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authorSimei Yin2018-05-01 18:41:34 +0200
committerSimei Yin2018-05-01 18:41:51 +0200
commit535034d6b96e2adc6c189fce0a5cf7d5fd618224 (patch)
tree576e1ebe3431eb8c435e1e3c0d0fa31567c13cb2 /engines
parenta48ee2cadfa2861861e50d862f891ccbd15ae25b (diff)
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SLUDGE: Objectify FloorManager
Diffstat (limited to 'engines')
-rw-r--r--engines/sludge/builtin.cpp6
-rw-r--r--engines/sludge/floor.cpp296
-rw-r--r--engines/sludge/floor.h41
-rw-r--r--engines/sludge/loadsave.cpp16
-rw-r--r--engines/sludge/people.cpp122
-rw-r--r--engines/sludge/people.h2
-rw-r--r--engines/sludge/sludge.cpp4
-rw-r--r--engines/sludge/sludge.h2
-rw-r--r--engines/sludge/sludger.cpp4
9 files changed, 270 insertions, 223 deletions
diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp
index 4ea9caddde..e06cea204b 100644
--- a/engines/sludge/builtin.cpp
+++ b/engines/sludge/builtin.cpp
@@ -1208,18 +1208,18 @@ builtIn(setFloor) {
int v;
getValueType(v, SVT_FILE, fun->stack->thisVar);
trimStack(fun->stack);
- if (!setFloor(v))
+ if (!g_sludge->_floorMan->setFloor(v))
return BR_ERROR;
} else {
trimStack(fun->stack);
- setFloorNull();
+ g_sludge->_floorMan->setFloorNull();
}
return BR_CONTINUE;
}
builtIn(showFloor) {
UNUSEDALL
- drawFloor();
+ g_sludge->_floorMan->drawFloor();
return BR_CONTINUE;
}
diff --git a/engines/sludge/floor.cpp b/engines/sludge/floor.cpp
index 71aa75cbe7..c51fcc4309 100644
--- a/engines/sludge/floor.cpp
+++ b/engines/sludge/floor.cpp
@@ -28,23 +28,33 @@
#include "sludge/graphics.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
+#include "sludge/people.h"
#include "sludge/sludge.h"
+#define ANGLEFIX (180.0 / 3.14157)
+
namespace Sludge {
-Floor *currentFloor = NULL;
+FloorManager::FloorManager(SludgeEngine *vm) {
+ _vm = vm;
+ _currentFloor = nullptr;
+}
-bool pointInFloorPolygon(FloorPolygon &floorPoly, int x, int y) {
+FloorManager::~FloorManager() {
+ kill();
+}
+
+bool FloorManager::pointInFloorPolygon(FloorPolygon &floorPoly, int x, int y) {
int i = 0, j, c = 0;
float xp_i, yp_i;
float xp_j, yp_j;
for (j = floorPoly.numVertices - 1; i < floorPoly.numVertices; j = i++) {
- xp_i = currentFloor->vertex[floorPoly.vertexID[i]].x;
- yp_i = currentFloor->vertex[floorPoly.vertexID[i]].y;
- xp_j = currentFloor->vertex[floorPoly.vertexID[j]].x;
- yp_j = currentFloor->vertex[floorPoly.vertexID[j]].y;
+ xp_i = _currentFloor->vertex[floorPoly.vertexID[i]].x;
+ yp_i = _currentFloor->vertex[floorPoly.vertexID[i]].y;
+ xp_j = _currentFloor->vertex[floorPoly.vertexID[j]].x;
+ yp_j = _currentFloor->vertex[floorPoly.vertexID[j]].y;
if ((((yp_i <= y) && (y < yp_j)) || ((yp_j <= y) && (y < yp_i))) && (x < (xp_j - xp_i) * (y - yp_i) / (yp_j - yp_i) + xp_i)) {
c = !c;
@@ -53,7 +63,7 @@ bool pointInFloorPolygon(FloorPolygon &floorPoly, int x, int y) {
return c;
}
-bool getMatchingCorners(FloorPolygon &a, FloorPolygon &b, int &cornerA, int &cornerB) {
+bool FloorManager::getMatchingCorners(FloorPolygon &a, FloorPolygon &b, int &cornerA, int &cornerB) {
int sharedVertices = 0;
int i, j;
