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authorEugene Sandulenko2007-04-22 16:06:00 +0000
committerEugene Sandulenko2007-04-22 16:06:00 +0000
commit55152e40554003f965e8fa4bca76a720bbb61de7 (patch)
tree742211a66bc60fb80e6b15cdbe271b035285aff9 /engines
parent3f3c7bf7e822e3a974ae6edc33fda6250a704f0b (diff)
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Fix for loading savegames from the command line.
svn-id: r26567
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/agi.cpp2
-rw-r--r--engines/agi/agi.h2
-rw-r--r--engines/agi/saveload.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index fe5f7f7e74..3a0a433e1d 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -425,7 +425,7 @@ int AgiEngine::agiInit() {
snprintf (saveNameBuffer, 256, "%s.%03d", _targetName.c_str(), ConfMan.getInt("save_slot"));
- loadGame(saveNameBuffer);
+ loadGame(saveNameBuffer, false); // Do not check game id
}
return ec;
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index a42f712c12..b9fac16b48 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -545,7 +545,7 @@ public:
int saveGame(const char *fileName, const char *saveName);
int saveGameDialog();
int saveGameSimple();
- int loadGame(const char *fileName);
+ int loadGame(const char *fileName, bool checkId = true);
int loadGameDialog();
int loadGameSimple();
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 4f25b58cc5..94701baa32 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -215,7 +215,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
return errOK;
}
-int AgiEngine::loadGame(const char *fileName) {
+int AgiEngine::loadGame(const char *fileName, bool checkId) {
char description[31], saveVersion, loadId[8];
int i, vtEntries = MAX_VIEWTABLE;
uint8 t;
@@ -251,7 +251,7 @@ int AgiEngine::loadGame(const char *fileName) {
_game.state = in->readByte();
in->read(loadId, 8);
- if (strcmp(loadId, _game.id)) {
+ if (strcmp(loadId, _game.id) && checkId) {
delete in;
warning("This save seems to be from a different AGI game (save from %s, running %s), not loaded", loadId, _game.id);
return errBadFileOpen;