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authorwhiterandrek2018-06-10 10:33:09 +0300
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit5babed5790660ec7006cae5bb823340f618df4f9 (patch)
tree10867631b306bb1adf0985e6d69ad13e804f43b6 /engines
parentb9a5f84515f2d492b67e1c91b252b157b24804dc (diff)
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PINK: fix playing looped sounds
Diffstat (limited to 'engines')
-rw-r--r--engines/pink/objects/actions/action_sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pink/objects/actions/action_sound.cpp b/engines/pink/objects/actions/action_sound.cpp
index b7957266e9..cb5ce0b240 100644
--- a/engines/pink/objects/actions/action_sound.cpp
+++ b/engines/pink/objects/actions/action_sound.cpp
@@ -55,7 +55,7 @@ void ActionSound::start() {
Director *director = _actor->getPage()->getGame()->getDirector();
director->addSound(this);
- _sound.play(_actor->getPage()->getResourceStream(_fileName), soundType, _volume, _isLoop);
+ _sound.play(_actor->getPage()->getResourceStream(_fileName), soundType, _volume, 0, _isLoop);
if (_isLoop)
_actor->endAction();