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authorMatthew Stewart2018-07-04 22:06:59 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit5863f515f72904ab17f976a55264fc5a342fc90c (patch)
tree01d5c6819992026711d7b8fa5f2772c50a59f316 /engines
parent8aef8c453918a583e1d804bf371437fef3b08e8c (diff)
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STARTREK: FEATHER5
Diffstat (limited to 'engines')
-rw-r--r--engines/startrek/action.h5
-rw-r--r--engines/startrek/awaymission.cpp14
-rw-r--r--engines/startrek/awaymission.h2
-rw-r--r--engines/startrek/room.cpp2
-rw-r--r--engines/startrek/room.h62
-rw-r--r--engines/startrek/rooms/feather4.cpp10
-rw-r--r--engines/startrek/rooms/feather5.cpp389
-rw-r--r--engines/startrek/rooms/function_map.h6
-rw-r--r--engines/startrek/text.h114
9 files changed, 582 insertions, 22 deletions
diff --git a/engines/startrek/action.h b/engines/startrek/action.h
index 1416736ec5..de20863cef 100644
--- a/engines/startrek/action.h
+++ b/engines/startrek/action.h
@@ -42,6 +42,11 @@ enum ActionTypes {
ACTION_TOUCHED_HOTSPOT = 7, // Second kind of "hotspot" only relevant when an object touches them
ACTION_TIMER_EXPIRED = 8,
+ ACTION_DONE_ANIM = 10,
+ ACTION_DONE_WALK = 12,
+
+ // TODO: remove these as redundant. They only still exist so I don't need to redo the
+ // manual spacing in the room action lists.
ACTION_FINISHED_ANIMATION = 10,
ACTION_FINISHED_WALKING = 12,
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp
index 8c7f8db51e..819319e296 100644
--- a/engines/startrek/awaymission.cpp
+++ b/engines/startrek/awaymission.cpp
@@ -613,16 +613,14 @@ void StarTrekEngine::handleAwayMissionAction() {
showTextbox("", getLoadedText(GROUNDTX_LOOK_SPOCK), 20, 20, TEXTCOLOR_YELLOW, 0);
else if (action.activeObject() == OBJECT_MCCOY)
showTextbox("", getLoadedText(GROUNDTX_LOOK_MCCOY), 20, 20, TEXTCOLOR_YELLOW, 0);
- else {
- if (action.activeObject() == OBJECT_REDSHIRT)
- showTextbox("", getLoadedText(GROUNDTX_LOOK_REDSHIRT), 20, 20, TEXTCOLOR_YELLOW, 0);
-
+ else if (action.activeObject() == OBJECT_REDSHIRT)
+ showTextbox("", getLoadedText(GROUNDTX_LOOK_REDSHIRT), 20, 20, TEXTCOLOR_YELLOW, 0);
+ else
// Show generic "nothing of note" text.
- // BUG? This text is also shown after looking at the redshirt. However, his
- // text is normally overridden on a per-mission basis, so perhaps this bug
- // never manifests itself?
+ // BUGFIX: originally this was shown after the redshirt's text as well.
+ // Though, the original game may not have used this default implementation
+ // anywhere...
showTextbox("", getLoadedText(GROUNDTX_LOOK_ANYWHERE), 20, 20, TEXTCOLOR_YELLOW, 0);
- }
break;
case ACTION_TALK:
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h
index 8202ddb4a5..06c89239c6 100644
--- a/engines/startrek/awaymission.h
+++ b/engines/startrek/awaymission.h
@@ -253,9 +253,11 @@ struct AwayMission {
bool tookKnife; // 0x2d
bool field2e; // 0x2e
byte numRocksThrownAtTlaoxac; // 0x2f
+ bool gotFern; // 0x30
bool holeBlocked; // 0x31
bool tlaoxacTestPassed; // 0x32
bool knockedOutTlaoxac; // 0x33
+ bool waterMonsterRetreated; // 0x34
bool showedSnakeToTlaoxac; // 0x35
int16 missionScore; // 0x36
} feather;
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp
index 52f2c05ba6..342bba9ae7 100644
--- a/engines/startrek/room.cpp
+++ b/engines/startrek/room.cpp
@@ -153,7 +153,7 @@ Room::Room(StarTrekEngine *vm, const Common::String &name) : _vm(vm) {
}
else if (name == "FEATHER5") {
_roomActionList = feather5ActionList;
- _numRoomActions = sizeof(feather5ActionList) / sizeof(RoomAction);
+ _numRoomActions = feather5NumActions;
}
else if (name == "FEATHER6") {
_roomActionList = feather6ActionList;
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index 434ac811e4..0e536b7726 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -1573,7 +1573,7 @@ public:
