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author | Nicola Mettifogo | 2008-11-08 14:56:45 +0000 |
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committer | Nicola Mettifogo | 2008-11-08 14:56:45 +0000 |
commit | 55810309725b02b26ab17ddc02cbba2361977a2b (patch) | |
tree | e976a14d71ab1e5e8308c4c13c3a2095b1126ab5 /engines | |
parent | 767485840f8259c8441b2879eec5cb327c79e049 (diff) | |
download | scummvm-rg350-55810309725b02b26ab17ddc02cbba2361977a2b.tar.gz scummvm-rg350-55810309725b02b26ab17ddc02cbba2361977a2b.tar.bz2 scummvm-rg350-55810309725b02b26ab17ddc02cbba2361977a2b.zip |
* removed the obsolete _quit flag
* refactored most cleanup code for locations and game
svn-id: r34939
Diffstat (limited to 'engines')
-rw-r--r-- | engines/parallaction/exec_ns.cpp | 1 | ||||
-rw-r--r-- | engines/parallaction/gui_br.cpp | 1 | ||||
-rw-r--r-- | engines/parallaction/gui_ns.cpp | 1 | ||||
-rw-r--r-- | engines/parallaction/input.cpp | 1 | ||||
-rw-r--r-- | engines/parallaction/parallaction.cpp | 61 | ||||
-rw-r--r-- | engines/parallaction/parallaction.h | 21 | ||||
-rw-r--r-- | engines/parallaction/parallaction_br.cpp | 18 | ||||
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 43 | ||||
-rw-r--r-- | engines/parallaction/saveload.cpp | 9 |
9 files changed, 69 insertions, 87 deletions
diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp index 9cbb5c33b4..4a398d582a 100644 --- a/engines/parallaction/exec_ns.cpp +++ b/engines/parallaction/exec_ns.cpp @@ -278,7 +278,6 @@ DECLARE_COMMAND_OPCODE(drop){ DECLARE_COMMAND_OPCODE(quit) { - _vm->_quit = true; _vm->quitGame(); } diff --git a/engines/parallaction/gui_br.cpp b/engines/parallaction/gui_br.cpp index 3b6cde8fbf..6b39d5a06a 100644 --- a/engines/parallaction/gui_br.cpp +++ b/engines/parallaction/gui_br.cpp @@ -171,7 +171,6 @@ class MainMenuInputState_BR : public MenuInputState { void performChoice(int selectedItem) { switch (selectedItem) { case kMenuQuit: { - _vm->_quit = true; _vm->quitGame(); break; } diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp index 9ea11fa200..458fa765fd 100644 --- a/engines/parallaction/gui_ns.cpp +++ b/engines/parallaction/gui_ns.cpp @@ -700,7 +700,6 @@ public: } if (_isDemo) { - _vm->_quit = true; _vm->quitGame(); return 0; } diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp index c91421e15e..67f2d9cfce 100644 --- a/engines/parallaction/input.cpp +++ b/engines/parallaction/input.cpp @@ -133,7 +133,6 @@ void Input::readInput() { case Common::EVENT_RTL: case Common::EVENT_QUIT: - _vm->_quit = true; return; default: diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index 4810c4af67..534f0e6eef 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -92,7 +92,6 @@ Parallaction::~Parallaction() { _gfx->clearGfxObjects(kGfxObjCharacter | kGfxObjNormal); hideDialogueStuff(); delete _balloonMan; - freeLocation(); freeCharacter(); destroyInventory(); @@ -120,8 +119,6 @@ Common::Error Parallaction::init() { _location._comment = NULL; _location._endComment = NULL; - _quit = false; - _pathBuffer = 0; _screenSize = _screenWidth * _screenHeight; @@ -200,12 +197,11 @@ AnimationPtr Parallaction::findAnimation(const char *name) { return nullAnimationPtr; } -void Parallaction::freeAnimations() { - for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) { +void Location::freeAnimations() { + for (AnimationList::iterator it = _animations.begin(); it != _animations.end(); it++) { (*it)->_commands.clear(); // See comment for freeZones(), about circular references. } - _location._animations.clear(); - return; + _animations.clear(); } @@ -241,33 +237,36 @@ void Parallaction::allocateLocationSlot(const char *name) { } +Location::Location() : _comment(0), _endComment(0) { + cleanup(true); +} -void