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authorPaul Gilbert2011-04-14 22:59:11 +1000
committerPaul Gilbert2011-04-15 21:28:53 +1000
commit54e6941ec408110ef9b8f91bc0ba3699a9bc8f58 (patch)
treee163ccd62e9ab9696450df210fe3b278defa8280 /engines
parentdd6ab8d306ed1f8b3e999ae753d5777e1dcaed5c (diff)
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TSAGE: Changed palette code back to using a byte array
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/core.cpp71
-rw-r--r--engines/tsage/core.h8
-rw-r--r--engines/tsage/graphics.cpp4
-rw-r--r--engines/tsage/resources.cpp5
-rw-r--r--engines/tsage/resources.h12
-rw-r--r--engines/tsage/ringworld_scenes10.cpp18
6 files changed, 51 insertions, 67 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 2e3f99ec19..9e3b3fcc0e 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1072,11 +1072,7 @@ void PaletteRotation::synchronise(Serialiser &s) {
s.syncAsSint32LE(_end);
s.syncAsSint32LE(_rotationMode);
s.syncAsSint32LE(_duration);
- for (int i = 0; i < 256; ++i) {
- s.syncAsByte(_palette[i].r);
- s.syncAsByte(_palette[i].g);
- s.syncAsByte(_palette[i].b);
- }
+ s.syncBytes(&_palette[0], 256 * 3);
}
void PaletteRotation::signal() {
@@ -1137,17 +1133,17 @@ void PaletteRotation::signal() {
if (flag) {
int count2 = _currIndex - _start;
int count = _end - _currIndex;
- g_system->getPaletteManager()->setPalette((const byte *)&_palette[_currIndex], _start, count);
+ g_system->getPaletteManager()->setPalette((const byte *)&_palette[_currIndex * 3], _start, count);
if (count2) {
- g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start], _start + count, count2);
+ g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start * 3], _start + count, count2);
}
}
}
void PaletteRotation::remove() {
Action *action = _action;
- g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start], _start, _end - _start);
+ g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start * 3], _start, _end - _start);
_scenePalette->_listeners.remove(this);
@@ -1162,7 +1158,7 @@ void PaletteRotation::set(ScenePalette *palette, int start, int end, int rotatio
_action = action;
_scenePalette = palette;
- Common::copy(&palette->_palette[0], &palette->_palette[256], &_palette[0]);
+ Common::copy(&palette->_palette[0], &palette->_palette[256 * 3], &_palette[0]);
_start = start;
_end = end + 1;
@@ -1200,11 +1196,7 @@ void PaletteFader::synchronise(Serialiser &s) {
s.syncAsSint16LE(_step);
s.syncAsSint16LE(_percent);
- for (int i = 0; i < 256; ++i) {
- s.syncAsByte(_palette[i].r);
- s.syncAsByte(_palette[i].g);
- s.syncAsByte(_palette[i].b);
- }
+ s.syncBytes(&_palette[0], 256 * 3);
}
void PaletteFader::signal() {
@@ -1220,8 +1212,7 @@ void PaletteFader::remove() {
// Save of a copy of the object's action, since it will be used after the object is destroyed
Action *action = _action;
- for (int i = 0; i < 256; i++)
- _scenePalette->_palette[i] = _palette[i];
+ Common::copy(&_palette[0], &_palette[256 * 3], &_scenePalette->_palette[0]);
_scenePalette->refresh();
_scenePalette->_listeners.remove(this);
delete this;
@@ -1234,8 +1225,12 @@ void PaletteFader::remove() {
ScenePalette::ScenePalette() {
// Set a default gradiant range
- for (int idx = 0; idx < 256; ++idx)
- _palette[idx].r = _palette[idx].g = _palette[idx].b = idx;
+ byte *palData = &_palette[0];
+ for (int idx = 0; idx < 256; ++idx) {
+ *palData++ = idx;
+ *palData++ = idx;
+ *palData++ = idx;
+ }
_field412 = 0;
}
@@ -1253,10 +1248,10 @@ bool ScenePalette::loadPalette(int paletteNum) {
int palSize = READ_LE_UINT16(palData + 2);
assert(palSize <= 256);
- RGB8 *destP = &_palette[palStart];
- RGB8 *srcP = (RGB8 *)(palData + 6);
+ byte *destP = &_palette[palStart * 3];
+ byte *srcP = palData + 6;
- Common::copy(&srcP[0], &srcP[palSize], destP);
+ Common::copy(&srcP[0], &srcP[palSize * 3], destP);
DEALLOCATE(palData);
return true;
@@ -1281,7 +1276,7 @@ void ScenePalette::refresh() {
* Loads a section of the palette into the game palette
*/
void ScenePalette::setPalette(int index, int count) {
