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author | Paul Gilbert | 2011-04-19 21:02:27 +1000 |
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committer | Paul Gilbert | 2011-04-19 21:02:27 +1000 |
commit | 5dcfd1e32c185e88b09a3ff1341aaf78b674572b (patch) | |
tree | 4fe644352cae7e509eda6282a436025bfd95380c /engines | |
parent | d18f8e8564de7feb890ca8fe183c6508c64acc41 (diff) | |
download | scummvm-rg350-5dcfd1e32c185e88b09a3ff1341aaf78b674572b.tar.gz scummvm-rg350-5dcfd1e32c185e88b09a3ff1341aaf78b674572b.tar.bz2 scummvm-rg350-5dcfd1e32c185e88b09a3ff1341aaf78b674572b.zip |
TSAGE: Reworked the saving code to fix crashes
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/core.h | 1 | ||||
-rw-r--r-- | engines/tsage/saveload.cpp | 34 | ||||
-rw-r--r-- | engines/tsage/saveload.h | 8 | ||||
-rw-r--r-- | engines/tsage/scenes.cpp | 8 | ||||
-rw-r--r-- | engines/tsage/scenes.h | 1 |
5 files changed, 45 insertions, 7 deletions
diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 6508d1576a..c18984fd45 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -728,6 +728,7 @@ public: } SynchronisedList<SceneObject *>::iterator begin() { return _objList.begin(); } SynchronisedList<SceneObject *>::iterator end() { return _objList.end(); } + int size() const { return _objList.size(); } bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); } void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); } void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); } diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp index 594d30fa3c..73c9d02cb5 100644 --- a/engines/tsage/saveload.cpp +++ b/engines/tsage/saveload.cpp @@ -151,13 +151,13 @@ Common::Error Saver::save(int slot, const Common::String &saveName) { } Common::Error Saver::restore(int slot) { - assert(!getMacroSaveFlag()); + assert(!getMacroRestoreFlag()); // Signal any objects registered for notification _loadNotifiers.notify(false); // Set fields - _macroSaveFlag = true; + _macroRestoreFlag = true; _saveSlot = slot; _unresolvedPtrs.clear(); @@ -335,7 +335,7 @@ bool Saver::savegamesExist() const { */ int Saver::blockIndexOf(SavedObject *p) { int objIndex = 1; - SynchronisedList<SavedObject *>::iterator iObj; + Common::List<SavedObject *>::iterator iObj; for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { SavedObject *iObjP = *iObj; @@ -347,6 +347,30 @@ int Saver::blockIndexOf(SavedObject *p) { } /** + * Returns the number of objects in the object list registry + */ +int Saver::getObjectCount() const { + int count = 0; + Common::List<SavedObject *>::const_iterator i; + + for (i = _objList.begin(); i != _objList.end(); ++i, ++count) + ; + return count; +} + +/** + * List any currently active objects + */ +void Saver::listObjects() { + Common::List<SavedObject *>::iterator i; + int count = 1; + + for (i = _objList.begin(); i != _objList.end(); ++i, ++count) + debug("%d - %s", count, (*i)->getClassName().c_str()); + debug(""); +} + +/** * Returns the pointer associated with the specified object index */ void Saver::resolveLoadPointers() { @@ -358,12 +382,14 @@ void Saver::resolveLoadPointers() { int objIndex = 1; for (SynchronisedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { Common::List<SavedObjectRef>::iterator iPtr; + SavedObject *pObj = *iObj; for (iPtr = _unresolvedPtrs.begin(); iPtr != _unresolvedPtrs.end(); ) { SavedObjectRef &r = *iPtr; if (r._objIndex == objIndex) { // Found an unresolved pointer to this object - *r._savedObject = *iObj; + SavedObject **objPP = r._savedObject; + *objPP = pObj; iPtr = _unresolvedPtrs.erase(iPtr); } else { ++iPtr; diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h index 945d144ae5..c45271b8fc 100644 --- a/engines/tsage/saveload.h +++ b/engines/tsage/saveload.h @@ -54,8 +54,8 @@ struct tSageSavegameHeader { // FIXME: workaround to supress spurious strict-alias warnings on older GCC // versions. this should be resolved with the savegame rewrite #define SYNC_POINTER(x) do { \ - SavedObject *y = (SavedObject *)x; \ - s.syncPointer(&y); \ + SavedObject **y = (SavedObject **)((void *)&x); \ + s.syncPointer(y); \ } while (false) #define SYNC_ENUM(FIELD, TYPE) int v_##FIELD = (int)FIELD; s.syncAsUint16LE(v_##FIELD); \ @@ -176,7 +176,7 @@ typedef SavedObject *(*SavedObjectFactory)(const Common::String &className); class Saver { private: - SynchronisedList<SavedObject *> _objList; + Common::List<SavedObject *> _objList; FunctionList<bool> _saveNotifiers; FunctionList<bool> _loadNotifiers; Common::List<SaveListener *> _listeners; @@ -212,6 +212,8 @@ public: bool getMacroSaveFlag() const { return _macroSaveFlag; } bool getMacroRestoreFlag() const { return _macroRestoreFlag; } int blockIndexOf(SavedObject *p); + int getObjectCount() const; + void listObjects(); }; extern Saver *_saver; diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 748e8662fd..fc82f168ea 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -27,6 +27,7 @@ #include "tsage/globals.h" #include "tsage/ringworld_logic.h" #include "tsage/tsage.h" +#include "tsage/saveload.h" namespace tSage { @@ -39,6 +40,7 @@ SceneManager::SceneManager() { _fadeMode = FADEMODE_GRADUAL; _scrollerRect = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); _saver->addListener(this); + _objectCount = 0; } SceneManager::~SceneManager() { @@ -107,6 +109,12 @@ void SceneManager::sceneChange() { // Free any regions disposeRegions(); + // Ensure that the same number of objects are registered now as when the scene started + if (_objectCount > 0) { + assert(_objectCount == _saver->getObjectCount()); + } + _objectCount = _saver->getObjectCount(); + // Instantiate and set the new scene _scene = getNewScene(); _scene->postInit(); diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h index 1a6f92745d..6353972984 100644 --- a/engines/tsage/scenes.h +++ b/engines/tsage/scenes.h @@ -88,6 +88,7 @@ public: int _sceneLoadCount; Rect _scrollerRect; SceneObjectList _altSceneObjects; + int _objectCount; public: SceneManager(); virtual ~SceneManager(); |