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author | Thierry Crozat | 2012-06-26 21:31:12 +0100 |
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committer | Thierry Crozat | 2012-06-26 21:31:12 +0100 |
commit | 57e84b9632fdd403d72773ace94b7c3f101aaa87 (patch) | |
tree | 221a45a2dc5070372f612cd56ca8e9f848252e56 /engines | |
parent | 7705c13cc41ba9b4c82d2f061cc42a84f004719e (diff) | |
download | scummvm-rg350-57e84b9632fdd403d72773ace94b7c3f101aaa87.tar.gz scummvm-rg350-57e84b9632fdd403d72773ace94b7c3f101aaa87.tar.bz2 scummvm-rg350-57e84b9632fdd403d72773ace94b7c3f101aaa87.zip |
SWORD1: Add source of the translations for the missing subtitles
This adds a few comment to explain were the translations come from
for the missing subtitle workaround (and give credits were they are
due).
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/objectman.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp index f3c83c1656..5d1864d58d 100644 --- a/engines/sword1/objectman.cpp +++ b/engines/sword1/objectman.cpp @@ -244,6 +244,9 @@ const char *const ObjectMan::_translationId2950145[7] = { NULL // Portuguese }; +// The translations for the next texts are missing in the demo but are present +// in the full game. The translations were therefore extracted from the full game. + // Missing translation for textId 8455194 (in the demo). const char *const ObjectMan::_translationId8455194[7] = { NULL, // "Who was the guy you were supposed to meet?", // English (not needed) @@ -387,6 +390,13 @@ const char *const ObjectMan::_translationId6488080[7] = { NULL // Portuguese }; +// The next three sentences are specific to the demo and only the english text is present. +// The translations were provided by: +// French: Thierry Crozat +// German: Simon Sawatzki +// Italian: Matteo Angelino +// Spanish: Tomás Maidagan + // Missing translation for textId 6488081 (in the demo). const char *const ObjectMan::_translationId6488081[7] = { NULL, // "I wasn't sure what I was going to do when I caught up with that clown...", // English (not needed) |