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authorNicola Mettifogo2007-04-07 16:40:27 +0000
committerNicola Mettifogo2007-04-07 16:40:27 +0000
commit5a8b8ca92dc95ced8df2a7f6a46412c04ebfe757 (patch)
tree4ff4467f10558869c1e525737980c3d19a9c942a /engines
parent2f6f857eaf25dd78ac860d9c490041f4968884c2 (diff)
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cleanup
svn-id: r26409
Diffstat (limited to 'engines')
-rw-r--r--engines/parallaction/animation.cpp9
-rw-r--r--engines/parallaction/commands.cpp22
-rw-r--r--engines/parallaction/dialogue.cpp88
-rw-r--r--engines/parallaction/graphics.h16
-rw-r--r--engines/parallaction/inventory.cpp16
-rw-r--r--engines/parallaction/location.cpp97
-rw-r--r--engines/parallaction/parallaction.cpp2
-rw-r--r--engines/parallaction/parallaction.h256
-rw-r--r--engines/parallaction/saveload.cpp36
-rw-r--r--engines/parallaction/zone.cpp52
10 files changed, 288 insertions, 306 deletions
diff --git a/engines/parallaction/animation.cpp b/engines/parallaction/animation.cpp
index 5ef51d170c..f59dcbdd3d 100644
--- a/engines/parallaction/animation.cpp
+++ b/engines/parallaction/animation.cpp
@@ -56,7 +56,6 @@ namespace Parallaction {
void wrapLocalVar(LocalVariable *local);
-LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a);
uint16 _numLocals = 0;
@@ -108,7 +107,7 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
}
}
if (!scumm_stricmp(_tokens[0], "label")) {
- _vm->_gfx->makeCnvFromString(&vD0->_label._cnv, _tokens[1]);
+ _gfx->makeCnvFromString(&vD0->_label._cnv, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "flags")) {
uint16 _si = 1;
@@ -414,7 +413,7 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
return;
}
-LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a) {
+LValue Parallaction::getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a) {
LValue v;
@@ -434,7 +433,7 @@ LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation
}
if (str[1] == '.') {
- a = _vm->findAnimation(&str[2]);
+ a = findAnimation(&str[2]);
}
if (str[0] == 'X') {
@@ -634,7 +633,7 @@ void Parallaction::sortAnimations() {
Node v14;
memset(&v14, 0, sizeof(Node));
- _vm->_char._ani._z = _vm->_char._ani.height() + _vm->_char._ani._top;
+ _char._ani._z = _char._ani.height() + _char._ani._top;
Animation *vC = (Animation*)_animations._next;
Node *v8;
diff --git a/engines/parallaction/commands.cpp b/engines/parallaction/commands.cpp
index a9918133b5..50fbeb20da 100644
--- a/engines/parallaction/commands.cpp
+++ b/engines/parallaction/commands.cpp
@@ -85,7 +85,7 @@ void Parallaction::parseCommands(Script &script, CommandList& list) {
case CMD_START: // start
case CMD_STOP: // stop
- cmd->u._animation = _vm->findAnimation(_tokens[_si]);
+ cmd->u._animation = findAnimation(_tokens[_si]);
_si++;
if (cmd->u._animation == NULL) {
strcpy(_forwardedAnimationNames[_numForwards], _tokens[_si-1]);
@@ -100,7 +100,7 @@ void Parallaction::parseCommands(Script &script, CommandList& list) {
case CMD_CLOSE: // close
case CMD_ON: // on
case CMD_OFF: // off
- cmd->u._zone = _vm->findZone(_tokens[_si]);
+ cmd->u._zone = findZone(_tokens[_si]);
_si++;
break;
@@ -213,7 +213,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
Command *cmd = *it;
CommandData *u = &cmd->u;
- uint32 v8 = _localFlags[_vm->_currentLocationIndex];
+ uint32 v8 = _localFlags[_currentLocationIndex];
if (_engineFlags & kEngineQuit)
break;
@@ -234,7 +234,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
cmd->u._flags &= ~kFlagsGlobal;
_commandFlags |= cmd->u._flags;
} else {
- _localFlags[_vm->_currentLocationIndex] |= cmd->u._flags;
+ _localFlags[_currentLocationIndex] |= cmd->u._flags;
}
break;
@@ -243,7 +243,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
cmd->u._flags &= ~kFlagsGlobal;
_commandFlags &= ~cmd->u._flags;
} else {
- _localFlags[_vm->_currentLocationIndex] &= ~cmd->u._flags;
+ _localFlags[_currentLocationIndex] &= ~cmd->u._flags;
}
break;
@@ -252,7 +252,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
cmd->u._flags &= ~kFlagsGlobal;
_commandFlags ^= cmd->u._flags;
} else {
- _localFlags[_vm->_currentLocationIndex] ^= cmd->u._flags;
+ _localFlags[_currentLocationIndex] ^= cmd->u._flags;
}
break;
@@ -282,7 +282,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
case CMD_OPEN: // open
u->_zone->_flags &= ~kFlagsClosed;
if (u->_zone->u.door->_cnv) {
- _vm->addJob(&jobToggleDoor, (void*)u->_zone, kPriority18 );
+ addJob(&jobToggleDoor, (void*)u->_zone, kPriority18 );
}
break;
@@ -301,7 +301,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
u->_zone->_flags &= ~kFlagsRemove;
u->_zone->_flags |= kFlagsActive;
if ((u->_zone->_type & 0xFFFF) == kZoneGet) {
- _vm->addJob(&jobDisplayDroppedItem, u->_zone, kPriority17 );
+ addJob(&jobDisplayDroppedItem, u->_zone, kPriority17 );
}
}
break;
@@ -311,7 +311,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
break;
case CMD_LOCATION: // location
- strcpy(_vm->_location._name, u->_string);
+ strcpy(_location._name, u->_string);
_engineFlags |= kEngineChangeLocation;
break;
@@ -324,13 +324,13 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
break;
case CMD_MOVE: { // move
- if ((_vm->_char._ani._flags & kFlagsRemove) || (_vm->_char._ani._flags & kFlagsActive) == 0) {
