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authorBenjamin Haisch2008-04-21 07:28:13 +0000
committerBenjamin Haisch2008-04-21 07:28:13 +0000
commit5279c5807210578a7390b01d62fb978550d7b527 (patch)
treec7b1f51f17736b0231b071e7e89cf98809eab9e3 /engines
parent38b2fb132222a8dcc841000d3ef99ef8b9674671 (diff)
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Fixed endian issues in get/setObjectProperty.
svn-id: r31638
Diffstat (limited to 'engines')
-rw-r--r--engines/made/database.cpp56
1 files changed, 17 insertions, 39 deletions
diff --git a/engines/made/database.cpp b/engines/made/database.cpp
index fc20087039..75e0e2ab9b 100644
--- a/engines/made/database.cpp
+++ b/engines/made/database.cpp
@@ -52,16 +52,6 @@ void Object::load(Common::SeekableReadStream &source) {
source.readUint16LE(); // skip flags
uint16 type = source.readUint16LE();
- /*
- if (type < 0x7FFE) {
- byte count1 = source.readByte();
- byte count2 = source.readByte();
- _objSize = (count1 + count2) * 2;
- } else {
- _objSize = source.readUint16LE();
- }
- */
-
if (type == 0x7FFF) {
_objSize = source.readUint16LE();
} else if (type == 0x7FFE) {
@@ -79,10 +69,6 @@ void Object::load(Common::SeekableReadStream &source) {
_objData = new byte[_objSize];
source.read(_objData, _objSize);
- /*
- debug(2, "Object::load(con): flags = %04X; type = %04X; _objSize = %04X\n", getFlags(), getClass(), _objSize);
- fflush(stdout);
- */
}
void Object::load(byte *source) {
@@ -98,11 +84,6 @@ void Object::load(byte *source) {
_objSize += 6;
- /*
- debug(2, "Object::load(var): flags = %04X; type = %04X; _objSize = %04X\n", getFlags(), getClass(), _objSize);
- fflush(stdout);
- */
-
}
uint16 Object::getFlags() const {
@@ -160,10 +141,10 @@ int16 Object::getVectorItem(int16 index) {
return vector[index];
} else if (getClass() == 0x7FFE) {
int16 *vector = (int16*)getData();
- return vector[index];
+ return READ_LE_UINT16(&vector[index]);
} else if (getClass() < 0x7FFE) {
int16 *vector = (int16*)getData();
- return vector[index];
+ return READ_LE_UINT16(&vector[index]);
} else {
return 0; // FIXME
}
@@ -175,7 +156,7 @@ void Object::setVectorItem(int16 index, int16 value) {
vector[index] = value;
} else if (getClass() <= 0x7FFE) {
int16 *vector = (int16*)getData();
- vector[index] = value;
+ WRITE_LE_UINT16(&vector[index], value);
}
}
@@ -224,7 +205,10 @@ void GameDatabase::open(const char *filename) {
for (uint32 i = 0; i < objectCount; i++) {
Object *obj = new Object();
- // The LSB indicates if it's a constant or variable object
+
+ // The LSB indicates if it's a constant or variable object.
+ // Constant objects are loaded from disk, while variable objects exist
+ // in the _gameState buffer.
debug(2, "obj(%04X) ofs = %08X\n", i, objectOffsets[i]);
@@ -252,8 +236,6 @@ void GameDatabase::setVar(int16 index, int16 value) {
int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
Object *obj = getObject(objectIndex);
- //dumpObject(objectIndex);
-
int16 *prop = (int16*)obj->getData();
byte count1 = obj->getCount1();
byte count2 = obj->getCount2();
@@ -265,11 +247,11 @@ int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, i
// First see if the property exists in the given object
while (count2-- > 0) {
- if ((*prop & 0x3FFF) == propertyId) {
- if (*prop & 0x4000) {
+ if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
+ if (READ_LE_UINT16(prop) & 0x4000) {
debug(2, "! L1.1\n");
propertyFlag = 1;
- return (int16*)_gameState + *propPtr1;
+ return (int16*)_gameState + READ_LE_UINT16(propPtr1);
} else {
debug(2, "! L1.2\n");
propertyFlag = obj->getFlags() & 1;
@@ -291,8 +273,6 @@ int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, i
debug(2, "parentObjectIndex = %04X\n", parentObjectIndex);
- //dumpObject(parentObjectIndex);
-
obj = getObject(parentObjectIndex);
prop = (int16*)obj->getData();
@@ -303,12 +283,12 @@ int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, i
int16 *propertyPtr = prop + count1;
while (count2-- > 0) {
- if (!(*prop & 0x8000)) {
- if ((*prop & 0x3FFF) == propertyId) {
+ if (!(READ_LE_UINT16(prop) & 0x8000)) {
+ if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (*prop & 0x4000) {
debug(2, "! L2.1\n");
propertyFlag = 1;
- return (int16*)_gameState + *propPtr1;
+ return (int16*)_gameState + READ_LE_UINT16(propPtr1);
} else {
debug(2, "! L2.2\n");
propertyFlag = obj->getFlags() & 1;
@@ -318,11 +298,11 @@ int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, i
propPtr1++;
}
} else {
- if ((*prop & 0x3FFF) == propertyId) {
+ if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (*prop & 0x4000) {
debug(2, "! L3.1\n");
propertyFlag = 1;
- return (int16*)_gameState + *propertyPtr;
+ return (int16*)_gameState + READ_LE_UINT16(propertyPtr);
} else {
debug(2, "! L3.2\n");
propertyFlag = obj->getFlags() & 1;
@@ -341,8 +321,6 @@ int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, i
debug(2, "! NULL(nf)\n");
return NULL;
- fflush(stdout);
-
}
int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
@@ -354,7 +332,7 @@ int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
if (property) {
- return *property;
+ return (int16)READ_LE_UINT16(property);
} else {
return 0;
}
@@ -371,7 +349,7 @@ int16 GameDatabase::setObjectProperty(int16 objectIndex, int16 propertyId, int16
if (property) {
if (propertyFlag == 1) {
- *property = value;
+ WRITE_LE_UINT16(property, value);
} else {
debug(2, "GameDatabase::setObjectProperty(%04X, %04X, %04X) Trying to set constant property\n",
objectIndex, propertyId, value);