void feather4UsePhaser();
void feather4UseSTricorderOnLight();
void feather4UseSTricorderOnMushroom();
- void feather4UseSTricorderOnBush();
+ void feather4UseSTricorderOnFern();
void feather4UseSTricorderAnywhere();
void feather4UseMTricorderOnLight();
void feather4UseMTricorderOnMushroom();
@@ -1585,7 +1585,7 @@ public:
void feather4LookAtEyes();
void feather4LookAnywhere();
void feather4LookAtMushroom();
- void feather4LookAtBush();
+ void feather4LookAtFern();
void feather4LookAtLight();
void feather4LookAtKirk();
void feather4LookAtSpock();
@@ -1594,6 +1594,64 @@ public:
// FEATHER5
void feather5Tick1();
+ void feather5TouchedHotspot0();
+ void feather5UseSpockOnFern();
+ void feather5UseMccoyOnFern();
+ void feather5UseRedshirtOnFern();
+ void feather5UseRedshirtOnLeftExit();
+ void feather5RedshirtReachedLog();
+ void feather5RedshirtDeathFinished();
+ void feather5UseSpockOnLeftExit();
+ void feather5UseMccoyOnLeftExit();
+ void feather5UseSnakeOnKirk();
+ void feather5UseSnakeOnSpock();
+ void feather5UseSnakeOnMccoy();
+ void feather5UseSnakeOnRedshirt();
+ void feather5UseSnakeOnWater();
+ void feather5UseKnifeOnKirk();
+ void feather5UseKnifeOnSpock();
+ void feather5UseKnifeOnMccoy();
+ void feather5UseKnifeOnRedshirt();
+ void feather5UseKnifeOnWater();
+ void feather5UseKnifeOnMonster();
+ void feather5GetFern();
+ void feather5UseKnifeOnFern();
+ void feather5ReachedFern();
+ void feather5PickedUpFern();
+ void feather5UseFernOnMonster();
+ void feather5ReachedPositionToUseFern();
+ void feather5DoneThrowingFern();
+ void feather5FernFellIntoWater();
+ void feather5Timer1Expired();
+ void feather5UseRockOnSpock();
+ void feather5UseRockOnMccoy();
+ void feather5UseRockOnRedshirt();
+ void feather5UseCrewmanOnThrownFern();
+ void feather5UseSpockOnMonster();
+ void feather5UseMccoyOnMonster();
+ void feather5UseRedshirtOnMonster();
+ void feather5UsePhaser();
+ void feather5LookAnywhere();
+ void feather5LookAtLog();
+ void feather5LookAtWater();
+ void feather5LookAtFern();
+ void feather5LookAtInsects();
+ void feather5LookAtCave();
+ void feather5LookAtMonster();
+ void feather5LookAtSpock();
+ void feather5LookAtKirk();
+ void feather5LookAtMccoy();
+ void feather5LookAtRedshirt();
+ void feather5TalkToMccoy();
+ void feather5TalkToSpock();
+ void feather5TalkToRedshirt();
+ void feather5UseMTricorderOnWater();
+ void feather5UseMTricorderOnMonster();
+ void feather5UseSTricorderOnMonster();
+ void feather5UseSTricorderAnywhere();
+ void feather5UseSTricorderOnWater();
+ void feather5UseSTricorderOnFern();
+ void feather5UseMedkitAnywhere();
// FEATHER6
void feather6Tick1();
diff --git a/engines/startrek/rooms/feather4.cpp b/engines/startrek/rooms/feather4.cpp
index 7629353afe..69d3f37842 100644
--- a/engines/startrek/rooms/feather4.cpp
+++ b/engines/startrek/rooms/feather4.cpp
@@ -24,7 +24,7 @@
#define HOTSPOT_EYES 0x20
#define HOTSPOT_MUSHROOM 0x21
-#define HOTSPOT_BUSH 0x22
+#define HOTSPOT_FERN 0x22
#define HOTSPOT_LIGHT_1 0x23
#define HOTSPOT_LIGHT_2 0x24
#define HOTSPOT_LIGHT_3 0x25
@@ -40,7 +40,7 @@ extern const RoomAction feather4ActionList[] = {
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseSTricorderOnLight },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseSTricorderOnLight },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MUSHROOM, 0},&Room::feather4UseSTricorderOnMushroom },
- { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_BUSH, 0}, &Room::feather4UseSTricorderOnBush },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0}, &Room::feather4UseSTricorderOnFern },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather4UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseMTricorderOnLight },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseMTricorderOnLight },
@@ -54,7 +54,7 @@ extern const RoomAction feather4ActionList[] = {
{ {ACTION_LOOK, HOTSPOT_EYES, 0, 0}, &Room::feather4LookAtEyes },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather4LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_MUSHROOM, 0, 0}, &Room::feather4LookAtMushroom },
- { {ACTION_LOOK, HOTSPOT_BUSH, 0, 0}, &Room::feather4LookAtBush },
+ { {ACTION_LOOK, HOTSPOT_FERN, 0, 0}, &Room::feather4LookAtFern },
{ {ACTION_LOOK, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather4LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather4LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LIGHT_3, 0, 0}, &Room::feather4LookAtLight },
@@ -88,7 +88,7 @@ void Room::feather4UseSTricorderOnMushroom() {
spockScan(DIR_W, TX_FEA4_012);
}
-void Room::feather4UseSTricorderOnBush() {
+void Room::feather4UseSTricorderOnFern() {
spockScan(DIR_W, TX_FEA4_009);
}
@@ -136,7 +136,7 @@ void Room::feather4LookAtMushroom() {
showText(TX_FEA4N001);
}
-void Room::feather4LookAtBush() {
+void Room::feather4LookAtFern() {
showText(TX_FEA4N000);
}
diff --git a/engines/startrek/rooms/feather5.cpp b/engines/startrek/rooms/feather5.cpp
index f7a2cd1597..843604d65c 100644
--- a/engines/startrek/rooms/feather5.cpp
+++ b/engines/startrek/rooms/feather5.cpp
@@ -22,14 +22,399 @@
#include "startrek/room.h"
-#define OBJECT_8 8
+#define OBJECT_MONSTER 8
+#define OBJECT_THROWN_FERN 10
-#define HOTSPOT_20 0x20
+// The log in the middle of this room has odd "hitboxes". The top half is hotspot 0x20,
+// while the bottom half is hotspot 0x22. You need to use the redshirt on the top half to
+// cross over. Not sure why this is.
+
+#define HOTSPOT_LEFT_EXIT 0x20
+#define HOTSPOT_FERN 0x21
+#define HOTSPOT_LOG 0x22
+#define HOTSPOT_WATER 0x23
+#define HOTSPOT_INSECTS_1 0x24
+#define HOTSPOT_INSECTS_2 0x25
+#define HOTSPOT_CAVE 0x26
namespace StarTrek {
+extern const RoomAction feather5ActionList[] = {
+ { {ACTION_TICK, 1, 0, 0}, &Room::feather5Tick1 },
+ { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::feather5TouchedHotspot0 },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_FERN, 0}, &Room::feather5UseSpockOnFern },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_FERN, 0}, &Room::feather5UseMccoyOnFern },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_FERN, 0}, &Room::feather5UseRedshirtOnFern },
+
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_EXIT, 0}, &Room::feather5UseRedshirtOnLeftExit },
+ { {ACTION_DONE_WALK, 8, 0, 0}, &Room::feather5RedshirtReachedLog },
+ { {ACTION_DONE_ANIM, 8, 0, 0}, &Room::feather5RedshirtDeathFinished },
+
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_EXIT, 0}, &Room::feather5UseSpockOnLeftExit },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_EXIT, 0}, &Room::feather5UseMccoyOnLeftExit },
+ { {ACTION_USE, OBJECT_ISNAKE, OBJECT_KIRK, 0}, &Room::feather5UseSnakeOnKirk },
+ { {ACTION_USE, OBJECT_ISNAKE, OBJECT_SPOCK, 0}, &Room::feather5UseSnakeOnSpock },
+ { {ACTION_USE, OBJECT_ISNAKE, OBJECT_MCCOY, 0}, &Room::feather5UseSnakeOnMccoy },
+ { {ACTION_USE, OBJECT_ISNAKE, OBJECT_REDSHIRT, 0}, &Room::feather5UseSnakeOnRedshirt },
+ { {ACTION_USE, OBJECT_ISNAKE, HOTSPOT_WATER, 0}, &Room::feather5UseSnakeOnWater },
+ { {ACTION_USE, OBJECT_IKNIFE, OBJECT_KIRK, 0}, &Room::feather5UseKnifeOnKirk },
+ { {ACTION_USE, OBJECT_IKNIFE, OBJECT_SPOCK, 0}, &Room::feather5UseKnifeOnSpock },
+ { {ACTION_USE, OBJECT_IKNIFE, OBJECT_MCCOY, 0}, &Room::feather5UseKnifeOnMccoy },
+ { {ACTION_USE, OBJECT_IKNIFE, OBJECT_REDSHIRT, 0}, &Room::feather5UseKnifeOnRedshirt },
+ { {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_WATER, 0}, &Room::feather5UseKnifeOnWater },
+ { {ACTION_USE, OBJECT_IKNIFE, OBJECT_MONSTER, 0}, &Room::feather5UseKnifeOnMonster },
+ { {ACTION_GET, HOTSPOT_FERN, 0, 0}, &Room::feather5GetFern },
+
