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authorathrxx2015-11-02 20:52:49 +0100
committerathrxx2015-11-09 18:41:06 +0100
commit4ec41c291e3a1e273b0ee571acdf2942a579e3ad (patch)
tree302c307bda7c6acb845d1acb22fa916174dc510f /engines
parent82c98e98033eafa2ed04febe2607f09636e7e6a5 (diff)
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AUDIO: (FM-TOWNS) - cleanup euphony code
(rework parts of the code + improve naming of variables/functions)
Diffstat (limited to 'engines')
-rw-r--r--engines/kyra/sound_intern.h2
-rw-r--r--engines/kyra/sound_towns.cpp100
-rw-r--r--engines/scumm/players/player_towns.cpp61
-rw-r--r--engines/scumm/players/player_towns.h4
4 files changed, 83 insertions, 84 deletions
diff --git a/engines/kyra/sound_intern.h b/engines/kyra/sound_intern.h
index 007ca3d3f5..4b77bf1351 100644
--- a/engines/kyra/sound_intern.h
+++ b/engines/kyra/sound_intern.h
@@ -151,7 +151,7 @@ private:
uint8 *_sfxFileData;
uint8 _sfxChannel;
- TownsEuphonyDriver *_driver;
+ EuphonyPlayer *_player;
bool _cdaPlaying;
diff --git a/engines/kyra/sound_towns.cpp b/engines/kyra/sound_towns.cpp
index 725dedae3f..65ab4f31ef 100644
--- a/engines/kyra/sound_towns.cpp
+++ b/engines/kyra/sound_towns.cpp
@@ -37,13 +37,13 @@ SoundTowns::SoundTowns(KyraEngine_v1 *vm, Audio::Mixer *mixer)
: Sound(vm, mixer), _lastTrack(-1), _musicTrackData(0), _sfxFileData(0), _cdaPlaying(0),
_sfxFileIndex((uint)-1), _musicFadeTable(0), _sfxWDTable(0), _sfxBTTable(0), _sfxChannel(0x46), _currentResourceSet(0) {
memset(&_resInfo, 0, sizeof(_resInfo));
- _driver = new TownsEuphonyDriver(_mixer);
+ _player = new EuphonyPlayer(_mixer);
}
SoundTowns::~SoundTowns() {
g_system->getAudioCDManager()->stop();
haltTrack();
- delete _driver;
+ delete _player;
delete[] _musicTrackData;
delete[] _sfxFileData;
for (int i = 0; i < 3; i++)
@@ -58,15 +58,15 @@ bool SoundTowns::init() {
_sfxBTTable = _vm->staticres()->loadRawData(k1TownsSFXbtTable, unused);
_musicTrackData = new uint8[50570];
- if (!_driver->init())
+ if (!_player->init())
return false;
if (!loadInstruments())
return false;
- _driver->intf()->callback(68);
- _driver->intf()->callback(70, 0x33);
- _driver->setOutputVolume(1, 118, 118);
+ /*_player->driver()->intf()->callback(68);
+ _player->driver()->intf()->callback(70, 0x33);*/
+ _player->driver()->setOutputVolume(1, 118, 118);
return true;
}
@@ -93,7 +93,7 @@ void SoundTowns::playTrack(uint8 track) {
beginFadeOut();
if (_musicEnabled == 2 && trackNum != -1) {
- _driver->setOutputVolume(1, 118, 118);
+ _player->driver()->setOutputVolume(1, 118, 118);
g_system->getAudioCDManager()->play(trackNum + 1, loop ? -1 : 1, 0, 0);
g_system->getAudioCDManager()->updateCD();
_cdaPlaying = true;
@@ -112,12 +112,12 @@ void SoundTowns::haltTrack() {
_cdaPlaying = false;
for (int i = 0; i < 6; i++)
- _driver->chanVolume(i, 0);
+ _player->driver()->channelVolume(i, 0);
for (int i = 0x40; i < 0x46; i++)
- _driver->chanVolume(i, 0);
+ _player->driver()->channelVolume(i, 0);
for (int i = 0; i < 32; i++)
- _driver->configChan_enable(i, 0);
