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author | Martin Kiewitz | 2013-12-07 18:26:45 +0100 |
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committer | Martin Kiewitz | 2013-12-07 18:26:45 +0100 |
commit | 61c36d133abcd2732fd602991bf4fb39c6783595 (patch) | |
tree | ebace30ab3f3a7f0512cf2ea2d21d54659142f9f /engines | |
parent | 51c51bde1c537e605a208a5e1617201bc4004827 (diff) | |
download | scummvm-rg350-61c36d133abcd2732fd602991bf4fb39c6783595.tar.gz scummvm-rg350-61c36d133abcd2732fd602991bf4fb39c6783595.tar.bz2 scummvm-rg350-61c36d133abcd2732fd602991bf4fb39c6783595.zip |
SCI: added kq6 patch for audio+text, not 100% done
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 48 |
1 files changed, 37 insertions, 11 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 5370c59256..6bd69f5933 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -975,19 +975,39 @@ const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = { PATCH_END }; -// script, description, signature patch +// Additional patches specifically for King's Quest 6 +// Fixes text window placement, when portrait+text is shown +// Patched method: Kq6Talker::init +const uint16 kq6CDSignatureAudioTextSupport1[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x32, // bnt [jump-for-text-code] + 0x87, 0x00, // lap param[0] + SIG_END +}; + +const uint16 kq6CDPatchAudioTextSupport1[] = { + PATCH_ADDTOOFFSET +5, + 0x33, 0x32, // jmp [jump-for-text-code] + PATCH_END +}; + +// script, description, signature patch SciScriptPatcherEntry kq6Signatures[] = { - { true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry }, - { true, 907, "inventory stack fix", 1, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix }, + { true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry }, + { true, 907, "inventory stack fix", 1, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix }, // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support - // *** King's Quest 6 audio + text support - CURRENTLY DISABLED *** - // TODO: fix window placement (currently part of the text windows go off-screen) - // TODO: fix hi-res portraits mode graphic glitches - { false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, - { false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, - { false, 924, "CD: audio + text support 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, - { false, 928, "CD: audio + text support 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, - { false, 928, "CD: audio + text support 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, + // *** King's Quest 6 audio + text support *** + // ToDO: fix window placement+size for dialog w/o portraits (lowres+hires) + // TODO: fix lowres portraits staying on screen when hires portraits are used + { false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, + { false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, + { false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, + { false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, + { false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, + { false, 909, "CD: audio + text support KQ6 1", 1, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -2442,6 +2462,12 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3 enablePatch(signatureTable, "Win: GM Music signal checks"); } break; + case GID_KQ6: + if (g_sci->speechAndSubtitlesEnabled()) { + // Enables Audio + subtitles patches for King's Quest 6, when "Text and Speech: Both" is selected + enablePatch(signatureTable, "CD: audio + text support"); + } + break; case GID_LAURABOW2: if (g_sci->speechAndSubtitlesEnabled()) { // Enables Audio + subtitles patches for Laura Bow 2, when "Text and Speech: Both" is selected |