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authorPaul Gilbert2015-05-18 19:15:17 -0400
committerPaul Gilbert2015-05-18 19:15:17 -0400
commit59993fdc74afad7b210da7849f8ce25631153201 (patch)
tree8556f92c4ea172736bae83c5bc538c5658bad709 /engines
parent46293735c4e10d654d6195fce7781782f1024b26 (diff)
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SHERLOCK: Replace magic numbers with enums and constants
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/inventory.cpp46
-rw-r--r--engines/sherlock/inventory.h12
-rw-r--r--engines/sherlock/objects.cpp18
-rw-r--r--engines/sherlock/objects.h9
-rw-r--r--engines/sherlock/scalpel/darts.cpp9
-rw-r--r--engines/sherlock/scene.cpp4
-rw-r--r--engines/sherlock/user_interface.cpp34
7 files changed, 68 insertions, 64 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index b7d973e289..283164c534 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -142,11 +142,8 @@ int Inventory::findInv(const Common::String &name) {
/**
* Display the character's inventory. The slamIt parameter specifies:
- * 0 = Draw it on the back buffer, and don't display it
- * 1 = Draw it on the back buffer, and then display it
- * 2 = Draw it on the secondary back buffer, and don't display it
*/
-void Inventory::putInv(int slamIt) {
+void Inventory::putInv(InvSlamMode slamIt) {
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
@@ -158,7 +155,7 @@ void Inventory::putInv(int slamIt) {
loadGraphics();
}
- if (slamIt != 2) {
+ if (slamIt != SLAM_SECONDARY_BUFFER) {
screen.makePanel(Common::Rect(6, 163, 54, 197));
screen.makePanel(Common::Rect(58, 163, 106, 197));
screen.makePanel(Common::Rect(110, 163, 158, 197));
@@ -170,13 +167,13 @@ void Inventory::putInv(int slamIt) {
// Iterate through displaying up to 6 objects at a time
for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
int itemNum = idx - _invIndex;
- Surface &bb = slamIt == 2 ? screen._backBuffer2 : screen._backBuffer1;
+ Surface &bb = slamIt == SLAM_SECONDARY_BUFFER ? screen._backBuffer2 : screen._backBuffer1;
Common::Rect r(8 + itemNum * 52, 165, 51 + itemNum * 52, 194);
// Draw the background
if (idx == ui._selector) {
bb.fillRect(r, 235);
- } else if (slamIt == 2) {
+ } else if (slamIt == SLAM_SECONDARY_BUFFER) {
bb.fillRect(r, BUTTON_MIDDLE);
}
@@ -186,15 +183,15 @@ void Inventory::putInv(int slamIt) {
163 + ((33 - img.h) / 2)));
}
- if (slamIt == 1)
+ if (slamIt == SLAM_DISPLAY)
screen.slamArea(6, 163, 308, 34);
- if (slamIt != 2)
+ if (slamIt != SLAM_SECONDARY_BUFFER)
ui.clearInfo();
if (slamIt == 0) {
invCommands(0);
- } else if (slamIt == 2) {
+ } else if (slamIt == SLAM_SECONDARY_BUFFER) {
screen._backBuffer = &screen._backBuffer2;
invCommands(0);
screen._backBuffer = &screen._backBuffer1;
@@ -203,20 +200,15 @@ void Inventory::putInv(int slamIt) {
/**
* Put the game into inventory mode and open the interface window.
