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author | Torbjörn Andersson | 2015-07-09 23:39:43 +0200 |
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committer | Torbjörn Andersson | 2015-07-09 23:45:12 +0200 |
commit | 4f56167d6ba40f7922d0dfd409763387f9557045 (patch) | |
tree | 46e8e9ae3bbc1bd39ac82e9174585432be890b88 /engines | |
parent | 5de5a7afaaa138c923df31e61be9d0d4ed303d9e (diff) | |
download | scummvm-rg350-4f56167d6ba40f7922d0dfd409763387f9557045.tar.gz scummvm-rg350-4f56167d6ba40f7922d0dfd409763387f9557045.tar.bz2 scummvm-rg350-4f56167d6ba40f7922d0dfd409763387f9557045.zip |
ACCESS: Fix bug in forceFadeIn()
The bug caused the fade-in to be instantaneous, not gradual.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/screen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/access/screen.cpp b/engines/access/screen.cpp index 970a8f3079..2ecbb4f430 100644 --- a/engines/access/screen.cpp +++ b/engines/access/screen.cpp @@ -189,7 +189,7 @@ void Screen::forceFadeIn() { for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) { if (*destP != *srcP) { repeatFlag = true; - *destP = MAX((int)*destP + FADE_AMOUNT, (int)*srcP); + *destP = MIN((int)*destP + FADE_AMOUNT, (int)*srcP); } } |