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authorEinar Johan Trøan Sømåen2012-07-08 22:10:15 +0200
committerEinar Johan Trøan Sømåen2012-07-08 22:10:15 +0200
commit5f7b45de34d4f34c543d47e1feead84c79654965 (patch)
tree2a58bf0eb515d849000cd32c03f4ce31ef950727 /engines
parent11e60e35a238118331c129f3797a2d791cbdb353 (diff)
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BSprite
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/Ad/AdActor.cpp8
-rw-r--r--engines/wintermute/Ad/AdEntity.cpp2
-rw-r--r--engines/wintermute/Ad/AdItem.cpp5
-rw-r--r--engines/wintermute/Ad/AdSentence.cpp4
-rw-r--r--engines/wintermute/Base/BGame.cpp4
-rw-r--r--engines/wintermute/Base/BSprite.cpp126
-rw-r--r--engines/wintermute/Base/BSprite.h24
-rw-r--r--engines/wintermute/Base/PartParticle.cpp2
-rw-r--r--engines/wintermute/UI/UIButton.cpp12
-rw-r--r--engines/wintermute/UI/UIEdit.cpp2
-rw-r--r--engines/wintermute/UI/UIText.cpp2
-rw-r--r--engines/wintermute/UI/UIWindow.cpp2
12 files changed, 99 insertions, 94 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp
index 116f8e9794..d4d41c0fa6 100644
--- a/engines/wintermute/Ad/AdActor.cpp
+++ b/engines/wintermute/Ad/AdActor.cpp
@@ -620,7 +620,7 @@ HRESULT CAdActor::update() {
}
if (_tempSprite2) {
- _tempSprite2->Reset();
+ _tempSprite2->reset();
if (_tempSprite2->_looping) _tempSprite2->_looping = false;
}
_currentSprite = _tempSprite2;
@@ -649,7 +649,7 @@ HRESULT CAdActor::update() {
}
if (_tempSprite2) {
- _tempSprite2->Reset();
+ _tempSprite2->reset();
if (_tempSprite2->_looping) _tempSprite2->_looping = false;
}
_currentSprite = _tempSprite2;
@@ -694,7 +694,7 @@ HRESULT CAdActor::update() {
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
if (_tempSprite2) {
- _tempSprite2->Reset();
+ _tempSprite2->reset();
_currentSprite = _tempSprite2;
((CAdGame *)Game)->addSentence(_sentence);
}
@@ -1304,7 +1304,7 @@ HRESULT CAdActor::playAnim(const char *filename) {
if (Anim) {
_animSprite2 = Anim->getSprite(_dir);
if (_animSprite2) {
- _animSprite2->Reset();
+ _animSprite2->reset();
_state = STATE_PLAYING_ANIM_SET;
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp
index c5edae5a8f..4686e655ce 100644
--- a/engines/wintermute/Ad/AdEntity.cpp
+++ b/engines/wintermute/Ad/AdEntity.cpp
@@ -574,7 +574,7 @@ HRESULT CAdEntity::update() {
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
if (_tempSprite2) {
- _tempSprite2->Reset();
+ _tempSprite2->reset();
_currentSprite = _tempSprite2;
}
((CAdGame *)Game)->addSentence(_sentence);
diff --git a/engines/wintermute/Ad/AdItem.cpp b/engines/wintermute/Ad/AdItem.cpp
index e431ca78cf..36daeefd91 100644
--- a/engines/wintermute/Ad/AdItem.cpp
+++ b/engines/wintermute/Ad/AdItem.cpp
@@ -366,7 +366,7 @@ HRESULT CAdItem::update() {
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
if (_tempSprite2) {
- _tempSprite2->Reset();
+ _tempSprite2->reset();
_currentSprite = _tempSprite2;
}
((CAdGame *)Game)->addSentence(_sentence);
@@ -398,7 +398,8 @@ HRESULT CAdItem::display(int x, int y) {
_posY = y;
HRESULT ret;
- if (_currentSprite) ret = _currentSprite->Draw(x, y, this, 100, 100, _alphaColor);
+ if (_currentSprite)
+ ret = _currentSprite->draw(x, y, this, 100, 100, _alphaColor);
else ret = S_OK;
if (_displayAmount) {
diff --git a/engines/wintermute/Ad/AdSentence.cpp b/engines/wintermute/Ad/AdSentence.cpp
index 7548655ee6..88b0f26d92 100644
--- a/engines/wintermute/Ad/AdSentence.cpp
+++ b/engines/wintermute/Ad/AdSentence.cpp
@@ -288,7 +288,7 @@ HRESULT CAdSentence::update(TDirection dir) {
talkNodeFound = true;
