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authorPeter Kohaut2018-03-08 20:20:24 +0100
committerPeter Kohaut2018-03-08 20:20:57 +0100
commit61bc65168a8261f97a8212b2590e12234f934c5c (patch)
treeaea9dda4c9f5a833c52d1d90ce225fa53dde04e3 /engines
parent0d7a4de43c805d2096fd57199a085e454d4e4a3b (diff)
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BLADERUNNER: Added Gaff actor
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/gaff.cpp457
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp1
5 files changed, 462 insertions, 1 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index a0686fa1c2..9e1e584389 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -50,6 +50,7 @@ MODULE_OBJS = \
script/vk_script.o \
script/esper_script.o \
script/ai_script.o \
+ script/ai/gaff.o \
script/ai/generic_walker_a.o \
script/ai/generic_walker_b.o \
script/ai/generic_walker_c.o \
diff --git a/engines/bladerunner/script/ai/gaff.cpp b/engines/bladerunner/script/ai/gaff.cpp
new file mode 100644
index 0000000000..cc51360db1
--- /dev/null
+++ b/engines/bladerunner/script/ai/gaff.cpp
@@ -0,0 +1,457 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptGaff::AIScriptGaff(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptGaff::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+ Actor_Put_In_Set(kActorGaff, kSetFreeSlotC);
+ Actor_Set_Goal_Number(kActorGaff, 0);
+ //return false;
+}
+
+bool AIScriptGaff::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 2 && !Game_Flag_Query(471)) {
+ Actor_Set_Goal_Number(kActorGaff, 100);
+ Game_Flag_Set(471);
+ return true;
+ }
+ if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorGaff) < 299) {
+ Actor_Set_Goal_Number(kActorGaff, 299);
+ }
+ return false;
+
+}
+
+void AIScriptGaff::TimerExpired(int timer) {
+ if (timer == 0) {
+ AI_Countdown_Timer_Reset(kActorGaff, 0);
+ Actor_Set_Goal_Number(kActorGaff, 301);
+ }
+ //return false;
+}
+
+void AIScriptGaff::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorGaff) == 3) {
+ Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
+ Actor_Says(kActorGaff, 0, kAnimationModeTalk);
+ Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, true);
+ Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
+ Actor_Says(kActorMcCoy, 670, kAnimationModeTalk);
+ Actor_Says(kActorGaff, 10, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 675, kAnimationModeTalk);
+ if (Game_Flag_Query(kFlagZubenRetired)) {
+ Actor_Says(kActorGaff, 50, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 695, kAnimationModeTalk);
+ Actor_Says(kActorGaff, 60, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 700, kAnimationModeTalk);
+ Actor_Says(kActorGaff, 70, kAnimationModeTalk);
+ Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1);
+ } else {
+ Actor_Says(kActorGaff, 80, kAnimationModeTalk);
+ Actor_Says(kActorGaff, 90, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 705, kAnimationModeTalk);
+ Actor_Says(kActorGaff, 100, kAnimationModeTalk);
+ Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, 1, -1);
+ }
+ Actor_Says(kActorGaff, 20, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 680, kAnimationModeTalk);
+ Actor_Says(kActorGaff, 30, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 685, kAnimationModeTalk);
+ Actor_Says(kActorGaff, 40, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 690, kAnimationModeTalk);
+ Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, 1, kActorGaff);
+ CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking);
+ Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1);
+ Game_Flag_Set(64);
+ Player_Gains_Control();
+ Actor_Set_Goal_Number(kActorGaff, 4);
+ }
+ if (Actor_Query_Goal_Number(kActorGaff) == 2) {
+ Actor_Set_Goal_Number(kActorGaff, 10);
+ }
+ if (Actor_Query_Goal_Number(kActorGaff) == 100) {
+ Actor_Set_Goal_Number(kActorGaff, 101);
+ return;// true;
+ }
+ if (Actor_Query_Goal_Number(kActorGaff) == 101) {
+ Actor_Set_Goal_Number(kActorGaff, 102);
+ return;// true;
+ }
+ if (Actor_Query_Goal_Number(kActorGaff) == 102) {
+ Actor_Set_Goal_Number(kActorGaff, 101);
+ return;// true;
+ }
+ // return false;
+}
+
+void AIScriptGaff::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptGaff::ClickedByPlayer() {
+ if ((Global_Variable_Query(kVariableChapter) == 2 || Global_Variable_Query(kVariableChapter) == 3) && Game_Flag_Query(471)){
+ AI_Movement_Track_Pause(kActorGaff);
+ Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
+ Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