+ if ((_char._ani._flags & kFlagsRemove) || (_char._ani._flags & kFlagsActive) == 0) {
continue;
}
WalkNode *vC = buildWalkPath(u->_move._x, u->_move._y);
- _vm->addJob(&jobWalk, vC, kPriority19 );
+ addJob(&jobWalk, vC, kPriority19 );
_engineFlags |= kEngineWalking;
}
break;
diff --git a/engines/parallaction/dialogue.cpp b/engines/parallaction/dialogue.cpp
index bc1ab90b23..e6526db9f0 100644
--- a/engines/parallaction/dialogue.cpp
+++ b/engines/parallaction/dialogue.cpp
@@ -193,7 +193,7 @@ char *Parallaction::parseDialogueString(Script &script) {
return vCC;
}
-uint16 askDialoguePassword(Dialogue *q, StaticCnv *face) {
+uint16 Parallaction::askDialoguePassword(Dialogue *q, StaticCnv *face) {
debugC(1, kDebugDialogue, "checkDialoguePassword()");
char password[100];
@@ -201,15 +201,15 @@ uint16 askDialoguePassword(Dialogue *q, StaticCnv *face) {
while (true) {
strcpy(password, ".......");
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
Common::Rect r(_answerBalloonW[0], _answerBalloonH[0]);
r.moveTo(_answerBalloonX[0], _answerBalloonY[0]);
- _vm->_gfx->drawBalloon(r, 1);
- _vm->_gfx->displayWrappedString(q->_answers[0]->_text, _answerBalloonX[0], _answerBalloonY[0], MAX_BALLOON_WIDTH, 3);
- _vm->_gfx->flatBlitCnv(face, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
- _vm->_gfx->displayBalloonString(_answerBalloonX[0] + 5, _answerBalloonY[0] + _answerBalloonH[0] - 15, "> ", 0);
+ _gfx->drawBalloon(r, 1);
+ _gfx->displayWrappedString(q->_answers[0]->_text, _answerBalloonX[0], _answerBalloonY[0], MAX_BALLOON_WIDTH, 3);
+ _gfx->flatBlitCnv(face, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
+ _gfx->displayBalloonString(_answerBalloonX[0] + 5, _answerBalloonY[0] + _answerBalloonH[0] - 15, "> ", 0);
Common::Event e;
while (e.kbd.ascii != 0xD && passwordLen < MAX_PASSWORD_LENGTH) {
@@ -224,14 +224,14 @@ uint16 askDialoguePassword(Dialogue *q, StaticCnv *face) {
passwordLen++;
password[passwordLen] = '\0';
- _vm->_gfx->displayBalloonString(_answerBalloonX[0] + 5, _answerBalloonY[0] + _answerBalloonH[0] - 15, password, 0);
+ _gfx->displayBalloonString(_answerBalloonX[0] + 5, _answerBalloonY[0] + _answerBalloonH[0] - 15, password, 0);
g_system->delayMillis(20);
}
- if ((!scumm_stricmp(_vm->_characterName, _doughName) && !scumm_strnicmp(password, "1732461", 7)) ||
- (!scumm_stricmp(_vm->_characterName, _donnaName) && !scumm_strnicmp(password, "1622", 4)) ||
- (!scumm_stricmp(_vm->_characterName, _dinoName) && !scumm_strnicmp(password, "179", 3))) {
+ if ((!scumm_stricmp(_characterName, _doughName) && !scumm_strnicmp(password, "1732461", 7)) ||
+ (!scumm_stricmp(_characterName, _donnaName) && !scumm_strnicmp(password, "1622", 4)) ||
+ (!scumm_stricmp(_characterName, _dinoName) && !scumm_strnicmp(password, "179", 3))) {
break;
@@ -245,24 +245,24 @@ uint16 askDialoguePassword(Dialogue *q, StaticCnv *face) {
bool _askPassword;
-bool displayAnswer(Dialogue *q, uint16 i) {
+bool Parallaction::displayAnswer(Dialogue *q, uint16 i) {
- uint32 v28 = _localFlags[_vm->_currentLocationIndex];
+ uint32 v28 = _localFlags[_currentLocationIndex];
if (q->_answers[i]->_yesFlags & kFlagsGlobal)
v28 = _commandFlags | kFlagsGlobal;
// display suitable answers
if (((q->_answers[i]->_yesFlags & v28) == q->_answers[i]->_yesFlags) && ((q->_answers[i]->_noFlags & ~v28) == q->_answers[i]->_noFlags)) {
- _vm->_gfx->getStringExtent(q->_answers[i]->_text, MAX_BALLOON_WIDTH, &_answerBalloonW[i], &_answerBalloonH[i]);
+ _gfx->getStringExtent(q->_answers[i]->_text, MAX_BALLOON_WIDTH, &_answerBalloonW[i], &_answerBalloonH[i]);
Common::Rect r(_answerBalloonW[i], _answerBalloonH[i]);
r.moveTo(_answerBalloonX[i], _answerBalloonY[i]);
- _vm->_gfx->drawBalloon(r, 1);
+ _gfx->drawBalloon(r, 1);
_answerBalloonY[i+1] = 10 + _answerBalloonY[i] + _answerBalloonH[i];
- _askPassword = _vm->_gfx->displayWrappedString(q->_answers[i]->_text, _answerBalloonX[i], _answerBalloonY[i], MAX_BALLOON_WIDTH, 3);
+ _askPassword = _gfx->displayWrappedString(q->_answers[i]->_text, _answerBalloonX[i], _answerBalloonY[i], MAX_BALLOON_WIDTH, 3);
return true;
}
@@ -271,7 +271,7 @@ bool displayAnswer(Dialogue *q, uint16 i) {
}
-bool displayAnswers(Dialogue *q) {
+bool Parallaction::displayAnswers(Dialogue *q) {
bool displayed = false;
@@ -290,7 +290,7 @@ bool displayAnswers(Dialogue *q) {
return displayed;
}
-void displayQuestion(Dialogue *q, Cnv *cnv) {
+void Parallaction::displayQuestion(Dialogue *q, Cnv *cnv) {
int16 w = 0, h = 0;
@@ -302,23 +302,23 @@ void displayQuestion(Dialogue *q, Cnv *cnv) {
face._data0 = cnv->getFramePtr(q->_mood & 0xF);
face._data1 = NULL; // cnv->field_8[v60->_mood & 0xF];
- _vm->_gfx->flatBlitCnv(&face, QUESTION_CHARACTER_X, QUESTION_CHARACTER_Y, Gfx::kBitFront);
- _vm->_gfx->getStringExtent(q->_text, MAX_BALLOON_WIDTH, &w, &h);
+ _gfx->flatBlitCnv(&face, QUESTION_CHARACTER_X, QUESTION_CHARACTER_Y, Gfx::kBitFront);
+ _gfx->getStringExtent(q->_text, MAX_BALLOON_WIDTH, &w, &h);
Common::Rect r(w, h);
r.moveTo(QUESTION_BALLOON_X, QUESTION_BALLOON_Y);
- _vm->_gfx->drawBalloon(r, q->_mood & 0x10);
- _vm->_gfx->displayWrappedString(q->_text, QUESTION_BALLOON_X, QUESTION_BALLOON_Y, MAX_BALLOON_WIDTH, 0);
+ _gfx->drawBalloon(r, q->_mood & 0x10);
