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authorFilippos Karapetis2008-11-07 19:43:01 +0000
committerFilippos Karapetis2008-11-07 19:43:01 +0000
commit57e57c49cee547a9b48ebdedeea6b8bc2d9892fa (patch)
treeccc9e579585253fc68bd9b1ba9317bfded7d8615 /engines
parente6337d11aa74322dc6e362ede199a9f4c4ebc5cf (diff)
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Saving a game from GMM is now working for the SAGA engine, though the description is not set correctly yet
svn-id: r34932
Diffstat (limited to 'engines')
-rw-r--r--engines/dialogs.cpp7
-rw-r--r--engines/saga/detection.cpp18
-rw-r--r--engines/saga/saga.h1
3 files changed, 22 insertions, 4 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 40cec8e10b..c1d9499583 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -118,6 +118,7 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog();
_loadDialog = new GUI::SaveLoadChooser("Load game:", "Load");
+ _loadDialog->setSaveMode(false);
_saveDialog = new GUI::SaveLoadChooser("Save game:", "Save");
_saveDialog->setSaveMode(true);
}
@@ -155,7 +156,6 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
}
break;
case kSaveCmd:
- /*
{
Common::String gameId = ConfMan.get("gameid");
@@ -165,7 +165,9 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
int slot = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName());
if (slot >= 0) {
- Common::String result(_saveDialog->getResultString());
+ // FIXME: at this point, the save list's selItem is -1!
+ //Common::String result(_saveDialog->getResultString());
+ Common::String result;
char *desc;
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
@@ -180,7 +182,6 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
}
}
- */
break;
case kOptionsCmd:
_optionsDialog->runModal();
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp
index c49661a052..b7503278e7 100644
--- a/engines/saga/detection.cpp
+++ b/engines/saga/detection.cpp
@@ -187,9 +187,10 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const {
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
+ int slotNum = 0;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
- int slotNum = atoi(file->c_str() + file->size() - 2);
+ slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
@@ -199,10 +200,20 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const {
in->read(saveDesc, SAVE_TITLE_SIZE);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
+ } else {
+ // handle gaps
+ *saveDesc = 0;
+ saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
}
}
}
+ // Fill the rest of the list with empty slots
+ *saveDesc = 0;
+ for (int i = slotNum + 1; i <= 99; i++) {
+ saveList.push_back(SaveStateDescriptor(i, saveDesc));
+ }
+
return saveList;
}
@@ -265,4 +276,9 @@ Common::Error SagaEngine::loadGameState(int slot) {
return Common::kNoError; // TODO: return success/failure
}
+Common::Error SagaEngine::saveGameState(int slot, const char *desc) {
+ save(calcSaveFileName((uint)slot), desc);
+ return Common::kNoError; // TODO: return success/failure
+}
+
} // End of namespace Saga
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index 6563cd30d6..592336fe98 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -653,6 +653,7 @@ public:
int getDisplayWidth() const;
int getDisplayHeight() const;
Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
const GameDisplayInfo &getDisplayInfo();