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author | Peter Kohaut | 2018-03-08 20:20:24 +0100 |
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committer | Peter Kohaut | 2018-03-08 20:20:57 +0100 |
commit | 61bc65168a8261f97a8212b2590e12234f934c5c (patch) | |
tree | aea9dda4c9f5a833c52d1d90ce225fa53dde04e3 /engines | |
parent | 0d7a4de43c805d2096fd57199a085e454d4e4a3b (diff) | |
download | scummvm-rg350-61bc65168a8261f97a8212b2590e12234f934c5c.tar.gz scummvm-rg350-61bc65168a8261f97a8212b2590e12234f934c5c.tar.bz2 scummvm-rg350-61bc65168a8261f97a8212b2590e12234f934c5c.zip |
BLADERUNNER: Added Gaff actor
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/gaff.cpp | 457 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 3 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 1 |
5 files changed, 462 insertions, 1 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index a0686fa1c2..9e1e584389 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -50,6 +50,7 @@ MODULE_OBJS = \ script/vk_script.o \ script/esper_script.o \ script/ai_script.o \ + script/ai/gaff.o \ script/ai/generic_walker_a.o \ script/ai/generic_walker_b.o \ script/ai/generic_walker_c.o \ diff --git a/engines/bladerunner/script/ai/gaff.cpp b/engines/bladerunner/script/ai/gaff.cpp new file mode 100644 index 0000000000..cc51360db1 --- /dev/null +++ b/engines/bladerunner/script/ai/gaff.cpp @@ -0,0 +1,457 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptGaff::AIScriptGaff(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptGaff::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + Actor_Put_In_Set(kActorGaff, kSetFreeSlotC); + Actor_Set_Goal_Number(kActorGaff, 0); + //return false; +} + +bool AIScriptGaff::Update() { + if (Global_Variable_Query(kVariableChapter) == 2 && !Game_Flag_Query(471)) { + Actor_Set_Goal_Number(kActorGaff, 100); + Game_Flag_Set(471); + return true; + } + if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorGaff) < 299) { + Actor_Set_Goal_Number(kActorGaff, 299); + } + return false; + +} + +void AIScriptGaff::TimerExpired(int timer) { + if (timer == 0) { + AI_Countdown_Timer_Reset(kActorGaff, 0); + Actor_Set_Goal_Number(kActorGaff, 301); + } + //return false; +} + +void AIScriptGaff::CompletedMovementTrack() { + if (Actor_Query_Goal_Number(kActorGaff) == 3) { + Actor_Face_Actor(kActorGaff, kActorMcCoy, true); + Actor_Says(kActorGaff, 0, kAnimationModeTalk); + Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, true); + Actor_Face_Actor(kActorMcCoy, kActorGaff, true); + Actor_Says(kActorMcCoy, 670, kAnimationModeTalk); + Actor_Says(kActorGaff, 10, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 675, kAnimationModeTalk); + if (Game_Flag_Query(kFlagZubenRetired)) { + Actor_Says(kActorGaff, 50, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 695, kAnimationModeTalk); + Actor_Says(kActorGaff, 60, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 700, kAnimationModeTalk); + Actor_Says(kActorGaff, 70, kAnimationModeTalk); + Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1); + } else { + Actor_Says(kActorGaff, 80, kAnimationModeTalk); + Actor_Says(kActorGaff, 90, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 705, kAnimationModeTalk); + Actor_Says(kActorGaff, 100, kAnimationModeTalk); + Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, 1, -1); + } + Actor_Says(kActorGaff, 20, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 680, kAnimationModeTalk); + Actor_Says(kActorGaff, 30, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 685, kAnimationModeTalk); + Actor_Says(kActorGaff, 40, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 690, kAnimationModeTalk); + Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, 1, kActorGaff); + CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking); + Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1); + Game_Flag_Set(64); + Player_Gains_Control(); + Actor_Set_Goal_Number(kActorGaff, 4); + } + if (Actor_Query_Goal_Number(kActorGaff) == 2) { + Actor_Set_Goal_Number(kActorGaff, 10); + } + if (Actor_Query_Goal_Number(kActorGaff) == 100) { + Actor_Set_Goal_Number(kActorGaff, 101); + return;// true; + } + if (Actor_Query_Goal_Number(kActorGaff) == 101) { + Actor_Set_Goal_Number(kActorGaff, 102); + return;// true; + } + if (Actor_Query_Goal_Number(kActorGaff) == 102) { + Actor_Set_Goal_Number(kActorGaff, 101); + return;// true; + } + // return false; +} + +void AIScriptGaff::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptGaff::ClickedByPlayer() { + if ((Global_Variable_Query(kVariableChapter) == 2 || Global_Variable_Query(kVariableChapter) == 