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author | Johannes Schickel | 2009-07-13 18:47:32 +0000 |
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committer | Johannes Schickel | 2009-07-13 18:47:32 +0000 |
commit | 51a9bfc9e2881aa7c7ddaa9cc6b2709acab5e725 (patch) | |
tree | 4bd15f96d8e57b252e55c37d25b4773d6d3a290e /engines | |
parent | 88e0fc2c43a9f8b1c729bf2f509815601b4d495d (diff) | |
download | scummvm-rg350-51a9bfc9e2881aa7c7ddaa9cc6b2709acab5e725.tar.gz scummvm-rg350-51a9bfc9e2881aa7c7ddaa9cc6b2709acab5e725.tar.bz2 scummvm-rg350-51a9bfc9e2881aa7c7ddaa9cc6b2709acab5e725.zip |
Refactor GUI options update into a function in Common: updateGameGUIOptions.
svn-id: r42446
Diffstat (limited to 'engines')
-rw-r--r-- | engines/advancedDetector.cpp | 8 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 8 |
2 files changed, 2 insertions, 14 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index d1395fbe04..7d86f3ef32 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -296,13 +296,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) // If the GUI options were updated, we catch this here and update them in the users config // file transparently. - const uint32 guiOptions = agdDesc->guioptions | params.guioptions; - - if ((guiOptions && !ConfMan.hasKey("guioptions")) || - (ConfMan.hasKey("guioptions") && parseGameGUIOptions(ConfMan.get("guioptions")) != guiOptions)) { - ConfMan.set("guioptions", Common::getGameGUIOptionsDescription(guiOptions)); - ConfMan.flushToDisk(); - } + Common::updateGameGUIOptions(agdDesc->guioptions | params.guioptions); debug(2, "Running %s", toGameDescriptor(*agdDesc, params.list).description().c_str()); if (!createInstance(syst, engine, agdDesc)) diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index e1de825049..5fa74d22c3 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -884,13 +884,7 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co // If the GUI options were updated, we catch this here and update them in the users config // file transparently. - const uint32 guiOptions = res.game.guioptions; - - if ((guiOptions && !ConfMan.hasKey("guioptions")) || - (ConfMan.hasKey("guioptions") && parseGameGUIOptions(ConfMan.get("guioptions")) != guiOptions)) { - ConfMan.set("guioptions", Common::getGameGUIOptionsDescription(guiOptions)); - ConfMan.flushToDisk(); - } + Common::updateGameGUIOptions(res.game.guioptions); // Finally, we have massaged the GameDescriptor to our satisfaction, and can // instantiate the appropriate game engine. Hooray! |