- _driver->stopParser();
+ _player->configPart_enable(i, 0);
+ _player->stop();
}
void SoundTowns::initAudioResourceInfo(int set, void *info) {
@@ -179,11 +179,11 @@ void SoundTowns::playSoundEffect(uint8 track, uint8) {
if (offset == -1)
return;
- if (!_driver->soundEffectIsPlaying(_sfxChannel ^ 1)) {
+ if (!_player->driver()->soundEffectIsPlaying(_sfxChannel ^ 1)) {
_sfxChannel ^= 1;
- } else if (_driver->soundEffectIsPlaying(_sfxChannel)) {
+ } else if (_player->driver()->soundEffectIsPlaying(_sfxChannel)) {
_sfxChannel ^= 1;
- _driver->stopSoundEffect(_sfxChannel);
+ _player->driver()->stopSoundEffect(_sfxChannel);
}
uint32 *sfxHeader = (uint32 *)(fileBody + offset);
@@ -221,57 +221,57 @@ void SoundTowns::playSoundEffect(uint8 track, uint8) {
}
}
- _driver->chanVolume(_sfxChannel, 127);
- _driver->chanPanPos(_sfxChannel, 0x40);
- _driver->chanPitch(_sfxChannel, 0);
- _driver->playSoundEffect(_sfxChannel, note, 127, sfxPlaybackBuffer);
+ _player->driver()->channelVolume(_sfxChannel, 127);
+ _player->driver()->channelPan(_sfxChannel, 0x40);
+ _player->driver()->channelPitch(_sfxChannel, 0);
+ _player->driver()->playSoundEffect(_sfxChannel, note, 127, sfxPlaybackBuffer);
delete[] sfxPlaybackBuffer;
}
void SoundTowns::updateVolumeSettings() {
- if (!_driver)
+ if (!_player)
return;
bool mute = false;
- _driver->setSoundEffectVolume(ConfMan.getInt("sfx_volume"));
+ _player->driver()->setSoundEffectVolume(ConfMan.getInt("sfx_volume"));
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
- _driver->setMusicVolume((mute ? 0 : ConfMan.getInt("music_volume")));
- _driver->setSoundEffectVolume((mute ? 0 : ConfMan.getInt("sfx_volume")));
+ _player->driver()->setMusicVolume((mute ? 0 : ConfMan.getInt("music_volume")));
+ _player->driver()->setSoundEffectVolume((mute ? 0 : ConfMan.getInt("sfx_volume")));
}
void SoundTowns::stopAllSoundEffects() {
- _driver->chanVolume(0x46, 0);
- _driver->chanVolume(0x47, 0);
- _driver->stopSoundEffect(0x46);
- _driver->stopSoundEffect(0x47);
+ _player->driver()->channelVolume(0x46, 0);
+ _player->driver()->channelVolume(0x47, 0);
+ _player->driver()->stopSoundEffect(0x46);
+ _player->driver()->stopSoundEffect(0x47);
_sfxChannel = 0x46;
}
void SoundTowns::beginFadeOut() {
if (_cdaPlaying) {
for (int i = 118; i > 103; i--) {
- _driver->setOutputVolume(1, i, i);
+ _player->driver()->setOutputVolume(1, i, i);
_vm->delay(2 * _vm->tickLength());
}
for (int i = 103; i > 83; i -= 2) {
- _driver->setOutputVolume(1, i, i);
+ _player->driver()->setOutputVolume(1, i, i);
_vm->delay(2 * _vm->tickLength());
}
for (int i = 83; i > 58; i -= 2) {
- _driver->setOutputVolume(1, i, i);
+ _player->driver()->setOutputVolume(1, i, i);
_vm->delay(_vm->tickLength());
}
for (int i = 58; i > 0; i--) {
- _driver->setOutputVolume(1, i, i);
+ _player->driver()->setOutputVolume(1, i, i);
_vm->delay(1);
}
- _driver->setOutputVolume(1, 0, 0);
+ _player->driver()->setOutputVolume(1, 0, 0);
} else {
if (_lastTrack == -1)
@@ -292,9 +292,9 @@ void SoundTowns::beginFadeOut() {