CBSprite *newSprite = _talkDef->_nodes[i]->getSprite(dir);
- if (newSprite != _currentSprite) newSprite->Reset();
+ if (newSprite != _currentSprite) newSprite->reset();
_currentSprite = newSprite;
if (!_talkDef->_nodes[i]->_playToEnd) break;
@@ -300,7 +300,7 @@ HRESULT CAdSentence::update(TDirection dir) {
if (!talkNodeFound) {
CBSprite *newSprite = _talkDef->getDefaultSprite(dir);
if (newSprite) {
- if (newSprite != _currentSprite) newSprite->Reset();
+ if (newSprite != _currentSprite) newSprite->reset();
_currentSprite = newSprite;
} else _currentSprite = NULL;
}
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 3422e860ce..088aebe4a3 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -4245,10 +4245,10 @@ HRESULT CBGame::stopVideo() {
HRESULT CBGame::drawCursor(CBSprite *cursor) {
if (!cursor) return E_FAIL;
if (cursor != _lastCursor) {
- cursor->Reset();
+ cursor->reset();
_lastCursor = cursor;
}
- return cursor->Draw(_mousePos.x, _mousePos.y);
+ return cursor->draw(_mousePos.x, _mousePos.y);
}
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp
index 5adbaf9d14..79d35d948b 100644
--- a/engines/wintermute/Base/BSprite.cpp
+++ b/engines/wintermute/Base/BSprite.cpp
@@ -51,7 +51,7 @@ IMPLEMENT_PERSISTENT(CBSprite, false)
CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) {
_editorAllFrames = false;
_owner = Owner;
- SetDefaults();
+ setDefaults();
}
@@ -62,7 +62,7 @@ CBSprite::~CBSprite() {
//////////////////////////////////////////////////////////////////////////
-void CBSprite::SetDefaults() {
+void CBSprite::setDefaults() {
_currentFrame = -1;
_looping = false;
_lastFrameTime = 0;
@@ -97,13 +97,13 @@ void CBSprite::cleanup() {
delete[] _editorBgFile;
_editorBgFile = NULL;
- SetDefaults();
+ setDefaults();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha) {
- GetCurrentFrame(ZoomX, ZoomY);
+HRESULT CBSprite::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, uint32 alpha) {
+ GetCurrentFrame(zoomX, zoomY);
if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return S_OK;
// move owner if allowed to
@@ -112,25 +112,25 @@ HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float Zoom
_owner->_posY += _moveY;
_owner->afterMove();
- X = _owner->_posX;
- Y = _owner->_posY;
+ x = _owner->_posX;
+ y = _owner->_posY;
}
// draw frame
- return display(X, Y, Register, ZoomX, ZoomY, Alpha);
+ return display(x, y, registerOwner, zoomX, zoomY, alpha);
}
//////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::loadFile(const char *filename, int LifeTime, TSpriteCacheType CacheType) {
- Common::SeekableReadStream *File = Game->_fileManager->openFile(filename);
- if (!File) {
+HRESULT CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+ Common::SeekableReadStream *file = Game->_fileManager->openFile(filename);
+ if (!file) {
Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", filename);
- if (Game->_dEBUG_DebugMode) return loadFile("invalid_debug.bmp", LifeTime, CacheType);
- else return loadFile("invalid.bmp", LifeTime, CacheType);
+ if (Game->_dEBUG_DebugMode) return loadFile("invalid_debug.bmp", lifeTime, cacheType);
+ else return loadFile("invalid.bmp", lifeTime, cacheType);
} else {
- Game->_fileManager->closeFile(File);
- File = NULL;
+ Game->_fileManager->closeFile(file);
+ file = NULL;
}
HRESULT ret;
@@ -139,7 +139,7 @@ HRESULT CBSprite::loadFile(const char *filename, int LifeTime, TSpriteCacheType
if (StringUtil::startsWith(filename, "savegame:", true) || StringUtil::compareNoCase(ext, "bmp") || StringUtil::compareNoCase(ext, "tga") || StringUtil::compareNoCase(ext, "png") || StringUtil::compareNoCase(ext, "jpg")) {
