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authoruruk2014-02-16 15:24:13 +0100
committeruruk2014-02-16 15:24:13 +0100
commit58296158200ae9dd441dbb7f77d8299649c94098 (patch)
tree6f7de92d82167f18a755faa736264f555bf49cfc /engines
parentf8cea0ebea44c675edc2e45243649f121f362da0 (diff)
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AVALANCHE: Implement ShootEmUp::instructions().
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process.
Diffstat (limited to 'engines')
-rw-r--r--engines/avalanche/graphics.cpp54
-rw-r--r--engines/avalanche/graphics.h8
-rw-r--r--engines/avalanche/shootemup.cpp78
-rw-r--r--engines/avalanche/shootemup.h3
4 files changed, 133 insertions, 10 deletions
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index a1087375b2..672a61d8a2 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -594,15 +594,8 @@ Graphics::Surface GraphicManager::ghostLoadPicture(Common::File &file, Common::P
coord.y = cb._y;
Graphics::Surface picture = loadPictureGraphic(file);
-
- int bytesPerRow = (picture.w / 8);
- if ((picture.w % 8) > 0)
- bytesPerRow += 1;
- int loadedBytes = picture.h * bytesPerRow * 4 + 4;
- // * 4 is for the four planes, + 4 is for the reading of the width and the height at loadPictureGraphic's beginning.
- int bytesToSkip = cb._size - loadedBytes;
- file.skip(bytesToSkip);
+ skipDifference(cb._size, picture, file);
return picture;
}
@@ -730,6 +723,51 @@ void GraphicManager::seuDrawTitle() {
file.close();
}
+void GraphicManager::seuLoad() {
+ Common::File file;
+
+ if (!file.open("notts.avd"))
+ error("AVALANCHE: ShootEmUp: File not found: notts.avd");
+
+ for (int i = 0; i < 99; i++) {
+ int size = file.readUint16LE();
+ _seuPictures[i] = loadPictureGraphic(file);
+ skipDifference(size, _seuPictures[i], file);
+ }
+
+ file.close();
+}
+
+void GraphicManager::seuFree() {
+ for (int i = 0; i < 99; i++)
+ _seuPictures[i].free();
+}
+
+/**
+ * @remarks Originally called 'display'
+ */
+void GraphicManager::seuDrawPicture(int x, int y, byte which) {
+ drawPicture(_surface, _seuPictures[which], x, y);
+}
+
+/**
+ * This function is for skipping the difference between a stored 'size' value associated with a picture
+ * and the actual size of the pictures when reading them from files for Ghostroom and Shoot em' up.
+ * It's needed bacuse the original code loaded the pictures to arrays first and only used the useful parts
+ * of these arrays when drawing the images, but in the ScummVM version, we only read the
+ * useful parts from the files, so we have to skip these differences between readings.
+ */
+void GraphicManager::skipDifference(int size, const Graphics::Surface &picture, Common::File &file) {
+ int bytesPerRow = (picture.w / 8);
+ if ((picture.w % 8) > 0)
+ bytesPerRow += 1;
+ int loadedBytes = picture.h * bytesPerRow * 4 + 4;
+ // * 4 is for the four planes, + 4 is for the reading of the width and the height at loadPictureGraphic's beginning.
+
+ int bytesToSkip = size - loadedBytes;
+ file.skip(bytesToSkip);
+}
+
/**
* This function mimics Pascal's getimage().
*/
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 536a2c2f1a..73e2899226 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -109,6 +109,9 @@ public:
// Shoot em' up's functions:
void seuDrawTitle();
+ void seuLoad();
+ void seuFree();
+ void seuDrawPicture(int x, int y, byte which);
void clearAlso();
void clearTextBar();
@@ -163,10 +166,15 @@ private:
Graphics::Surface _nimInitials[3];
Graphics::Surface _nimLogo;
+ // For the mini-game "Shoot em' up".
+ Graphics::Surface _seuPictures[99];
+
byte _egaPalette[64][3];
AvalancheEngine *_vm;
+ void skipDifference(int size, const Graphics::Surface &picture, Common::File &file);
+
// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
Graphics::Surface loadPictureSign(Common::File &file, int xl, int yl); // Reads a tricky type of picture used for the "game over"/"about" scrolls and in the mini-game Nim.
diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp
index c9d089c23b..79720fcb8c 100644
--- a/engines/avalanche/shootemup.cpp
+++ b/engines/avalanche/shootemup.cpp
@@ -32,6 +32,9 @@
namespace Avalanche {
+const byte ShootEmUp::kFacingRight = 87;
+const byte ShootEmUp::kStocks = 27;
+
ShootEmUp::ShootEmUp(AvalancheEngine *vm) {
_vm = vm;
@@ -39,7 +42,25 @@ ShootEmUp::ShootEmUp(AvalancheEngine *vm) {
}
void ShootEmUp::run() {
+ CursorMan.showMouse(false);
+ _vm->_graphics->saveScreen();
+ _vm->fadeOut();
_vm->_graphics->seuDrawTitle();
+ _vm->fadeIn();
+
+ _vm->_graphics->seuLoad();
+
+ // Should we show the instructions?
+ while (!_vm->shouldQuit()) {
+ Common::Event event;
+ _vm->getEvent(event);
+ if (event.type == Common::EVENT_KEYDOWN) {
+ if ((event.kbd.keycode == Common::KEYCODE_i) || (event.kbd.keycode == Common::KEYCODE_F1))
+ instructions();
+ break; // We don't show the instructions and simply go on with the minigame if not I or F1 was pressed.
