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author | Paul Gilbert | 2007-06-22 12:30:18 +0000 |
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committer | Paul Gilbert | 2007-06-22 12:30:18 +0000 |
commit | 5e92ea378f6eebf85b082ca9a9b63bd21070093f (patch) | |
tree | be46cf7ddb29cc1477e940be49975cc7ff2e1576 /engines | |
parent | b923618844aa4a57770e11d12b9cebae268e9ceb (diff) | |
download | scummvm-rg350-5e92ea378f6eebf85b082ca9a9b63bd21070093f.tar.gz scummvm-rg350-5e92ea378f6eebf85b082ca9a9b63bd21070093f.tar.bz2 scummvm-rg350-5e92ea378f6eebf85b082ca9a9b63bd21070093f.zip |
Initial commit
svn-id: r27604
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/fights.cpp | 584 | ||||
-rw-r--r-- | engines/lure/fights.h | 111 | ||||
-rw-r--r-- | engines/lure/sound.cpp | 37 | ||||
-rw-r--r-- | engines/lure/sound.h | 41 |
4 files changed, 773 insertions, 0 deletions
diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp new file mode 100644 index 0000000000..c4aefccc28 --- /dev/null +++ b/engines/lure/fights.cpp @@ -0,0 +1,584 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2005-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "lure/fights.h" +#include "lure/luredefs.h" +#include "lure/game.h" +#include "lure/res.h" +#include "lure/room.h" +#include "lure/sound.h" +#include <sdl_keysym.h> + +namespace Lure { + +// Three records containing initial states for player, pig, and Skorl +FighterRecord fighterList[3] = { + {0x23C, 0x440, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, + {0, 0x441, 0x1092, 0, 3, 0, 0, 0, 0xB94, 8, 0xA34, 0x8D4, 0xD06, 0, + 0, 0, 0, 0, 0xDDC, PLAYER_ID}, + {0, 0x446, 0x1092, 0, 3, 0, 0, 0, 0xB94, 8, 0xA34, 0x8D4, 0xD06, 0, + 0, 0, 0, 0, 0xDDC, PLAYER_ID} +}; + +FightsManager *int_fights = NULL; + +FightsManager::FightsManager() { + int_fights = this; + _fightData = NULL; + _mouseFlags = 0; +} + +FightsManager::~FightsManager() { + if (_fightData != NULL) + // Release the fight data + delete _fightData; +} + +FightsManager &FightsManager::getReference() { + return *int_fights; +} + +FighterRecord &FightsManager::getDetails(uint16 hotspotId) { + if (hotspotId == PLAYER_ID) return fighterList[0]; + else if (hotspotId == PIG_ID) return fighterList[1]; + else if (hotspotId == SKORL_FIGHTER_ID) return fighterList[2]; + error("Unknown NPC %d attempted to fight", hotspotId); +} + +// Sets up the data for the pig fight in the cave + +void FightsManager::setupPigFight() { + Resources &res = Resources::getReference(); + Hotspot *player = res.getActiveHotspot(PLAYER_ID); + player->setSkipFlag(false); + player->resource()->colourOffset = 16; + player->setTickProc(PLAYER_FIGHT_TICK_PROC_ID); + player->setSize(48, 53); + player->setAnimation(PLAYER_FIGHT_ANIM_ID); + player->resource()->width = 48; + player->resource()->height = 53; + + player->setOccupied(false); + player->setPosition(262, 94); + FighterRecord &rec = getDetails(PLAYER_ID); + rec.fwhits = 0; + rec.fwtrue_x = 262; + rec.fwtrue_y = 53; + rec.fwseq_ad = FIGHT_PLAYER_INIT; + rec.fwenemy_ad = PIG_ID; +} + +void FightsManager::setupSkorlFight() { + Resources &res = Resources::getReference(); + Hotspot *player = res.getActiveHotspot(PLAYER_ID); + FighterRecord &rec = getDetails(PLAYER_ID); + + setupPigFight(); + + rec.fwenemy_ad = SKORL_FIGHTER_ID; + rec.fwweapon = 0x445; + rec.fwtrue_x = 282; + rec.fwtrue_y = 136; + player->setPosition(282, 136); + player->resource()->colourOffset = 96; +} + +bool FightsManager::isFighting() { + FighterRecord &rec = getDetails(PLAYER_ID); + return rec.fwhits == 0; +} + +void FightsManager::fightLoop() { + Resources &res = Resources::getReference(); + Events &events = Events::getReference(); + FighterRecord &playerFight = getDetails(PLAYER_ID); + + // Loop for the duration of the battle + while (!events.quitFlag && (playerFight.fwhits != GENERAL_MAGIC_ID)) { + checkEvents(); + + Game::getReference().tick(); + Room::getReference().update(); + res.delayList().tick(); + Screen::getReference().update(); + + g_system->delayMillis(20); + } +} + +void FightsManager::saveToStream(Common::WriteStream *stream) { + for (int fighterCtr = 0; fighterCtr < 3; ++fighterCtr) { + FighterRecord &rec = fighterList[fighterCtr]; + + stream->writeUint16LE(rec.fwseq_no); + stream->writeUint16LE(rec.fwseq_ad); + stream->writeUint16LE(rec.fwdist); + stream->writeUint16LE(rec.fwwalk_roll); + stream->writeUint16LE(rec.fwmove_number); + stream->writeUint16LE(rec.fwhits); + } +} + +void FightsManager::loadFromStream(Common::ReadStream *stream) { + for (int fighterCtr = 0; fighterCtr < 3; ++fighterCtr) { + FighterRecord &rec = fighterList[fighterCtr]; + + rec.fwseq_no = stream->readUint16LE(); + rec.fwseq_ad = stream->readUint16LE(); + rec.fwdist = stream->readUint16LE(); + rec.fwwalk_roll = stream->readUint16LE(); + rec.fwmove_number = stream->readUint16LE(); + rec.fwhits = stream->readUint16LE(); + } +} + +const CursorType moveList[] = {CURSOR_LEFT_ARROW, CURSOR_FIGHT_UPPER, + CURSOR_FIGHT_MIDDLE, CURSOR_FIGHT_LOWER, CURSOR_RIGHT_ARROW}; + +struct KeyMapping { + uint16 keycode; + uint8 moveNumber; +}; + +const KeyMapping keyList[] = { + {/*LEFT*/276, 10}, {/*RIGHT*/275, 14}, {/*NUM7*/55, 11}, {/*NUM4*/52, 12}, + {/*NUM1*/49, 13}, {/*NUM9*/57, 6}, {/*NUM6*/54, 7}, {/*NUM3*/51, 8}, {0, 0}}; + +void FightsManager::checkEvents() { + Events &events = Events::getReference(); + if (!events.pollEvent()) return; + FighterRecord &rec = getDetails(PLAYER_ID); + Hotspot *player = Resources::getReference().getActiveHotspot(PLAYER_ID); + Mouse &mouse = Mouse::getReference(); + + int moveNumber = 0; + + if (events.type() == Common::EVENT_KEYDOWN) { + switch (events.event().kbd.ascii) { + case 27: + events.quitFlag = true; + break; + + default: + // Scan through the mapping list for a move for the keypress + const KeyMapping *keyPtr = &keyList[0]; + while ((keyPtr->keycode != 0) && + (keyPtr->keycode != events.event().kbd.ascii)) + ++keyPtr; + if (keyPtr->keycode != 0) + moveNumber = keyPtr->moveNumber; + } + } + + if (events.type() == Common::EVENT_MOUSEMOVE) { + Point mPos = events.event().mouse; + if (mPos.x < rec.fwtrue_x - 12) + mouse.setCursorNum(CURSOR_LEFT_ARROW); + else if (mPos.x > rec.fwtrue_x + player->width()) + mouse.setCursorNum(CURSOR_RIGHT_ARROW); + else if (mPos.y < player->y() + 4) + mouse.setCursorNum(CURSOR_FIGHT_UPPER); + else if (mPos.y < player->y() + 38) + mouse.setCursorNum(CURSOR_FIGHT_MIDDLE); + else + mouse.setCursorNum(CURSOR_FIGHT_LOWER); + } + + if ((events.type() == Common::EVENT_LBUTTONDOWN) || + (events.type() == Common::EVENT_RBUTTONDOWN) || + (events.type() == Common::EVENT_LBUTTONUP) || + (events.type() == Common::EVENT_RBUTTONUP)) { + _mouseFlags = 0; + if (events.type() == Common::EVENT_LBUTTONDOWN) ++_mouseFlags; + if (events.type() == Common::EVENT_RBUTTONDOWN) _mouseFlags += 2; + } + + // Get the correct base index for the move + while ((moveNumber < 5) && (moveList[moveNumber] != mouse.getCursorNum())) + ++moveNumber; + if (moveNumber < 5) { + if (_mouseFlags == 1) + // Left mouse + moveNumber += 10; + else if (_mouseFlags == 2) + // Right mouse + moveNumber += 5; + } + + rec.fwmove_number = moveNumber; + + if (rec.fwmove_number >= 5) + debugC(ERROR_INTERMEDIATE, kLureDebugFights, + "Player fight move number=%d", rec.fwmove_number); +} + +void FightsManager::fighterAnimHandler(Hotspot &h) { + FighterRecord &fighter = getDetails(h.hotspotId()); + FighterRecord &opponent = getDetails(fighter.fwenemy_ad); + FighterRecord &player = getDetails(PLAYER_ID); + + fetchFighterDistance(fighter, opponent); + + if (fighter.fwseq_ad) { + fightHandler(h, fighter.fwseq_ad); + return; + } + + uint16 seqNum = 0; + if (fighter.fwdist != FIGHT_DISTANCE) { + seqNum = getFighterMove(fighter, fighter.fwnot_near); + } else { + uint16 offset = (fighter.fwhits * fighter.fwdef_len) + fighter.fwdefend_adds + 4; + + // Scan for the given sequence + uint16 v = getWord(offset); + while ((v != 0) && (v != player.fwseq_no)) { + offset += 4; + v = getWord(offset); + } + + if (v == 0) { + // No sequence match found + seqNum = getFighterMove(fighter, fighter.fwattack_table); + } else { + v = getWord(offset + 2); + seqNum = getFighterMove(fighter, fighter.fwdefend_table); + + if (seqNum == 0) + seqNum = getFighterMove(fighter, fighter.fwattack_table); + else if (seqNum == 0xff) + seqNum = v; + } + } + + // Set the sequence and pass onto the fight handler + fighter.fwseq_no = seqNum; + fighter.fwseq_ad = getWord(FIGHT_TBL_1 + (seqNum << 1)); +} + +void FightsManager::playerAnimHandler(Hotspot &h) { + FighterRecord &fighter = getDetails(h.hotspotId()); + fightHandler(h, fighter.fwseq_ad); +} + +void FightsManager::fightHandler(Hotspot &h, uint16 moveOffset) { + Resources &res = Resources::getReference(); + FighterRecord &fighter = getDetails(h.hotspotId()); + FighterRecord &opponent = getDetails(fighter.fwenemy_ad); + + uint16 v1, v2; + bool breakFlag = false; + + while (!breakFlag) { + if (moveOffset == 0) { + // Player is doing nothing, so check the move number + moveOffset = getWord(FIGHT_PLAYER_MOVE_TABLE + (fighter.fwmove_number << 1)); + + debugC(ERROR_DETAILED, kLureDebugFights, + "Hotspot %xh fight move=%d, new offset=%xh", + h.hotspotId(), fighter.fwmove_number, moveOffset); + + if (moveOffset == 0) + return; + + fighter.fwseq_no = fighter.fwmove_number; + fighter.fwseq_ad = moveOffset; + } + + uint16 moveValue = getWord(moveOffset); + debugC(ERROR_DETAILED, kLureDebugFights, + "Hotspot %xh script offset=%xh value=%xh", + h.hotspotId(), moveOffset, moveValue); + moveOffset += sizeof(uint16); + + if ((moveValue & 0x8000) == 0) { + // Set frame to specified number + h.setFrameNumber(moveValue); + + // Set the new fighter position + int16 newX, newY; + newX = h.x() + (int16)getWord(moveOffset); + if (newX < 32) newX = 32; + if (newX > 240) newX = 240; + newY = h.y() + (int16)getWord(moveOffset + 2); + h.setPosition(newX, newY); + + if (fighter.fwweapon != 0) { + Hotspot *weaponHotspot = res.getActiveHotspot(fighter.fwweapon); + assert(weaponHotspot); + weaponHotspot->setFrameNumber(getWord(moveOffset + 4)); + weaponHotspot->setPosition(weaponHotspot->x() + + (int16)getWord(moveOffset + 6), + weaponHotspot->y() + getWord(moveOffset + 8)); + } + + moveOffset += 5 * sizeof(uint16); + fighter.fwseq_ad = moveOffset; + return; + } + + switch (moveValue) + { + case 0xFFFA: + // Walk left + if ((fighter.fwmove_number == 5) || (fighter.fwmove_number == 10)) { + if (h.x() < 32) { + breakFlag = true; + } else { + h.setPosition(h.x() - 4, h.y()); + fighter.fwtrue_x = h.x(); + if (fetchFighterDistance(fighter, opponent) < FIGHT_DISTANCE) { + h.setPosition(h.x() + 4, h.y()); + fighter.fwtrue_x += 4; + breakFlag = true; + } else { + removeWeapon(fighter.fwweapon); + fighter.fwtrue_x = h.x(); + fighter.fwtrue_y = h.y(); + + uint16 frameNum = (fighter.fwwalk_roll == 7) ? 0 : + fighter.fwwalk_roll + 1; + fighter.fwwalk_roll = frameNum; + fighter.fwseq_ad = moveOffset; + h.setFrameNumber(frameNum); + return; + } + } + } else { + // Signal to start a new action + moveOffset = 0; + } + break; + + case 0xFFF9: + // Walk right + if ((fighter.fwmove_number == 9) || (fighter.fwmove_number == 14)) { + if (h.x() >= 240) { + breakFlag = true; + } else { + removeWeapon(fighter.fwweapon); + h.setPosition(h.x() + 4, h.y()); + fighter.fwtrue_x = h.x(); + fighter.fwtrue_y = h.y(); + + fighter.fwwalk_roll = (fighter.fwwalk_roll == 0) ? 7 : + fighter.fwwalk_roll - 1; + fighter.fwseq_ad = moveOffset; + h.setFrameNumber(fighter.fwwalk_roll); + return; + } + + } else { + // Signal to start a new action + moveOffset = 0; + } + break; + + case 0xFFEB: + // Enemy right + removeWeapon(fighter.fwweapon); + h.setPosition(h.x() + 4, h.y()); + fighter.fwtrue_x = h.x(); + + if (fetchFighterDistance(fighter, opponent) < FIGHT_DISTANCE) { + h.setPosition(h.x() - 4, h.y()); + fighter.fwtrue_x -= 4; + fighter.fwseq_ad = 0; + h.setFrameNumber(8); + } else { + h.setFrameNumber(getWord(moveOffset)); + moveOffset += sizeof(uint16); + fighter.fwseq_ad = moveOffset; + } + return; + + case 0xFFFB: + // End of sequence + breakFlag = true; + break; + + case 0xFFF8: + // Set fight address + moveOffset = getWord(moveOffset); + break; + + case 0xFFFF: + case 0xFFFE: + if (moveValue == 0xffff) + // Set the animation record + h.setAnimation(getWord(moveOffset)); + else + // New set animation record + h.setAnimation(getWord(fighter.fwheader_list + (getWord(moveOffset) << 1))); + h.setFrameNumber(0); + moveOffset += sizeof(uint16); + break; + + case 0xFFF7: + // On hold + if (getWord(moveOffset) == fighter.fwmove_number) + moveOffset = getWord(moveOffset + 2); + else + moveOffset += 2 * sizeof(uint16); + break; + + case 0xFFF6: + // Not hold + if (getWord(moveOffset) == fighter.fwmove_number) + moveOffset += 2 * sizeof(uint16); + else + moveOffset = getWord(moveOffset + 2); + break; + + case 0xFFF4: + // End sequence + fighter.fwseq_no = 0; + break; + + case 0xFFF2: + // Set defend + fighter.fwblocking = getWord(moveOffset); + moveOffset += sizeof(uint16); + break; + + case 0xFFF1: + // If blocking + v1 = getWord(moveOffset); + v2 = getWord(moveOffset + 