CBFrame *frame = new CBFrame(Game);
CBSubFrame *subframe = new CBSubFrame(Game);
- subframe->setSurface(filename, true, 0, 0, 0, LifeTime, true);
+ subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true);
if (subframe->_surface == NULL) {
Game->LOG(0, "Error loading simple sprite '%s'", filename);
ret = E_FAIL;
@@ -155,7 +155,7 @@ HRESULT CBSprite::loadFile(const char *filename, int LifeTime, TSpriteCacheType
} else {
byte *buffer = Game->_fileManager->readWholeFile(filename);
if (buffer) {
- if (FAILED(ret = loadBuffer(buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true, lifeTime, cacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", filename);
delete [] buffer;
}
}
@@ -221,7 +221,7 @@ HRESULT CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
buffer = params;
}
- int frame_count = 1;
+ int frameCount = 1;
CBFrame *frame;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -285,18 +285,18 @@ HRESULT CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_FRAME: {
int FrameLifeTime = lifeTime;
- if (cacheType == CACHE_HALF && frame_count % 2 != 1) FrameLifeTime = -1;
+ if (cacheType == CACHE_HALF && frameCount % 2 != 1) FrameLifeTime = -1;
frame = new CBFrame(Game);
if (FAILED(frame->loadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) {
delete frame;
- Game->LOG(0, "Error parsing frame %d", frame_count);
+ Game->LOG(0, "Error parsing frame %d", frameCount);
return E_FAIL;
}
_frames.Add(frame);
- frame_count++;
+ frameCount++;
if (_currentFrame == -1) _currentFrame = 0;
}
break;
@@ -318,11 +318,11 @@ HRESULT CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
//////////////////////////////////////////////////////////////////////
-void CBSprite::Reset() {
+void CBSprite::reset() {
if (_frames.GetSize() > 0) _currentFrame = 0;
else _currentFrame = -1;
- KillAllSounds();
+ killAllSounds();
_lastFrameTime = 0;
_finished = false;
@@ -331,7 +331,7 @@ void CBSprite::Reset() {
//////////////////////////////////////////////////////////////////////
-bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) {
+bool CBSprite::GetCurrentFrame(float zoomX, float zoomY) {
//if(_owner && _owner->_freezable && Game->_state == GAME_FROZEN) return true;
if (_currentFrame == -1) return false;
@@ -340,7 +340,7 @@ bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) {
if (_owner && _owner->_freezable) timer = Game->_timer;
else timer = Game->_liveTimer;
- int LastFrame = _currentFrame;
+ int lastFrame = _currentFrame;
// get current frame
if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) {
@@ -360,7 +360,7 @@ bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) {
_lastFrameTime = timer;
}
- _changed = (LastFrame != _currentFrame || (_looping && _frames.GetSize() == 1));
+ _changed = (lastFrame != _currentFrame || (_looping && _frames.GetSize() == 1));
if (_lastFrameTime == 0) {
_lastFrameTime = timer;
@@ -372,9 +372,9 @@ bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) {
_moveX = _frames[_currentFrame]->_moveX;
_moveY = _frames[_currentFrame]->_moveY;
- if (ZoomX != 100 || ZoomY != 100) {
- _moveX = (int)((float)_moveX * (float)(ZoomX / 100.0f));
- _moveY = (int)((float)_moveY * (float)(ZoomY / 100.0f));
+ if (zoomX != 100 || zoomY != 100) {
+ _moveX = (int)((float)_moveX * (float)(zoomX / 100.0f));
+ _moveY = (int)((float)_moveY * (float)(zoomY / 100.0f));
}
}
@@ -389,7 +389,7 @@ HRESULT CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float Z
// on change...