for (int i = 0; i < 12; i++) {
for (int ii = 0; ii < 6; ii++)
- _driver->chanVolume(ii, fadeVolCur[ii]);
+ _player->driver()->channelVolume(ii, fadeVolCur[ii]);
for (int ii = 0x40; ii < 0x46; ii++)
- _driver->chanVolume(ii, fadeVolCur[ii - 0x3A]);
+ _player->driver()->channelVolume(ii, fadeVolCur[ii - 0x3A]);
for (int ii = 0; ii < 6; ii++) {
fadeVolCur[ii] -= fadeVolStep[ii];
@@ -323,20 +323,20 @@ bool SoundTowns::loadInstruments() {
Screen::decodeFrame4(twm, _musicTrackData, 50570);
for (int i = 0; i < 128; i++)
- _driver->loadInstrument(0, i, &_musicTrackData[i * 48 + 8]);
+ _player->driver()->loadInstrument(0, i, &_musicTrackData[i * 48 + 8]);
Screen::decodeFrame4(twm + 3232, _musicTrackData, 50570);
for (int i = 0; i < 32; i++)
- _driver->loadInstrument(0x40, i, &_musicTrackData[i * 128 + 8]);
+ _player->driver()->loadInstrument(0x40, i, &_musicTrackData[i * 128 + 8]);
- _driver->unloadWaveTable(-1);
+ _player->driver()->unloadWaveTable(-1);
uint8 *src = &_musicTrackData[32 * 128 + 8];
for (int i = 0; i < 10; i++) {
- _driver->loadWaveTable(src);
+ _player->driver()->loadWaveTable(src);
src = src + READ_LE_UINT16(&src[12]) + 32;
}
- _driver->reserveSoundEffectChannels(2);
+ _player->driver()->reserveSoundEffectChannels(2);
delete[] twm;
@@ -350,26 +350,26 @@ void SoundTowns::playEuphonyTrack(uint32 offset, int loop) {
const uint8 *src = _musicTrackData + 852;
for (int i = 0; i < 32; i++)
- _driver->configChan_enable(i, *src++);
+ _player->configPart_enable(i, *src++);
for (int i = 0; i < 32; i++)
- _driver->configChan_setMode(i, *src++);
+ _player->configPart_setType(i, *src++);
for (int i = 0; i < 32; i++)
- _driver->configChan_remap(i, *src++);
+ _player->configPart_remap(i, *src++);
for (int i = 0; i < 32; i++)
- _driver->configChan_adjustVolume(i, *src++);
+ _player->configPart_adjustVolume(i, *src++);
for (int i = 0; i < 32; i++)
- _driver->configChan_setTranspose(i, *src++);
+ _player->configPart_setTranspose(i, *src++);
src = _musicTrackData + 1748;
for (int i = 0; i < 6; i++)
- _driver->assignChannel(i, *src++);
+ _player->driver()->assignPartToChannel(i, *src++);
for (int i = 0x40; i < 0x46; i++)
- _driver->assignChannel(i, *src++);
+ _player->driver()->assignPartToChannel(i, *src++);
uint32 trackSize = READ_LE_UINT32(_musicTrackData + 2048);
uint8 startTick = _musicTrackData[2052];
- _driver->setMusicTempo(_musicTrackData[2053]);
+ _player->setTempo(_musicTrackData[2053]);
src = _musicTrackData + 2054;
uint32 l = READ_LE_UINT32(src + trackSize);
@@ -377,14 +377,14 @@ void SoundTowns::playEuphonyTrack(uint32 offset, int loop) {
l = READ_LE_UINT32(src + trackSize);
trackSize += (l + 4);
- _driver->setMusicLoop(loop);
- _driver->startMusicTrack(src, trackSize, startTick);
+ _player->setLoopStatus(loop);
+ _player->startTrack(src, trackSize, startTick);
}
void SoundTowns::fadeOutSoundEffects() {
for (int i = 127; i > 0; i-= 12) {
- _driver->chanVolume(0x46, i);
- _driver->chanVolume(0x47, i);
+ _player->driver()->channelVolume(0x46, i);