2); + moveOffset += 2 * sizeof(uint16); + + if (v1 == opponent.fwblocking) { + Sound.playSound(42); + moveOffset = v2; + } + break; + + case 0xFFF0: + // Check hit + v1 = getWord(moveOffset); + moveOffset += sizeof(uint16); + if (fighter.fwdist <= FIGHT_DISTANCE) { + if (h.hotspotId() == PLAYER_ID) { + // Player hits opponent + Sound.playSound(52); + + if (opponent.fwhits != 5) { + opponent.fwseq_ad = v1; + if (++opponent.fwhit_value != opponent.fwhit_rate) { + opponent.fwhit_value = 0; + if (++opponent.fwhits == 5) + opponent.fwseq_ad = opponent.fwdie_seq; + } + } + } else { + // Opponent hit player + Sound.playSound(37); + opponent.fwseq_ad = v1; + if (++opponent.fwhits == 10) { + // Player has been killed + fighter.fwhits = 10; + opponent.fwseq_ad = FIGHT_PLAYER_DIES; + Sound.playSound(36); + } + } + } + break; + + case 0xFFEF: + // Save co-ordinates + fighter.fwtrue_x = h.x(); + fighter.fwtrue_y = h.y(); + break; + + case 0xFFEE: + // Restore co-ordinates + h.setPosition(fighter.fwtrue_x, fighter.fwtrue_y); + break; + + case 0xFFED: + // End of game + getDetails(PLAYER_ID).fwhits = GENERAL_MAGIC_ID; + Game::getReference().setState(GS_RESTORE_RESTART); + return; + + case 0xFFEC: + // Enemy has been killed + enemyKilled(); + break; + + case 0xFFEA: + // Fight sound + Sound.playSound(getWord(moveOffset)); + moveOffset += sizeof(uint16); + break; + + default: + error("Unknown fight command %xh", moveValue); + } + } + + fighter.fwseq_no = 0; + fighter.fwseq_ad = 0; + if (h.hotspotId() == PLAYER_ID) + _mouseFlags = 0; +} + +uint16 FightsManager::fetchFighterDistance(FighterRecord &f1, FighterRecord &f2) { + f1.fwdist = ABS(f1.fwtrue_x - f2.fwtrue_x) & 0xFFF8; + return f1.fwdist; +} + +void FightsManager::enemyKilled() { + Resources &res = Resources::getReference(); + Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID); + FighterRecord &playerRec = getDetails(PLAYER_ID); + + playerHotspot->setTickProc(PLAYER_TICK_PROC_ID); + playerRec.fwhits = GENERAL_MAGIC_ID; + playerHotspot->resource()->colourOffset = 128; + playerHotspot->setSize(32, 48); + playerHotspot->resource()->width = 32; + playerHotspot->resource()->height = 48; + playerHotspot->setAnimation(PLAYER_ANIM_ID); + playerHotspot->setPosition(playerHotspot->x(), playerHotspot->y() + 5); + playerHotspot->setDirection(LEFT); + + if (playerHotspot->roomNumber() == 6) { + Dialog::show(0xc9f); + HotspotData *axeHotspot = res.getHotspot(0x2738); + axeHotspot->roomNumber = PLAYER_ID; + axeHotspot->flags |= HOTSPOTFLAG_FOUND; + } +} + +// Makes sure the given weapon is off-screen +void FightsManager::removeWeapon(uint16 weaponId) { + Hotspot *weaponHotspot = Resources::getReference().getActiveHotspot(weaponId); + weaponHotspot->setPosition(-32, -32); +} + +uint16 FightsManager::getFighterMove(FighterRecord &rec, uint16 baseOffset) { + int actionIndex = _rnd.getRandomNumber(31); + return getByte(baseOffset + (rec.fwhits << 5) + actionIndex); +} + +} // end of namespace Lure diff --git a/engines/lure/fights.h b/engines/lure/fights.h new file mode 100644 index 0000000000..048949f2b6 --- /dev/null +++ b/engines/lure/fights.h @@ -0,0 +1,111 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2005-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LURE_FIGHT_H +#define LURE_FIGHT_H + +#include "lure/luredefs.h" +#include "lure/hotspots.h" +#include "lure/palette.h" +#include "common/singleton.h" +#include "common/endian.h" + +namespace Lure { + +struct FighterRecord { + uint16 fwheader_list; + uint16 fwweapon; + uint16 fwdie_seq; + uint16 fwhit_value; + uint16 fwhit_rate; + int16 fwtrue_x; + int16 fwtrue_y; + uint16 fwblocking; + uint16 fwattack_table; + uint16 fwdef_len; + uint16 fwdefend_table; + uint16 fwnot_near; + uint16 fwdefend_adds; + uint16 fwseq_no; + uint16 fwdist; + uint16 fwwalk_roll; + uint16 fwmove_number; + uint16 fwhits; + uint16 fwseq_ad; + uint16 fwenemy_ad; +}; + +// Constant references into the fight data +#define FIGHT_TBL_1 0x8b8 +#define FIGHT_PLAYER_MOVE_TABLE 0xDAA +#define FIGHT_PLAYER_INIT 0xDC8 +#define FIGHT_PLAYER_DIES 0xF46 + +#define FIGHT_DISTANCE 32 + +class FightsManager { +private: + MemoryBlock *_fightData; + Common::RandomSource _rnd; + uint8 _mouseFlags; + + FighterRecord &getDetails(uint16 hotspotId); + uint16 fetchFighterDistance(FighterRecord &f1, FighterRecord &f2); + void removeWeapon(uint16 weaponId); + void enemyKilled(); + uint16 getFighterMove(FighterRecord &rec, uint16 baseOffset); + void checkEvents(); + void fightHandler(Hotspot &h, uint16 moveOffset); + + inline uint16 getWord(uint16 offset) { + if (!_fightData) + _fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID); + if (offset >= _fightData->size() - 1) error("Invalid fight data index"); + return READ_LE_UINT16(_fightData->data() + offset); + } + inline uint8 getByte(uint16 offset) { + if (!_fightData) + _fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID); + if (offset >= _fightData->size()) error("Invalid fight data index"); + return _fightData->data()[offset]; + } +public: + FightsManager(); + ~FightsManager(); + static FightsManager &getReference(); + + void setupPigFight(); + void setupSkorlFight(); + bool isFighting(); + void fightLoop(); + void saveToStream(Common::WriteStream *stream); + void loadFromStream(Common::ReadStream *stream); + + void fighterAnimHandler(Hotspot &h); + void playerAnimHandler(Hotspot &h); +}; + +#define Fights FightsManager::getReference() + +} // End of namespace Lure + +#endif diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp new file mode 100644 index 0000000000..6961e4c7cc --- /dev/null +++ b/engines/lure/sound.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2005-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "lure/sound.h" + +DECLARE_SINGLETON(Lure::SoundManager); + +namespace Lure { + +void SoundManager::killSounds() { + +} + +void SoundManager::playSound(uint16 soundId) { + +} + +} // end of namespace Lure diff --git a/engines/lure/sound.h b/engines/lure/sound.h new file mode 100644 index 0000000000..4a7422d77f --- /dev/null +++ b/engines/lure/sound.h @@ -0,0 +1,41 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2005-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LURE_SOUND_H +#define LURE_SOUND_H + +#include "lure/luredefs.h" +#include "common/singleton.h" + +namespace Lure { + +class SoundManager: public Common::Singleton<SoundManager> { +public: + static void killSounds(); + static void playSound(uint16 soundId); +}; + +} // End of namespace Lure + +#define Sound (::Lure::SoundManager::instance()) + +#endif |