+ { {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_FERN, 0}, &Room::feather5UseKnifeOnFern },
+ { {ACTION_DONE_WALK, 1, 0, 0}, &Room::feather5ReachedFern },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::feather5PickedUpFern },
+
+ { {ACTION_USE, OBJECT_IFERN, OBJECT_MONSTER, 0}, &Room::feather5UseFernOnMonster },
+ { {ACTION_USE, OBJECT_IFERN, HOTSPOT_WATER, 0}, &Room::feather5UseFernOnMonster },
+ { {ACTION_DONE_WALK, 2, 0, 0}, &Room::feather5ReachedPositionToUseFern },
+ { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::feather5DoneThrowingFern },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::feather5FernFellIntoWater },
+ { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::feather5Timer1Expired },
+
+ { {ACTION_USE, OBJECT_IROCK, OBJECT_SPOCK, 0}, &Room::feather5UseRockOnSpock },
+ { {ACTION_USE, OBJECT_IROCK, OBJECT_MCCOY, 0}, &Room::feather5UseRockOnMccoy },
+ { {ACTION_USE, OBJECT_IROCK, OBJECT_REDSHIRT, 0}, &Room::feather5UseRockOnRedshirt },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_THROWN_FERN, 0}, &Room::feather5UseCrewmanOnThrownFern },
+ { {ACTION_USE, OBJECT_MCCOY, OBJECT_THROWN_FERN, 0}, &Room::feather5UseCrewmanOnThrownFern },
+ { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_THROWN_FERN, 0},&Room::feather5UseCrewmanOnThrownFern },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_MONSTER, 0}, &Room::feather5UseSpockOnMonster },
+ { {ACTION_USE, OBJECT_MCCOY, OBJECT_MONSTER, 0}, &Room::feather5UseMccoyOnMonster },
+ { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_MONSTER, 0}, &Room::feather5UseRedshirtOnMonster },
+ { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather5UsePhaser },
+ { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather5UsePhaser },
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::feather5LookAnywhere },
+ { {ACTION_LOOK, HOTSPOT_LOG, 0, 0}, &Room::feather5LookAtLog },
+ { {ACTION_LOOK, HOTSPOT_WATER, 0, 0}, &Room::feather5LookAtWater },
+ { {ACTION_LOOK, HOTSPOT_FERN, 0, 0}, &Room::feather5LookAtFern },
+ { {ACTION_LOOK, HOTSPOT_INSECTS_1, 0, 0}, &Room::feather5LookAtInsects },
+ { {ACTION_LOOK, HOTSPOT_INSECTS_2, 0, 0}, &Room::feather5LookAtInsects },
+ { {ACTION_LOOK, HOTSPOT_CAVE, 0, 0}, &Room::feather5LookAtCave },
+ { {ACTION_LOOK, OBJECT_MONSTER, 0, 0}, &Room::feather5LookAtMonster },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather5LookAtSpock },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather5LookAtKirk },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather5LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather5LookAtRedshirt },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather5TalkToMccoy },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather5TalkToSpock },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather5TalkToRedshirt },
+ { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_WATER, 0}, &Room::feather5UseMTricorderOnWater },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MONSTER, 0}, &Room::feather5UseMTricorderOnMonster },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_MONSTER, 0}, &Room::feather5UseSTricorderOnMonster },
+ { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather5UseSTricorderAnywhere },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WATER, 0}, &Room::feather5UseSTricorderOnWater },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0}, &Room::feather5UseSTricorderOnFern },
+ { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather5UseMedkitAnywhere },
+};
+
+extern const int feather5NumActions = sizeof(feather5ActionList) / sizeof(RoomAction);
+
+
void Room::feather5Tick1() {
+ playVoc("FEA5LOOP");
+ playMidiMusicTracks(29);
+
+ if (!_vm->_awayMission.feather.waterMonsterRetreated)
+ loadActorAnim(OBJECT_MONSTER, "s5r5os", 0x4e, 0xa4);
+ else
+ loadMapFile("feath5b");