+ _gfx->displayWrappedString(q->_text, QUESTION_BALLOON_X, QUESTION_BALLOON_Y, MAX_BALLOON_WIDTH, 0);
waitUntilLeftClick();
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
return;
}
-uint16 getDialogueAnswer(Dialogue *q, Cnv *cnv) {
+uint16 Parallaction::getDialogueAnswer(Dialogue *q, Cnv *cnv) {
uint16 answer = 0;
@@ -328,7 +328,7 @@ uint16 getDialogueAnswer(Dialogue *q, Cnv *cnv) {
face._data0 = cnv->getFramePtr(0);
face._data1 = NULL; // cnv->field_8[0];
- _vm->_gfx->flatBlitCnv(&face, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
+ _gfx->flatBlitCnv(&face, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
if (_askPassword == false) {
answer = selectAnswer(q, &face);
@@ -336,7 +336,7 @@ uint16 getDialogueAnswer(Dialogue *q, Cnv *cnv) {
answer = askDialoguePassword(q, &face);
}
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); // erase answer screen
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront); // erase answer screen
debugC(1, kDebugDialogue, "runDialogue: user selected answer #%i", answer);
@@ -348,10 +348,10 @@ void Parallaction::runDialogue(SpeakData *data) {
enterDialogue();
- _vm->_gfx->setFont("comic");
+ _gfx->setFont("comic");
bool isNpc = scumm_stricmp(data->_name, "yourself") && data->_name[0] != '\0';
- Cnv *face = isNpc ? _vm->_disk->loadTalk(data->_name) : _vm->_char._talk;
+ Cnv *face = isNpc ? _disk->loadTalk(data->_name) : _char._talk;
_askPassword = false;
uint16 answer = 0;
@@ -368,7 +368,7 @@ void Parallaction::runDialogue(SpeakData *data) {
if (scumm_stricmp(q->_answers[0]->_text, "NULL")) {
if (!displayAnswers(q)) break;
- answer = getDialogueAnswer(q, _vm->_char._talk);
+ answer = getDialogueAnswer(q, _char._talk);
cmdlist = &q->_answers[answer]->_commands;
}
@@ -377,7 +377,7 @@ void Parallaction::runDialogue(SpeakData *data) {
debugC(1, kDebugDialogue, "runDialogue: out of dialogue loop");
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
if (isNpc) {
delete face;
@@ -391,7 +391,7 @@ void Parallaction::runDialogue(SpeakData *data) {
}
-int16 selectAnswer(Question *q, StaticCnv *cnv) {
+int16 Parallaction::selectAnswer(Question *q, StaticCnv *cnv) {
int16 numAvailableAnswers = 0;
int16 _si = 0;
@@ -407,10 +407,10 @@ int16 selectAnswer(Question *q, StaticCnv *cnv) {
_answerBalloonY[i] = 2000;
if (numAvailableAnswers == 1) {
- _vm->_gfx->displayWrappedString(q->_answers[_di]->_text, _answerBalloonX[_di], _answerBalloonY[_di], MAX_BALLOON_WIDTH, 0);
- cnv->_data0 = _vm->_char._talk->getFramePtr(q->_answers[_di]->_mood & 0xF);
-// cnv->_data1 = _vm->_char._talk->field_8[q->_answers[_di]->_mood & 0xF];
- _vm->_gfx->flatBlitCnv(cnv, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
+ _gfx->displayWrappedString(q->_answers[_di]->_text, _answerBalloonX[_di], _answerBalloonY[_di], MAX_BALLOON_WIDTH, 0);
+ cnv->_data0 = _char._talk->getFramePtr(q->_answers[_di]->_mood & 0xF);
+// cnv->_data1 = _char._talk->field_8[q->_answers[_di]->_mood & 0xF];
+ _gfx->flatBlitCnv(cnv, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
waitUntilLeftClick();
return _di;
}
@@ -420,17 +420,17 @@ int16 selectAnswer(Question *q, StaticCnv *cnv) {
_mouseButtons = kMouseNone;
while (_mouseButtons != kMouseLeftUp) {
- _vm->updateInput();
- _si = getHoverAnswer(_vm->_mousePos.x, _vm->_mousePos.y, q);
+ updateInput();
+ _si = getHoverAnswer(_mousePos.x, _mousePos.y, q);
if (_si != v2) {
if (v2 != -1)
- _vm->_gfx->displayWrappedString(q->_answers[v2]->_text, _answerBalloonX[v2], _answerBalloonY[v2], MAX_BALLOON_WIDTH, 3);
+ _gfx->displayWrappedString(q->_answers[v2]->_text, _answerBalloonX[v2], _answerBalloonY[v2], MAX_BALLOON_WIDTH, 3);
- _vm->_gfx->displayWrappedString(q->_answers[_si]->_text, _answerBalloonX[_si], _answerBalloonY[_si], MAX_BALLOON_WIDTH, 0);
- cnv->_data0 = _vm->_char._talk->getFramePtr(q->_answers[_si]->_mood & 0xF);
-// cnv->_data1 = _vm->_char._talk->field_8[q->_answers[_si]->_mood & 0xF];
- _vm->_gfx->flatBlitCnv(cnv, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
+ _gfx->displayWrappedString(q->_answers[_si]->_text, _answerBalloonX[_si], _answerBalloonY[_si], MAX_BALLOON_WIDTH, 0);
+ cnv->_data0 = _char._talk->getFramePtr(q->_answers[_si]->_mood & 0xF);
+// cnv->_data1 = _char._talk->field_8[q->_answers[_si]->_mood & 0xF];
+ _gfx->flatBlitCnv(cnv, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y, Gfx::kBitFront);
}
g_system->delayMillis(30);
@@ -471,16 +471,16 @@ int16 getHoverAnswer(int16 x, int16 y, Question *q) {
}
-void enterDialogue() {
+void Parallaction::enterDialogue() {
return;
}
// rebuilds inventory
//
-void exitDialogue() {
+void Parallaction::exitDialogue() {
- refreshInventory(_vm->_characterName);
+ refreshInventory(_characterName);
return;
}
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index ddee2f22df..893946ecc2 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -110,7 +110,7 @@ public:
};
-#define NUM_BUFFERS 6
+#define NUM_BUFFERS 4
class Parallaction;
@@ -194,37 +194,23 @@ public:
public:
Common::Point _labelPosition[2];
static bool _proportionalFont;
-
uint16 _bgLayers[4];
PaletteFxRange _palettefx[6];
Palette _palette;
protected:
Parallaction* _vm;
-
static byte * _buffers[NUM_BUFFERS];
-
static byte _mouseArrow[256];
StaticCnv *_mouseComposedArrow;
-
Cnv *_font;
-
