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author | Max Horn | 2010-06-18 09:37:25 +0000 |
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committer | Max Horn | 2010-06-18 09:37:25 +0000 |
commit | 5a95c2a652e5043673dff16383f3114247059d46 (patch) | |
tree | 16d93245a57bfb7510278f8b73544bad15448bcf /engines | |
parent | bb528d894cff2a6e249d6b7fe469fc86f048a894 (diff) | |
download | scummvm-rg350-5a95c2a652e5043673dff16383f3114247059d46.tar.gz scummvm-rg350-5a95c2a652e5043673dff16383f3114247059d46.tar.bz2 scummvm-rg350-5a95c2a652e5043673dff16383f3114247059d46.zip |
SCI: Doxygenify some comments
svn-id: r50013
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/kpathing.cpp | 238 |
1 files changed, 140 insertions, 98 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index 09cec29a79..8988aa5734 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -436,33 +436,41 @@ static void print_input(EngineState *s, reg_t poly_list, Common::Point start, Co } } +/** + * Computes the area of a triangle + * Parameters: (const Common::Point &) a, b, c: The points of the triangle + * Returns : (int) The area multiplied by two + */ static int area(const Common::Point &a, const Common::Point &b, const Common::Point &c) { - // Computes the area of a triangle - // Parameters: (const Common::Point &) a, b, c: The points of the triangle - // Returns : (int) The area multiplied by two return (b.x - a.x) * (a.y - c.y) - (c.x - a.x) * (a.y - b.y); } +/** + * Determines whether or not a point is to the left of a directed line + * Parameters: (const Common::Point &) a, b: The directed line (a, b) + * (const Common::Point &) c: The query point + * Returns : (int) true if c is to the left of (a, b), false otherwise + */ static bool left(const Common::Point &a, const Common::Point &b, const Common::Point &c) { - // Determines whether or not a point is to the left of a directed line - // Parameters: (const Common::Point &) a, b: The directed line (a, b) - // (const Common::Point &) c: The query point - // Returns : (int) true if c is to the left of (a, b), false otherwise return area(a, b, c) > 0; } +/** + * Determines whether or not three points are collinear + * Parameters: (const Common::Point &) a, b, c: The three points + * Returns : (int) true if a, b, and c are collinear, false otherwise + */ static bool collinear(const Common::Point &a, const Common::Point &b, const Common::Point &c) { - // Determines whether or not three points are collinear - // Parameters: (const Common::Point &) a, b, c: The three points - // Returns : (int) true if a, b, and c are collinear, false otherwise return area(a, b, c) == 0; } +/** + * Determines whether or not a point lies on a line segment + * Parameters: (const Common::Point &) a, b: The line segment (a, b) + * (const Common::Point &) c: The query point + * Returns : (int) true if c lies on (a, b), false otherwise + */ static bool between(const Common::Point &a, const Common::Point &b, const Common::Point &c) { - // Determines whether or not a point lies on a line segment - // Parameters: (const Common::Point &) a, b: The line segment (a, b) - // (const Common::Point &) c: The query point - // Returns : (int) true if c lies on (a, b), false otherwise if (!collinear(a, b, c)) return false; @@ -473,25 +481,29 @@ static bool between(const Common::Point &a, const Common::Point &b, const Common return ((a.y <= c.y) && (c.y <= b.y)) || ((a.y >= c.y) && (c.y >= b.y)); } +/** + * Determines whether or not two line segments properly intersect + * Parameters: (const Common::Point &) a, b: The line segment (a, b) + * (const Common::Point &) c, d: The line segment (c, d) + * Returns : (int) true if (a, b) properly intersects (c, d), false otherwise + */ static bool intersect_proper(const Common::Point &a, const Common::Point &b, const Common::Point &c, const Common::Point &d) { - // Determines whether or not two line segments properly intersect - // Parameters: (const Common::Point &) a, b: The line segment (a, b) - // (const Common::Point &) c, d: The line segment (c, d) - // Returns : (int) true if (a, b) properly intersects (c, d), false otherwise int ab = (left(a, b, c) && left(b, a, d)) || (left(a, b, d) && left(b, a, c)); int cd = (left(c, d, a) && left(d, c, b)) || (left(c, d, b) && left(d, c, a)); return