@@ -73,7 +83,7 @@ bool getMatchingCorners(FloorPolygon &a, FloorPolygon &b, int &cornerA, int &cor
return false;
}
-bool polysShareSide(FloorPolygon &a, FloorPolygon &b) {
+bool FloorManager::polysShareSide(FloorPolygon &a, FloorPolygon &b) {
int sharedVertices = 0;
int i, j;
@@ -89,46 +99,45 @@ bool polysShareSide(FloorPolygon &a, FloorPolygon &b) {
return false;
}
-void noFloor() {
- currentFloor->numPolygons = 0;
- currentFloor->polygon = NULL;
- currentFloor->vertex = NULL;
- currentFloor->matrix = NULL;
-}
-
-bool initFloor() {
- currentFloor = new Floor;
- if (!checkNew(currentFloor))
+bool FloorManager::init() {
+ _currentFloor = new Floor;
+ if (!checkNew(_currentFloor))
return false;
- noFloor();
+ _currentFloor->numPolygons = 0;
+ _currentFloor->polygon = nullptr;
+ _currentFloor->vertex = nullptr;
+ _currentFloor->matrix = nullptr;
return true;
}
-void killFloor() {
- if (currentFloor) {
- for (int i = 0; i < currentFloor->numPolygons; i++) {
- delete []currentFloor->polygon[i].vertexID;
- delete []currentFloor->matrix[i];
+void FloorManager::setFloorNull() {
+ if (_currentFloor) {
+ for (int i = 0; i < _currentFloor->numPolygons; i++) {
+ delete[] _currentFloor->polygon[i].vertexID;
+ delete[] _currentFloor->matrix[i];
}
- delete []currentFloor->polygon;
- currentFloor->polygon = NULL;
- delete []currentFloor->vertex;
- currentFloor->vertex = NULL;
- delete []currentFloor->matrix;
- currentFloor->matrix = NULL;
+ delete[] _currentFloor->polygon;
+ _currentFloor->polygon = nullptr;
+ delete[] _currentFloor->vertex;
+ _currentFloor->vertex = nullptr;
+ delete[] _currentFloor->matrix;
+ _currentFloor->matrix = nullptr;
}
}
-void setFloorNull() {
- killFloor();
- noFloor();
+void FloorManager::kill() {
+ setFloorNull();
+ if (_currentFloor) {
+ delete _currentFloor;
+ _currentFloor = nullptr;
+ }
}
-bool setFloor(int fileNum) {
+bool FloorManager::setFloor(int fileNum) {
int i, j;
- killFloor();
+ setFloorNull();
setResourceForFatal(fileNum);
@@ -137,73 +146,73 @@ bool setFloor(int fileNum) {
// Find out how many polygons there are and reserve memory
- currentFloor->originalNum = fileNum;
- currentFloor->numPolygons = g_sludge->_resMan->getData()->readByte();
- currentFloor->polygon = new FloorPolygon[currentFloor->numPolygons];
- if (!checkNew(currentFloor->polygon))
+ _currentFloor->originalNum = fileNum;
+ _currentFloor->numPolygons = g_sludge->_resMan->getData()->readByte();
+ _currentFloor->polygon = new FloorPolygon[_currentFloor->numPolygons];
+ if (!checkNew(_currentFloor->polygon))
return false;
// Read in each polygon
- for (i = 0; i < currentFloor->numPolygons; i++) {
+ for (i = 0; i < _currentFloor->numPolygons; i++) {
// Find out how many vertex IDs there are and reserve memory
- currentFloor->polygon[i].numVertices = g_sludge->_resMan->getData()->readByte();
- currentFloor->polygon[i].vertexID = new int[currentFloor->polygon[i].numVertices];
- if (!checkNew(currentFloor->polygon[i].vertexID))
+ _currentFloor->polygon[i].numVertices = g_sludge->_resMan->getData()->readByte();
+ _currentFloor->polygon[i].vertexID = new int[_currentFloor->polygon[i].numVertices];