if (_changed) {
if (_frames[_currentFrame]->_killSound) {
- KillAllSounds();
+ killAllSounds();
}
applyEvent("FrameChanged");
_frames[_currentFrame]->oneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
@@ -401,7 +401,7 @@ HRESULT CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float Z
//////////////////////////////////////////////////////////////////////////
-CBSurface *CBSprite::GetSurface() {
+CBSurface *CBSprite::getSurface() {
// only used for animated textures for 3D models
if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return NULL;
CBFrame *Frame = _frames[_currentFrame];
@@ -413,16 +413,16 @@ CBSurface *CBSprite::GetSurface() {
}
//////////////////////////////////////////////////////////////////////////
-bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
- if (!Rect) return false;
+bool CBSprite::GetBoundingRect(LPRECT rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) return false;
- CBPlatform::SetRectEmpty(Rect);
+ CBPlatform::SetRectEmpty(rect);
for (int i = 0; i < _frames.GetSize(); i++) {
RECT frame;
RECT temp;
- CBPlatform::CopyRect(&temp, Rect);
- _frames[i]->getBoundingRect(&frame, X, Y, ScaleX, ScaleY);
- CBPlatform::UnionRect(Rect, &temp, &frame);
+ CBPlatform::CopyRect(&temp, rect);
+ _frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY);
+ CBPlatform::UnionRect(rect, &temp, &frame);
}
return true;
}
@@ -552,7 +552,7 @@ HRESULT CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Reset") == 0) {
stack->correctParams(0);
- Reset();
+ reset();
stack->pushNULL();
return S_OK;
}
@@ -562,21 +562,21 @@ HRESULT CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AddFrame") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
const char *filename = NULL;
- if (!Val->isNULL()) filename = Val->getString();
+ if (!val->isNULL()) filename = val->getString();
- CBFrame *Frame = new CBFrame(Game);
+ CBFrame *frame = new CBFrame(Game);
if (filename != NULL) {
- CBSubFrame *Sub = new CBSubFrame(Game);
- if (SUCCEEDED(Sub->setSurface(filename))) {
- Sub->setDefaultRect();
- Frame->_subframes.Add(Sub);
- } else delete Sub;
+ CBSubFrame *sub = new CBSubFrame(Game);
+ if (SUCCEEDED(sub->setSurface(filename))) {
+ sub->setDefaultRect();
+ frame->_subframes.Add(sub);
+ } else delete sub;
}
- _frames.Add(Frame);
+ _frames.Add(frame);
- stack->pushNative(Frame, true);
+ stack->pushNative(frame, true);
return S_OK;
}
@@ -585,24 +585,27 @@ HRESULT CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InsertFrame") == 0) {
stack->correctParams(2);
- int Index = stack->pop()->getInt();
- if (Index < 0) Index = 0;
+ int index = stack->pop()->getInt();
+ if (index < 0)
+ index = 0;
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
const char *filename = NULL;
- if (!Val->isNULL()) filename = Val->getString();
+ if (!val->isNULL())
+ filename = val->getString();
- CBFrame *Frame = new CBFrame(Game);
+ CBFrame *frame = new CBFrame(Game);
if (filename != NULL) {
- CBSubFrame *Sub = new CBSubFrame(Game);
- if (SUCCEEDED(Sub->setSurface(filename))) Frame->_subframes.Add(Sub);
- else delete Sub;
+ CBSubFrame *sub = new CBSubFrame(Game);
+ if (SUCCEEDED(sub->setSurface(filename))) frame->_subframes.Add(sub);
+ else delete sub;
}
- if (Index >= _frames.GetSize()) _frames.Add(Frame);
- else _frames.InsertAt(Index, Frame);
+ if (index >= _frames.GetSize())