+ if (Random_Query(1, 3) == 1) {
+ Actor_Says(kActorMcCoy, 3970, 14);
+ Actor_Says(kActorGaff, 100, 13);
+ AI_Movement_Track_Unpause(kActorGaff);
+ } else if (Random_Query(1, 3) == 2) {
+ Actor_Says(kActorMcCoy, 3970, 14);
+ Actor_Says(kActorGaff, 110, 13);
+ } else {
+ Actor_Says(kActorMcCoy, 3970, 14);
+ Actor_Says(kActorGaff, 180, 13);
+ }
+ AI_Movement_Track_Unpause(kActorGaff);
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptGaff::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptGaff::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptGaff::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptGaff::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (otherActorId == kActorMcCoy
+ && combatMode == 1
+ && Global_Variable_Query(kVariableChapter) == 4
+ && Actor_Query_In_Set(kActorMcCoy, kSetMA07)
+ && Actor_Query_Goal_Number(kActorGaff) == 300) {
+ AI_Countdown_Timer_Reset(kActorGaff, 0);
+ Actor_Set_Goal_Number(kActorGaff, 303);
+ }
+ // return false;
+}
+
+void AIScriptGaff::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptGaff::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptGaff::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptGaff::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 1:
+ Actor_Put_In_Set(kActorGaff, kSetCT01_CT12);
+ Actor_Set_At_Waypoint(kActorGaff, 43, 0);
+ return true;
+ case 2:
+ AI_Movement_Track_Append(kActorGaff, 123, 1);
+ AI_Movement_Track_Repeat(kActorGaff);
+ return true;
+ case 3:
+ Player_Loses_Control();
+ AI_Movement_Track_Flush(kActorGaff);
+ AI_Movement_Track_Append(kActorGaff, 124, 0);
+ AI_Movement_Track_Append(kActorGaff, 126, 0);
+ AI_Movement_Track_Repeat(kActorGaff);
+ return true;
+ case 4:
+ AI_Movement_Track_Flush(kActorGaff);
+ AI_Movement_Track_Append(kActorGaff, 124, 0);
+ AI_Movement_Track_Append(kActorGaff, 35, 0);
+ AI_Movement_Track_Repeat(kActorGaff);
+ return true;
+ case 5:
+ AI_Movement_Track_Flush(kActorGaff);
+ AI_Movement_Track_Append(kActorGaff, 35, 90);
+ AI_Movement_Track_Repeat(kActorGaff);
+ return true;
+ case 10:
+ Game_Flag_Reset(kFlagGaffSpinnerCT12);
+ Scene_Loop_Set_Default(2);
+ Scene_Loop_Start_Special(2, 6, true);
+ return true;
+ case 100:
+ AI_Movement_Track_Flush(kActorGaff);
+ AI_Movement_Track_Append(kActorGaff, 35, 300);
+ AI_Movement_Track_Repeat(kActorGaff);
+ return true;
+ case 101:
+ {
+ AI_Movement_Track_Flush(kActorGaff);
+ AI_Movement_Track_Append(kActorGaff, 82, 1);
+ AI_Movement_Track_Append(kActorGaff, 76, 1);
+ AI_Movement_Track_Append(kActorGaff, 78, 1);
+ int rnd = Random_Query(1, 3);
+ if (rnd == 1) {
+ AI_Movement_Track_Append(kActorGaff, 271, 0);
+ AI_Movement_Track_Append(kActorGaff, 272, 0);
+ AI_Movement_Track_Append(kActorGaff, 273, 0);
+ } else if (rnd == 2) {
+ AI_Movement_Track_Append(kActorGaff, 273, 0);
+ AI_Movement_Track_Append(kActorGaff, 272, 0);
+ AI_Movement_Track_Append(kActorGaff, 271, 0);
+ } else if (rnd == 3) {
+ AI_Movement_Track_Append(kActorGaff, 272, 0);
+ AI_Movement_Track_Append(kActorGaff, 273, 0);
+ }
+ AI_Movement_Track_Append(kActorGaff, 274, 0);
+ AI_Movement_Track_Append(kActorGaff, 275, 0);
+ AI_Movement_Track_Repeat(kActorGaff);
+ }
+ return true;
+ case 102:
+ AI_Movement_Track_Flush(kActorGaff);
+ AI_Movement_Track_Append(kActorGaff, 35, 90);
+ AI_Movement_Track_Repeat(kActorGaff);
+ return true;
+ case 299:
+ AI_Movement_Track_Flush(kActorGaff);
+ Actor_Put_In_Set(kActorGaff, kSetFreeSlotC);
+ Actor_Set_At_Waypoint(kActorGaff, 35, 0);
+ return true;
+ case 300:
+ Player_Loses_Control();
+ Actor_Put_In_Set(kActorGaff, kSetMA07);
+ Actor_Set_At_XYZ(kActorGaff, -102.54f, -172.43f, 463.18f, 1015);
+ Actor_Set_Goal_Number(kActorGaff, 301);
+ return true;
+ case 301:
+ Game_Flag_Set(648);
+ Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
+ Actor_Says(kActorGaff, 110, 12);
+ Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
+ Actor_Says(kActorMcCoy, 2945, 14);
+ Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 180, false, false);
+ Actor_Says(kActorGaff, 120, 16);
+ Actor_Says(kActorGaff, 130, 13);
+ Actor_Says(kActorMcCoy, 2950, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 2955, 16);
+ Actor_Says_With_Pause(kActorGaff, 140, 1.0, 14);
+ Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, false);
+ Actor_Says(kActorGaff, 150, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 2960, 12);
+ Actor_Says_With_Pause(kActorGaff, 160, 1.0, 16);
+ Actor_Says(kActorMcCoy, 2965, 13);
+ Actor_Says_With_Pause(kActorGaff, 170, 1.0, kAnimationModeTalk);
