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authorFilippos Karapetis2010-06-25 09:57:37 +0000
committerFilippos Karapetis2010-06-25 09:57:37 +0000
commit550209d1e6468a575fa980144389eda64eddb730 (patch)
tree80adf0e814162fde25c570c95dbb5dd082590ae4 /engines
parentdfd8ecc55c143963612467e599f57b96cfc5b62f (diff)
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Removed the game ID check for embedded priority in icon controls, and replaced it with a check for priority existence
svn-id: r50260
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kgraphics.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 83637c61d0..756ac6ffcb 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -853,11 +853,8 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
loopNo = (l & 0x80) ? l - 256 : l;
int c = readSelectorValue(s->_segMan, controlObject, SELECTOR(cel));
celNo = (c & 0x80) ? c - 256 : c;
- // Game-specific: *ONLY* the jones EGA/VGA sierra interpreter contain code using priority selector
- // ALL other games use a hardcoded -1 (madness!)
- // We are detecting jones/talkie as "jones" as well, but the sierra interpreter of talkie doesnt have this
- // "hack". Hopefully it wont cause regressions (the code causes regressions if used against kq5/floppy)
- if (g_sci->getGameId() == "jones")
+ // Check if the control object specifies a priority selector (like in Jones)
+ if (lookupSelector(s->_segMan, controlObject, SELECTOR(priority), NULL, NULL) == kSelectorVariable)
priority = readSelectorValue(s->_segMan, controlObject, SELECTOR(priority));
else
priority = -1;