3) && Game_Flag_Query(471)){ + AI_Movement_Track_Pause(kActorGaff); + Actor_Face_Actor(kActorMcCoy, kActorGaff, true); + Actor_Face_Actor(kActorGaff, kActorMcCoy, true); + if (Random_Query(1, 3) == 1) { + Actor_Says(kActorMcCoy, 3970, 14); + Actor_Says(kActorGaff, 100, 13); + AI_Movement_Track_Unpause(kActorGaff); + } else if (Random_Query(1, 3) == 2) { + Actor_Says(kActorMcCoy, 3970, 14); + Actor_Says(kActorGaff, 110, 13); + } else { + Actor_Says(kActorMcCoy, 3970, 14); + Actor_Says(kActorGaff, 180, 13); + } + AI_Movement_Track_Unpause(kActorGaff); + // return true; + } + // return false; +} + +void AIScriptGaff::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptGaff::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptGaff::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptGaff::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (otherActorId == kActorMcCoy + && combatMode == 1 + && Global_Variable_Query(kVariableChapter) == 4 + && Actor_Query_In_Set(kActorMcCoy, kSetMA07) + && Actor_Query_Goal_Number(kActorGaff) == 300) { + AI_Countdown_Timer_Reset(kActorGaff, 0); + Actor_Set_Goal_Number(kActorGaff, 303); + } + // return false; +} + +void AIScriptGaff::ShotAtAndMissed() { + // return false; +} + +bool AIScriptGaff::ShotAtAndHit() { + return false; +} + +void AIScriptGaff::Retired(int byActorId) { + // return false; +} + +int AIScriptGaff::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 1: + Actor_Put_In_Set(kActorGaff, kSetCT01_CT12); + Actor_Set_At_Waypoint(kActorGaff, 43, 0); + return true; + case 2: + AI_Movement_Track_Append(kActorGaff, 123, 1); + AI_Movement_Track_Repeat(kActorGaff); + return true; + case 3: + Player_Loses_Control(); + AI_Movement_Track_Flush(kActorGaff); + AI_Movement_Track_Append(kActorGaff, 124, 0); + AI_Movement_Track_Append(kActorGaff, 126, 0); + AI_Movement_Track_Repeat(kActorGaff); + return true; + case 4: + AI_Movement_Track_Flush(kActorGaff); + AI_Movement_Track_Append(kActorGaff, 124, 0); + AI_Movement_Track_Append(kActorGaff, 35, 0); + AI_Movement_Track_Repeat(kActorGaff); + return true; + case 5: + AI_Movement_Track_Flush(kActorGaff); + AI_Movement_Track_Append(kActorGaff, 35, 90); + AI_Movement_Track_Repeat(kActorGaff); + return true; + case 10: + Game_Flag_Reset(kFlagGaffSpinnerCT12); + Scene_Loop_Set_Default(2); + Scene_Loop_Start_Special(2, 6, true); + return true; + case 100: + AI_Movement_Track_Flush(kActorGaff); + AI_Movement_Track_Append(kActorGaff, 35, 300); + AI_Movement_Track_Repeat(kActorGaff); + return true; + case 101: + { + AI_Movement_Track_Flush(kActorGaff); + AI_Movement_Track_Append(kActorGaff, 82, 1); + AI_Movement_Track_Append(kActorGaff, 76, 1); + AI_Movement_Track_Append(kActorGaff, 78, 1); + int rnd = Random_Query(1, 3); + if (rnd == 1) { + AI_Movement_Track_Append(kActorGaff, 271, 0); + AI_Movement_Track_Append(kActorGaff, 272, 0); + AI_Movement_Track_Append(kActorGaff, 273, 0); + } else if (rnd == 2) { + AI_Movement_Track_Append(kActorGaff, 273, 0); + AI_Movement_Track_Append(kActorGaff, 272, 0); + AI_Movement_Track_Append(kActorGaff, 271, 0); + } else if (rnd == 3) { + AI_Movement_Track_Append(kActorGaff, 272, 0); + AI_Movement_Track_Append(kActorGaff, 273, 0); + } + AI_Movement_Track_Append(kActorGaff, 274, 0); + AI_Movement_Track_Append(kActorGaff, 275, 0); + AI_Movement_Track_Repeat(kActorGaff); + } + return true; + case 102: + AI_Movement_Track_Flush(kActorGaff); + AI_Movement_Track_Append(kActorGaff, 35, 90); + AI_Movement_Track_Repeat(kActorGaff); + return true; + case 299: + AI_Movement_Track_Flush(kActorGaff); + Actor_Put_In_Set(kActorGaff, kSetFreeSlotC); + Actor_Set_At_Waypoint(kActorGaff, 35, 0); + return true; + case 300: + Player_Loses_Control(); + Actor_Put_In_Set(kActorGaff, kSetMA07); + Actor_Set_At_XYZ(kActorGaff, -102.54f, -172.43f, 463.18f, 1015); + Actor_Set_Goal_Number(kActorGaff, 301); + return true; + case 301: + Game_Flag_Set(648); + Actor_Face_Actor(kActorGaff, kActorMcCoy, true); + Actor_Says(kActorGaff, 110, 12); + Actor_Face_Actor(kActorMcCoy, kActorGaff, true); + Actor_Says(kActorMcCoy, 2945, 14); + Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 180, false, false); + Actor_Says(kActorGaff, 120, 16); + Actor_Says(kActorGaff, 130, 13); + Actor_Says(kActorMcCoy, 2950, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 2955, 16); + Actor_Says_With_Pause(kActorGaff, 140, 1.0, 14); + Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, false); + Actor_Says(kActorGaff, 150, kAnimationModeTalk); + Actor_Says(kActorMcCoy, 2960, 12); + Actor_Says_With_Pause(kActorGaff, 160, 1.0, 16); + Actor_Says(kActorMcCoy, 2965, 13); + Actor_Says_With_Pause(kActorGaff, 