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author | Martin Kiewitz | 2013-11-18 00:52:04 +0100 |
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committer | Martin Kiewitz | 2013-11-18 00:52:04 +0100 |
commit | 52ec143e6d08b35179397e3f28b3a8bfef9e69f3 (patch) | |
tree | e5a0c552eddf18e2f4ca6a69a9a62346b105bbd1 /engines | |
parent | e80eef3bcd6d0a1f89ec6dc0e945c68f6ff90cb2 (diff) | |
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SCI: added script patch to fix sq5 toolbox bug
fixes bug #6457
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index c636f161e3..4a829c2457 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -1738,6 +1738,65 @@ SciScriptPatcherEntry sq1vgaSignatures[] = { { 58, "Sarien armory droid zapping ego first time", 1, 0, 0, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard }, SCI_SIGNATUREENTRY_TERMINATOR}; +// =========================================================================== +// The toolbox in sq5 is buggy. When you click on the upper part of the "put +// in inventory"-button (some items only - for example the hole puncher - at the +// upper left), points will get awarded correctly and the item will get put into +// the player's inventory, but you will then get a "not here" message and the +// item will also remain to be the current mouse cursor. +// The bug report also says that items may get lost. I wasn't able to reproduce +// that part. +// This is caused by the mouse-click event getting reprocessed (which wouldn't +// be a problem by itself) and during this reprocessing coordinates are not +// processed the same as during the first click (script 226 includes a local +// subroutine, which checks coordinates in a hardcoded way w/o port-adjustment). +// Because of this, the hotspot for the button is lower than it should be, which +// then results in the game thinking that the user didn't click on the button +// and also results in the previously mentioned message. +// This happened in Sierra SCI as well (of course). +// We fix it by combining state 0 + 1 of takeTool::changeState and so stopping +// the event to get reprocessed. This was the only way possible, because everything +// else is done in SCI system scripts and I don't want to touch those. +// Applies to at least: English/German/French PC floppy +// Responsible method: takeTool::changeState +// Fixes bug #6457 +const uint16 sq5SignatureToolboxFix[] = { + 0x31, 0x13, // bnt [check for state 1] + SIG_MAGICDWORD, + 0x38, SIG_UINT16 + 0xaa, 0x00, // pushi 00aa + 0x39, 0x05, // pushi 05 + 0x39, 0x16, // pushi 16 + 0x76, // push0 + 0x39, 0x03, // pushi 03 + 0x76, // push0 + 0x7c, // pushSelf + 0x81, 0x5b, // lag 5b + 0x4a, 0x0e, // send 0e + 0x32, SIG_UINT16 + 0x88, 0x00, // jmp [end-of-method] + 0x3c, // dup + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x28, // bnt [check for state 2] + SIG_END +}; + +const uint16 sq5PatchToolboxFix[] = { + 0x31, 0x41, // bnt [check for state 2] + PATCH_ADDTOOFFSET +16, // skip to jmp offset + 0x35, 0x01, // ldi 01 + 0x65, 0x14, // aTop [state] + 0x36, 0x00, 0x00, // ldi 0000 (waste 3 bytes) + 0x35, 0x00, // ldi 00 (waste 2 bytes) + PATCH_END +}; + +// script, description, signature patch +SciScriptPatcherEntry sq5Signatures[] = { + { 226, "toolbox fix", 1, 0, 0, sq5SignatureToolboxFix, sq5PatchToolboxFix }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + + // will actually patch previously found signature area void Script::patcherApplyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, const bool isMacSci11) { const uint16 *patchData = patchEntry->patchData; @@ -2132,6 +2191,9 @@ void Script::patcherProcessScript(uint16 scriptNr, byte *scriptData, const uint3 case GID_SQ4: signatureTable = sq4Signatures; break; + case GID_SQ5: + signatureTable = sq5Signatures; + break; default: break; } |