- * The flag parameter specifies the mode:
- * 0 = plain inventory mode
- * 2 = use inventory mode
- * 3 = give inventory mode
- * 128 = Draw window in the back buffer, but don't display it
*/
-void Inventory::drawInventory(int flag) {
+void Inventory::drawInventory(InvNewMode mode) {
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
- int tempFlag = flag;
+ InvNewMode tempMode = mode;
loadInv();
- if (flag == 128) {
+ if (mode == INVENTORY_DONT_DISPLAY) {
screen._backBuffer = &screen._backBuffer2;
}
@@ -249,20 +241,20 @@ void Inventory::drawInventory(int flag) {
screen.makeButton(Common::Rect(INVENTORY_POINTS[7][0], CONTROLS_Y1, INVENTORY_POINTS[7][1],
CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2], "__");
- if (tempFlag == 128)
- flag = 1;
- _invMode = (InvMode)flag;
+ if (tempMode == INVENTORY_DONT_DISPLAY)
+ mode = LOOK_INVENTORY_MODE;
+ _invMode = (InvMode)mode;
- if (flag) {
- ui._oldKey = INVENTORY_COMMANDS[flag];
+ if (mode != PLAIN_INVENTORY) {
+ ui._oldKey = INVENTORY_COMMANDS[(int)mode];
} else {
ui._oldKey = -1;
}
invCommands(0);
- putInv(0);
+ putInv(SLAM_DONT_DISPLAY);
- if (tempFlag != 128) {
+ if (tempMode != INVENTORY_DONT_DISPLAY) {
if (!ui._windowStyle) {
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
} else {
@@ -411,11 +403,11 @@ int Inventory::putItemInInventory(Object &obj) {
if (obj._pickupFlag)
_vm->setFlags(obj._pickupFlag);
- for (int useNum = 0; useNum < 4; ++useNum) {
+ for (int useNum = 0; useNum < USE_COUNT; ++useNum) {
if (obj._use[useNum]._target.equalsIgnoreCase("*PICKUP*")) {
pickupFound = true;
- for (int namesNum = 0; namesNum < 4; ++namesNum) {
+ for (int namesNum = 0; namesNum < NAMES_COUNT; ++namesNum) {
for (uint bgNum = 0; bgNum < scene._bgShapes.size(); ++bgNum) {
Object &bgObj = scene._bgShapes[bgNum];
if (obj._use[useNum]._names[namesNum].equalsIgnoreCase(bgObj._name)) {
diff --git a/engines/sherlock/inventory.h b/engines/sherlock/inventory.h
index eb5aebdd7c..979507a387 100644
--- a/engines/sherlock/inventory.h
+++ b/engines/sherlock/inventory.h
@@ -47,6 +47,14 @@ enum InvMode {
INVMODE_USE55 = 255
};
+enum InvNewMode {
+ PLAIN_INVENTORY = 0, LOOK_INVENTORY_MODE = 1, USE_INVENTORY_MODE = 2,
+ GIVE_INVENTORY_MODE = 3, INVENTORY_DONT_DISPLAY = 128
+};
+
+enum InvSlamMode { SLAM_DONT_DISPLAY, SLAM_DISPLAY = 1, SLAM_SECONDARY_BUFFER };
+
+
struct InventoryItem {
int _requiredFlag;
Common::String _name;
@@ -87,9 +95,9 @@ public:
int findInv(const Common::String &name);
- void putInv(int slamIt);
+ void putInv(InvSlamMode slamIt);
- void drawInventory(int flag);
+ void drawInventory(InvNewMode flag);
void invCommands(bool slamIt);
diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp
index 05a058a3bb..310afbf94b 100644
--- a/engines/sherlock/objects.cpp
+++ b/engines/sherlock/objects.cpp
@@ -375,7 +375,7 @@ void ActionType::load(Common::SeekableReadStream &s) {
if (_cAnimSpeed & 0x80)
_cAnimSpeed = -(_cAnimSpeed & 0x7f);
- for (int idx = 0; idx < 4; ++idx) {
+ for (int idx = 0; idx < NAMES_COUNT; ++idx) {
s.read(buffer, 12);
_names[idx] = Common::String(buffer);
}
@@ -399,7 +399,7 @@ void UseType::load(Common::SeekableReadStream &s) {
if (_cAnimSpeed & 0x80)
_cAnimSpeed = -(_cAnimSpeed & 0x7f);
- for (int idx = 0; idx < 4; ++idx) {
+ for (int idx = 0; idx < NAMES_COUNT; ++idx) {
