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authorFilippos Karapetis2007-07-13 16:20:32 +0000
committerFilippos Karapetis2007-07-13 16:20:32 +0000
commit52f4d0b7d93ccaa78267fd218b44ad95b3ff9505 (patch)
tree9968f4b44aed59e7b735d9118400ca8363231da4 /engines
parent3e652273cc21cc605b097743f0856306ea7e3bbc (diff)
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Add TODO: music looping does not work with compressed digital music
svn-id: r28056
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/music.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp
index 0ba5482aae..950903f4bb 100644
--- a/engines/saga/music.cpp
+++ b/engines/saga/music.cpp
@@ -42,6 +42,10 @@ namespace Saga {
// stream class, or if I should use a "wrapper" class, like I did for Broken
// Sword 2, to make it easier to add support for compressed music... but I'll
// worry about that later.
+// Update by md5: Apparently, it wasn't a good idea. Compressed digital music
+// is handled outside of this class, so looping does not work for compressed
+// digital music yet
+// TODO/FIXME: Add looping support for compressed digital music
class RAWInputStream : public Audio::AudioStream {
private: