware of
- // resolution change, so widgets will be off screen. This forces it to
- // recompute
- //
- // Fixes bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"
- if (defaultTo1XScaler) {
- g_gui.screenChange();
- }
-
setupScumm();
readIndexFile();