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author | Paul Gilbert | 2010-08-25 09:28:29 +0000 |
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committer | Paul Gilbert | 2010-08-25 09:28:29 +0000 |
commit | 5e66329117625f53c9a9c0cb1e55d01c585237f5 (patch) | |
tree | 1ec58049fed430e4a23e1bdc0332850fcc688362 /engines | |
parent | 4368d3c5749faadb89262dfa869d9a9d3b60a4c8 (diff) | |
download | scummvm-rg350-5e66329117625f53c9a9c0cb1e55d01c585237f5.tar.gz scummvm-rg350-5e66329117625f53c9a9c0cb1e55d01c585237f5.tar.bz2 scummvm-rg350-5e66329117625f53c9a9c0cb1e55d01c585237f5.zip |
LURE: Workaround for bug #3047234 in English EGA version
svn-id: r52378
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/scripts.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp index 41a09e0d1d..20758466ad 100644 --- a/engines/lure/scripts.cpp +++ b/engines/lure/scripts.cpp @@ -1297,6 +1297,11 @@ bool HotspotScript::execute(Hotspot *h) { default: // Set the animation frame number + + // WORKAROUND: In Lure English EGA, the apparatus in room #30 can be set with an invalid frame number + if ((h->hotspotId() == 1059) && (opcode >= h->numFrames())) + opcode = h->numFrames() - 1; + debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME NUMBER = %d", opcode); h->setFrameNumber(opcode); |