s.read(buffer, 12);
_names[idx] = Common::String(buffer);
}
@@ -518,7 +518,7 @@ void Object::load(Common::SeekableReadStream &s) {
_aMove.load(s);
s.skip(8);
- for (int idx = 0; idx < 4; ++idx)
+ for (int idx = 0; idx < USE_COUNT; ++idx)
_use[idx].load(s);
}
@@ -671,8 +671,8 @@ void Object::checkObject() {
_delta = pt;
_frameNumber += 2;
- } else if (v < 4) {
- for (int idx = 0; idx < 4; ++idx) {
+ } else if (v < USE_COUNT) {
+ for (int idx = 0; idx < NAMES_COUNT; ++idx) {
checkNameForCodes(_use[v]._names[idx], nullptr);
}
@@ -928,7 +928,7 @@ void Object::setFlagsAndToggles() {
Scene &scene = *_vm->_scene;
Talk &talk = *_vm->_talk;
- for (int useIdx = 0; useIdx < 4; ++useIdx) {
+ for (int useIdx = 0; useIdx < USE_COUNT; ++useIdx) {
if (_use[useIdx]._useFlag) {
if (!_vm->readFlags(_use[useIdx]._useFlag))
_vm->setFlags(_use[useIdx]._useFlag);
@@ -943,7 +943,7 @@ void Object::setFlagsAndToggles() {
}
if (!talk._talkToAbort) {
- for (int idx = 0; idx < 4; ++idx)
+ for (int idx = 0; idx < NAMES_COUNT; ++idx)
scene.toggleObject(_use[useIdx]._names[idx]);
}
}
@@ -991,7 +991,7 @@ int Object::pickUpObject(const char *const messages[]) {
int numObjects = 0;
if (pickup == 99) {
- for (int idx = 0; idx < 4 && !talk._talkToAbort; ++idx) {
+ for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) {
if (checkNameForCodes(_use[0]._names[idx], nullptr)) {
if (!talk._talkToAbort)
printed = true;
@@ -1038,7 +1038,7 @@ int Object::pickUpObject(const char *const messages[]) {
ui._temp1 = 1;
}
- for (int idx = 0; idx < 4 && !talk._talkToAbort; ++idx) {
+ for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) {
if (checkNameForCodes(_use[0]._names[idx], nullptr)) {
if (!talk._talkToAbort)
printed = true;
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h
index 4e7b006844..0b3a26f1f9 100644
--- a/engines/sherlock/objects.h
+++ b/engines/sherlock/objects.h
@@ -142,11 +142,12 @@ public:
};
enum { REVERSE_DIRECTION = 0x80 };
+#define NAMES_COUNT 4
struct ActionType {
int _cAnimNum;
int _cAnimSpeed;
- Common::String _names[4];
+ Common::String _names[NAMES_COUNT];
void load(Common::SeekableReadStream &s);
};
@@ -154,7 +155,7 @@ struct ActionType {
struct UseType {
int _cAnimNum;
int _cAnimSpeed;
- Common::String _names[4];
+ Common::String _names[NAMES_COUNT];
int _useFlag; // Which flag USE will set (if any)
Common::String _target;
@@ -163,6 +164,8 @@ struct UseType {
};
enum { TURNON_OBJ = 0x20, TURNOFF_OBJ = 0x40 };
+#define USE_COUNT 4
+
class Object {
private:
static SherlockEngine *_vm;
@@ -217,7 +220,7 @@ public:
int _seqCounter2; // Counter of calling frame sequence
uint _seqSize; // Tells where description starts
ActionType _aMove;
- UseType _use[4];
+ UseType _use[USE_COUNT];
Object();
diff --git a/engines/sherlock/scalpel/darts.cpp b/engines/sherlock/scalpel/darts.cpp
index 6da8d6848e..29b67216b9 100644
--- a/engines/sherlock/scalpel/darts.cpp
+++ b/engines/sherlock/scalpel/darts.cpp
@@ -44,9 +44,10 @@ enum {
DART_COL_FORE = 5,
PLAYER_COLOR = 11
};
+#define OPPONENTS_COUNT 4
-const char *const OPPONENT_NAMES[5] = {
- "Skipper", "Willy", "Micky", "Tom", "Bartender"
+const char *const OPPONENT_NAMES[OPPONENTS_COUNT] = {
+ "Skipper", "Willy", "Micky", "Tom"
};
/*----------------------------------------------------------------*/
@@ -118,7 +119,7 @@ void Darts::playDarts() {
