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authorPaul Gilbert2012-05-05 22:33:13 +1000
committerPaul Gilbert2012-05-05 22:33:13 +1000
commit4fc57f13491781893edf4b4aa6e477b0e0fc02b8 (patch)
treecfd2ff2f252c247c0a4317263d87d689f27b8ff2 /engines
parent5625846bf2a0015e212ea2f1d97543cbba81e0c7 (diff)
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TONY: Added some class field initialisations
Diffstat (limited to 'engines')
-rw-r--r--engines/tony/gfxengine.cpp2
-rw-r--r--engines/tony/loc.cpp25
-rw-r--r--engines/tony/tony.cpp40
3 files changed, 38 insertions, 29 deletions
diff --git a/engines/tony/gfxengine.cpp b/engines/tony/gfxengine.cpp
index 27db5c18bf..f98942403d 100644
--- a/engines/tony/gfxengine.cpp
+++ b/engines/tony/gfxengine.cpp
@@ -288,7 +288,7 @@ SKIPCLICKSINISTRO:
}
// Anima Tony
- m_tony.DoFrame(&m_bigBuf,m_nCurLoc);
+ m_tony.DoFrame(&m_bigBuf, m_nCurLoc);
// Aggiorna lo scrolling per tenere Tony dentro lo schermo
if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) {
diff --git a/engines/tony/loc.cpp b/engines/tony/loc.cpp
index 4bb1832102..9a2f4cfe6a 100644
--- a/engines/tony/loc.cpp
+++ b/engines/tony/loc.cpp
@@ -819,10 +819,21 @@ RMItem::RMItem() {
m_bCurFlag = 0;
m_patterns = NULL;
m_sprites = NULL;
- m_sfx= NULL;
+ m_sfx = NULL;
m_curScroll.Set(0, 0);
- m_bInitCurPattern=true;
+ m_bInitCurPattern = true;
m_nCurPattern = 0;
+ m_z = 0;
+ m_cm = CM_256;
+ m_FX = 0;
+ m_FXparm = 0;
+ m_mpalCode = 0;
+ m_nSprites = 0;
+ m_nSfx = 0;
+ m_nPatterns = 0;
+ m_hEndPattern = 0;
+ m_bPal = 0;
+ m_nCurSprite = 0;
m_hEndPattern = CreateEvent(NULL, false, false, NULL);
}
@@ -1632,6 +1643,16 @@ RMCharacter::RMCharacter() {
curSpeed = 3;
bRemoveFromOT = false;
bMoving = false;
+ curLocation = 0;
+ curbox = 0;
+ dx = dy = 0;
+ olddx = olddy = 0;
+ fx = fy = slope = 0;
+ walkspeed = walkstatus = 0;
+ nextbox = 0;
+ pathlenght = pathcount = 0;
+ status = STAND;
+ theBoxes = NULL;
m_pos.Set(0, 0);
}
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
index 293646e3f8..cf746dc978 100644
--- a/engines/tony/tony.cpp
+++ b/engines/tony/tony.cpp
@@ -375,45 +375,33 @@ void TonyEngine::Abort(void) {
void TonyEngine::Play(void) {
// Main game loop
while (!shouldQuit() && !m_bQuitNow) {
+ // Se siamo in pausa, entra nel loop appropriato
+ if (m_bPaused)
+ PauseLoop();
+
g_system->delayMillis(50);
- _window.Repaint();
Common::Event evt;
while (g_system->getEventManager()->pollEvent(evt))
;
- }
-#if 0
- MSG msg;
+ // Call the engine to handle the next frame
+ _theEngine.DoFrame(m_bDrawLocation);
- do {
- // Se siamo in pausa, entra nel loop appropriato
- if (m_bPaused)
- PauseLoop();
-
- // Redraw del graphic engine
- theEngine.DoFrame(m_bDrawLocation);
-
- // Avverte che è finito un frame
+ // Warns that a frame is finished
PulseEvent(m_hEndOfFrame);
- // Passa il buffer dall'engine alla finestra
+ // Handle drawing the frame
if (!m_bPaused) {
- if (!theEngine.m_bWiping)
- _window.GetNewFrame(theEngine, NULL);
+ if (!_theEngine.m_bWiping)
+ _window.GetNewFrame(_theEngine, NULL);
else
- _window.GetNewFrame(theEngine, &theEngine.m_rcWipeEllipse);
+ _window.GetNewFrame(_theEngine, &_theEngine.m_rcWipeEllipse);
}
- // Loop minchia dei messaggi
- if (PeekMessage(&msg, _window, 0, 0, true)) {
- if (!TranslateAccelerator(_window, m_hacc, &msg)) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- } while (msg.message != WM_QUIT && !m_bQuitNow);
-#endif
+ // Paint the frame onto the screen
+ _window.Repaint();
+ }
}