+}
+
+void Room::feather5TouchedHotspot0() { // Approached the log
+ if (!_vm->_awayMission.feather.waterMonsterRetreated) {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_005);
+ if (!_vm->_awayMission.redshirtDead)
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_033);
+ }
+}
+
+void Room::feather5UseSpockOnFern() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_004);
+}
+
+void Room::feather5UseMccoyOnFern() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_009);
+}
+
+void Room::feather5UseRedshirtOnFern() {
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_035);
+}
+
+void Room::feather5UseRedshirtOnLeftExit() {
+ if (!_vm->_awayMission.feather.waterMonsterRetreated) {
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_034);
+ _vm->_awayMission.disableInput = true;
+ loadMapFile("feath5b");
+ walkCrewmanC(OBJECT_REDSHIRT, 0x8f, 0x64, &Room::feather5RedshirtReachedLog);
+ }
+}
+
+void Room::feather5RedshirtReachedLog() {
+ playMidiMusicTracks(2);
+ playVoc("TENTICL2");
+ loadActorAnim(OBJECT_MONSTER, "s5r5oh", 0x4e, 0xa4);
+ loadActorAnimC(OBJECT_REDSHIRT, "s5r5ol", 0x8f, 0x64, &Room::feather5RedshirtDeathFinished);
+ _vm->_awayMission.feather.waterMonsterRetreated = true;
+ _vm->_awayMission.redshirtDead = true;
+}
+
+void Room::feather5RedshirtDeathFinished() {
+ loadActorStandAnim(OBJECT_REDSHIRT);
+ _vm->_awayMission.disableInput = false;
+}
+
+void Room::feather5UseSpockOnLeftExit() {
+ if (!_vm->_awayMission.feather.waterMonsterRetreated)
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_002);
+}
+
+void Room::feather5UseMccoyOnLeftExit() {
+ if (!_vm->_awayMission.feather.waterMonsterRetreated)
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_015);
+}
+
+void Room::feather5UseSnakeOnKirk() {
+ showText(TX_SPEAKER_KIRK, TX_FEA5N010);
+}
+
+void Room::feather5UseSnakeOnSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_032);
+}
+
+void Room::feather5UseSnakeOnMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_020);
+}
+
+void Room::feather5UseSnakeOnRedshirt() {
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_040);
+}
+
+void Room::feather5UseSnakeOnWater() {
+ showText(TX_FEA5N011);
+ loseItem(OBJECT_ISNAKE);
+}
+
+void Room::feather5UseKnifeOnKirk() {
+ // ENHANCEMENT: Originally showed TX_DEM0_020 here ("Jim, are you out of your mind?")
+ // However, there is an unused audio file for text that otherwise only appears in the
+ // mac version. (DOS floppy version has yet another variation for this text.)
+ // We'll use that unused audio file here...
+ showText(TX_SPEAKER_KIRK, TX_FEA5_001);
+}
+
+void Room::feather5UseKnifeOnSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_029);
+}
+
+void Room::feather5UseKnifeOnMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_008);
+}
+
+void Room::feather5UseKnifeOnRedshirt() {
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_039);
+}
+
+void Room::feather5UseKnifeOnWater() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_018);
+}
+
+void Room::feather5UseKnifeOnMonster() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_006);
+}
+
+void Room::feather5GetFern() {
+ showText(TX_FEA5N008);
+}
+
+void Room::feather5UseKnifeOnFern() {
+ if (_vm->_awayMission.feather.gotFern)
+ showText(TX_FEA5N015);
+ else {
+ walkCrewmanC(OBJECT_KIRK, 0x106, 0x8a, &Room::feather5ReachedFern);
+ _vm->_awayMission.disableInput = true;
+ }
+}
+
+void Room::feather5ReachedFern() {
+ loadActorAnimC(OBJECT_KIRK, "s5r5kf", -1, -1, &Room::feather5PickedUpFern);
+}
+
+void Room::feather5PickedUpFern() {
+ _vm->_awayMission.disableInput = false;
+ loadActorStandAnim(OBJECT_KIRK);
+ giveItem(OBJECT_IFERN);
+ _vm->_awayMission.feather.gotFern = true;
+}
+
+
+void Room::feather5UseFernOnMonster() {
+ // BUG: Infinite score mechanism. Just keep throwing ferns into the water.