+ _frames.Add(frame);
+ else _frames.InsertAt(index, frame);
- stack->pushNative(Frame, true);
+ stack->pushNative(frame, true);
return S_OK;
}
@@ -744,9 +747,10 @@ const char *CBSprite::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::KillAllSounds() {
+HRESULT CBSprite::killAllSounds() {
for (int i = 0; i < _frames.GetSize(); i++) {
- if (_frames[i]->_sound) _frames[i]->_sound->stop();
+ if (_frames[i]->_sound)
+ _frames[i]->_sound->stop();
}
return S_OK;
}
diff --git a/engines/wintermute/Base/BSprite.h b/engines/wintermute/Base/BSprite.h
index 5a9cbc1515..4bfa720289 100644
--- a/engines/wintermute/Base/BSprite.h
+++ b/engines/wintermute/Base/BSprite.h
@@ -39,8 +39,8 @@ class CBSurface;
class CBObject;
class CBSprite: public CBScriptHolder {
public:
- HRESULT KillAllSounds();
- CBSurface *GetSurface();
+ HRESULT killAllSounds();
+ CBSurface *getSurface();
char *_editorBgFile;
int _editorBgOffsetX;
int _editorBgOffsetY;
@@ -48,32 +48,32 @@ public:
bool _streamed;
bool _streamedKeepLoaded;
void cleanup();
- void SetDefaults();
+ void setDefaults();
bool _precise;
DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
bool _editorAllFrames;
- bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
+ bool GetBoundingRect(LPRECT rect, int x, int y, float scaleX = 100, float scaleY = 100);
int _moveY;
int _moveX;
- HRESULT display(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
- bool GetCurrentFrame(float ZoomX = 100, float ZoomY = 100);
+ HRESULT display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool GetCurrentFrame(float zoomX = 100, float zoomY = 100);
bool _canBreak;
bool _editorMuted;
bool _continuous;
- void Reset();
+ void reset();
CBObject *_owner;
bool _changed;
bool _paused;
bool _finished;
- HRESULT loadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
- HRESULT loadFile(const char *filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
+ HRESULT loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ HRESULT loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
uint32 _lastFrameTime;
- HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF);
+ HRESULT draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
- HRESULT AddFrame(const char *filename, uint32 Delay = 0, int HotspotX = 0, int HotspotY = 0, RECT *Rect = NULL);
- CBSprite(CBGame *inGame, CBObject *Owner = NULL);
+ HRESULT addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, RECT *rect = NULL);
+ CBSprite(CBGame *inGame, CBObject *owner = NULL);
virtual ~CBSprite();
CBArray<CBFrame *, CBFrame *> _frames;
HRESULT saveAsText(CBDynBuffer *buffer, int indent);
diff --git a/engines/wintermute/Base/PartParticle.cpp b/engines/wintermute/Base/PartParticle.cpp
index 236481aec2..055ba0785d 100644
--- a/engines/wintermute/Base/PartParticle.cpp
+++ b/engines/wintermute/Base/PartParticle.cpp
@@ -74,7 +74,7 @@ CPartParticle::~CPartParticle(void) {
//////////////////////////////////////////////////////////////////////////
HRESULT CPartParticle::setSprite(const char *filename) {
if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) {
- _sprite->Reset();
+ _sprite->reset();
return S_OK;
}
diff --git a/engines/wintermute/UI/UIButton.cpp b/engines/wintermute/UI/UIButton.cpp
index 374317993b..d10d4c7c89 100644
--- a/engines/wintermute/UI/UIButton.cpp