protected:
-
- //
- // maps a character for representation
- //
byte mapChar(byte c);
-
void flatBlit(const Common::Rect& r, byte *data, Gfx::Buffers buffer);
void blit(const Common::Rect& r, uint16 z, byte *data, Gfx::Buffers buffer);
-
-
void initBuffers();
void initMouse(uint16 arg_0);
-
-
};
diff --git a/engines/parallaction/inventory.cpp b/engines/parallaction/inventory.cpp
index 9fca713482..ca326c90ce 100644
--- a/engines/parallaction/inventory.cpp
+++ b/engines/parallaction/inventory.cpp
@@ -115,7 +115,7 @@ int16 Parallaction::getHoverInventoryItem(int16 x, int16 y) {
}
-int16 pickupItem(Zone *z) {
+int16 Parallaction::pickupItem(Zone *z) {
uint16 _si;
for (_si = 0; _inventory[_si]._id != 0; _si++) ;
@@ -125,17 +125,17 @@ int16 pickupItem(Zone *z) {
_inventory[_si]._id = MAKE_INVENTORY_ID(z->u.get->_icon);
_inventory[_si]._index = z->u.get->_icon;
- _vm->addJob(&jobRemovePickedItem, z, kPriority17 );
+ addJob(&jobRemovePickedItem, z, kPriority17 );
if (_inventory[_si]._id == 0) return 0;
- refreshInventoryItem(_vm->_characterName, _si);
+ refreshInventoryItem(_characterName, _si);
return 0;
}
-void addInventoryItem(uint16 item) {
+void Parallaction::addInventoryItem(uint16 item) {
uint16 _si = 0;
while (_inventory[_si]._id != 0) _si++;
@@ -143,13 +143,13 @@ void addInventoryItem(uint16 item) {
_inventory[_si]._id = MAKE_INVENTORY_ID(item);
_inventory[_si]._index = item;
- refreshInventoryItem(_vm->_characterName, _si);
+ refreshInventoryItem(_characterName, _si);
return;
}
-void dropItem(uint16 v) {
+void Parallaction::dropItem(uint16 v) {
uint16 _di = 0;
for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS - 1; _si++) {
@@ -163,13 +163,13 @@ void dropItem(uint16 v) {
memcpy(&_inventory[_si], &_inventory[_si+1], sizeof(InventoryItem));
}
- refreshInventory(_vm->_characterName);
+ refreshInventory(_characterName);
return;
}
-int16 isItemInInventory(int32 v) {
+int16 Parallaction::isItemInInventory(int32 v) {
for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS; _si++) {
if (_inventory[_si]._id == (uint)v)
diff --git a/engines/parallaction/location.cpp b/engines/parallaction/location.cpp
index 445d084528..5540d79785 100644
--- a/engines/parallaction/location.cpp
+++ b/engines/parallaction/location.cpp
@@ -43,10 +43,10 @@ void Parallaction::parseLocation(const char *filename) {
debugC(1, kDebugLocation, "parseLocation('%s')", filename);
uint16 _si = 1;
- _vm->_gfx->_proportionalFont = false;
- _vm->_gfx->setFont("topaz");
+ _gfx->_proportionalFont = false;
+ _gfx->setFont("topaz");
- _locationScript = _disk->loadLocation(filename);
+ Script *_locationScript = _disk->loadLocation(filename);
fillBuffers(*_locationScript, true);
while (scumm_stricmp(_tokens[0], "ENDLOCATION")) {
@@ -93,12 +93,12 @@ void Parallaction::parseLocation(const char *filename) {
switchBackground(_location._name, mask);
if (_tokens[2][0] != '\0') {
- _vm->_char._ani._left = atoi(_tokens[2]);
- _vm->_char._ani._top = atoi(_tokens[3]);
+ _char._ani._left = atoi(_tokens[2]);
+ _char._ani._top = atoi(_tokens[3]);
}
if (_tokens[4][0] != '\0') {
- _vm->_char._ani._frame = atoi(_tokens[4]);
+ _char._ani._frame = atoi(_tokens[4]);
}
}
if (!scumm_stricmp(_tokens[0], "DISK")) {
@@ -112,7 +112,7 @@ void Parallaction::parseLocation(const char *filename) {
}
}
if (!scumm_stricmp(_tokens[0], "COMMANDS")) {
- parseCommands(*_locationScript, _location._commands);
+ parseCommands(*_locationScript, _location._commands);
}
if (!scumm_stricmp(_tokens[0], "ACOMMANDS")) {
parseCommands(*_locationScript, _location._aCommands);
@@ -157,17 +157,16 @@ void Parallaction::parseLocation(const char *filename) {
resolveLocationForwards();
delete _locationScript;
- _locationScript = NULL;
return;
}
-void resolveLocationForwards() {
+void Parallaction::resolveLocationForwards() {
// printf("resolveLocationForwards()");
// printf("# forwards: %i", _numForwards);
for (uint16 _si = 0; _forwardedCommands[_si]; _si++) {
- _forwardedCommands[_si]->u._animation = _vm->findAnimation(_forwardedAnimationNames[_si]);
+ _forwardedCommands[_si]->u._animation = findAnimation(_forwardedAnimationNames[_si]);
_forwardedCommands[_si] = NULL;
}
@@ -187,15 +186,15 @@ void Parallaction::freeLocation() {
debugC(7, kDebugLocation, "freeLocation: localflags names freed");
// TODO (LIST): this should be replaced by a call to _location._walkNodes.clear()
- freeNodeList(_vm->_location._walkNodes._next);
- _vm->_location._walkNodes._next = NULL;
+ freeNodeList(_location._walkNodes._next);
+ _location._walkNodes._next = NULL;
debugC(7, kDebugLocation, "freeLocation: walk nodes freed");
// TODO (LIST): helperNode should be rendered useless by the use of a Common::List<>
// to store Zones and Animations. Right now, it holds a list of Zones to be preserved
// but that'll pretty meaningless with a single list approach.
helperNode._prev = helperNode._next = NULL;
- _vm->freeZones(_zones._next);
+ freeZones(_zones._next);
freeNodeList(_zones._next);
_zones._next = helperNode._next;
_zones._prev = helperNode._prev;
@@ -206,25 +205,25 @@ void Parallaction::freeLocation() {
// to store Zones and Animations. Right now, it holds a list of Zones to be preserved
// but that'll pretty meaningless with a single list approach.