+ _player->driver()->channelVolume(0x47, i);
_vm->delay(_vm->tickLength());
}
stopAllSoundEffects();
diff --git a/engines/scumm/players/player_towns.cpp b/engines/scumm/players/player_towns.cpp
index 5b8ca04021..67993888aa 100644
--- a/engines/scumm/players/player_towns.cpp
+++ b/engines/scumm/players/player_towns.cpp
@@ -202,23 +202,24 @@ Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_
memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters));
}
- _driver = new TownsEuphonyDriver(mixer);
+ _player = new EuphonyPlayer(mixer);
+ _intf = new TownsAudioInterface(mixer, 0);
}
Player_Towns_v1::~Player_Towns_v1() {
- delete _driver;
+ delete _intf;
+ delete _player;
delete[] _soundOverride;
}
bool Player_Towns_v1::init() {
- if (!_driver)
+ if (!_player)
return false;
- if (!_driver->init())
+ if (!_player->init())
return false;
- _driver->reserveSoundEffectChannels(8);
- _intf = _driver->intf();
+ _player->driver()->reserveSoundEffectChannels(8);
// Treat all 6 fm channels and all 8 pcm channels as sound effect channels
// since music seems to exist as CD audio only in the games which use this
@@ -231,7 +232,7 @@ bool Player_Towns_v1::init() {
}
void Player_Towns_v1::setMusicVolume(int vol) {
- _driver->setMusicVolume(vol);
+ _player->driver()->setMusicVolume(vol);
}
void Player_Towns_v1::startSound(int sound) {
@@ -275,7 +276,7 @@ void Player_Towns_v1::stopSound(int sound) {
if (sound != 0 && sound == _eupCurrentSound) {
_eupCurrentSound = 0;
_eupLooping = false;
- _driver->stopParser();
+ _player->stop();
}
stopPcmTrack(sound);
@@ -288,7 +289,7 @@ void Player_Towns_v1::stopAllSounds() {
_eupCurrentSound = 0;
_eupLooping = false;
- _driver->stopParser();
+ _player->stop();
stopPcmTrack(0);
}
@@ -297,7 +298,7 @@ int Player_Towns_v1::getSoundStatus(int sound) const {
if (sound == _cdaCurrentSound)
return _vm->_sound->pollCD();
if (sound == _eupCurrentSound)
- return _driver->parserIsPlaying() ? 1 : 0;
+ return _player->isPlaying() ? 1 : 0;
return Player_Towns::getSoundStatus(sound);
}
@@ -306,7 +307,7 @@ int32 Player_Towns_v1::doCommand(int numargs, int args[]) {
switch (args[0]) {
case 2:
- _driver->intf()->callback(73, 0);
+ _player->driver()->cdaToggle(0);
break;
case 3:
@@ -344,7 +345,7 @@ int32 Player_Towns_v1::doCommand(int numargs, int args[]) {
void Player_Towns_v1::setVolumeCD(int left, int right) {
_cdaVolLeft = left & 0xff;
_cdaVolRight = right & 0xff;
- _driver->setOutputVolume(1, left >> 1, right >> 1);
+ _player->driver()->setOutputVolume(1, left >> 1, right >> 1);
}
void Player_Towns_v1::setSoundVolume(int sound, int left, int right) {
@@ -373,7 +374,7 @@ void Player_Towns_v1::saveLoadWithSerializer(Serializer *ser) {
ser->saveLoadEntries(this, cdEntries);
- if (!_eupLooping && !_driver->parserIsPlaying())
+ if (!_eupLooping && !_player->isPlaying())
_eupCurrentSound = 0;
static const SaveLoadEntry eupEntries[] = {
@@ -439,10 +440,10 @@ void Player_Towns_v1::restartLoopingSounds() {
c++;
}
- _driver->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr);