ab && cd; } +/** + * Polygon containment test + * Parameters: (const Common::Point &) p: The point + * (Polygon *) polygon: The polygon + * Returns : (int) CONT_INSIDE if p is strictly contained in polygon, + * CONT_ON_EDGE if p lies on an edge of polygon, + * CONT_OUTSIDE otherwise + * Number of ray crossing left and right + */ static int contained(const Common::Point &p, Polygon *polygon) { - // Polygon containment test - // Parameters: (const Common::Point &) p: The point - // (Polygon *) polygon: The polygon - // Returns : (int) CONT_INSIDE if p is strictly contained in polygon, - // CONT_ON_EDGE if p lies on an edge of polygon, - // CONT_OUTSIDE otherwise - // Number of ray crossing left and right int lcross = 0, rcross = 0; Vertex *vertex; @@ -549,10 +561,12 @@ static int contained(const Common::Point &p, Polygon *polygon) { return CONT_OUTSIDE; } +/** + * Computes polygon area + * Parameters: (Polygon *) polygon: The polygon + * Returns : (int) The area multiplied by two + */ static int polygon_area(Polygon *polygon) { - // Computes polygon area - // Parameters: (Polygon *) polygon: The polygon - // Returns : (int) The area multiplied by two Vertex *first = polygon->vertices.first(); Vertex *v; int size = 0; @@ -567,11 +581,13 @@ static int polygon_area(Polygon *polygon) { return size; } +/** + * Fixes the vertex order of a polygon if incorrect. Contained access + * polygons should have their vertices ordered clockwise, all other types + * anti-clockwise + * Parameters: (Polygon *) polygon: The polygon + */ static void fix_vertex_order(Polygon *polygon) { - // Fixes the vertex order of a polygon if incorrect. Contained access - // polygons should have their vertices ordered clockwise, all other types - // anti-clockwise - // Parameters: (Polygon *) polygon: The polygon int area = polygon_area(polygon); // When the polygon area is positive the vertices are ordered @@ -584,13 +600,15 @@ static void fix_vertex_order(Polygon *polygon) { } } +/** + * Determines whether or not a line from a point to a vertex intersects the + * interior of the polygon, locally at that vertex + * Parameters: (Common::Point) p: The point + * (Vertex *) vertex: The vertex + * Returns : (int) 1 if the line (p, vertex->v) intersects the interior of + * the polygon, locally at the vertex. 0 otherwise + */ static int inside(const Common::Point &p, Vertex *vertex) { - // Determines whether or not a line from a point to a vertex intersects the - // interior of the polygon, locally at that vertex - // Parameters: (Common::Point) p: The point - // (Vertex *) vertex: The vertex - // Returns : (int) 1 if the line (p, vertex->v) intersects the interior of - // the polygon, locally at the vertex. 0 otherwise // Check that it's not a single-vertex polygon if (VERTEX_HAS_EDGES(vertex)) { const Common::Point &prev = CLIST_PREV(vertex)->v; @@ -655,28 +673,34 @@ static VertexList *visible_vertices(PathfindingState *s, Vertex *vertex_cur) { return visVerts; } +/** + * Determines if a point lies on the screen border + * Parameters: (const Common::Point &) p: The point + * Returns : (int) true if p lies on the screen border, false otherwise + */ bool PathfindingState::pointOnScreenBorder(const Common::Point &p) { - // Determines if a point lies on the screen border - // Parameters: (const Common::Point &) p: The point - // Returns : (int) true if p lies on the screen border, false otherwise return (p.x == 0) || (p.x == _width - 1) || (p.y == 0) || (p.y == _height - 1); } +/** + * Determines if an edge lies on the screen border + * Parameters: (const Common::Point &) p, q: The edge (p, q) + * Returns : (int) true if (p, q) lies on the screen border, false otherwise + */ bool PathfindingState::edgeOnScreenBorder(const Common::Point &p, const Common::Point &q) { - // Determines if an edge lies on the screen border - // Parameters: (const Common::Point &) p, q: The edge (p, q) - // Returns : (int) true if (p, q) lies on the screen border, false otherwise return ((p.x == 0 && q.x == 0) || (p.y == 0 && q.y == 0) || ((p.x == _width - 1) && (q.x == _width - 1)) || ((p.y == _height - 1) && (q.y == _height - 1))); } +/** + * Searches for a nearby point that is not contained in a polygon + * Parameters: (FloatPoint) f: The pointf