helperNode._prev = helperNode._next = NULL;
- _vm->freeZones(_animations._next);
- _vm->freeAnimations();
+ freeZones(_animations._next);
+ freeAnimations();
freeNodeList(_animations._next);
_animations._next = helperNode._next;
_animations._prev = helperNode._prev;
// memcpy(&_animations, &helperNode, sizeof(Node));
debugC(7, kDebugLocation, "freeLocation: animations freed");
- if (_vm->_location._comment) {
- free(_vm->_location._comment);
+ if (_location._comment) {
+ free(_location._comment);
}
- _vm->_location._comment = NULL;
+ _location._comment = NULL;
debugC(7, kDebugLocation, "freeLocation: comments freed");
// TODO (LIST): this should be _location._commands.clear();
- freeCommands(_vm->_location._commands);
+ freeCommands(_location._commands);
debugC(7, kDebugLocation, "freeLocation: commands freed");
- freeCommands(_vm->_location._aCommands);
+ freeCommands(_location._aCommands);
debugC(7, kDebugLocation, "freeLocation: acommands freed");
return;
@@ -232,7 +231,7 @@ void Parallaction::freeLocation() {
-void parseWalkNodes(Script& script, Node *list) {
+void Parallaction::parseWalkNodes(Script& script, Node *list) {
fillBuffers(script, true);
while (scumm_stricmp(_tokens[0], "ENDNODES")) {
@@ -240,8 +239,8 @@ void parseWalkNodes(Script& script, Node *list) {
if (!scumm_stricmp(_tokens[0], "COORD")) {
WalkNode *v4 = new WalkNode(
- atoi(_tokens[1]) - _vm->_char._ani.width()/2,
- atoi(_tokens[2]) - _vm->_char._ani.height()
+ atoi(_tokens[1]) - _char._ani.width()/2,
+ atoi(_tokens[2]) - _char._ani.height()
);
addNode(list, v4);
@@ -255,14 +254,14 @@ void parseWalkNodes(Script& script, Node *list) {
}
-void switchBackground(const char* background, const char* mask) {
+void Parallaction::switchBackground(const char* background, const char* mask) {
// printf("switchBackground(%s)", name);
Gfx::Palette pal;
uint16 v2 = 0;
if (!scumm_stricmp(background, "final")) {
- _vm->_gfx->clearScreen(Gfx::kBitBack);
+ _gfx->clearScreen(Gfx::kBitBack);
for (uint16 _si = 0; _si <= 93; ) {
pal[_si] = v2;
pal[_si+1] = v2;
@@ -271,10 +270,10 @@ void switchBackground(const char* background, const char* mask) {
_si += 3;
}
- _vm->_gfx->extendPalette(pal);
+ _gfx->extendPalette(pal);
}
- _vm->_disk->loadScenery(background, mask);
+ _disk->loadScenery(background, mask);
return;
}
@@ -286,7 +285,7 @@ extern Job *_jEraseLabel;
void Parallaction::showSlide(const char *name) {
_disk->loadSlide(name);
- _gfx->extendPalette(_vm->_gfx->_palette);
+ _gfx->extendPalette(_gfx->_palette);
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
debugC(1, kDebugLocation, "changeLocation: new background set");
@@ -346,7 +345,7 @@ void Parallaction::changeLocation(char *location) {
debugC(2, kDebugLocation, "changeLocation: changed cursor");
}
- removeNode(&_vm->_char._ani);
+ removeNode(&_char._ani);
debugC(2, kDebugLocation, "changeLocation: removed character from the animation list");
freeLocation();
@@ -379,7 +378,7 @@ void Parallaction::changeLocation(char *location) {
}
}
- addNode(&_animations, &_vm->_char._ani);
+ addNode(&_animations, &_char._ani);
debugC(2, kDebugLocation, "changeLocation: new character added to the animation list");
strcpy(_saveData1, list[0].c_str());
@@ -388,14 +387,14 @@ void Parallaction::changeLocation(char *location) {
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _saveData1);
- _vm->_char._ani._oldPos.x = -1000;
- _vm->_char._ani._oldPos.y = -1000;
+ _char._ani._oldPos.x = -1000;
+ _char._ani._oldPos.y = -1000;
- _vm->_char._ani.field_50 = 0;
+ _char._ani.field_50 = 0;
if (_location._startPosition.x != -1000) {
- _vm->_char._ani._left = _location._startPosition.x;
- _vm->_char._ani._top = _location._startPosition.y;
- _vm->_char._ani._frame = _location._startFrame;
+ _char._ani._left = _location._startPosition.x;
+ _char._ani._top = _location._startPosition.y;
+ _char._ani._frame = _location._startFrame;
_location._startPosition.y = -1000;
_location._startPosition.x = -1000;
@@ -423,7 +422,7 @@ void Parallaction::changeLocation(char *location) {
runJobs();
_gfx->swapBuffers();
- _gfx->extendPalette(_vm->_gfx->_palette);
+ _gfx->extendPalette(_gfx->_palette);
if (_location._aCommands.size() > 0) {
runCommands(_location._aCommands);
debugC(1, kDebugLocation, "changeLocation: location acommands run");
@@ -450,26 +449,26 @@ void Parallaction::doLocationEnterTransition() {
if (_localFlags[_currentLocationIndex] & kFlagsVisited) return; // visited
byte pal[PALETTE_SIZE];
- _vm->_gfx->buildBWPalette(pal);
- _vm->_gfx->setPalette(pal, FIRST_BASE_COLOR, BASE_PALETTE_COLORS);
+ _gfx->buildBWPalette(pal);
+ _gfx->setPalette(pal, FIRST_BASE_COLOR, BASE_PALETTE_COLORS);
jobRunScripts(NULL, NULL);
jobEraseAnimations(NULL, NULL);
jobDisplayAnimations(NULL, NULL);
- _vm->_gfx->setFont("comic");
- _vm->_gfx->swapBuffers();
- _vm->_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
+ _gfx->setFont("comic");
+ _gfx->swapBuffers();
+ _gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
int16 v7C, v7A;
- _vm->_gfx->getStringExtent(_vm->_location._comment, 130, &v7C, &v7A);
+ _gfx->getStringExtent(_location._comment, 130, &v7C, &v7A);
Common::Rect r(10 + v7C, 5 + v7A);
r.moveTo(5, 5);
- _vm->_gfx->floodFill(Gfx::kBitFront, r, 0);
+ _gfx->floodFill(Gfx::kBitFront, r, 0);
r.grow(-1);
- _vm->_gfx->floodFill(Gfx::kBitFront, r, 1);
- _vm->_gfx->displayWrappedString(_vm->_location._comment, 3, 5, 130, 0);
+ _gfx->floodFill(Gfx::kBitFront, r, 1);
+ _gfx->displayWrappedString(_location._comment, 3, 5, 130, 0);
// FIXME: ???