Parallaction::freeLocation() { - debugC(2, kDebugExec, "freeLocation"); +Location::~Location() { + cleanup(true); +} - _soundMan->stopSfx(0); - _soundMan->stopSfx(1); - _soundMan->stopSfx(2); - _soundMan->stopSfx(3); +void Location::cleanup(bool removeAll) { + free(_comment); _comment = 0; + free(_endComment); _endComment = 0; - _localFlagNames->clear(); + freeZones(removeAll); + freeAnimations(); - _location._walkPoints.clear(); + _programs.clear(); + _commands.clear(); + _aCommands.clear(); - _gfx->clearGfxObjects(kGfxObjNormal); + _hasSound = false; - _location._programs.clear(); - freeZones(); - freeAnimations(); + // NS specific + _walkPoints.clear(); - free(_location._comment); - _location._comment = 0; + // BRA specific + _zeta0 = _zeta1 = _zeta2 = 0; + _escapeCommands.clear(); +} - _location._commands.clear(); - _location._aCommands.clear(); - return; -} void Parallaction::showSlide(const char *name, int x, int y) { BackgroundInfo *info = new BackgroundInfo; @@ -819,24 +818,24 @@ ZonePtr Parallaction::findZone(const char *name) { } -void Parallaction::freeZones() { - debugC(2, kDebugExec, "freeZones: _vm->_quit = %i", _vm->_quit); +void Location::freeZones(bool removeAll) { + debugC(2, kDebugExec, "freeZones: removeAll = %i", removeAll); - ZoneList::iterator it = _location._zones.begin(); + ZoneList::iterator it = _zones.begin(); - while ( it != _location._zones.end() ) { + while ( it != _zones.end() ) { // NOTE : this condition has been relaxed compared to the original, to allow the engine // to retain special - needed - zones that were lost across location switches. ZonePtr z = *it; - if (((z->getY() == -1) || (z->getX() == -2)) && (_quit == 0)) { + if (((z->getY() == -1) || (z->getX() == -2)) && (!removeAll)) { debugC(2, kDebugExec, "freeZones preserving zone '%s'", z->_name); it++; } else { (*it)->_commands.clear(); // Since commands may reference zones, and both commands and zones are kept stored into // SharedPtr's, we need to kill commands explicitly to destroy any potential circular // reference. - it = _location._zones.erase(it); + it = _zones.erase(it); } } diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h index 5b56f29e94..e6dddb5f02 100644 --- a/engines/parallaction/parallaction.h +++ b/engines/parallaction/parallaction.h @@ -150,6 +150,16 @@ struct Location { int _zeta1; int _zeta2; CommandList _escapeCommands; + +protected: + void freeAnimations(); + void freeZones(bool removeAll); + +public: + Location(); + ~Location(); + + void cleanup(bool removeAll); }; @@ -277,11 +287,6 @@ public: ZonePtr _zoneTrap; ZonePtr _commentZone; - bool _quit; /* The only reason this flag exists is for freeZones() to properly - * delete all zones when necessary. THIS FLAG IS NOT THE ENGINE QUIT FLAG, - * use _eventMan->shouldQuit() for that. - */ - protected: void runGame(); void runGuiFrame(); @@ -295,7 +300,6 @@ protected: void updateView(); void drawAnimations(); void freeCharacter(); - void freeLocation(); void doLocationEnterTransition(); void allocateLocationSlot(const char *name); void finalizeLocationParsing(); @@ -324,7 +328,7 @@ public: ZonePtr findZone(const char *name); ZonePtr hitZone(uint32 type, uint16 x, uint16 y); void runZone(ZonePtr z); - void freeZones(); + void freeZones(bool removeAll); bool pickupItem(ZonePtr z); void updateDoor(ZonePtr z, bool close); void showZone(ZonePtr z, bool visible); @@ -390,6 +394,7 @@ private: void startCreditSequence(); void startEndPartSequence(); void loadProgram(AnimationPtr a, const char *filename); + void freeLocation(bool removeAll); // callables data @@ -489,7 +494,7 @@ private: void initResources(); void initFonts(); void freeFonts(); - void freeLocation(); + void freeLocation(bool removeAll); void loadProgram(AnimationPtr a, const char *filename); void startGui(bool showSplash); diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp index fe179a0ba4..9c71303aeb 100644 --- a/engines/parallaction/parallaction_br.cpp +++ b/engines/parallaction/parallaction_br.cpp @@ -169,7 +169,7 @@ void Parallaction_br::runPendingZones() { } } -void Parallaction_br::freeLocation() { +void Parallaction_br::freeLocation(bool removeAll) { // free open location stuff clearSubtitles(); @@ -178,24 +178,14 @@ void Parallaction_br::freeLocation() { _gfx->freeLabels(); _subtitle[0] = _subtitle[1] = -1; - _location._programs.clear(); - _location._animations.remove(_char._ani); - - freeZones(); - freeAnimations(); - + _location.cleanup(removeAll); _location._animations.push_front(_char._ani); - free(_location._comment); - _location._comment = 0; - _location._commands.clear(); - _location._aCommands.clear(); - } void Parallaction_br::cleanupGame() { - freeLocation(); + freeLocation(true); // freeCharacter(); @@ -241,7 +231,7 @@ void Parallaction_br::changeLocation(char *location) { parseLocation("common.slf"); } - freeLocation(); + freeLocation(false); // load new location parseLocation(location); // kFlagsRemove is cleared because the character is visible by default. diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 90820a6f8f..daa4975220 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -202,6 +202,7 @@ Parallaction_ns::~Parallaction_ns() { delete _locationParser; delete _programParser; + freeLocation(true); _location._animations.remove(_char._ani); @@ -294,9 +295,8 @@ void Parallaction_ns::changeLocation(char *location) { _input->setArrowCursor(); _gfx->showGfxObj(_char._ani->gfxobj, false); - _location._animations.remove(_char._ani); - freeLocation(); + freeLocation(false); LocationName locname; locname.bind(location); @@ -316,7 +316,6 @@ void Parallaction_ns::changeLocation(char *location) { changeCharacter(locname.character()); } - _location._animations.push_front(_char._ani); _gfx->showGfxObj(_char._ani->gfxobj, true); strcpy(_saveData1, locname.location()); @@ -423,37 +422,39 @@ void Parallaction_ns::changeCharacter(const char *name) { return; } +void Parallaction_ns::freeLocation(bool removeAll) { + debugC(2, kDebugExec, "freeLocation"); + + _soundMan->stopSfx(0); + _soundMan->stopSfx(1); + _soundMan->stopSfx(2); + _soundMan->stopSfx(3); + + _localFlagNames->clear(); + + _gfx->clearGfxObjects(kGfxObjNormal); + + _location._animations.remove(_char._ani); + _location.cleanup(removeAll); + _location._animations.push_front(_char._ani); +} + void Parallaction_ns::cleanupGame() { - _inTestResult = false; + _soundMan->stopMusic(); + _inTestResult = false; _engineFlags &= ~kEngineTransformedDonna; - // this code saves main character animation from being removed from the following code - _location._animations.remove(_char._ani); _numLocations = 0; _globalFlags = 0; - memset(_localFlags, 0, sizeof(_localFlags)); memset(_locationNames, 0, sizeof(_locationNames)); - // this flag tells freeZones to unconditionally remove *all* Zones - _vm->_quit = true; - - freeZones(); - freeAnimations(); - - // this dangerous flag can now be cleared - _vm->_quit = false; + freeLocation(true); - // main character animation is restored - _location._animations.push_front(_char._ani); _score = 0; - - _soundMan->stopMusic(); _introSarcData3 = 200; _introSarcData2 = 1; - - return; } } // namespace Parallaction diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 8093d4f234..033d502478 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -134,15 +134,6 @@ void SaveLoad_ns::doLoadGame(uint16 slot) { f->readLine_OLD(s, 15); - // TODO (LIST): unify (and parametrize) calls to freeZones. - // We aren't calling freeAnimations because it is not needed, since - // kChangeLocation will trigger a complete deletion. Anyway, we still - // need to invoke freeZones here with _quit set, because the - // call in changeLocation preserve certain zones. - _vm->_quit = true; - _vm->freeZones(); - _vm->_quit = false; - _vm->_numLocations = atoi(s); uint16 _si; |