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author | David Turner | 2010-06-29 03:53:06 +0000 |
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committer | David Turner | 2010-06-29 03:53:06 +0000 |
commit | 59f4c903a6fab1c60e925ce315fc077e1721eab0 (patch) | |
tree | 48ee13cae2ab09d0804468bbe3c302b588844de2 /engines | |
parent | 48a107b821c21867a3627ac0cb2d072041ddcc56 (diff) | |
download | scummvm-rg350-59f4c903a6fab1c60e925ce315fc077e1721eab0.tar.gz scummvm-rg350-59f4c903a6fab1c60e925ce315fc077e1721eab0.tar.bz2 scummvm-rg350-59f4c903a6fab1c60e925ce315fc077e1721eab0.zip |
GOB : Adding workaround for Bug #3018918 UOTODDV Reload Goblin Stuck Issue.
This was present in the original interpreter.
svn-id: r50480
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gob/inter_v1.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index b35e0b8a82..9e841e7e68 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -813,6 +813,14 @@ bool Inter_v1::o1_if(OpFuncParams ¶ms) { byte cmd; bool boolRes; + // WORKAROUND: Windows Gob1 OUTODDV reload goblin stuck bug present in original + if ((_vm->getGameType() == kGameTypeGob1) && (_vm->_game->_script->pos() == 11294) && + !scumm_stricmp(_vm->_game->_curTotFile, "avt00.tot") && VAR(59) == 1) { + warning("Workaround for Win Gob1 OUTODDV Reload Goblin Stuck Bug..."); + WRITE_VAR(285, 0); + WRITE_VAR(59, 0); + } + boolRes = _vm->_game->_script->evalBoolResult(); if (boolRes) { if ((params.counter == params.cmdCount) && (params.retFlag == 2)) |