+ if (!checkNew(_currentFloor->polygon[i].vertexID))
return false;
// Read in each vertex ID
- for (j = 0; j < currentFloor->polygon[i].numVertices; j++) {
- currentFloor->polygon[i].vertexID[j] = g_sludge->_resMan->getData()->readUint16BE();
+ for (j = 0; j < _currentFloor->polygon[i].numVertices; j++) {
+ _currentFloor->polygon[i].vertexID[j] = g_sludge->_resMan->getData()->readUint16BE();
}
}
// Find out how many vertices there are and reserve memory
i = g_sludge->_resMan->getData()->readUint16BE();
- currentFloor->vertex = new Common::Point[i];
- if (!checkNew(currentFloor->vertex))
+ _currentFloor->vertex = new Common::Point[i];
+ if (!checkNew(_currentFloor->vertex))
return false;
for (j = 0; j < i; j++) {
- currentFloor->vertex[j].x = g_sludge->_resMan->getData()->readUint16BE();
- currentFloor->vertex[j].y = g_sludge->_resMan->getData()->readUint16BE();
+ _currentFloor->vertex[j].x = g_sludge->_resMan->getData()->readUint16BE();
+ _currentFloor->vertex[j].y = g_sludge->_resMan->getData()->readUint16BE();
}
g_sludge->_resMan->finishAccess();
// Now build the movement martix
- currentFloor->matrix = new int *[currentFloor->numPolygons];
- int **distanceMatrix = new int *[currentFloor->numPolygons];
+ _currentFloor->matrix = new int *[_currentFloor->numPolygons];
+ int **distanceMatrix = new int *[_currentFloor->numPolygons];
- if (!checkNew(currentFloor->matrix))
+ if (!checkNew(_currentFloor->matrix))
return false;
- for (i = 0; i < currentFloor->numPolygons; i++) {
- currentFloor->matrix[i] = new int[currentFloor->numPolygons];
- distanceMatrix[i] = new int[currentFloor->numPolygons];
- if (!checkNew(currentFloor->matrix[i]))
+ for (i = 0; i < _currentFloor->numPolygons; i++) {
+ _currentFloor->matrix[i] = new int[_currentFloor->numPolygons];
+ distanceMatrix[i] = new int[_currentFloor->numPolygons];
+ if (!checkNew(_currentFloor->matrix[i]))
return false;
- for (j = 0; j < currentFloor->numPolygons; j++) {
- currentFloor->matrix[i][j] = -1;
+ for (j = 0; j < _currentFloor->numPolygons; j++) {
+ _currentFloor->matrix[i][j] = -1;
distanceMatrix[i][j] = 10000;
}
}
- for (i = 0; i < currentFloor->numPolygons; i++) {
- for (j = 0; j < currentFloor->numPolygons; j++) {
+ for (i = 0; i < _currentFloor->numPolygons; i++) {
+ for (j = 0; j < _currentFloor->numPolygons; j++) {
if (i != j) {
- if (polysShareSide(currentFloor->polygon[i], currentFloor->polygon[j])) {
- currentFloor->matrix[i][j] = j;
+ if (polysShareSide(_currentFloor->polygon[i], _currentFloor->polygon[j])) {
+ _currentFloor->matrix[i][j] = j;
distanceMatrix[i][j] = 1;
}
} else {
- currentFloor->matrix[i][j] = -2;
+ _currentFloor->matrix[i][j] = -2;
distanceMatrix[i][j] = 0;
}
}
@@ -214,17 +223,16 @@ bool setFloor(int fileNum) {
do {
lookForDistance++;
-// debugMatrix ();
madeChange = false;
- for (i = 0; i < currentFloor->numPolygons; i++) {
- for (j = 0; j < currentFloor->numPolygons; j++) {
- if (currentFloor->matrix[i][j] == -1) {
+ for (i = 0; i < _currentFloor->numPolygons; i++) {
+ for (j = 0; j < _currentFloor->numPolygons; j++) {
+ if (_currentFloor->matrix[i][j] == -1) {
// OK, so we don't know how to get from i to j...
