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authorjohndoe1232013-01-29 11:00:49 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:42 +0200
commit53a81d11b8e5e34478e75a8797b094ec53976c68 (patch)
treecbc47b45d7d17a4c725dba2db97319a185cfb745 /engines
parent65c6984635849f451d2137a37407813a3ada105e (diff)
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NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
- Clean up GameModule
Diffstat (limited to 'engines')
-rw-r--r--engines/neverhood/gamemodule.cpp27
-rw-r--r--engines/neverhood/gamemodule.h5
2 files changed, 8 insertions, 24 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 48462a2282..493d16d7dd 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -75,7 +75,8 @@ enum {
GameModule::GameModule(NeverhoodEngine *vm)
: Module(vm, NULL), _moduleNum(-1), _prevChildObject(NULL), _prevModuleNum(-1),
- _restoreGameRequested(false), _restartGameRequested(false), _mainMenuRequested(false), _gameWasLoaded(false) {
+ _restoreGameRequested(false), _restartGameRequested(false), _canRequestMainMenu(true),
+ _mainMenuRequested(false) {
// Other initializations moved to actual engine class
_vm->_soundMan->playSoundThree(0x002D0031, 0x8861079);
@@ -147,7 +148,7 @@ void GameModule::handleKeyDown(Common::KeyCode keyCode) {
void GameModule::handleEscapeKey() {
if (_vm->isDemo())
_vm->quitGame();
- else if (!_prevChildObject /* && _canRequestMainMenu TODO?*/)
+ else if (!_prevChildObject && _canRequestMainMenu)
_mainMenuRequested = true;
else if (_childObject)
sendMessage(_childObject, 0x000C, 0);
@@ -334,7 +335,7 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Enti
uint32 messageResult = Module::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0800:
- _someFlag1 = true;
+ _canRequestMainMenu = true;
break;
case 0x1009:
_moduleResult = param.asInteger();
@@ -344,15 +345,12 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Enti
case 0x1023:
// Unused resource preloading messages
break;
- case 0x101F:
- _field2C = true;
- break;
}
return messageResult;
}
void GameModule::startup() {
-#if 0
+#if 1
createModule(1500, 0); // Logos and intro video // Real game start
#else
// DEBUG>>>
@@ -524,7 +522,7 @@ void GameModule::createModule(int moduleNum, int which) {
_childObject = new Module1400(_vm, this, which);
break;
case 1500:
- _someFlag1 = false;
+ _canRequestMainMenu = false;
setGlobalVar(V_MODULE_NAME, 0x00F10114);
_childObject = new Module1500(_vm, this, which);
break;
@@ -876,21 +874,10 @@ void GameModule::updateMenuModule() {
// TODO Restore FPS?
_childObject = _prevChildObject;
// TODO Restore Smacker handle, screen offsets
- sendMessage(_childObject, 0x101E, 0); // TODO CHECKME Is this needed?
+ sendMessage(_childObject, 0x101E, 0);
_prevChildObject = NULL;
_moduleNum = _prevModuleNum;
SetUpdateHandler(&GameModule::updateModule);
- } else if (_gameWasLoaded) {
-#if 0 // TODO Handle this in some other way...
- _gameWasLoaded = false;
- delete _childObject;
- delete _prevChildObject;
- _childObject = NULL;
- _prevChildObject = NULL;
- _prevModuleNum = 0;
- // TODO Create module from savegame values...
- // TODO createModuleByHash(...);
-#endif
}
}
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
index 04fc780b02..df8f015659 100644
--- a/engines/neverhood/gamemodule.h
+++ b/engines/neverhood/gamemodule.h
@@ -58,13 +58,10 @@ public:
protected:
Entity *_prevChildObject;
int _prevModuleNum;
- bool _gameWasLoaded;
bool _restoreGameRequested;
bool _restartGameRequested;
+ bool _canRequestMainMenu;
bool _mainMenuRequested;
- bool _someFlag1;
- bool _field2C;
- uint32 _counter;
int _moduleNum;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createModule(int moduleNum, int which);