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author | Strangerke | 2011-12-21 22:42:16 +0100 |
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committer | Strangerke | 2011-12-21 22:42:16 +0100 |
commit | 53929044a66005031658657f5ede8931979f9104 (patch) | |
tree | eb6c06b646f56b636982ee07bb5890b7a19e4c21 /engines | |
parent | 62f4bb6ac1c8910381ef5579f718b692e93b9770 (diff) | |
download | scummvm-rg350-53929044a66005031658657f5ede8931979f9104.tar.gz scummvm-rg350-53929044a66005031658657f5ede8931979f9104.tar.bz2 scummvm-rg350-53929044a66005031658657f5ede8931979f9104.zip |
TSAGE: R2R - Implement scene 3175
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 130 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 26 |
3 files changed, 158 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 0248a3c32d..d84e4eb6e0 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -181,6 +181,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Jail return new Scene3150(); case 3175: + // Autopsy room + return new Scene3175(); case 3200: case 3210: case 3220: diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 2c2530f833..cdb4bee493 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -793,5 +793,135 @@ void Scene3150::dispatch() { Scene::dispatch(); } +/*-------------------------------------------------------------------------- + * Scene 3175 - Autopsy room + * + *--------------------------------------------------------------------------*/ +bool Scene3175::Item1::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + warning("scene->display() called with two parameters"); + return scene->display(action); +} + +bool Scene3175::Actor3::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + warning("scene->display() called with two parameters"); + return scene->display(action); +} + +bool Scene3175::Actor1::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3176; + scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; + break; + case CURSOR_LOOK: + SceneItem::display(3175, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + break; + case CURSOR_TALK: + SceneItem::display(3175, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +void Scene3175::postInit(SceneObjectList *OwnerList) { + loadScene(3175); + SceneExt::postInit(); + + _actor1.postInit(); + _actor1.setup(3175, 1, 1); + _actor1.setPosition(Common::Point(35, 72)); + _actor1.setDetails(3175, 9, 10, -1, 1, NULL); + + _actor2.postInit(); + _actor2.setup(3175, 2, 1); + _actor2.setPosition(Common::Point(87, 148)); + + _actor3.postInit(); + _actor3.setup(3175, 3, 1); + _actor3.setPosition(Common::Point(199, 117)); + _actor3.setDetails(3175, 15, 16, 17, 1, NULL); + + _item2.setDetails(12, 3175, 3, 1, 5); + _item3.setDetails(11, 3175, 6, 7, 8); + _item1.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL); + + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(126, 77)); + R2_GLOBALS._player.enableControl(); + } else { + _sceneMode = 3175; + setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + } + + R2_GLOBALS._player._oldCharacterScene[3] = 3175; +} + +void Scene3175::signal() { + if (_sceneMode == 3176) + R2_GLOBALS._sceneManager.changeScene(3250); + else + R2_GLOBALS._player.enableControl(); +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index cdbf4359b0..67c430cdfd 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -159,6 +159,32 @@ public: virtual void signal(); virtual void dispatch(); }; + +class Scene3175 : public SceneExt { + class Item1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor3 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor1 : public Actor3 { + virtual bool startAction(CursorType action, Event &event); + }; +public: + + Item1 _item1; + Item1 _item2; + Item1 _item3; + Actor1 _actor1; + SceneActor _actor2; + Actor3 _actor3; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |