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authorWalter van Niftrik2016-03-08 00:18:19 +0100
committerWalter van Niftrik2016-03-09 10:03:13 +0100
commit57af92e0c11d578ba5361d07d569f0d480a9a29f (patch)
tree0b122d9b7ea833e1a1cf15e4524e7062eaa1de3e /engines
parent63adab81edc8f44d4b4387352e0869e3042c2a13 (diff)
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ADL: Fix shadowing warning (GCC 4.8)
Diffstat (limited to 'engines')
-rw-r--r--engines/adl/adl.cpp70
-rw-r--r--engines/adl/adl.h16
2 files changed, 43 insertions, 43 deletions
diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp
index dd4f4068d1..92b74d20e9 100644
--- a/engines/adl/adl.cpp
+++ b/engines/adl/adl.cpp
@@ -635,12 +635,12 @@ void AdlEngine::getInput(uint &verb, uint &noun) {
void AdlEngine::showRoom() const {
if (!_state.isDark) {
- drawPic(curRoom().curPicture);
+ drawPic(getCurRoom().curPicture);
drawItems();
}
_display->updateHiResScreen();
- printMessage(curRoom().description, false);
+ printMessage(getCurRoom().description, false);
}
void AdlEngine::clearScreen() const {
@@ -658,7 +658,7 @@ void AdlEngine::drawItems() const {
continue;
if (item->state == IDI_ITEM_MOVED) {
- if (curRoom().picture == curRoom().curPicture) {
+ if (getCurRoom().picture == getCurRoom().curPicture) {
const Common::Point &p = _itemOffsets[dropped];
if (item->isLineArt)
drawLineArt(_lineArt[item->picture - 1], p);
@@ -672,7 +672,7 @@ void AdlEngine::drawItems() const {
Common::Array<byte>::const_iterator pic;
for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
- if (*pic == curRoom().curPicture) {
+ if (*pic == getCurRoom().curPicture) {
if (item->isLineArt)
drawLineArt(_lineArt[item->picture - 1], item->position);
else
@@ -728,54 +728,54 @@ void AdlEngine::drawLineArt(const Common::Array<byte> &lineArt, const Common::Po
}
}
-const Room &AdlEngine::room(uint i) const {
+const Room &AdlEngine::getRoom(uint i) const {
if (i < 1 || i > _state.rooms.size())
error("Room %i out of range [1, %i]", i, _state.rooms.size());
return _state.rooms[i - 1];
}
-Room &AdlEngine::room(uint i) {
+Room &AdlEngine::getRoom(uint i) {
if (i < 1 || i > _state.rooms.size())
error("Room %i out of range [1, %i]", i, _state.rooms.size());
return _state.rooms[i - 1];
}
-const Room &AdlEngine::curRoom() const {
- return room(_state.room);
+const Room &AdlEngine::getCurRoom() const {
+ return getRoom(_state.room);
}
-Room &AdlEngine::curRoom() {
- return room(_state.room);
+Room &AdlEngine::getCurRoom() {
+ return getRoom(_state.room);
}
-const Item &AdlEngine::item(uint i) const {
+const Item &AdlEngine::getItem(uint i) const {
if (i < 1 || i > _state.items.size())
error("Item %i out of range [1, %i]", i, _state.items.size());
return _state.items[i - 1];
}
-Item &AdlEngine::item(uint i) {
+Item &AdlEngine::getItem(uint i) {
if (i < 1 || i > _state.items.size())
error("Item %i out of range [1, %i]", i, _state.items.size());
return _state.items[i - 1];
}
-const byte &AdlEngine::var(uint i) const {
+byte AdlEngine::getVar(uint i) const {
if (i >= _state.vars.size())
error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
return _state.vars[i];
}
-byte &AdlEngine::var(uint i) {
+void AdlEngine::setVar(uint i, byte value) {
if (i >= _state.vars.size())
error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
- return _state.vars[i];
+ _state.vars[i] = value;
}
void AdlEngine::takeItem(byte noun) {
@@ -797,7 +797,7 @@ void AdlEngine::takeItem(byte noun) {
Common::Array<byte>::const_iterator pic;
for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
- if (*pic == curRoom().curPicture) {
+ if (*pic == getCurRoom().curPicture) {
item->room = IDI_NONE;
item->state = IDI_ITEM_MOVED;
return;
@@ -839,7 +839,7 @@ bool AdlEngine::matchCommand(const Command &command, byte verb, byte noun, uint
for (uint i = 0; i < command.numCond; ++i) {
switch (ARG(0)) {
case IDO_CND_ITEM_IN_ROOM:
- if (item(ARG(1)).room != ARG(2))
+ if (getItem(ARG(1)).room != ARG(2))
