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authorPaul Gilbert2007-11-09 08:22:09 +0000
committerPaul Gilbert2007-11-09 08:22:09 +0000
commit5f6cb432fb485e981b2b4be66e1e701aee6e51a0 (patch)
treeb06c652e9165d425cadee3f5002e9132debb4129 /engines
parent25d22b2b42dbae61c7b951b2633e5e664c4b8000 (diff)
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Restoring a game now correctly fades out the current room like the original
svn-id: r29459
Diffstat (limited to 'engines')
-rw-r--r--engines/lure/room.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/lure/room.cpp b/engines/lure/room.cpp
index 782c4b53c7..b16644e9cb 100644
--- a/engines/lure/room.cpp
+++ b/engines/lure/room.cpp
@@ -685,8 +685,9 @@ void Room::saveToStream(Common::WriteStream *stream) {
}
void Room::loadFromStream(Common::ReadStream *stream) {
- _roomNumber = stream->readUint16LE();
- setRoomNumber(_roomNumber, false);
+ uint16 roomNum = stream->readUint16LE();
+ _roomNumber = 999; // Dummy room number so current room is faded out
+ setRoomNumber(roomNum, false);
_destRoomNumber = stream->readUint16LE();
_showInfo = stream->readByte() != 0;