- g_system->getPaletteManager()->setPalette((const byte *)&_palette[index], index, count);
+ g_system->getPaletteManager()->setPalette((const byte *)&_palette[index * 3], index, count);
}
/**
@@ -1294,11 +1289,15 @@ void ScenePalette::setPalette(int index, int count) {
*/
uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold) {
int palIndex = -1;
+ byte *palData = &_palette[0];
for (int i = 0; i < 256; ++i) {
- int rDiff = abs(_palette[i].r - (int)r);
- int gDiff = abs(_palette[i].g - (int)g);
- int bDiff = abs(_palette[i].b - (int)b);
+ byte ir = *palData++;
+ byte ig = *palData++;
+ byte ib = *palData++;
+ int rDiff = abs(ir - (int)r);
+ int gDiff = abs(ig - (int)g);
+ int bDiff = abs(ib - (int)b);
int idxThreshold = rDiff * rDiff + gDiff * gDiff + bDiff * bDiff;
if (idxThreshold <= threshold) {
@@ -1335,14 +1334,14 @@ void ScenePalette::clearListeners() {
}
void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) {
- RGB8 tempPalette[256];
+ byte tempPalette[256 * 3];
// Ensure the percent adjustment is within 0 - 100%
percent = CLIP(percent, 0, 100);
for (int palIndex = 0; palIndex < 256; ++palIndex) {
- const byte *srcP = (const byte *)&_palette[palIndex];
- byte *destP = (byte *)&tempPalette[palIndex].r;
+ const byte *srcP = (const byte *)&_palette[palIndex * 3];
+ byte *destP = &tempPalette[palIndex * 3];
for (int rgbIndex = 0; rgbIndex < 3; ++rgbIndex, ++srcP, ++destP) {
*destP = *srcP - ((*srcP - adjustData[rgbIndex]) * (100 - percent)) / 100;
@@ -1368,14 +1367,16 @@ PaletteRotation *ScenePalette::addRotation(int start, int end, int rotationMode,
return obj;
}
-PaletteFader *ScenePalette::addFader(RGB8 *arrBufferRGB, int palSize, int percent, Action *action) {
+PaletteFader *ScenePalette::addFader(const byte *arrBufferRGB, int palSize, int percent, Action *action) {
PaletteFader *fader = new PaletteFader();
fader->_action = action;
- for (int i = 0; i < 256; i++) {
- fader->_palette[i] = *arrBufferRGB;
+ for (int i = 0; i < 256 * 3; i += 3) {
+ fader->_palette[i] = *(arrBufferRGB + 0);
+ fader->_palette[i + 1] = *(arrBufferRGB + 1);
+ fader->_palette[i + 2] = *(arrBufferRGB + 2);
if (palSize > 1)
- ++arrBufferRGB;
+ arrBufferRGB += 3;
}
fader->setPalette(this, percent);
@@ -1414,11 +1415,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
}
void ScenePalette::synchronise(Serialiser &s) {
- for (int i = 0; i < 256; ++i) {
- s.syncAsByte(_palette[i].r);
- s.syncAsByte(_palette[i].g);
- s.syncAsByte(_palette[i].b);
- }
+ s.syncBytes(_palette, 256 * 3);
s.syncAsSint32LE(_colors.foreground);
s.syncAsSint32LE(_colors.background);
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 13ab361ed1..6508d1576a 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -319,7 +319,7 @@ public:
class PaletteModifierCached: public PaletteModifier {
public:
- RGB8 _palette[256];
+ byte _palette[256 * 3];
int _step;
int _percent;
@@ -355,7 +355,7 @@ public:
class PaletteFader: public PaletteModifierCached {
public:
- RGB8 _palette[256];
+ byte _palette[256 * 3];
public:
virtual Common::String getClassName() { return "PaletteFader"; }
virtual void synchronise(Serialiser &s);
@@ -369,7 +369,7 @@ enum FadeMode {FADEMODE_NONE = 0, FADEMODE_GRADUAL = 1, FADEMODE_IMMEDIATE = 2};
class ScenePalette : public SavedObject {
public:
- RGB8 _palette[256];
+ byte _palette[256 * 3];
GfxColors _colors;
SynchronisedList<PaletteModifier *> _listeners;
int _field412;
@@ -393,7 +393,7 @@ public:
void clearListeners();
void fade(const byte *adjustData, bool fullAdjust, int percent);
PaletteRotation *addRotation(int start, int end, int rotationMode, int duration = 0, Action *action = NULL);
- PaletteFader *addFader(RGB8 *arrBufferRGB, int palSize, int percent, Action *action);
+ PaletteFader *addFader(const byte *arrBufferRGB, int palSize, int percent, Action *action);
static void changeBackground(const Rect &bounds, FadeMode fadeMode);
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 5b6cd196b2..d67810cac2 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1061,10 +1061,10 @@ void GfxManager::fillRect2(int xs, int ys, int width, int height, int color) {