#if 0
@@ -480,13 +479,13 @@ void Parallaction::doLocationEnterTransition() {
waitUntilLeftClick();
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront );
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront );
// fades maximum intensity palette towards approximation of main palette
for (uint16 _si = 0; _si<6; _si++) {
waitTime( 1 );
- _vm->_gfx->quickFadePalette(pal);
- _vm->_gfx->setPalette(pal);
+ _gfx->quickFadePalette(pal);
+ _gfx->setPalette(pal);
}
debugC(1, kDebugLocation, "doLocationEnterTransition completed");
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 4feee8e47b..3e3b06a693 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -163,8 +163,6 @@ int Parallaction::init() {
_activeItem._id = 0;
_procCurrentHoverItem = -1;
- _locationScript = NULL;
-
_musicData1 = 0;
strcpy(_characterName1, "null");
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index bc1205cc2f..3dafbd4e74 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -91,6 +91,34 @@ enum {
kMouseRightDown = 4
};
+enum EngineFlags {
+ kEngineQuit = (1 << 0),
+ kEnginePauseJobs = (1 << 1),
+ kEngineInventory = (1 << 2),
+ kEngineWalking = (1 << 3),
+ kEngineChangeLocation = (1 << 4),
+ kEngineMouse = (1 << 5),
+ kEngineDragging = (1 << 6),
+ kEngineTransformedDonna = (1 << 7)
+};
+
+enum {
+ kEvNone = 0,
+ kEvEnterZone = 1,
+ kEvExitZone = 2,
+ kEvAction = 3,
+ kEvOpenInventory = 4,
+ kEvCloseInventory = 5,
+ kEvHoverInventory = 6,
+ kEvWalk = 7,
+ kEvQuitGame = 1000,
+ kEvSaveGame = 2000,
+ kEvLoadGame = 4000
+};
+
+enum {
+ kCursorArrow = -1
+};
enum ParallactionGameType {
GType_Nippon = 1,
@@ -99,6 +127,8 @@ enum ParallactionGameType {
struct PARALLACTIONGameDescription;
+
+
struct Job;
typedef void (*JobFn)(void*, Job*);
@@ -121,40 +151,33 @@ struct Credit {
typedef void (*callable)(void*);
-extern uint16 _mouseButtons;
-
-extern uint16 _score;
-extern uint16 _language;
-extern Zone *_activeZone;
-extern uint32 _engineFlags;
-extern callable _callables[];
-
-extern Node _zones;
-extern Node _animations;
-extern uint32 _localFlags[];
-extern Command *_forwardedCommands[];
-extern char _forwardedAnimationNames[][20];
-extern uint16 _numForwards;
-extern char _soundFile[];
-extern char _slideText[][40];
-extern uint16 _introSarcData3; // sarcophagus stuff to be saved
-extern uint16 _introSarcData2; // sarcophagus stuff to be saved
-
-extern char _saveData1[];
-extern byte _mouseHidden;
-extern uint32 _commandFlags;
-
-extern const char *_instructionNamesRes[];
-extern const char *_commandsNamesRes[];
-
-extern const char *_dinoName;
-extern const char *_donnaName;
-extern const char *_doughName;
-extern const char *_drkiName;
-extern const char *_minidinoName;
-extern const char *_minidonnaName;
-extern const char *_minidoughName;
-extern const char *_minidrkiName;
+extern uint16 _mouseButtons;
+extern uint16 _score;
+extern uint16 _language;
+extern Zone *_activeZone;
+extern uint32 _engineFlags;
+extern callable _callables[];
+extern uint32 _localFlags[];
+extern Command *_forwardedCommands[];
+extern char _forwardedAnimationNames[][20];
+extern uint16 _numForwards;
+extern char _soundFile[];
+extern char _slideText[][40];
+extern uint16 _introSarcData3; // sarcophagus stuff to be saved
+extern uint16 _introSarcData2; // sarcophagus stuff to be saved
+extern char _saveData1[];
+extern byte _mouseHidden;
+extern uint32 _commandFlags;
+extern const char *_instructionNamesRes[];
+extern const char *_commandsNamesRes[];
+extern const char *_dinoName;
+extern const char *_donnaName;
+extern const char *_doughName;
+extern const char *_drkiName;
+extern const char *_minidinoName;
+extern const char *_minidonnaName;
+extern const char *_minidoughName;
+extern const char *_minidrkiName;
// Various ways of detecting character modes used to exist
// inside the engine, so they have been unified in the two
@@ -191,36 +214,6 @@ void jobHideInventory(void *parm, Job *j);
void jobEraseLabel(void *parm, Job *j);
-enum EngineFlags {
- kEngineQuit = (1 << 0),
- kEnginePauseJobs = (1 << 1),
- kEngineInventory = (1 << 2),
- kEngineWalking = (1 << 3),
- kEngineChangeLocation = (1 << 4),
- kEngineMouse = (1 << 5),
- kEngineDragging = (1 << 6),
- kEngineTransformedDonna = (1 << 7)
-};
-
-enum {
- kEvNone = 0,
- kEvEnterZone = 1,
- kEvExitZone = 2,
- kEvAction = 3,
- kEvOpenInventory = 4,
- kEvCloseInventory = 5,
- kEvHoverInventory = 6,
- kEvWalk = 7,
- kEvQuitGame = 1000,
- kEvSaveGame = 2000,
- kEvLoadGame = 4000
-};
-
-enum {
- kCursorArrow = -1
-};
-
-
class Gfx;
class Menu;
@@ -250,18 +243,8 @@ struct Character {
Character() {
_talk = NULL;
-// ._width = 0;
-// _talk._height = 0;
-// _talk._count = 0;
-
_head = NULL;
-// _head._width = 0;
-// _head._height = 0;
-// _head._data0 = NULL;
-// _head._data1 = NULL;
-
_objs = NULL;
-// _objs._count = 0;
_ani._left = 150;
_ani._top = 100;
@@ -305,35 +288,42 @@ public:
~Parallaction();
int init();
-
int go();
-
void loadGame();
void saveGame();
- uint16 updateInput();
+ uint16 updateInput();
- void waitTime(uint32 t);
+ void waitTime(uint32 t);
-// static void initTable(const char *path, char **table);
-// static void freeTable(char** table);
-// static int16 searchTable(const char *s, const char **table);
- void freeCommands(CommandList& list);
+ void parseLocation(const char *filename);
+ void changeCursor(int32 index);
+ void changeCharacter(const char *name);
- void parseLocation(const char *filename);
- void changeCursor(int32 index);
- void changeCharacter(const char *name);
+ char *parseComment(Script &script);
+ char *parseDialogueString(Script &script);
+ Dialogue *parseDialogue(Script &script);
- char *parseComment(Script &script);
- char *parseDialogueString(Script &script);
