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authorThierry Crozat2012-06-26 21:31:12 +0100
committerThierry Crozat2012-06-26 21:31:12 +0100
commit57e84b9632fdd403d72773ace94b7c3f101aaa87 (patch)
tree221a45a2dc5070372f612cd56ca8e9f848252e56 /engines
parent7705c13cc41ba9b4c82d2f061cc42a84f004719e (diff)
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SWORD1: Add source of the translations for the missing subtitles
This adds a few comment to explain were the translations come from for the missing subtitle workaround (and give credits were they are due).
Diffstat (limited to 'engines')
-rw-r--r--engines/sword1/objectman.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp
index f3c83c1656..5d1864d58d 100644
--- a/engines/sword1/objectman.cpp
+++ b/engines/sword1/objectman.cpp
@@ -244,6 +244,9 @@ const char *const ObjectMan::_translationId2950145[7] = {
NULL // Portuguese
};
+// The translations for the next texts are missing in the demo but are present
+// in the full game. The translations were therefore extracted from the full game.
+
// Missing translation for textId 8455194 (in the demo).
const char *const ObjectMan::_translationId8455194[7] = {
NULL, // "Who was the guy you were supposed to meet?", // English (not needed)
@@ -387,6 +390,13 @@ const char *const ObjectMan::_translationId6488080[7] = {
NULL // Portuguese
};
+// The next three sentences are specific to the demo and only the english text is present.
+// The translations were provided by:
+// French: Thierry Crozat
+// German: Simon Sawatzki
+// Italian: Matteo Angelino
+// Spanish: Tomás Maidagan
+
// Missing translation for textId 6488081 (in the demo).
const char *const ObjectMan::_translationId6488081[7] = {
NULL, // "I wasn't sure what I was going to do when I caught up with that clown...", // English (not needed)