*/
void GfxManager::setDialogPalette() {
// Get the main palette information
- RGB8 palData[256];
+ byte palData[256 * 3];
uint count, start;
_vm->_dataManager->getPalette(0, &palData[0], &start, &count);
- g_system->getPaletteManager()->setPalette((byte *)&palData[0], start, count);
+ g_system->getPaletteManager()->setPalette(&palData[0], start, count);
// Miscellaneous
uint32 white = 0xffffffff;
diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp
index c87c3eaf1e..21397f238a 100644
--- a/engines/tsage/resources.cpp
+++ b/engines/tsage/resources.cpp
@@ -356,18 +356,17 @@ void RlbManager::loadIndex() {
*
* @paletteNum Specefies the palette number
*/
-void RlbManager::getPalette(int paletteNum, RGB8 *palData, uint *startNum, uint *numEntries) {
+void RlbManager::getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries) {
// Get the specified palette
byte *dataIn = getResource(RES_PALETTE, 0, paletteNum);
assert(dataIn);
*startNum = READ_LE_UINT16(dataIn);
*numEntries = READ_LE_UINT16(dataIn + 2);
- RGB8 *srcPal = (RGB8 *)(dataIn + 6);
assert((*startNum < 256) && ((*startNum + *numEntries) <= 256));
// Copy over the data
- Common::copy(&srcPal[0], &srcPal[*numEntries], palData);
+ Common::copy(&dataIn[6], &dataIn[6 + *numEntries * 3], palData);
_memoryManager.deallocate(dataIn);
}
diff --git a/engines/tsage/resources.h b/engines/tsage/resources.h
index 9024ff0f03..2cf5069d36 100644
--- a/engines/tsage/resources.h
+++ b/engines/tsage/resources.h
@@ -45,16 +45,6 @@ enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE,
RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS,
RES_BITMAP, RES_SAVE, RES_SEQUENCE };
-#include "common/pack-start.h" // START STRUCT PACKING
-
-struct RGB8 {
- uint8 r;
- uint8 g;
- uint8 b;
-} PACKED_STRUCT;
-
-#include "common/pack-end.h" // END STRUCT PACKING
-
class MemoryHeader {
public:
uint32 id;
@@ -165,7 +155,7 @@ public:
byte *getResource(uint16 id, bool suppressErrors = false);
byte *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false);
- void getPalette(int paletteNum, RGB8 *palData, uint *startNum, uint *numEntries);
+ void getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries);
byte *getSubResource(int resNum, int rlbNum, int index, uint *size);
Common::String getMessage(int resNum, int lineNum);
};
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 2908667ca0..3aba65026e 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -1632,9 +1632,8 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
*
*--------------------------------------------------------------------------*/
void Scene9900::strAction1::signal() {
- RGB8 mask1, mask2;
- mask1.r = mask1.g = mask1.b = 0xff;
- mask2.r = mask2.g = mask2.b = 0;
+ const byte mask1[3] = {0xff, 0xff, 0xff};
+ const byte mask2[3] = {0, 0, 0};
Scene9900 *scene = (Scene9900 *)_globals->_sceneManager._scene;
@@ -1652,11 +1651,11 @@ void Scene9900::strAction1::signal() {
break;
case 1:
_palette1.getPalette();
- _globals->_scenePalette.addFader(&mask1, 1, 10, this);
+ _globals->_scenePalette.addFader(&mask1[0], 1, 10, this);
break;
case 2:
_object9.remove();
- _globals->_scenePalette.addFader(&mask2, 1, 5, this);
+ _globals->_scenePalette.addFader(&mask2[0], 1, 5, this);
break;
case 3:
_globals->_soundHandler.startSound(377, 0, 127);
@@ -1769,9 +1768,8 @@ void Scene9900::strAction2::dispatch() {
}
void Scene9900::strAction3::signal() {
- RGB8 mask3, mask4;
- mask3.r = 0xff; mask3.g = mask3.b = 0;
- mask4.r = mask4.g = mask4.b = 0;
+ const byte mask3[3] = {0xff, 0, 0};
+ const byte mask4[3] = {0, 0, 0};
switch (_actionIndex++) {
case 0:
@@ -1780,10 +1778,10 @@ void Scene9900::strAction3::signal() {
_globals->_scenePalette.addFader(_palette3._palette, 256, 5, this);
break;
case 1:
- _globals->_scenePalette.addFader(&mask3, 1, 10, this);
+ _globals->_scenePalette.addFader(&mask3[0], 1, 10, this);
break;
case 2:
- _globals->_scenePalette.addFader(&mask4, 1, 1, this);
+ _globals->_scenePalette.addFader(&mask4[0], 1, 1, this);
break;
case 3:
_palette2.loadPalette(17);