- Dialogue *parseDialogue(Script &script);
+ Job *addJob(JobFn fn, void *parm, uint16 tag);
+ void removeJob(Job *j);
+ void pauseJobs();
+ void resumeJobs();
+ void runJobs();
- Job *addJob(JobFn fn, void *parm, uint16 tag);
- void removeJob(Job *j);
- void pauseJobs();
- void resumeJobs();
- void runJobs();
+ Zone *findZone(const char *name);
+ Zone *hitZone(uint32 type, uint16 x, uint16 y);
+ uint16 runZone(Zone*);
+ void freeZones(Node *list);
+
+ void runDialogue(SpeakData*);
+
+ void runCommands(CommandList& list, Zone *z = NULL);
+ void freeCommands(CommandList& list); // to be phased out soon
+
+ Animation *findAnimation(const char *name);
+ void sortAnimations();
+ void freeAnimations();
Table *_globalTable;
Table *_objectsNames;
@@ -344,17 +334,7 @@ public:
Table *_instructionNames;
Table *_localFlagNames;
- void freeZones(Node *list);
- Animation *findAnimation(const char *name);
- Zone *findZone(const char *name);
- Zone *hitZone(uint32 type, uint16 x, uint16 y);
- void freeAnimations();
- void sortAnimations();
- void freeLocation();
- uint16 runZone(Zone*);
- void runDialogue(SpeakData*);
- void runCommands(CommandList& list, Zone *z = NULL);
public:
int getGameType() const;
@@ -369,22 +349,20 @@ public:
MidiPlayer *_midiPlayer;
- Gfx* _gfx;
- Menu* _menu;
- char _characterName[30];
- Disk* _disk;
+ Gfx* _gfx;
+ Menu* _menu;
+ Disk* _disk;
- char _locationNames[120][32];
- int16 _currentLocationIndex;
- uint16 _numLocations;
+ Character _char;
+ char _characterName[30];
- Character _char;
- Location _location;
+ char _locationNames[120][32];
+ int16 _currentLocationIndex;
+ uint16 _numLocations;
+ Location _location;
InventoryItem _activeItem;
- Script *_locationScript;
-
Common::Point _mousePos;
Node _zones;
@@ -393,12 +371,11 @@ public:
protected: // data
struct InputData {
- uint16 _event;
- Common::Point _mousePos;
-
- int16 _inventoryIndex;
- Zone* _zone;
- Label* _label;
+ uint16 _event;
+ Common::Point _mousePos;
+ int16 _inventoryIndex;
+ Zone* _zone;
+ Label* _label;
};
bool _skipMenu;
@@ -414,14 +391,14 @@ protected: // data
uint32 _baseTime;
- uint16 _musicData1; // only used in changeLocation
+ uint16 _musicData1; // only used in changeLocation
char _characterName1[50]; // only used in changeCharacter
int16 _keyDown;
Job _jobs;
- Node helperNode; // used for freeZones
+ Node helperNode; // used for freeZones: to be removed
protected: // members
bool detectGame(void);
@@ -436,7 +413,8 @@ protected: // members
void doSaveGame(uint16 slot, const char* name);
void runGame();
- InputData * translateInput();
+
+ InputData *translateInput();
void processInput(InputData*);
int16 getHoverInventoryItem(int16 x, int16 y);
@@ -445,23 +423,45 @@ protected: // members
void resetTimer();
void doLocationEnterTransition();
+ void changeLocation(char *location);
+ void showSlide(const char *name);
+ void resolveLocationForwards();
+ void switchBackground(const char* background, const char* mask);
+ void freeLocation();
+
void parseZone(Script &script, Node *list, char *name);
+ void parseZoneTypeBlock(Script &script, Zone *z);
+ void parseWalkNodes(Script& script, Node *list);
+ void displayCharacterComment(ExamineData *data);
+ void displayItemComment(ExamineData *data);
+
Animation * parseAnimation(Script &script, Node *list, char *name);
void parseScriptLine(Instruction *inst, Animation *a, LocalVariable *locals);
- void parseZoneTypeBlock(Script &script, Zone *z);
void loadProgram(Animation *a, char *filename);
- void changeLocation(char *location);
- void showSlide(const char *name);
+ LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a);
+
+ void parseCommands(Script &script, CommandList&);
void pickMusic(const char *location);
void selectCharacterMusic(const char *name);
- void parseCommands(Script &script, CommandList&);
void freeCharacter();
-
void initResources();
+ uint16 askDialoguePassword(Dialogue *q, StaticCnv *face);
+ bool displayAnswer(Dialogue *q, uint16 i);
+ bool displayAnswers(Dialogue *q);
+ void displayQuestion(Dialogue *q, Cnv *cnv);
+ uint16 getDialogueAnswer(Dialogue *q, Cnv *cnv);
+ int16 selectAnswer(Question *q, StaticCnv *cnv);
+ void enterDialogue();
+ void exitDialogue();
+
+ void addInventoryItem(uint16 item);
+ void dropItem(uint16 item);
+ int16 pickupItem(Zone *z);
+ int16 isItemInInventory(int32 v);
};
// FIXME: remove global
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index a518e76a24..3514488093 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -62,10 +62,10 @@ void Parallaction::doLoadGame(uint16 slot) {
f->readLine(s, 29);
- f->readLine(_vm->_characterName, 15);
- f->readLine(_vm->_location._name, 15);
+ f->readLine(_characterName, 15);
+ f->readLine(_location._name, 15);
- strcat(_vm->_location._name, ".");
+ strcat(_location._name, ".");
f->readLine(s, 15);
_location._startPosition.x = atoi(s);
@@ -116,19 +116,19 @@ void Parallaction::doLoadGame(uint16 slot) {
delete f;
_engineFlags &= ~kEngineTransformedDonna;
- if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
+ if (!scumm_stricmp(_characterName, "donnatras")) {
_engineFlags |= kEngineTransformedDonna;
- strcpy(_vm->_characterName, "donna");
+ strcpy(_characterName, "donna");
}
- if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
+ if (!scumm_stricmp(_characterName, "minidonnatras")) {
_engineFlags |= kEngineTransformedDonna;
- strcpy(_vm->_characterName, _minidonnaName);
+ strcpy(_characterName, _minidonnaName);
}
- if (IS_MINI_CHARACTER(_vm->_characterName)) {
- strcpy(filename, _vm->_characterName+4);
+ if (IS_MINI_CHARACTER(_characterName)) {
+ strcpy(filename, _characterName+4);
} else {
- strcpy(filename, _vm->_characterName);
