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authorPaul Gilbert2014-05-26 23:16:24 -0400
committerPaul Gilbert2014-05-26 23:16:24 -0400
commit53332f8ab879b150883544fb8ea3987bdc190cdf (patch)
tree1e95bb843482750ab4fe2fc11f7fa586530ad5ab /engines
parentc06e330ba87410b36672936c76154f9352b95d6c (diff)
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MADS: Fix occassional character gliding in cutscenes
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/animation.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp
index ac8c9969b7..0f98cb52e6 100644
--- a/engines/mads/animation.cpp
+++ b/engines/mads/animation.cpp
@@ -110,9 +110,15 @@ void AnimFrameEntry::load(Common::SeekableReadStream *f, bool uiFlag) {
_spriteSlot._position.y = f->readSint16LE();
} else {
_frameNumber = f->readUint16LE();
+ if (_frameNumber & 0x8000)
+ _frameNumber = -(_frameNumber & 0x7fff);
+
_seqIndex = f->readByte();
_spriteSlot._spritesIndex = f->readByte();
- _spriteSlot._frameNumber = f->readSint16LE();
+ _spriteSlot._frameNumber = f->readUint16LE();
+ if (_spriteSlot._frameNumber & 0x8000)
+ _spriteSlot._frameNumber = -(_spriteSlot._frameNumber & 0x7fff);
+
_spriteSlot._position.x = f->readSint16LE();
_spriteSlot._position.y = f->readSint16LE();
_spriteSlot._depth = f->readSByte();