to search nearby + * (Polygon *) polygon: The polygon + * Returns : (int) PF_OK on success, PF_FATAL otherwise + * (Common::Point) *ret: The non-contained point on success + */ static int find_free_point(FloatPoint f, Polygon *polygon, Common::Point *ret) { - // Searches for a nearby point that is not contained in a polygon - // Parameters: (FloatPoint) f: The pointf to search nearby - // (Polygon *) polygon: The polygon - // Returns : (int) PF_OK on success, PF_FATAL otherwise - // (Common::Point) *ret: The non-contained point on success Common::Point p; // Try nearest point first @@ -706,12 +730,14 @@ static int find_free_point(FloatPoint f, Polygon *polygon, Common::Point *ret) { return PF_OK; } +/** + * Computes the near point of a point contained in a polygon + * Parameters: (const Common::Point &) p: The point + * (Polygon *) polygon: The polygon + * Returns : (int) PF_OK on success, PF_FATAL otherwise + * (Common::Point) *ret: The near point of p in polygon on success + */ int PathfindingState::findNearPoint(const Common::Point &p, Polygon *polygon, Common::Point *ret) { - // Computes the near point of a point contained in a polygon - // Parameters: (const Common::Point &) p: The point - // (Polygon *) polygon: The polygon - // Returns : (int) PF_OK on success, PF_FATAL otherwise - // (Common::Point) *ret: The near point of p in polygon on success Vertex *vertex; FloatPoint near_p; uint32 dist = HUGE_DISTANCE; @@ -751,13 +777,15 @@ int PathfindingState::findNearPoint(const Common::Point &p, Polygon *polygon, Co return find_free_point(near_p, polygon, ret); } +/** + * Computes the intersection point of a line segment and an edge (not + * including the vertices themselves) + * Parameters: (const Common::Point &) a, b: The line segment (a, b) + * (Vertex *) vertex: The first vertex of the edge + * Returns : (int) FP_OK on success, PF_ERROR otherwise + * (FloatPoint) *ret: The intersection point + */ static int intersection(const Common::Point &a, const Common::Point &b, Vertex *vertex, FloatPoint *ret) { - // Computes the intersection point of a line segment and an edge (not - // including the vertices themselves) - // Parameters: (const Common::Point &) a, b: The line segment (a, b) - // (Vertex *) vertex: The first vertex of the edge - // Returns : (int) FP_OK on success, PF_ERROR otherwise - // (FloatPoint) *ret: The intersection point // Parameters of parametric equations float s, t; // Numerator and denominator of equations @@ -790,16 +818,18 @@ static int intersection(const Common::Point &a, const Common::Point &b, Vertex * return PF_ERROR; } +/** + * Computes the nearest intersection point of a line segment and the polygon + * set. Intersection points that are reached from the inside of a polygon + * are ignored as are improper intersections which do not obstruct + * visibility + * Parameters: (PathfindingState *) s: The pathfinding state + * (const Common::Point &) p, q: The line segment (p, q) + * Returns : (int) PF_OK on success, PF_ERROR when no intersections were + * found, PF_FATAL otherwise + * (Common::Point) *ret: On success, the closest intersection point + */ static int nearest_intersection(PathfindingState *s, const Common::Point &p, const Common::Point &q, Common::Point *ret) { - // Computes the nearest intersection point of a line segment and the polygon - // set. Intersection points that are reached from the inside of a polygon - // are ignored as are improper intersections which do not obstruct - // visibility - // Parameters: (PathfindingState *) s: The pathfinding state - // (const Common::Point &) p, q: The line segment (p, q) - // Returns : (int) PF_OK on success, PF_ERROR when no intersections were - // found, PF_FATAL otherwise - // (Common::Point) *ret: On success, the closest intersection point Polygon *polygon = 0; FloatPoint isec; Polygon *ipolygon = 0; @@ -981,14 +1011,16 @@ static Common::Point *fixup_end_point(PathfindingState *s, const Common::Point & return new_end; } +/** + * Merges a point into the polygon set. A new vertex is allocated for this + * point, unless a matching vertex already exists. If the point is on an + * already existing edge that edge is split up into two edges connected by + * the new vertex + * Parameters: (PathfindingState *) s: The