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author | Filippos Karapetis | 2008-02-28 00:17:51 +0000 |
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committer | Filippos Karapetis | 2008-02-28 00:17:51 +0000 |
commit | 5f493ce618b41f0ca41b8507ed0ed3a6029bbcf5 (patch) | |
tree | cb4992e0a8f7d77b85dace404b5fb68d77c83d38 /engines | |
parent | 99a5d115449123358342062e60c84f55f9448104 (diff) | |
download | scummvm-rg350-5f493ce618b41f0ca41b8507ed0ed3a6029bbcf5.tar.gz scummvm-rg350-5f493ce618b41f0ca41b8507ed0ed3a6029bbcf5.tar.bz2 scummvm-rg350-5f493ce618b41f0ca41b8507ed0ed3a6029bbcf5.zip |
Added a workaround so that the mob of prisoners in Nimdok's chapter is shown correctly after a cutaway is shown
svn-id: r30991
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/animation.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index 1b48274596..3a1e510529 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -258,6 +258,16 @@ void Anim::returnFromCutaway(void) { _vm->_scene->restoreScene(); + // WORKAROUND: Restart all scene animations before restoring them below + // This is mostly needed so that the animation of the mob of prisoners + // in Nimdok's chapter is shown correctly after the cutaway where the + // prisoner drops the jar on the ground + for (int i = 0; i < MAX_ANIMATIONS; i++) { + if (_animations[i] && _animations[i]->state == ANIM_PLAYING) { + _animations[i]->currentFrame = -1; // start from -1 (check Anim::load()) + } + } + // Restore the animations event.type = kEvTImmediate; event.code = kAnimEvent; |