+ _player->driver()->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr);
}
- _driver->intf()->callback(73, 1);
+ _player->driver()->cdaToggle(1);
}
void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) {
@@ -492,9 +493,9 @@ void Player_Towns_v1::stopSoundSuspendLooping(int sound) {
} else {
for (int i = 1; i < 9; i++) {
if (sound == _pcmCurrentSound[i].index) {
- if (!_driver->soundEffectIsPlaying(i + 0x3f))
+ if (!_player->driver()->soundEffectIsPlaying(i + 0x3f))
continue;
- _driver->stopSoundEffect(i + 0x3f);
+ _player->driver()->stopSoundEffect(i + 0x3f);
if (_pcmCurrentSound[i].looping)
_pcmCurrentSound[i].paused = 1;
else
@@ -510,23 +511,23 @@ void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) {
const uint8 *trackData = src + 150;
for (int i = 0; i < 32; i++)
- _driver->configChan_enable(i, *src++);
+ _player->configPart_enable(i, *src++);
for (int i = 0; i < 32; i++)
- _driver->configChan_setMode(i, 0xff);
+ _player->configPart_setType(i, 0xff);
for (int i = 0; i < 32; i++)
- _driver->configChan_remap(i, *src++);
+ _player->configPart_remap(i, *src++);
for (int i = 0; i < 32; i++)
- _driver->configChan_adjustVolume(i, *src++);
+ _player->configPart_adjustVolume(i, *src++);
for (int i = 0; i < 32; i++)
- _driver->configChan_setTranspose(i, *src++);
+ _player->configPart_setTranspose(i, *src++);
src += 8;
for (int i = 0; i < 6; i++)
- _driver->assignChannel(i, *src++);
+ _player->driver()->assignPartToChannel(i, *src++);
for (int i = 0; i < data[14]; i++) {
- _driver->loadInstrument(i, i, pos + i * 48);
- _driver->intf()->callback(4, i, i);
+ _player->driver()->loadInstrument(i, i, pos + i * 48);
+ _player->driver()->setInstrument(i, i);
}
_eupVolLeft = _soundOverride[sound].vLeft;
@@ -537,18 +538,18 @@ void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) {
lvl >>= 2;
for (int i = 0; i < 6; i++)
- _driver->chanVolume(i, lvl);
+ _player->driver()->channelVolume(i, lvl);
uint32 trackSize = READ_LE_UINT32(src);
src += 4;
uint8 startTick = *src++;
- _driver->setMusicTempo(*src++);
- _driver->startMusicTrack(trackData, trackSize, startTick);
+ _player->setTempo(*src++);
+ _player->startTrack(trackData, trackSize, startTick);
_eupLooping = (*src != 1) ? 1 : 0;
- _driver->setMusicLoop(_eupLooping != 0);
- _driver->continueParsing();
+ _player->setLoopStatus(_eupLooping != 0);
+ _player->resume();
_eupCurrentSound = sound;
}
diff --git a/engines/scumm/players/player_towns.h b/engines/scumm/players/player_towns.h
index 3736524ee2..576d17e392 100644
--- a/engines/scumm/players/player_towns.h
+++ b/engines/scumm/players/player_towns.h
@@ -104,8 +104,6 @@ public:
void saveLoadWithSerializer(Serializer *ser);
void restoreAfterLoad();
- TownsEuphonyDriver *driver() { return _driver; }
-
private:
void restartLoopingSounds();
void startSoundEx(int sound, int velo, int pan, int note);
@@ -137,7 +135,7 @@ private:
uint8 _cdaCurrentSoundTemp;
uint8 _cdaNumLoopsTemp;
- TownsEuphonyDriver *_driver;
+ EuphonyPlayer *_player;
};
class Player_Towns_v2 : public Player_Towns {