return false;
offset += 3;
break;
@@ -849,17 +849,17 @@ bool AdlEngine::matchCommand(const Command &command, byte verb, byte noun, uint
offset += 2;
break;
case IDO_CND_VAR_EQ:
- if (var(ARG(1)) != ARG(2))
+ if (getVar(ARG(1)) != ARG(2))
return false;
offset += 3;
break;
case IDO_CND_CUR_PIC_EQ:
- if (curRoom().curPicture != ARG(1))
+ if (getCurRoom().curPicture != ARG(1))
return false;
offset += 2;
break;
case IDO_CND_ITEM_PIC_EQ:
- if (item(ARG(1)).picture != ARG(2))
+ if (getItem(ARG(1)).picture != ARG(2))
return false;
offset += 3;
break;
@@ -877,15 +877,15 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
for (uint i = 0; i < command.numAct; ++i) {
switch (ARG(0)) {
case IDO_ACT_VAR_ADD:
- var(ARG(2)) += ARG(1);
+ setVar(ARG(2), getVar(ARG(2) + ARG(1)));
offset += 3;
break;
case IDO_ACT_VAR_SUB:
- var(ARG(2)) -= ARG(1);
+ setVar(ARG(2), getVar(ARG(2)) - ARG(1));
offset += 3;
break;
case IDO_ACT_VAR_SET:
- var(ARG(1)) = ARG(2);
+ setVar(ARG(1), ARG(2));
offset += 3;
break;
case IDO_ACT_LIST_ITEMS: {
@@ -899,20 +899,20 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
break;
}
case IDO_ACT_MOVE_ITEM:
- item(ARG(1)).room = ARG(2);
+ getItem(ARG(1)).room = ARG(2);
offset += 3;
break;
case IDO_ACT_SET_ROOM:
- curRoom().curPicture = curRoom().picture;
+ getCurRoom().curPicture = getCurRoom().picture;
_state.room = ARG(1);
offset += 2;
break;
case IDO_ACT_SET_CUR_PIC:
- curRoom().curPicture = ARG(1);
+ getCurRoom().curPicture = ARG(1);
offset += 2;
break;
case IDO_ACT_SET_PIC:
- curRoom().picture = curRoom().curPicture = ARG(1);
+ getCurRoom().picture = getCurRoom().curPicture = ARG(1);
offset += 2;
break;
case IDO_ACT_PRINT_MSG:
@@ -966,17 +966,17 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
quitGame();
return;
case IDO_ACT_PLACE_ITEM:
- item(ARG(1)).room = ARG(2);
- item(ARG(1)).position.x = ARG(3);
- item(ARG(1)).position.y = ARG(4);
+ getItem(ARG(1)).room = ARG(2);
+ getItem(ARG(1)).position.x = ARG(3);
+ getItem(ARG(1)).position.y = ARG(4);
offset += 5;
break;
case IDO_ACT_SET_ITEM_PIC:
- item(ARG(2)).picture = ARG(1);
+ getItem(ARG(2)).picture = ARG(1);
offset += 3;
break;
case IDO_ACT_RESET_PIC:
- curRoom().curPicture = curRoom().picture;
+ getCurRoom().curPicture = getCurRoom().picture;
++offset;
break;
case IDO_ACT_GO_NORTH:
@@ -985,14 +985,14 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
case IDO_ACT_GO_WEST:
case IDO_ACT_GO_UP:
case IDO_ACT_GO_DOWN: {
- byte room = curRoom().connections[ARG(0) - IDO_ACT_GO_NORTH];
+ byte room = getCurRoom().connections[ARG(0) - IDO_ACT_GO_NORTH];
if (room == 0) {
printMessage(_messageIds.cantGoThere);
return;
}
- curRoom().curPicture = curRoom().picture;
+ getCurRoom().curPicture = getCurRoom().picture;
_state.room = room;
return;
}
@@ -1005,7 +1005,7 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
++offset;
break;
case IDO_ACT_SET_ROOM_PIC:
- room(ARG(1)).picture = room(ARG(1)).curPicture = ARG(2);
+ getRoom(ARG(1)).picture = getRoom(ARG(1)).curPicture = ARG(2);
offset += 3;
break;
default:
diff --git a/engines/adl/adl.h b/engines/adl/adl.h
index a230f0f03b..8064375843 100644
--- a/engines/adl/adl.h
+++ b/engines/adl/adl.h
@@ -219,14 +219,14 @@ private:
void drawLineArt(const Common::Array<byte> &lineArt, const Common::Point &pos, byte rotation = 0, byte scaling = 1, byte color = 0x7f) const;
// Game state functions
- const Room &room(uint i) const;
- Room &room(uint i);
- const Room &curRoom() const;
- Room &curRoom();
- const Item &item(uint i) const;
- Item &item(uint i);
- const byte &var(uint i) const;
- byte &var(uint i);
+ const Room &getRoom(uint i) const;
+ Room &getRoom(uint i);
+ const Room &getCurRoom() const;
+ Room &getCurRoom();
+ const Item &getItem(uint i) const;
+ Item &getItem(uint i);
+ byte getVar(uint i) const;
+ void setVar(uint i, byte value);
void takeItem(byte noun);
void dropItem(byte noun);
bool matchCommand(const Command &command, byte verb, byte noun, uint *actions = nullptr) const;