- for (int d = 0; d < currentFloor->numPolygons; d++) {
+ for (int d = 0; d < _currentFloor->numPolygons; d++) {
if (d != i && d != j) {
- if (currentFloor->matrix[i][d] == d && currentFloor->matrix[d][j] >= 0 && distanceMatrix[d][j] <= lookForDistance) {
- currentFloor->matrix[i][j] = d;
+ if (_currentFloor->matrix[i][d] == d && _currentFloor->matrix[d][j] >= 0 && distanceMatrix[d][j] <= lookForDistance) {
+ _currentFloor->matrix[i][j] = d;
distanceMatrix[i][j] = lookForDistance + 1;
madeChange = true;
}
@@ -235,44 +243,44 @@ bool setFloor(int fileNum) {
}
} while (madeChange);
- for (i = 0; i < currentFloor->numPolygons; i++) {
+ for (i = 0; i < _currentFloor->numPolygons; i++) {
delete[] distanceMatrix[i];
}
delete []distanceMatrix;
- distanceMatrix = NULL;
+ distanceMatrix = nullptr;
setResourceForFatal(-1);
return true;
}
-void drawFloor() {
+void FloorManager::drawFloor() {
int i, j, nV;
- for (i = 0; i < currentFloor->numPolygons; i++) {
- nV = currentFloor->polygon[i].numVertices;
+ for (i = 0; i < _currentFloor->numPolygons; i++) {
+ nV = _currentFloor->polygon[i].numVertices;
if (nV > 1) {
for (j = 1; j < nV; j++) {
- g_sludge->_gfxMan->drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j - 1]].y,
- currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y);
+ g_sludge->_gfxMan->drawLine(_currentFloor->vertex[_currentFloor->polygon[i].vertexID[j - 1]].x, _currentFloor->vertex[_currentFloor->polygon[i].vertexID[j - 1]].y,
+ _currentFloor->vertex[_currentFloor->polygon[i].vertexID[j]].x, _currentFloor->vertex[_currentFloor->polygon[i].vertexID[j]].y);
}
- g_sludge->_gfxMan->drawLine(currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[0]].y,
- currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].x, currentFloor->vertex[currentFloor->polygon[i].vertexID[nV - 1]].y);
+ g_sludge->_gfxMan->drawLine(_currentFloor->vertex[_currentFloor->polygon[i].vertexID[0]].x, _currentFloor->vertex[_currentFloor->polygon[i].vertexID[0]].y,
+ _currentFloor->vertex[_currentFloor->polygon[i].vertexID[nV - 1]].x, _currentFloor->vertex[_currentFloor->polygon[i].vertexID[nV - 1]].y);
}
}
}
-int inFloor(int x, int y) {
+int FloorManager::inFloor(int x, int y) {
int i, r = -1;
- for (i = 0; i < currentFloor->numPolygons; i++)
- if (pointInFloorPolygon(currentFloor->polygon[i], x, y))
+ for (i = 0; i < _currentFloor->numPolygons; i++)
+ if (pointInFloorPolygon(_currentFloor->polygon[i], x, y))
r = i;
return r;
}
-bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP) {
+bool FloorManager::closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP) {
int xDiff = x2 - x1;
int yDiff = y2 - y1;
@@ -293,4 +301,126 @@ bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, in
return false;
}
+bool FloorManager::handleClosestPoint(int &setX, int &setY, int &setPoly) {
+ int gotX = 320, gotY = 200, gotPoly = -1, i, j, xTest1, yTest1, xTest2, yTest2, closestX, closestY, oldJ, currentDistance = 0xFFFFF, thisDistance;
+
+ for (i = 0; i < _currentFloor->numPolygons; i++) {
+ oldJ = _currentFloor->polygon[i].numVertices - 1;
+ for (j = 0; j < _currentFloor->polygon[i].numVertices; j++) {
+ xTest1 = _currentFloor->vertex[_currentFloor->polygon[i].vertexID[j]].x;
+ yTest1 = _currentFloor->vertex[_currentFloor->polygon[i].vertexID[j]].y;
+ xTest2 = _currentFloor->vertex[_currentFloor->polygon[i].vertexID[oldJ]].x;
+ yTest2 = _currentFloor->vertex[_currentFloor->polygon[i].vertexID[oldJ]].y;
+ closestPointOnLine(closestX, closestY, xTest1, yTest1, xTest2, yTest2, setX, setY);
+ xTest1 = setX - closestX;
+ yTest1 = setY - closestY;
+ thisDistance = xTest1 * xTest1 + yTest1 * yTest1;
+
+ if (thisDistance < currentDistance) {
+ currentDistance = thisDistance;
+ gotX = closestX;
+ gotY = closestY;
+ gotPoly = i;
+ }
+ oldJ = j;
+ }
+ }
+
+ if (gotPoly == -1)
+ return false;
+ setX = gotX;
+ setY = gotY;
+ setPoly = gotPoly;
+ return true;
+}
+
+bool FloorManager::doBorderStuff(OnScreenPerson *moveMe) {
+ if (moveMe->inPoly == moveMe->walkToPoly) {
+ moveMe->inPoly = -1;
+ moveMe->thisStepX = moveMe->walkToX;
+ moveMe->thisStepY = moveMe->walkToY;
+ } else {
+ // The section in which we need to be next...
+ int newPoly = _currentFloor->matrix[moveMe->inPoly][moveMe->walkToPoly];
+ if (newPoly == -1)
+ return false;
+
+ // Grab the index of the second matching corner...
