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author | Paul Gilbert | 2014-08-27 22:39:37 -0400 |
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committer | Paul Gilbert | 2014-08-27 22:39:37 -0400 |
commit | 5abe5b89932adfcc705beb7529d323aa15a85bbd (patch) | |
tree | 8d6f97fd821c8074d8589b0cb849702189581ff6 /engines | |
parent | 3bbec487a53243464030fe1946f833971d6e14c0 (diff) | |
download | scummvm-rg350-5abe5b89932adfcc705beb7529d323aa15a85bbd.tar.gz scummvm-rg350-5abe5b89932adfcc705beb7529d323aa15a85bbd.tar.bz2 scummvm-rg350-5abe5b89932adfcc705beb7529d323aa15a85bbd.zip |
ACCESS: Fix loading of room playfield data
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/room.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp index a33bc76e66..b9a07ea2ed 100644 --- a/engines/access/room.cpp +++ b/engines/access/room.cpp @@ -344,7 +344,7 @@ void Room::loadPlayField(int fileNum, int subfile) { playData->_stream->read(_playField, _matrixSize); // Load the plotter data - int numWalls = READ_LE_UINT16(playData + 6); + int numWalls = READ_LE_UINT16(&header[6]); int numBlocks = header[8]; _plotter.load(playData->_stream, numWalls, numBlocks); |