+ _vm->_awayMission.feather.missionScore += 2;
+ walkCrewmanC(OBJECT_KIRK, 0x106, 0x8a, &Room::feather5ReachedPositionToUseFern);
+ _vm->_awayMission.disableInput = true;
+}
+
+void Room::feather5ReachedPositionToUseFern() {
+ loadActorAnimC(OBJECT_KIRK, "s5r5kt", -1, -1, &Room::feather5DoneThrowingFern);
+ loadActorAnimC(OBJECT_THROWN_FERN, "s5r5pt", 0xe6, 0x52, &Room::feather5FernFellIntoWater);
+}
+
+void Room::feather5DoneThrowingFern() {
+ _vm->_awayMission.disableInput = false;
+ loadActorStandAnim(OBJECT_KIRK);
+ loseItem(OBJECT_IFERN);
+ _vm->_awayMission.feather.gotFern = false;
+}
+
+void Room::feather5FernFellIntoWater() {
+ if (!_vm->_awayMission.feather.waterMonsterRetreated) {
+ _vm->_awayMission.feather.waterMonsterRetreated = true;
+ _vm->_awayMission.timers[1] = 20;
+ loadActorStandAnim(OBJECT_MONSTER);
+ loadMapFile("feath5b");
+ }
+}
+
+void Room::feather5Timer1Expired() { // Spock explains that the creature retreated
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_025);
+}
+
+
+void Room::feather5UseRockOnSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_027);
+}
+
+void Room::feather5UseRockOnMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_019);
+}
+
+void Room::feather5UseRockOnRedshirt() {
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_038);
+}
+
+void Room::feather5UseCrewmanOnThrownFern() {
+ // This might be unused? The object in question (OBJECT_THROWN_FERN) shouldn't be
+ // visible while player control is active.
+ showText(TX_FEA5N003);
+}
+
+void Room::feather5UseSpockOnMonster() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_003);
+}
+
+void Room::feather5UseMccoyOnMonster() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_016);
+}
+
+void Room::feather5UseRedshirtOnMonster() {
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_037);
+}
+
+void Room::feather5UsePhaser() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_028);
+}
+
+void Room::feather5LookAnywhere() {
+ showText(TX_FEA5N012);
+}
+
+void Room::feather5LookAtLog() {
+ showText(TX_FEA5N007);
+}
+
+void Room::feather5LookAtWater() {
+ showText(TX_FEA5N009);
+}
+
+void Room::feather5LookAtFern() {
+ showText(TX_FEA5N014);
+}
+
+void Room::feather5LookAtInsects() {
+ showText(TX_FEA5N005);
+}
+
+void Room::feather5LookAtCave() {
+ showText(TX_FEA5N013);
+}
+
+void Room::feather5LookAtMonster() {
+ showText(TX_FEA5N000);
+}
+
+void Room::feather5LookAtSpock() {
+ showText(TX_FEA5N006);
+}
+
+void Room::feather5LookAtKirk() {
+ if (!_vm->_awayMission.feather.waterMonsterRetreated)
+ showText(TX_FEA5N001);
+ else // ENHANCEMENT: Fall back to default behaviour instead of doing nothing
+ _vm->_awayMission.rdfStillDoDefaultAction = true;
+}
+
+void Room::feather5LookAtMccoy() {
+ if (!_vm->_awayMission.feather.waterMonsterRetreated)
+ showText(TX_FEA5N002);
+ else // ENHANCEMENT: Fall back to default behaviour instead of doing nothing
+ _vm->_awayMission.rdfStillDoDefaultAction = true;
+}
+
+void Room::feather5LookAtRedshirt() {
+ if (!_vm->_awayMission.feather.waterMonsterRetreated)
+ showText(TX_FEA5N004);
+ else // ENHANCEMENT: Fall back to default behaviour instead of doing nothing
+ _vm->_awayMission.rdfStillDoDefaultAction = true;
+}
+
+void Room::feather5TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_007);
+}
+
+void Room::feather5TalkToSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_FEA5_022);
+}
+
+void Room::feather5TalkToRedshirt() {
+ showText(TX_SPEAKER_STRAGEY, TX_FEA5_036);
+}
+
+void Room::feather5UseMTricorderOnWater() {
+ if (_vm->_awayMission.feather.waterMonsterRetreated)
+ mccoyScan(DIR_W, TX_FEA5_011);
+ else
+ mccoyScan(DIR_W, TX_FEA5_014);
+}
+
+void Room::feather5UseMTricorderOnMonster() {
+ mccoyScan(DIR_W, TX_FEA5_013);
+}
+
+void Room::feather5UseSTricorderOnMonster() {
+ spockScan(DIR_W, TX_FEA5_024);
+}
+
+void Room::feather5UseSTricorderAnywhere() {
+ spockScan(DIR_W, TX_FEA5_026);
+}
+
+void Room::feather5UseSTricorderOnWater() {
+ if (_vm->_awayMission.feather.waterMonsterRetreated)
+ spockScan(DIR_W, TX_FEA5_031);
+ else
+ spockScan(DIR_W, TX_FEA5_030);
+}
+
+void Room::feather5UseSTricorderOnFern() {
+ spockScan(DIR_N, TX_FEA5_023);
+}
+void Room::feather5UseMedkitAnywhere() {
+ showText(TX_SPEAKER_MCCOY, TX_FEA5_010);
}
}
diff --git a/engines/startrek/rooms/function_map.h b/engines/startrek/rooms/function_map.h
index e0996f3b86..ab53a11159 100644
--- a/engines/startrek/rooms/function_map.h
+++ b/engines/startrek/rooms/function_map.h
@@ -1782,10 +1782,8 @@ RoomAction feather0ActionList[] = {
extern const RoomAction feather1ActionList[], feather2ActionList[], feather3ActionList[], feather4ActionList[];
extern const int feather1NumActions, feather2NumActions, feather3NumActions, feather4NumActions;
-
-RoomAction feather5ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::feather5Tick1 },
-};
+extern const RoomAction feather5ActionList[];
+extern const int feather5NumActions;
RoomAction feather6ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather6Tick1 },
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index f47fa5c1b2..efa4abb666 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -1827,6 +1827,64 @@ enum GameStringIDs {
TX_FEA4N008,
+ TX_FEA5_001,
+ TX_FEA5_002,
+ TX_FEA5_003,
+ TX_FEA5_004,
+ TX_FEA5_005,
+ TX_FEA5_006,
+ TX_FEA5_007,
+ TX_FEA5_008,
+ TX_FEA5_009,
+ TX_FEA5_010,
+ TX_FEA5_011,
+ // MISSING
+ TX_FEA5_013,
+ TX_FEA5_014,
+ TX_FEA5_015,
+ TX_FEA5_016,
+ // MISSING
+ TX_FEA5_018,
+ TX_FEA5_019,
+ TX_FEA5_020,
+ TX_FEA5_021, // UNUSED
+ TX_FEA5_022,
+ TX_FEA5_023,
+ TX_FEA5_024,
+ TX_FEA5_025,
+ TX_FEA5_026,
+ TX_FEA5_027,
+ TX_FEA5_028,
+ TX_FEA5_029,
+ TX_FEA5_030,
+ TX_FEA5_031,
+ TX_FEA5_032,
+ TX_FEA5_033,
+ TX_FEA5_034,
+ TX_FEA5_035,
+ TX_FEA5_036,
+ TX_FEA5_037,
+ TX_FEA5_038,
+ TX_FEA5_039,
+ TX_FEA5_040,
+ TX_FEA5N000,
+ TX_FEA5N001,
+ TX_FEA5N002,
+ TX_FEA5N003,
+ TX_FEA5N004,
+ TX_FEA5N005,
+ TX_FEA5N006,
+ TX_FEA5N007,
+ TX_FEA5N008,
+ TX_FEA5N009,
+ TX_FEA5N010,
+ TX_FEA5N011,
+ TX_FEA5N012,
+ TX_FEA5N013,
+ TX_FEA5N014,
+ TX_FEA5N015,
+
+
TX_SIN3_012,
@@ -3591,6 +3649,62 @@ const char * const g_gameStrings[] = {
"#FEA4\\FEA4N008#You are in a dark forest. You can hear the flow of water to the northwest.",
+ "#FEA5\\FEA5_001#This is a very finely crafted knife.",
+ "#FEA5\\FEA5_002#Captain, I believe it would be suicide to try crossing the log while the creature is near.",
+ "#FEA5\\FEA5_003#Captain, I do not believe that my service to Starfleet includes, as humans say, 'throwing my life away'.",
+ "#FEA5\\FEA5_004#Captain, I would recommend using something to cut the plant. There are numerous small thorns along the stem.",
+ "#FEA5\\FEA5_005#Captain, it would not be wise to cross while the creature is near.",
+ "#FEA5\\FEA5_006#Due to the small size of the knife, I doubt it would harm such a large creature.",
+ "#FEA5\\FEA5_007#Anyone for a campfire?",
+ "#FEA5\\FEA5_008#Captain, I'll declare you unfit to command if you keep this up!",
+ "#FEA5\\FEA5_009#Damn! That's gonna hurt Jim. Take a look at those thorns. You might try cutting that with something.", // TYPO
+ "#FEA5\\FEA5_010#Everyone is healthy, Jim, there's no need for the medical kit here.",
+ "#FEA5\\FEA5_011#I'm not reading that creature anymore, Jim.",
+ "#FEA5\\FEA5_013#It's some kind of squid, and it doesn't look very friendly.",
+ "#FEA5\\FEA5_014#Jim! There's some kind of an aquatic creature down there.",
+ "#FEA5\\FEA5_015#Jim, that's ludicrous!",
