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authorFilippos Karapetis2009-05-25 16:30:39 +0000
committerFilippos Karapetis2009-05-25 16:30:39 +0000
commit5f7847d88d2c0a98d778ddd42a2f53df39b6a6fc (patch)
tree4249a6da2a9e059585c17b030e6afc68e67337e7 /engines
parentdb62ae8b332acf99e944d17e43b30485b153a6da (diff)
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Re-enabled the code for correct text positioning - it should work correctly now
svn-id: r40891
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kgraphics.cpp34
1 files changed, 13 insertions, 21 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 3aefbe4c8d..884ac346db 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -3267,32 +3267,24 @@ reg_t kDisplay(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
}
- // FIXME: This code places texts incorrectly on screen. Apparently, it was used for latter SCI1 games
- // (1.000.510 onwards), like Eco Quest 1. It has been replaced with clipping code instead
-#if 0
- // If the text does not fit on the screen, move it to the left and upwards until it does
- if (halign == ALIGN_LEFT)
+ if (halign == ALIGN_LEFT) {
+ // If the text does not fit on the screen, move it to the left and upwards until it does
GFX_ASSERT(gfxop_get_text_params(s->gfx_state, font_nr, text, area.width, &area.width, &area.height, 0, NULL, NULL, NULL));
- // Make the text fit on the screen
- if (area.x + area.width > 320)
- area.x += 320 - area.x - area.width; // Plus negative number = subtraction
+ // Make the text fit on the screen
+ if (area.x + area.width > 320)
+ area.x += 320 - area.x - area.width; // Plus negative number = subtraction
- if (area.y + area.height > 200)
- area.y += 200 - area.y - area.height; // Plus negative number = subtraction
-#else
- // If the text does not fit on the screen, clip it till it does
- if (area.x + area.width > s->gfx_state->pic_port_bounds.width) {
- warning("Text does not fit on screen width, clipping it");
- area.width = s->gfx_state->pic_port_bounds.width - area.x;
- }
+ if (area.y + area.height > 200)
+ area.y += 200 - area.y - area.height; // Plus negative number = subtraction
+ } else {
+ // If the text does not fit on the screen, clip it till it does
+ if (area.x + area.width > s->gfx_state->pic_port_bounds.width)
+ area.width = s->gfx_state->pic_port_bounds.width - area.x;
- if (area.y + area.height > s->gfx_state->pic_port_bounds.height) {
- warning("Text does not fit on screen height, clipping it");
- area.height = s->gfx_state->pic_port_bounds.height - area.y;
+ if (area.y + area.height > s->gfx_state->pic_port_bounds.height)
+ area.height = s->gfx_state->pic_port_bounds.height - area.y;
}
-#endif
-
if (gray)
color1 = &bg_color;