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author | Peter Kohaut | 2019-05-05 21:34:57 +0200 |
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committer | Peter Kohaut | 2019-05-05 21:34:57 +0200 |
commit | 50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb (patch) | |
tree | 08742b77b5d0e82e5df8ca613d28c685f9c71ac6 /engines | |
parent | a12247003460494ba23de7e6b6936ca499397912 (diff) | |
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BLADERUNNER: Disable END_GAME_STATE auto-save
Disabled as it is not needed and it is only filling-up save slots
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index fef59bab80..794be44bb3 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -340,8 +340,10 @@ Common::Error BladeRunnerEngine::run() { // finished the game. // Maybe its purpose was debugging (?) by renaming it to .SAV and also // for the game to "know" if the player has already finished the game at least once (?) - // although that latter one seems not to be used for anything. - autoSaveGame(4, true); + // although that latter one seems not to be used for anything, or maybe it was planned + // to be used for a sequel (?). We will never know. + // Disabling as in current state it will only fill-up save slots + // autoSaveGame(4, true); _endCredits->show(); } } |