pathfinding state + * (const Common::Point &) v: The point to merge + * Returns : (Vertex *) The vertex corresponding to v + */ static Vertex *merge_point(PathfindingState *s, const Common::Point &v) { - // Merges a point into the polygon set. A new vertex is allocated for this - // point, unless a matching vertex already exists. If the point is on an - // already existing edge that edge is split up into two edges connected by - // the new vertex - // Parameters: (PathfindingState *) s: The pathfinding state - // (const Common::Point &) v: The point to merge - // Returns : (Vertex *) The vertex corresponding to v Vertex *vertex; Vertex *v_new; Polygon *polygon; @@ -1029,11 +1061,13 @@ static Vertex *merge_point(PathfindingState *s, const Common::Point &v) { return v_new; } +/** + * Converts an SCI polygon into a Polygon + * Parameters: (EngineState *) s: The game state + * (reg_t) polygon: The SCI polygon to convert + * Returns : (Polygon *) The converted polygon, or NULL on error + */ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { - // Converts an SCI polygon into a Polygon - // Parameters: (EngineState *) s: The game state - // (reg_t) polygon: The SCI polygon to convert - // Returns : (Polygon *) The converted polygon, or NULL on error SegManager *segMan = s->_segMan; int i; reg_t points = readSelector(segMan, polygon, SELECTOR(points)); @@ -1074,11 +1108,13 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { return poly; } +/** + * Changes the polygon list for optimization level 0 (used for keyboard + * support). Totally accessible polygons are removed and near-point + * accessible polygons are changed into totally accessible polygons. + * Parameters: (PathfindingState *) s: The pathfinding state + */ static void change_polygons_opt_0(PathfindingState *s) { - // Changes the polygon list for optimization level 0 (used for keyboard - // support). Totally accessible polygons are removed and near-point - // accessible polygons are changed into totally accessible polygons. - // Parameters: (PathfindingState *) s: The pathfinding state PolygonList::iterator it = s->polygons.begin(); while (it != s->polygons.end()) { @@ -1096,15 +1132,17 @@ static void change_polygons_opt_0(PathfindingState *s) { } } +/** + * Converts the SCI input data for pathfinding + * Parameters: (EngineState *) s: The game state + * (reg_t) poly_list: Polygon list + * (Common::Point) start: The start point + * (Common::Point) end: The end point + * (int) opt: Optimization level (0, 1 or 2) + * Returns : (PathfindingState *) On success a newly allocated pathfinding state, + * NULL otherwise + */ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int width, int height, int opt) { - // Converts the SCI input data for pathfinding - // Parameters: (EngineState *) s: The game state - // (reg_t) poly_list: Polygon list - // (Common::Point) start: The start point - // (Common::Point) end: The end point - // (int) opt: Optimization level (0, 1 or 2) - // Returns : (PathfindingState *) On success a newly allocated pathfinding state, - // NULL otherwise SegManager *segMan = s->_segMan; Polygon *polygon; int err; @@ -1297,11 +1335,13 @@ static reg_t allocateOutputArray(SegManager *segMan, int size) { return addr; } +/** + * Stores the final path in newly allocated dynmem + * Parameters: (PathfindingState *) p: The pathfinding state + * (EngineState *) s: The game state + * Returns : (reg_t) Pointer to dynmem containing path + */ static reg_t output_path(PathfindingState *p, EngineState *s) { - // Stores the final path in newly allocated dynmem - // Parameters: (PathfindingState *) p: The pathfinding state - // (EngineState *) s: The game state - // Returns : (reg_t) Pointer to dynmem containing path int path_len = 0; reg_t output; Vertex *vertex = p->vertex_end; @@ -1694,8 +1734,10 @@ reg_t kIntersections(EngineState *s, int argc, reg_t *argv) { } } -// This is a quite rare kernel function. An example of when it's called -// is in QFG1VGA, after killing any monster. +/** + * This is a quite rare kernel function. An example of when it's called + * is in QFG1VGA, after killing any monster. + */ reg_t kMergePoly(EngineState *s, int argc, reg_t *argv) { // 3 parameters: raw polygon data, polygon list, list size reg_t polygonData = argv[0]; |