+ strcpy(filename, _characterName);
}
// strcat(filename, ".tab");
// freeTable(_objectsNames);
@@ -142,7 +142,7 @@ void Parallaction::doLoadGame(uint16 slot) {
// bugs, but it's a good maneuver anyway
strcpy(_characterName1, "null");
- strcat(_vm->_location._name, _vm->_characterName);
+ strcat(_location._name, _characterName);
_engineFlags |= kEngineChangeLocation;
return;
@@ -175,17 +175,17 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
f->writeString("\n");
if (_engineFlags & kEngineTransformedDonna) {
- sprintf(s, "%stras\n", _vm->_characterName);
+ sprintf(s, "%stras\n", _characterName);
} else {
- sprintf(s, "%s\n", _vm->_characterName);
+ sprintf(s, "%s\n", _characterName);
}
f->writeString(s);
sprintf(s, "%s\n", _saveData1);
f->writeString(s);
- sprintf(s, "%d\n", _vm->_char._ani._left);
+ sprintf(s, "%d\n", _char._ani._left);
f->writeString(s);
- sprintf(s, "%d\n", _vm->_char._ani._top);
+ sprintf(s, "%d\n", _char._ani._top);
f->writeString(s);
sprintf(s, "%d\n", _score);
f->writeString(s);
@@ -206,7 +206,7 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
delete f;
- refreshInventory(_vm->_characterName);
+ refreshInventory(_characterName);
return;
@@ -343,7 +343,7 @@ int Parallaction::buildSaveFileList(Common::StringList& l) {
int Parallaction::selectSaveFile(uint16 arg_0, const char* caption, const char* button) {
- SaveLoadChooser* slc = new SaveLoadChooser(caption, button, _vm);
+ SaveLoadChooser* slc = new SaveLoadChooser(caption, button, this);
Common::StringList l;
@@ -382,7 +382,7 @@ void Parallaction::loadGame() {
void Parallaction::saveGame() {
- if (!scumm_stricmp(_vm->_location._name, "caveau"))
+ if (!scumm_stricmp(_location._name, "caveau"))
return;
int slot = selectSaveFile( 1, "Save file", "Save" );
diff --git a/engines/parallaction/zone.cpp b/engines/parallaction/zone.cpp
index 378c7fde01..10eacbb803 100644
--- a/engines/parallaction/zone.cpp
+++ b/engines/parallaction/zone.cpp
@@ -94,7 +94,7 @@ void Parallaction::parseZone(Script &script, Node *list, char *name) {
}
if (!scumm_stricmp(_tokens[0], "label")) {
// printf("label: %s", _tokens[1]);
- _vm->_gfx->makeCnvFromString(&z->_label._cnv, _tokens[1]);
+ _gfx->makeCnvFromString(&z->_label._cnv, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "flags")) {
uint16 _si = 1;
@@ -302,28 +302,28 @@ void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) {
//
// works on the frontbuffer
//
-void displayCharacterComment(ExamineData *data) {
+void Parallaction::displayCharacterComment(ExamineData *data) {
if (data->_description == NULL) return;
StaticCnv v3C;
- v3C._width = _vm->_char._talk->_width;
- v3C._height = _vm->_char._talk->_height;
- v3C._data0 = _vm->_char._talk->getFramePtr(0);
+ v3C._width = _char._talk->_width;
+ v3C._height = _char._talk->_height;
+ v3C._data0 = _char._talk->getFramePtr(0);
v3C._data1 = NULL; //_talk->field_8[0];
- _vm->_gfx->setFont("comic");
- _vm->_gfx->flatBlitCnv(&v3C, 190, 80, Gfx::kBitFront);
+ _gfx->setFont("comic");
+ _gfx->flatBlitCnv(&v3C, 190, 80, Gfx::kBitFront);
int16 v26, v28;
- _vm->_gfx->getStringExtent(data->_description, 130, &v28, &v26);
+ _gfx->getStringExtent(data->_description, 130, &v28, &v26);
Common::Rect r(v28, v26);
r.moveTo(140, 10);
- _vm->_gfx->drawBalloon(r, 0);
- _vm->_gfx->displayWrappedString(data->_description, 140, 10, 130, 0);
+ _gfx->drawBalloon(r, 0);
+ _gfx->displayWrappedString(data->_description, 140, 10, 130, 0);
waitUntilLeftClick();
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
return;
}
@@ -337,32 +337,32 @@ void displayCharacterComment(ExamineData *data) {
// works on the frontbuffer
//
-void displayItemComment(ExamineData *data) {
+void Parallaction::displayItemComment(ExamineData *data) {
if (data->_description == NULL) return;
char v68[PATH_LEN];
strcpy(v68, data->_filename);
- data->_cnv = _vm->_disk->loadStatic(v68);
- _vm->_gfx->flatBlitCnv(data->_cnv, 140, (SCREEN_HEIGHT - data->_cnv->_height)/2, Gfx::kBitFront);
- _vm->_gfx->freeStaticCnv(data->_cnv);
+ data->_cnv = _disk->loadStatic(v68);
+ _gfx->flatBlitCnv(data->_cnv, 140, (SCREEN_HEIGHT - data->_cnv->_height)/2, Gfx::kBitFront);
+ _gfx->freeStaticCnv(data->_cnv);
delete data->_cnv;
int16 v6A = 0, v6C = 0;
- _vm->_gfx->setFont("comic");
- _vm->_gfx->getStringExtent(data->_description, 130, &v6C, &v6A);
+ _gfx->setFont("comic");
+ _gfx->getStringExtent(data->_description, 130, &v6C, &v6A);
Common::Rect r(v6C, v6A);
r.moveTo(0, 90);
- _vm->_gfx->drawBalloon(r, 0);
- _vm->_gfx->flatBlitCnv(_vm->_char._head, 100, 152, Gfx::kBitFront);
- _vm->_gfx->displayWrappedString(data->_description, 0, 90, 130, 0);
+ _gfx->drawBalloon(r, 0);
+ _gfx->flatBlitCnv(_vm->_char._head, 100, 152, Gfx::kBitFront);
+ _gfx->displayWrappedString(data->_description, 0, 90, 130, 0);
jobEraseAnimations((void*)1, NULL);
waitUntilLeftClick();
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
return;
}
@@ -397,7 +397,7 @@ uint16 Parallaction::runZone(Zone *z) {
if (z->_flags & kFlagsLocked) break;
z->_flags ^= kFlagsClosed;
if (z->u.door->_cnv == NULL) break;
- _vm->addJob(&jobToggleDoor, z, kPriority18 );
+ addJob(&jobToggleDoor, z, kPriority18 );
break;
case kZoneHear:
@@ -552,13 +552,13 @@ Zone *Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
if (z->_left != -1)
continue;
- if (_si < _vm->_char._ani._left)
+ if (_si < _char._ani._left)
continue;
- if (_si > (_vm->_char._ani._left + _vm->_char._ani.width()))
+ if (_si > (_char._ani._left + _char._ani.width()))
continue;
- if (_di < _vm->_char._ani._top)
+ if (_di < _char._ani._top)
continue;
- if (_di > (_vm->_char._ani._top + _vm->_char._ani.height()))
+ if (_di > (_char._ani._top + _char._ani.height()))
continue;
}