+ Actor_Says_With_Pause(kActorGaff, 180, 1.0, 12);
+ Actor_Says(kActorGaff, 190, 14);
+ Actor_Says(kActorGaff, 200, 15);
+ Async_Actor_Walk_To_XYZ(kActorGaff, -388.44f, -162.8f, 165.08f, false, false);
+ Delay(4000);
+ Player_Gains_Control();
+ Actor_Start_Speech_Sample(kActorGaff, 210);
+ Actor_Set_Goal_Number(kActorGaff, 302);
+ return true;
+ case 302:
+ return true;
+ case 303:
+ Actor_Face_Actor(kActorGaff, kActorMcCoy, 1);
+ Actor_Change_Animation_Mode(kActorGaff, kAnimationModeCombatShoot);
+ Sound_Play(27, 100, 0, 0, 50);
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
+ return true;
+ case 499:
+ AI_Movement_Track_Flush(kActorGaff);
+ Actor_Put_In_Set(kActorGaff, kSetKP05_KP06);
+ Actor_Set_At_XYZ(kActorGaff, -782.15f, 8.26f, -263.64f, 52);
+ return true;
+ }
+ return false;
+}
+
+bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 794;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(794)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 1:
+ *animation = 788;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(788)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 2:
+ *animation = 798;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(798)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 3:
+ *animation = 799;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(799)) {
+ _animationState = 2;
+ _animationFrame = 0;
+ *animation = 798;
+ }
+ break;
+ case 4:
+ *animation = 800;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) {
+ _animationState = 2;
+ _animationFrame = 0;
+ *animation = 798;
+ }
+ break;
+ case 5:
+ *animation = 801;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) {
+ _animationState = 2;
+ _animationFrame = 0;
+ *animation = 798;
+ }
+ break;
+ case 6:
+ *animation = 800;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) {
+ _animationState = 2;
+ _animationFrame = 0;
+ *animation = 798;
+ }
+ break;
+ case 7:
+ *animation = 801;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) {
+ _animationState = 2;
+ _animationFrame = 0;
+ *animation = 798;
+ }
+ break;
+ case 8:
+ *animation = 802;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) {
+ Actor_Set_Invisible(kActorGaff, true);
+ *animation = 794;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
+ Actor_Set_Goal_Number(kActorGaff, 5);
+ }
+ break;
+ default:
+ *animation = 399;
+ break;
+ }
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptGaff::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case kAnimationModeIdle:
+ _animationState = 0;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeWalk:
+ if (_animationState != 1) {
+ _animationState = 1;
+ _animationFrame = 0;
+ }
+ break;
+ case kAnimationModeTalk:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+ case 12:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+ case 13:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+ case 14:
+ _animationState = 5;
+ _animationFrame = 0;
+ break;
+ case 15:
+ _animationState = 6;
+ _animationFrame = 0;
+ break;
+ case 16:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+ case 41:
+ _animationState = 8;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptGaff::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptGaff::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptGaff::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptGaff::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 4fb2b26e0a..55b563c438 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -46,6 +46,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);
_AIScripts[kActorKlein] = new AIScriptKlein(_vm);
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);
+ _AIScripts[kActorGaff] = new AIScriptGaff(_vm);
_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
_AIScripts[kActorMaggie] = new AIScriptMaggie(_vm);
_AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index e3dea397c6..1d8f03d5eb 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -156,6 +156,9 @@ END_SCRIPT
DECLARE_SCRIPT(SergeantWalls)
END_SCRIPT
+DECLARE_SCRIPT(Gaff)
+END_SCRIPT
+
DECLARE_SCRIPT(Leon)
int var_45EDAC;
float var_45EDA0_z;
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index c0f05ad1bf..c75b7c1225 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -127,7 +127,6 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
Game_Flag_Reset(258);
Game_Flag_Reset(178);
int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
-
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
Game_Flag_Set(178);