170, 1.0, kAnimationModeTalk); + Actor_Says_With_Pause(kActorGaff, 180, 1.0, 12); + Actor_Says(kActorGaff, 190, 14); + Actor_Says(kActorGaff, 200, 15); + Async_Actor_Walk_To_XYZ(kActorGaff, -388.44f, -162.8f, 165.08f, false, false); + Delay(4000); + Player_Gains_Control(); + Actor_Start_Speech_Sample(kActorGaff, 210); + Actor_Set_Goal_Number(kActorGaff, 302); + return true; + case 302: + return true; + case 303: + Actor_Face_Actor(kActorGaff, kActorMcCoy, 1); + Actor_Change_Animation_Mode(kActorGaff, kAnimationModeCombatShoot); + Sound_Play(27, 100, 0, 0, 50); + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); + return true; + case 499: + AI_Movement_Track_Flush(kActorGaff); + Actor_Put_In_Set(kActorGaff, kSetKP05_KP06); + Actor_Set_At_XYZ(kActorGaff, -782.15f, 8.26f, -263.64f, 52); + return true; + } + return false; +} + +bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 794; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(794)) { + _animationFrame = 0; + } + break; + case 1: + *animation = 788; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(788)) { + _animationFrame = 0; + } + break; + case 2: + *animation = 798; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(798)) { + _animationFrame = 0; + } + break; + case 3: + *animation = 799; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(799)) { + _animationState = 2; + _animationFrame = 0; + *animation = 798; + } + break; + case 4: + *animation = 800; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) { + _animationState = 2; + _animationFrame = 0; + *animation = 798; + } + break; + case 5: + *animation = 801; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) { + _animationState = 2; + _animationFrame = 0; + *animation = 798; + } + break; + case 6: + *animation = 800; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) { + _animationState = 2; + _animationFrame = 0; + *animation = 798; + } + break; + case 7: + *animation = 801; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) { + _animationState = 2; + _animationFrame = 0; + *animation = 798; + } + break; + case 8: + *animation = 802; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) { + Actor_Set_Invisible(kActorGaff, true); + *animation = 794; + _animationFrame = 0; + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); + Actor_Set_Goal_Number(kActorGaff, 5); + } + break; + default: + *animation = 399; + break; + } + *frame = _animationFrame; + return true; +} + +bool AIScriptGaff::ChangeAnimationMode(int mode) { + switch (mode) { + case kAnimationModeIdle: + _animationState = 0; + _animationFrame = 0; + break; + case kAnimationModeWalk: + if (_animationState != 1) { + _animationState = 1; + _animationFrame = 0; + } + break; + case kAnimationModeTalk: + _animationState = 2; + _animationFrame = 0; + break; + case 12: + _animationState = 3; + _animationFrame = 0; + break; + case 13: + _animationState = 4; + _animationFrame = 0; + break; + case 14: + _animationState = 5; + _animationFrame = 0; + break; + case 15: + _animationState = 6; + _animationFrame = 0; + break; + case 16: + _animationState = 7; + _animationFrame = 0; + break; + case 41: + _animationState = 8; + _animationFrame = 0; + break; + } + return true; +} + +void AIScriptGaff::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptGaff::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptGaff::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptGaff::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 4fb2b26e0a..55b563c438 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -46,6 +46,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); _AIScripts[kActorKlein] = new AIScriptKlein(_vm); _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); + _AIScripts[kActorGaff] = new AIScriptGaff(_vm); _AIScripts[kActorLeon] = new AIScriptLeon(_vm); _AIScripts[kActorMaggie] = new AIScriptMaggie(_vm); _AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm); diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index e3dea397c6..1d8f03d5eb 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -156,6 +156,9 @@ END_SCRIPT DECLARE_SCRIPT(SergeantWalls) END_SCRIPT +DECLARE_SCRIPT(Gaff) +END_SCRIPT + DECLARE_SCRIPT(Leon) int var_45EDAC; float var_45EDA0_z; diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index c0f05ad1bf..c75b7c1225 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -127,7 +127,6 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { Game_Flag_Reset(258); Game_Flag_Reset(178); int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false); - switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(178); |