if (playerNumber == 0) {
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "Holmes Wins!");
- if (_level < 4)
+ if (_level < OPPONENTS_COUNT)
setFlagsForDarts(318 + _level);
} else {
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "%s Wins!", _opponent.c_str());
@@ -210,7 +211,7 @@ void Darts::initDarts() {
_computerPlayer = 2;
} else {
// Check flags for opponents
- for (int idx = 0; idx < 4; ++idx) {
+ for (int idx = 0; idx < OPPONENTS_COUNT; ++idx) {
if (_vm->readFlags(314 + idx))
_level = idx;
}
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index b75531baf6..b092bbce65 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -706,14 +706,14 @@ void Scene::transitionToScene() {
// player is clear of the box
switch (obj._aType) {
case FLAG_SET:
- for (int useNum = 0; useNum < 4; ++useNum) {
+ for (int useNum = 0; useNum < USE_COUNT; ++useNum) {
if (obj._use[useNum]._useFlag) {
if (!_vm->readFlags(obj._use[useNum]._useFlag))
_vm->setFlags(obj._use[useNum]._useFlag);
}
if (!talk._talkToAbort) {
- for (int nameIdx = 0; nameIdx < 4; ++nameIdx) {
+ for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
toggleObject(obj._use[useNum]._names[nameIdx]);
}
}
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp
index e2ad307aa4..ffcbddb920 100644
--- a/engines/sherlock/user_interface.cpp
+++ b/engines/sherlock/user_interface.cpp
@@ -1156,7 +1156,7 @@ void UserInterface::doInvControl() {
COMMAND_HIGHLIGHTED, "^^");
inv.freeGraphics();
inv.loadGraphics();
- inv.putInv(1);
+ inv.putInv(SLAM_DISPLAY);
inv.invCommands(true);
} else if (((found == 5 && events._released) || _key == Common::KEYCODE_MINUS
|| _key == Common::KEYCODE_KP_MINUS) && inv._invIndex > 0) {
@@ -1164,7 +1164,7 @@ void UserInterface::doInvControl() {
screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "^");
inv.freeGraphics();
inv.loadGraphics();
- inv.putInv(1);
+ inv.putInv(SLAM_DISPLAY);
inv.invCommands(true);
} else if (((found == 6 && events._released) || _key == Common::KEYCODE_PLUS
|| _key == Common::KEYCODE_KP_PLUS) && (inv._holdings - inv._invIndex) > 6) {
@@ -1172,7 +1172,7 @@ void UserInterface::doInvControl() {
screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_");
inv.freeGraphics();
inv.loadGraphics();
- inv.putInv(1);
+ inv.putInv(SLAM_DISPLAY);
inv.invCommands(true);
} else if (((found == 7 && events._released) || _key == '.') && (inv._holdings - inv._invIndex) > 6) {
inv._invIndex += 6;
@@ -1182,7 +1182,7 @@ void UserInterface::doInvControl() {
screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_");
inv.freeGraphics();
inv.loadGraphics();
- inv.putInv(1);
+ inv.putInv(SLAM_DISPLAY);
inv.invCommands(true);
} else {
// If something is being given, make sure it's to a person
@@ -1226,7 +1226,7 @@ void UserInterface::doInvControl() {
int temp = _selector; // Save the selector
_selector = -1;
- inv.putInv(1);
+ inv.putInv(SLAM_DISPLAY);
_selector = temp; // Restore it
temp = inv._invMode;
inv._invMode = INVMODE_USE55;
@@ -1300,7 +1300,7 @@ void UserInterface::doLookControl() {
tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
- inv.drawInventory(128);
+ inv.drawInventory(INVENTORY_DONT_DISPLAY);
banishWindow(true);
// Restore the ui
@@ -1405,19 +1405,19 @@ void UserInterface::doMainControl() {
pushButton(6);
_selector = _oldSelector = -1;