+++ b/engines/wintermute/UI/UIButton.cpp
@@ -631,7 +631,7 @@ HRESULT CUIButton::display(int OffsetX, int OffsetY) {
if (back) back->display(OffsetX + _posX, OffsetY + _posY, _width, _height);
//if(image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
- if (image) image->Draw(ImageX + ((_press || _oneTimePress) && back ? 1 : 0), ImageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+ if (image) image->draw(ImageX + ((_press || _oneTimePress) && back ? 1 : 0), ImageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
if (font && _text) {
int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
@@ -641,11 +641,11 @@ HRESULT CUIButton::display(int OffsetX, int OffsetY) {
if (!_pixelPerfect || !_image) Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
// reset unused sprites
- if (_image && _image != image) _image->Reset();
- if (_imageDisable && _imageDisable != image) _imageDisable->Reset();
- if (_imageFocus && _imageFocus != image) _imageFocus->Reset();
- if (_imagePress && _imagePress != image) _imagePress->Reset();
- if (_imageHover && _imageHover != image) _imageHover->Reset();
+ if (_image && _image != image) _image->reset();
+ if (_imageDisable && _imageDisable != image) _imageDisable->reset();
+ if (_imageFocus && _imageFocus != image) _imageFocus->reset();
+ if (_imagePress && _imagePress != image) _imagePress->reset();
+ if (_imageHover && _imageHover != image) _imageHover->reset();
_press = _hover && Game->_mouseLeftDown && Game->_capturedObject == this;
diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp
index 8594deb05c..5403081df0 100644
--- a/engines/wintermute/UI/UIEdit.cpp
+++ b/engines/wintermute/UI/UIEdit.cpp
@@ -552,7 +552,7 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
Game->_textEncoding = TEXT_ANSI;
if (_back) _back->display(OffsetX + _posX, OffsetY + _posY, _width, _height);
- if (_image) _image->Draw(OffsetX + _posX, OffsetY + _posY, NULL);
+ if (_image) _image->draw(OffsetX + _posX, OffsetY + _posY, NULL);
// prepare fonts
CBFont *font;
diff --git a/engines/wintermute/UI/UIText.cpp b/engines/wintermute/UI/UIText.cpp
index f8e35c5ada..c52af0cf43 100644
--- a/engines/wintermute/UI/UIText.cpp
+++ b/engines/wintermute/UI/UIText.cpp
@@ -70,7 +70,7 @@ HRESULT CUIText::display(int OffsetX, int OffsetY) {
if (!font) font = Game->_systemFont;
if (_back) _back->display(OffsetX + _posX, OffsetY + _posY, _width, _height);
- if (_image) _image->Draw(OffsetX + _posX, OffsetY + _posY, NULL);
+ if (_image) _image->draw(OffsetX + _posX, OffsetY + _posY, NULL);
if (font && _text) {
int text_offset;
diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp
index b244d13490..44d2bc5743 100644
--- a/engines/wintermute/UI/UIWindow.cpp
+++ b/engines/wintermute/UI/UIWindow.cpp
@@ -179,7 +179,7 @@ HRESULT CUIWindow::display(int OffsetX, int OffsetY) {
if (_alphaColor != 0) Game->_renderer->_forceAlphaColor = _alphaColor;
if (back) back->display(_posX + OffsetX, _posY + OffsetY, _width, _height);
- if (image) image->Draw(_posX + OffsetX, _posY + OffsetY, _transparent ? NULL : this);
+ if (image) image->draw(_posX + OffsetX, _posY + OffsetY, _transparent ? NULL : this);
if (!CBPlatform::IsRectEmpty(&_titleRect) && font && _text) {
font->drawText((byte *)_text, _posX + OffsetX + _titleRect.left, _posY + OffsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);