+ int ID, ID2;
+ if (!getMatchingCorners(_currentFloor->polygon[moveMe->inPoly], _currentFloor->polygon[newPoly], ID, ID2))
+ return fatal("Not a valid floor plan!");
+
+ // Remember that we're walking to the new polygon...
+ moveMe->inPoly = newPoly;
+
+ // Calculate the destination position on the coincidantal line...
+ int x1 = moveMe->x, y1 = moveMe->y;
+ int x2 = moveMe->walkToX, y2 = moveMe->walkToY;
+ int x3 = _currentFloor->vertex[ID].x, y3 = _currentFloor->vertex[ID].y;
+ int x4 = _currentFloor->vertex[ID2].x, y4 = _currentFloor->vertex[ID2].y;
+
+ int xAB = x1 - x2;
+ int yAB = y1 - y2;
+ int xCD = x4 - x3;
+ int yCD = y4 - y3;
+
+ double m = (yAB * (x3 - x1) - xAB * (y3 - y1));
+ m /= ((xAB * yCD) - (yAB * xCD));
+
+ if (m > 0 && m < 1) {
+ moveMe->thisStepX = x3 + m * xCD;
+ moveMe->thisStepY = y3 + m * yCD;
+ } else {
+ int dx13 = x1 - x3, dx14 = x1 - x4, dx23 = x2 - x3, dx24 = x2 - x4;
+ int dy13 = y1 - y3, dy14 = y1 - y4, dy23 = y2 - y3, dy24 = y2 - y4;
+
+ dx13 *= dx13;
+ dx14 *= dx14;
+ dx23 *= dx23;
+ dx24 *= dx24;
+ dy13 *= dy13;
+ dy14 *= dy14;
+ dy23 *= dy23;
+ dy24 *= dy24;
+
+ if (sqrt((double)dx13 + dy13) + sqrt((double)dx23 + dy23) < sqrt((double)dx14 + dy14) + sqrt((double)dx24 + dy24)) {
+ moveMe->thisStepX = x3;
+ moveMe->thisStepY = y3;
+ } else {
+ moveMe->thisStepX = x4;
+ moveMe->thisStepY = y4;
+ }
+ }
+ }
+
+ float yDiff = moveMe->thisStepY - moveMe->y;
+ float xDiff = moveMe->x - moveMe->thisStepX;
+ if (xDiff || yDiff) {
+ moveMe->wantAngle = 180 + ANGLEFIX * atan2(xDiff, yDiff * 2);
+ moveMe->spinning = true;
+ }
+
+ moveMe->makeTalker();
+ return true;
+}
+
+void FloorManager::save(Common::WriteStream *stream) {
+ if (_currentFloor->numPolygons) {
+ stream->writeByte(1);
+ stream->writeUint16BE(_currentFloor->originalNum);
+ } else {
+ stream->writeByte(0);
+ }
+}
+
+bool FloorManager::load(Common::SeekableReadStream *stream) {
+ if (stream->readByte()) {
+ if (!setFloor(stream->readUint16BE()))
+ return false;
+ } else {
+ setFloorNull();
+ }
+ return true;
+}
+
} // End of namespace Sludge
diff --git a/engines/sludge/floor.h b/engines/sludge/floor.h
index 4db7e22deb..22c8b12f30 100644
--- a/engines/sludge/floor.h
+++ b/engines/sludge/floor.h
@@ -26,6 +26,9 @@
namespace Sludge {
+class SludgeEngine;
+struct OnScreenPerson;
+
struct FloorPolygon {
int numVertices;
int *vertexID;
@@ -39,13 +42,37 @@ struct Floor {
int **matrix;
};
-bool initFloor();
-void setFloorNull();
-bool setFloor(int fileNum);
-void drawFloor();
-int inFloor(int x, int y);
-bool getMatchingCorners(FloorPolygon &, FloorPolygon &, int &, int &);
-bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP);
+class FloorManager {
+public:
+ FloorManager(SludgeEngine *vm);
+ ~FloorManager();
+
+ bool init();
+ void kill();
+
+ void setFloorNull();
+ bool setFloor(int fileNum);
+ void drawFloor();
+ int inFloor(int x, int y);
+ bool isFloorNoPolygon() { return !_currentFloor || _currentFloor->numPolygons == 0; }
+
+ // For Person collision detection
+ bool handleClosestPoint(int &setX, int &setY, int &setPoly);
+ bool doBorderStuff(OnScreenPerson *moveMe);
+
+ // Save & load
+ void save(Common::WriteStream *stream);
+ bool load(Common::SeekableReadStream *stream);
+
+private:
+ Floor *_currentFloor;
+ SludgeEngine *_vm;
+
+ bool getMatchingCorners(FloorPolygon &, FloorPolygon &, int &, int &);
+ bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP);
+ bool pointInFloorPolygon(FloorPolygon &floorPoly, int x, int y);
+ bool polysShareSide(FloorPolygon &a, FloorPolygon &b);
+};
} // End of namespace Sludge
diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp
index f1dfb6cf42..8706f7f0a4 100644
--- a/engines/sludge/loadsave.cpp
+++ b/engines/sludge/loadsave.cpp
@@ -59,7 +59,6 @@ extern LoadedFunction *allRunningFunctions; // In sludger.cpp
extern const char *typeName[]; // In variable.cpp
extern int numGlobals; // In sludger.cpp
extern Variable *globalVars; // In sludger.cpp
-extern Floor *currentFloor; // In floor.cpp
extern FILETIME fileTime; // In sludger.cpp
extern bool allowAnyFilename;
@@ -392,12 +391,7 @@ bool saveGame(const Common::String &fname) {
g_sludge->_peopleMan->savePeople(fp);
- if (currentFloor->numPolygons) {
- fp->writeByte(1);
- fp->writeUint16BE(currentFloor->originalNum);
- } else {
- fp->writeByte(0);
- }
+ g_sludge->_floorMan->save(fp);
g_sludge->_gfxMan->saveZBuffer(fp);
g_sludge->_gfxMan->saveLightMap(fp);
@@ -523,11 +517,9 @@ bool loadGame(const Common::String &fname) {
g_sludge->_peopleMan->loadPeople(fp);
- if (fp->readByte()) {
- if (!setFloor(fp->readUint16BE()))
- return false;
- } else
- setFloorNull();
+ if (!g_sludge->_floorMan->load(fp)) {
+ return false;
+ }
if (!g_sludge->_gfxMan->loadZBuffer(fp))
return false;
diff --git a/engines/sludge/people.cpp b/engines/sludge/people.cpp
index dd7aeff964..36249501bd 100644
--- a/engines/sludge/people.cpp
+++ b/engines/sludge/people.cpp
@@ -39,7 +39,6 @@
#include "sludge/version.h"
#include "sludge/zbuffer.h"
-#define ANGLEFIX (180.0 / 3.14157)
#define ANI_STAND 0
#define ANI_WALK 1
#define ANI_TALK 2
@@ -48,7 +47,6 @@ namespace Sludge {
extern VariableStack *noStack;
extern int ssgVersion;
-extern Floor *currentFloor;
PersonaAnimation::PersonaAnimation() {
theSprites = nullptr;
@@ -559,110 +557,6 @@ void PeopleManager::drawPeople() {
}
}
-bool PeopleManager::handleClosestPoint(int &setX, int &setY, int &setPoly) {
- int gotX = 320, gotY = 200, gotPoly = -1, i, j, xTest1, yTest1, xTest2, yTest2, closestX, closestY, oldJ, currentDistance = 0xFFFFF, thisDistance;
-
- for (i = 0; i < currentFloor->numPolygons; i++) {
- oldJ = currentFloor->polygon[i].numVertices - 1;
- for (j = 0; j < currentFloor->polygon[i].numVertices; j++) {
- xTest1 = currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x;
- yTest1 = currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y;
- xTest2 = currentFloor->vertex[currentFloor->polygon[i].vertexID[oldJ]].x;
- yTest2 = currentFloor->vertex[currentFloor->polygon[i].vertexID[oldJ]].y;
- closestPointOnLine(closestX, closestY, xTest1, yTest1, xTest2, yTest2, setX, setY);
- xTest1 = setX - closestX;
- yTest1 = setY - closestY;
- thisDistance = xTest1 * xTest1 + yTest1 * yTest1;
-
- if (thisDistance < currentDistance) {
- currentDistance = thisDistance;
- gotX = closestX;
- gotY = closestY;
- gotPoly = i;
- }
- oldJ = j;
- }
- }
-
- if (gotPoly == -1)
- return false;
- setX = gotX;
- setY = gotY;
- setPoly = gotPoly;
-
- return true;
-}
-
-bool PeopleManager::doBorderStuff(OnScreenPerson *moveMe) {
- if (moveMe->inPoly == moveMe->walkToPoly) {
- moveMe->inPoly = -1;
- moveMe->thisStepX = moveMe->walkToX;
- moveMe->thisStepY = moveMe->walkToY;
- } else {
- // The section in which we need to be next...