_menuMode = INV_MODE;
- inv.drawInventory(1);
+ inv.drawInventory(PLAIN_INVENTORY);
break;
case 'U':
pushButton(7);
_selector = _oldSelector = -1;
_menuMode = USE_MODE;
- inv.drawInventory(2);
+ inv.drawInventory(USE_INVENTORY_MODE);
break;
case 'G':
pushButton(8);
_selector = _oldSelector = -1;
_menuMode = GIVE_MODE;
- inv.drawInventory(3);
+ inv.drawInventory(GIVE_INVENTORY_MODE);
break;
case 'J':
pushButton(9);
@@ -1904,7 +1904,7 @@ void UserInterface::printObjectDesc(const Common::String &str, bool firstTime) {
// Reload the inventory graphics and draw the inventory
inv.loadInv();
- inv.putInv(2);
+ inv.putInv(SLAM_SECONDARY_BUFFER);
inv.freeInv();
banishWindow(1);
@@ -2182,7 +2182,7 @@ void UserInterface::checkUseAction(const UseType *use, const Common::String &inv
// Scan for target item
int targetNum = -1;
if (giveMode) {
- for (int idx = 0; idx < 4 && targetNum == -1; ++idx) {
+ for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) {
if ((use[idx]._target.equalsIgnoreCase("*GIVE*") || use[idx]._target.equalsIgnoreCase("*GIVEP*"))
&& use[idx]._names[0].equalsIgnoreCase(invName)) {
// Found a match
@@ -2192,7 +2192,7 @@ void UserInterface::checkUseAction(const UseType *use, const Common::String &inv
}
}
} else {
- for (int idx = 0; idx < 4 && targetNum == -1; ++idx) {
+ for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) {
if (use[idx]._target.equalsIgnoreCase(invName))
targetNum = idx;
}
@@ -2216,7 +2216,7 @@ void UserInterface::checkUseAction(const UseType *use, const Common::String &inv
if (!talk._talkToAbort) {
Object &obj = scene._bgShapes[objNum];
- for (int idx = 0; idx < 4 && !talk._talkToAbort; ++idx) {
+ for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) {
if (obj.checkNameForCodes(action._names[idx], messages)) {
if (!talk._talkToAbort)
printed = true;
@@ -2308,7 +2308,7 @@ void UserInterface::checkAction(ActionType &action, const char *const messages[]
events.setCursor(WAIT);
bool printed = false;
- for (int nameIdx = 0; nameIdx < 4; ++nameIdx) {
+ for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2
&& toupper(action._names[nameIdx][1]) == 'W') {
if (obj.checkNameForCodes(Common::String(action._names[nameIdx].c_str() + 2), messages)) {
@@ -2319,7 +2319,7 @@ void UserInterface::checkAction(ActionType &action, const char *const messages[]
}
bool doCAnim = true;
- for (int nameIdx = 0; nameIdx < 4; ++nameIdx) {
+ for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2) {
char ch = toupper(action._names[nameIdx][1]);
@@ -2349,7 +2349,7 @@ void UserInterface::checkAction(ActionType &action, const char *const messages[]
people.walkToCoords(pt, dir);
}
- for (int nameIdx = 0; nameIdx < 4; ++nameIdx) {
+ for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2
&& toupper(action._names[nameIdx][1]) == 'F') {
if (obj.checkNameForCodes(action._names[nameIdx].c_str() + 2, messages)) {
@@ -2363,7 +2363,7 @@ void UserInterface::checkAction(ActionType &action, const char *const messages[]
scene.startCAnim(cAnimNum, action._cAnimSpeed);
if (!talk._talkToAbort) {
- for (int nameIdx = 0; nameIdx < 4 && !talk._talkToAbort; ++nameIdx) {
+ for (int nameIdx = 0; nameIdx < NAMES_COUNT && !talk._talkToAbort; ++nameIdx) {
if (obj.checkNameForCodes(action._names[nameIdx], messages)) {
if (!talk._talkToAbort)
printed = true;