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authorMartin Kiewitz2017-08-06 21:09:07 +0200
committerMartin Kiewitz2017-08-06 21:09:07 +0200
commit5a4840ee55fe141cd44ed4d3eb7991bd8adb6ccd (patch)
treed4405553dc9de3a03fcd076c0674877475e706fc /engines
parenta45637963e57dce25036848c404016a006a2a56b (diff)
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SCI32: Add script patches for action sequences in city hall
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp104
1 files changed, 98 insertions, 6 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 9ff628eff9..5e85c39f51 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -4092,13 +4092,105 @@ static const SciScriptPatcherEntry pq3Signatures[] = {
#pragma mark -
#pragma mark Police Quest 4
-// script, description, signature patch
+// In Police Quest 4 scripts for room 390 (city hall) use ticks instead of seconds.
+// Ticks are not behaving the same as seconds. Ticks will also go down within game menus including inventory.
+// When getting attacked, the player has almost no time to draw the gun - and even when the player has the gun
+// equipped in advance, afterwards the attacker needs to get cuffed. Which means selecting the cuffs inside
+// the inventory.
+// It's not obvious that this sequence doesn't stop time while inside game menus, which is why the player
+// may think it's a bug when the player is literally instantly attacked and killed after returning from inventory.
+//
+// Another action-sequence right before that uses ::seconds (woman, who attacks ego with a knife).
+//
+// That's why we change all occurrences of ::ticks to ::seconds and also adjust the values accordingly.
+//
+// This is not a perfect solution. The game system will decrease ::seconds by 1 after entering+exiting the game menu,
+// that's why I raised some of the timers for 1 or 2 seconds. A better solution would be to make it so game system
+// won't decrease ticks/seconds after returning from the game menu. That could of course break things, but should be investigated.
+//
+// Applies to at least: English Floppy, German floppy
+// Responsible method: metzAttack::changeState(2) - 120 ticks (player needs to draw gun)
+// stickScr::changeState(0) - 180 ticks (player needs to tell enemy to drop gun)
+// dropStick::changeState(5) - 120 ticks (player needs to tell enemy to turn around)
+// turnMetz::changeState(5) - 600/420 ticks (player needs to cuff Metz)
+// all in script 390
+//
+// The code for the CD version was changed quite a bit, the selector for ticks also changed from 0x10 (so opcode-wise it's 0x20) to 0x11 (opcode-wise 0x22),
+// so additional signatures/patches will need to be added for CD version.
+//
+// metzAttack::changeState(2)
+static const uint16 pq4FloppyCityHallDrawGunTimerSignature[] = {
+ SIG_MAGICDWORD,
+ 0x4a, SIG_UINT16(0x0008), // send 08
+ 0x32, // jmp [ret]
+ SIG_ADDTOOFFSET(+8), // skip over some code
+ 0x35, 0x78, // pushi 0078h (120)
+ 0x65, 0x20, // aTop ticks
+ SIG_END
+};
+static const uint16 pq4FloppyCityHallDrawGunTimerPatch[] = {
+ PATCH_ADDTOOFFSET(12),
+ 0x35, 0x05, // pushi 4
+ 0x65, 0x1c, // aTop seconds - raise time from 2 seconds to 4 seconds
+ PATCH_END
+};
+// stickScr::changeState(0)
+static const uint16 pq4FloppyCityHallTellEnemyDropWeaponTimerSignature[] = {
+ SIG_MAGICDWORD,
+ 0x34, SIG_UINT16(180), // pushi 00B4h (180)
+ 0x65, 0x20, // aTop ticks
+ 0x32, SIG_UINT16(0x005e), // jmp to ret
+ SIG_END
+};
+static const uint16 pq4FloppyCityHallTellEnemyDropWeaponTimerPatch[] = {
+ 0x34, PATCH_UINT16(5), // pushi 5
+ 0x65, 0x1c, // aTop seconds - raise time from 3 seconds to 5 seconds
+ PATCH_END
+};
+// dropStick::changeState(5)
+static const uint16 pq4FloppyCityHallTellEnemyTurnAroundTimerSignature[] = {
+ SIG_MAGICDWORD,
+ 0x4a, SIG_UINT16(0x0004), // send 04
+ 0x35, 0x78, // pushi 0078h (120)
+ 0x65, 0x20, // aTop ticks
+ SIG_END
+};
+static const uint16 pq4FloppyCityHallTellEnemyTurnAroundTimerPatch[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x35, 0x03, // pushi 3
+ 0x65, 0x1c, // aTop seconds - raise time from 2 seconds to 3 seconds
+ PATCH_END
+};
+// turnMetz::changeState(5)
+static const uint16 pq4FloppyCityHallCuffEnemyTimerSignature[] = {
+ SIG_MAGICDWORD,
+ 0x34, SIG_UINT16(600), // pushi 258h (600)
+ 0x65, 0x20, // aTop ticks
+ SIG_ADDTOOFFSET(+3),
+ 0x34, SIG_UINT16(420), // pushi 1A4h (420)
+ 0x65, 0x20, // aTop ticks
+ SIG_END
+};
+static const uint16 pq4FloppyCityHallCuffEnemyTimerPatch[] = {
+ 0x34, PATCH_UINT16(10), // pushi 10
+ 0x65, 0x1c, // aTop seconds - time is 10 seconds
+ PATCH_ADDTOOFFSET(+3),
+ 0x34, SIG_UINT16(7), // pushi 7
+ 0x65, 0x1c, // aTop seconds - time is 7 seconds
+ PATCH_END
+};
+
+// script, description, signature patch
static const SciScriptPatcherEntry pq4Signatures[] = {
- { true, 64918, "Str::strip fix for floppy version", 1, sci2BrokenStrStripSignature, sci2BrokenStrStripPatch },
- { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
- { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
- { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
- { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ { true, 390, "floppy: city hall: draw gun timer", 1, pq4FloppyCityHallDrawGunTimerSignature, pq4FloppyCityHallDrawGunTimerPatch },
+ { true, 390, "floppy: city hall: tell enemy drop weapon timer", 1, pq4FloppyCityHallTellEnemyDropWeaponTimerSignature, pq4FloppyCityHallTellEnemyDropWeaponTimerPatch },
+ { true, 390, "floppy: city hall: tell enemy turn around timer", 1, pq4FloppyCityHallTellEnemyTurnAroundTimerSignature, pq4FloppyCityHallTellEnemyTurnAroundTimerPatch },
+ { true, 390, "floppy: city hall: cuff enemy timer", 1, pq4FloppyCityHallCuffEnemyTimerSignature, pq4FloppyCityHallCuffEnemyTimerPatch },
+ { true, 64918, "Str::strip fix for floppy version", 1, sci2BrokenStrStripSignature, sci2BrokenStrStripPatch },
+ { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
SCI_SIGNATUREENTRY_TERMINATOR
};