- int newPoly = currentFloor->matrix[moveMe->inPoly][moveMe->walkToPoly];
- if (newPoly == -1)
- return false;
-
- // Grab the index of the second matching corner...
- int ID, ID2;
- if (!getMatchingCorners(currentFloor->polygon[moveMe->inPoly], currentFloor->polygon[newPoly], ID, ID2))
- return fatal("Not a valid floor plan!");
-
- // Remember that we're walking to the new polygon...
- moveMe->inPoly = newPoly;
-
- // Calculate the destination position on the coincidantal line...
- int x1 = moveMe->x, y1 = moveMe->y;
- int x2 = moveMe->walkToX, y2 = moveMe->walkToY;
- int x3 = currentFloor->vertex[ID].x, y3 = currentFloor->vertex[ID].y;
- int x4 = currentFloor->vertex[ID2].x, y4 = currentFloor->vertex[ID2].y;
-
- int xAB = x1 - x2;
- int yAB = y1 - y2;
- int xCD = x4 - x3;
- int yCD = y4 - y3;
-
- double m = (yAB * (x3 - x1) - xAB * (y3 - y1));
- m /= ((xAB * yCD) - (yAB * xCD));
-
- if (m > 0 && m < 1) {
- moveMe->thisStepX = x3 + m * xCD;
- moveMe->thisStepY = y3 + m * yCD;
- } else {
- int dx13 = x1 - x3, dx14 = x1 - x4, dx23 = x2 - x3, dx24 = x2 - x4;
- int dy13 = y1 - y3, dy14 = y1 - y4, dy23 = y2 - y3, dy24 = y2 - y4;
-
- dx13 *= dx13;
- dx14 *= dx14;
- dx23 *= dx23;
- dx24 *= dx24;
- dy13 *= dy13;
- dy14 *= dy14;
- dy23 *= dy23;
- dy24 *= dy24;
-
- if (sqrt((double)dx13 + dy13) + sqrt((double)dx23 + dy23) < sqrt((double)dx14 + dy14) + sqrt((double)dx24 + dy24)) {
- moveMe->thisStepX = x3;
- moveMe->thisStepY = y3;
- } else {
- moveMe->thisStepX = x4;
- moveMe->thisStepY = y4;
- }
- }
- }
-
- float yDiff = moveMe->thisStepY - moveMe->y;
- float xDiff = moveMe->x - moveMe->thisStepX;
- if (xDiff || yDiff) {
- moveMe->wantAngle = 180 + ANGLEFIX * atan2(xDiff, yDiff * 2);
- moveMe->spinning = true;
- }
-
- moveMe->setFrames(ANI_WALK);
- return true;
-}
-
bool PeopleManager::walkMe(OnScreenPerson *thisPerson, bool move) {
float xDiff, yDiff, maxDiff, s;
@@ -694,7 +588,7 @@ bool PeopleManager::walkMe(OnScreenPerson *thisPerson, bool move) {
}
break;
}
- if (!doBorderStuff(thisPerson))
+ if (!_vm->_floorMan->doBorderStuff(thisPerson))
break;
}
@@ -707,7 +601,7 @@ bool PeopleManager::walkMe(OnScreenPerson *thisPerson, bool move) {
bool PeopleManager::makeWalkingPerson(int x, int y, int objNum, LoadedFunction *func, int di) {
if (x == 0 && y == 0)
return false;
- if (currentFloor->numPolygons == 0)
+ if (_vm->_floorMan->isFloorNoPolygon())
return false;
OnScreenPerson *moveMe = findPerson(objNum);
if (!moveMe)
@@ -721,20 +615,20 @@ bool PeopleManager::makeWalkingPerson(int x, int y, int objNum, LoadedFunction *
moveMe->walkToX = x;
moveMe->walkToY = y;
- moveMe->walkToPoly = inFloor(x, y);
+ moveMe->walkToPoly = _vm->_floorMan->inFloor(x, y);
if (moveMe->walkToPoly == -1) {
- if (!handleClosestPoint(moveMe->walkToX, moveMe->walkToY, moveMe->walkToPoly))
+ if (!_vm->_floorMan->handleClosestPoint(moveMe->walkToX, moveMe->walkToY, moveMe->walkToPoly))
return false;
}
- moveMe->inPoly = inFloor(moveMe->x, moveMe->y);
+ moveMe->inPoly = _vm->_floorMan->inFloor(moveMe->x, moveMe->y);
if (moveMe->inPoly == -1) {
int xxx = moveMe->x, yyy = moveMe->y;
- if (!handleClosestPoint(xxx, yyy, moveMe->inPoly))
+ if (!_vm->_floorMan->handleClosestPoint(xxx, yyy, moveMe->inPoly))
