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author | whiterandrek | 2018-06-10 10:33:09 +0300 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 5babed5790660ec7006cae5bb823340f618df4f9 (patch) | |
tree | 10867631b306bb1adf0985e6d69ad13e804f43b6 /engines | |
parent | b9a5f84515f2d492b67e1c91b252b157b24804dc (diff) | |
download | scummvm-rg350-5babed5790660ec7006cae5bb823340f618df4f9.tar.gz scummvm-rg350-5babed5790660ec7006cae5bb823340f618df4f9.tar.bz2 scummvm-rg350-5babed5790660ec7006cae5bb823340f618df4f9.zip |
PINK: fix playing looped sounds
Diffstat (limited to 'engines')
-rw-r--r-- | engines/pink/objects/actions/action_sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pink/objects/actions/action_sound.cpp b/engines/pink/objects/actions/action_sound.cpp index b7957266e9..cb5ce0b240 100644 --- a/engines/pink/objects/actions/action_sound.cpp +++ b/engines/pink/objects/actions/action_sound.cpp @@ -55,7 +55,7 @@ void ActionSound::start() { Director *director = _actor->getPage()->getGame()->getDirector(); director->addSound(this); - _sound.play(_actor->getPage()->getResourceStream(_fileName), soundType, _volume, _isLoop); + _sound.play(_actor->getPage()->getResourceStream(_fileName), soundType, _volume, 0, _isLoop); if (_isLoop) _actor->endAction(); |