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author | Martin Kiewitz | 2010-09-08 12:45:42 +0000 |
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committer | Martin Kiewitz | 2010-09-08 12:45:42 +0000 |
commit | 54865f48371076dd280ad9f22b14e50da62d0eaf (patch) | |
tree | f7def9d551fba9773b1e00d604cd07e3697ec631 /engines | |
parent | 3e4e74138727c3dc2210694ef2daaae2d0bc22d3 (diff) | |
download | scummvm-rg350-54865f48371076dd280ad9f22b14e50da62d0eaf.tar.gz scummvm-rg350-54865f48371076dd280ad9f22b14e50da62d0eaf.tar.bz2 scummvm-rg350-54865f48371076dd280ad9f22b14e50da62d0eaf.zip |
SCI: dont replace save/restore in hoyle2 too
svn-id: r52636
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sci.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index e4188a10f1..3fe398f426 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -379,6 +379,7 @@ void SciEngine::patchGameSaveRestore(SegManager *segMan) { case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all + case GID_HOYLE2: // gets confused, see hoyle1 return; default: break; |