return false;
}
- doBorderStuff(moveMe);
+ _vm->_floorMan->doBorderStuff(moveMe);
if (walkMe(moveMe, false) || moveMe->spinning) {
moveMe->continueAfterWalking = func;
return true;
@@ -778,7 +672,7 @@ bool PeopleManager::forceWalkingPerson(int x, int y, int objNum, LoadedFunction
moveMe->inPoly = 0;
moveMe->walkToPoly = 0;
- doBorderStuff(moveMe);
+ _vm->_floorMan->doBorderStuff(moveMe);
if (walkMe(moveMe) || moveMe->spinning) {
moveMe->continueAfterWalking = func;
return true;
diff --git a/engines/sludge/people.h b/engines/sludge/people.h
index 8780ed10f6..2d19a14d73 100644
--- a/engines/sludge/people.h
+++ b/engines/sludge/people.h
@@ -156,7 +156,6 @@ private:
SludgeEngine *_vm;
void shufflePeople();
- bool handleClosestPoint(int &setX, int &setY, int &setPoly);
// OnScreenPerson manipulation
void turnMeAngle(OnScreenPerson *thisPerson, int direc);
@@ -164,7 +163,6 @@ private:
void rethinkAngle(OnScreenPerson *thisPerson);
void moveAndScale(OnScreenPerson &me, float x, float y);
void setMyDrawMode(OnScreenPerson *moveMe, int h);
- bool doBorderStuff(OnScreenPerson *moveMe);
bool walkMe(OnScreenPerson *thisPerson, bool move = true);
};
diff --git a/engines/sludge/sludge.cpp b/engines/sludge/sludge.cpp
index 38fe12a4a6..a864a61ae9 100644
--- a/engines/sludge/sludge.cpp
+++ b/engines/sludge/sludge.cpp
@@ -28,6 +28,7 @@
#include "sludge/cursors.h"
#include "sludge/event.h"
#include "sludge/fonttext.h"
+#include "sludge/floor.h"
#include "sludge/graphics.h"
#include "sludge/people.h"
#include "sludge/region.h"
@@ -86,6 +87,7 @@ SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc)
_cursorMan = new CursorManager(this);
_speechMan = new SpeechManager(this);
_regionMan = new RegionManager(this);
+ _floorMan = new FloorManager(this);
}
SludgeEngine::~SludgeEngine() {
@@ -130,6 +132,8 @@ SludgeEngine::~SludgeEngine() {
_regionMan = nullptr;
delete _peopleMan;
_peopleMan = nullptr;
+ delete _floorMan;
+ _floorMan = nullptr;
}
Common::Error SludgeEngine::run() {
diff --git a/engines/sludge/sludge.h b/engines/sludge/sludge.h
index 66a443e32a..6a0848a26d 100644
--- a/engines/sludge/sludge.h
+++ b/engines/sludge/sludge.h
@@ -40,6 +40,7 @@ extern SludgeEngine *g_sludge;
class CursorManager;
class EventManager;
+class FloorManager;
class GraphicsManager;
class PeopleManager;
class RegionManager;
@@ -92,6 +93,7 @@ public:
SpeechManager *_speechMan;
RegionManager *_regionMan;
PeopleManager *_peopleMan;
+ FloorManager *_floorMan;
SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc);
virtual ~SludgeEngine();
diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp
index 5f22acb368..dd3b319d52 100644
--- a/engines/sludge/sludger.cpp
+++ b/engines/sludge/sludger.cpp
@@ -142,7 +142,7 @@ void initSludge() {
g_sludge->_gfxMan->init();
g_sludge->_resMan->init();
g_sludge->_peopleMan->init();
- initFloor();
+ g_sludge->_floorMan->init();
g_sludge->_objMan->init();
g_sludge->_speechMan->init();
initStatusBar();
@@ -172,7 +172,7 @@ void killSludge() {
killAllFunctions();
g_sludge->_peopleMan->kill();
g_sludge->_regionMan->kill();
- setFloorNull();
+ g_sludge->_floorMan->kill();
g_sludge->_speechMan->kill();
g_sludge->_languageMan->kill();
g_sludge->_gfxMan->kill();