+ }
+ }
+
setup();
initRunner(20, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
initRunner(600, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
@@ -60,6 +81,12 @@ void ShootEmUp::run() {
check321();
readKbd();
} while (_time != 0);
+
+ _vm->fadeOut();
+ _vm->_graphics->restoreScreen();
+ _vm->_graphics->removeBackup();
+ _vm->fadeIn();
+ CursorMan.showMouse(true);
}
bool ShootEmUp::overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y) {
@@ -113,11 +140,58 @@ void ShootEmUp::newEscape() {
}
void ShootEmUp::nextPage() {
- warning("STUB: ShootEmUp::nextPage()");
+ _vm->_graphics->drawNormalText("Press a key for next page >", _vm->_font, 8, 400, 190, kColorWhite);
+ _vm->_graphics->refreshScreen();
+
+ while (!_vm->shouldQuit()) {
+ Common::Event event;
+ _vm->getEvent(event);
+ if (event.type == Common::EVENT_KEYDOWN) {
+ break;
+ }
+ }
+
+ _vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 640, 200), kColorBlack);
}
void ShootEmUp::instructions() {
- warning("STUB: ShootEmUp::instructions()");
+ _vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 640, 200), kColorBlack); // Black out the whole screen.
+ _vm->_graphics->seuDrawPicture(25, 25, kFacingRight);
+ _vm->_graphics->drawNormalText("< Avvy, our hero, needs your help - you must move him around.", _vm->_font, 8, 60, 35, kColorWhite);
+ _vm->_graphics->drawNormalText("(He''s too terrified to move himself!)", _vm->_font, 8, 80, 45, kColorWhite);
+ _vm->_graphics->drawNormalText("Your task is to prevent the people in the stocks from escaping", _vm->_font, 8, 0, 75, kColorWhite);
+ _vm->_graphics->drawNormalText("by pelting them with rotten fruit, eggs and bread. The keys are:", _vm->_font, 8, 0, 85, kColorWhite);
+ _vm->_graphics->drawNormalText("LEFT SHIFT", _vm->_font, 8, 80, 115, kColorWhite);
+ _vm->_graphics->drawNormalText("Move left.", _vm->_font, 8, 200, 115, kColorWhite);
+ _vm->_graphics->drawNormalText("RIGHT SHIFT", _vm->_font, 8, 72, 135, kColorWhite);
+ _vm->_graphics->drawNormalText("Move right.", _vm->_font, 8, 200, 135, kColorWhite);
+ _vm->_graphics->drawNormalText("ALT", _vm->_font, 8, 136, 155, kColorWhite);
+ _vm->_graphics->drawNormalText("Throw something.", _vm->_font, 8, 200, 155, kColorWhite);
+
+ nextPage();
+
+ _vm->_graphics->seuDrawPicture(25, 35, kStocks);
+ _vm->_graphics->drawNormalText("This man is in the stocks. Your job is to stop him getting out.", _vm->_font, 8, 80, 35, kColorWhite);
+ _vm->_graphics->drawNormalText("UNFORTUNATELY... the locks on the stocks are loose, and every", _vm->_font, 8, 88, 45, kColorWhite);
+ _vm->_graphics->drawNormalText("so often, someone will discover this and try to get out.", _vm->_font, 8, 88, 55, kColorWhite);
+ _vm->_graphics->seuDrawPicture(25, 85, kStocks + 2);
+ _vm->_graphics->drawNormalText("< Someone who has found a way out!", _vm->_font, 8, 80, 85, kColorWhite);
+ _vm->_graphics->drawNormalText("You MUST IMMEDIATELY hit people smiling like this, or they", _vm->_font, 8, 88, 95, kColorWhite);
+ _vm->_graphics->drawNormalText("will disappear and lose you points.", _vm->_font, 8, 88, 105, kColorWhite);
+ _vm->_graphics->seuDrawPicture(25, 125, kStocks + 5);
+ _vm->_graphics->seuDrawPicture(25, 155, kStocks + 4);
+ _vm->_graphics->drawNormalText("< Oh dear!", _vm->_font, 8, 80, 125, kColorWhite);
+
+ nextPage();
+
+ _vm->_graphics->drawNormalText("Your task is made harder by:", _vm->_font, 8, 0, 35, kColorWhite);
+ _vm->_graphics->seuDrawPicture(25, 55, 48);
+ _vm->_graphics->drawNormalText("< Yokels. These people will run in front of you. If you hit", _vm->_font, 8, 60, 55, kColorWhite);
+ _vm->_graphics->drawNormalText("them, you will lose MORE points than you get hitting people", _vm->_font, 8, 68, 65, kColorWhite);
+ _vm->_graphics->drawNormalText("in the stocks. So BEWARE!", _vm->_font, 8, 68, 75, kColorWhite);
+ _vm->_graphics->drawNormalText("Good luck with the game!", _vm->_font, 8, 80, 125, kColorWhite);
+
+ nextPage();
}
void ShootEmUp::setup() {
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h
index db1f113817..b2cf8ba34a 100644
--- a/engines/avalanche/shootemup.h
+++ b/engines/avalanche/shootemup.h
@@ -38,6 +38,9 @@ public:
void run();
private:
+ static const byte kFacingRight;
+ static const byte kStocks;
+
AvalancheEngine *_vm;
byte _time;