+ "#FEA5\\FEA5_016#Jim, we've been friends a long time, but... I mean... you're not serious?",
+ "#FEA5\\FEA5_018#Jim, with our phasers not working, we may need that knife to protect ourselves!", // TYPO
+ "#FEA5\\FEA5_019#This planet is starting to get to me. I'm sure something just hit me.",
+ "#FEA5\\FEA5_020#You weren't a snake handler in your previous life were you? I don't like snakes.", // TYPO
+ "#FEA5\\FEA5_021#Good throw, Captain. However, I think the creature was merely startled. It may return in a little while.",
+ "#FEA5\\FEA5_022#I recommend caution here, Captain.",
+ "#FEA5\\FEA5_023#It appears that the leaves are slightly toxic. I would not recommend touching it for an extended amount of time, Captain.",
+ "#FEA5\\FEA5_024#It is some kind of mollusk; the river seems to be its home, and it is carnivorous, eating land and river based forms of life.",
+ "#FEA5\\FEA5_025#It would appear that the plant secretes a chemical that is a natural repellent to the creature. It has retreated far down stream, Captain.",
+ "#FEA5\\FEA5_026#Nothing unusual here, Captain.",
+ "#FEA5\\FEA5_027#Please stop that Captain. I have enough distractions from Dr. McCoy.",
+ "#FEA5\\FEA5_028#Still inoperative, Captain.",
+ "#FEA5\\FEA5_029#Thank you Captain, but Vulcans do not use knives.",
+ "#FEA5\\FEA5_030#The tricorder registers a lifeform, a large marine creature, lurking just below the surface of the water.",
+ "#FEA5\\FEA5_031#The tricorder shows nothing unusual, Captain. The creature is still down stream.",
+ "#FEA5\\FEA5_032#Was there a reason for that, Captain?",
+ "#FEA5\\FEA5_033#Captain, perhaps I should try to cross first.",
+ "#FEA5\\FEA5_034#I'll give it a try, Captain.",
+ "#FEA5\\FEA5_035#It looks like that plant fights back sir. You might want to use something to cut it loose.",
+ "#FEA5\\FEA5_036#Reminds me of a planet I was stationed on once. The native girls were real friendly. Ensign Shou had his bachelor party there, great time. You ever been to Omicron Draconis, Captain?",
+ "#FEA5\\FEA5_037#Sir, I finished second in my weight class in wrestling at the Academy, but I don't think that thing's in my weight class.",
+ "#FEA5\\FEA5_038#Sir, you dropped your rock.",
+ "#FEA5\\FEA5_039#Thanks Captain, but I can take care of myself. I finished second in my weight class in wrestling at the Academy. You keep the knife.",
+ "#FEA5\\FEA5_040#You're weird, sir.",
+ "#FEA5\\FEA5N000#A pair of eyes are all that you can see of the rest of this creature. Most of it is hidden beneath the murky water.",
+ "#FEA5\\FEA5N001#Captain Kirk is looking at the big creature in the water.",
+ "#FEA5\\FEA5N002#Dr. McCoy is looking at the big creature in the water.",
+ "#FEA5\\FEA5N003#He will not do that.",
+ "#FEA5\\FEA5N004#Lt. Stragey is looking at the big creature in the water.",
+ "#FEA5\\FEA5N005#Luminescent insects swarm near a large tree.",
+ "#FEA5\\FEA5N006#Mr. Spock is looking ahead to a cave opening on the other side of the log.",
+ "#FEA5\\FEA5N007#The log looks quite old but sturdy.",
+ "#FEA5\\FEA5N008#The plant is tough. You will need something sharp to cut it.",
+ "#FEA5\\FEA5N009#The river water is too muddy to get an idea of its depth or what may be beneath the surface.",
+ "#FEA5\\FEA5N010#The snake bites you.",
+ "#FEA5\\FEA5N011#The snake disapears beneath the surface of the water.",
+ "#FEA5\\FEA5N012#There is a slow muddy river blocking your path. A strong thick log serves as a footbridge. The river is unmoving, and the heat and stillness are oppressive.",
+ "#FEA5\\FEA5N013#There seems to be a lit cave beyond the log.",
+ "#FEA5\\FEA5N014#This plant has a rather thick stem and prickly leaves.", // TYPO
+ "#FEA5\\FEA5N015#You already have a piece of the plant.",
+
+
"#SIN3\\SIN3_012#Can't say I like the decor.",