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authorStrangerke2013-12-03 08:30:54 +0100
committerStrangerke2013-12-03 08:30:54 +0100
commit621609d23c7aeb7769942f9f6162f9d635167b2a (patch)
treef35586b44d40e046789845231108846ef74d387b /engines
parent441063508d11c30baca53199daa0d7b8f8bd90b0 (diff)
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TSAGE: R2R - Get rid of some magic values
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index ed3eb213b0..07882b5026 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -876,8 +876,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveRate = 30;
R2_GLOBALS._player._moveDiff = Common::Point(16, 2);
- _rightLandslide.setup2(1104, 2, 1, 175, 125, 102, 1);
- _purplePlant.setup2(1102, 5, 1, 216, 167, 1, 0);
+ _rightLandslide.setup2(1104, 2, 1, 175, 125, 102, EFFECT_SHADED);
+ _purplePlant.setup2(1102, 5, 1, 216, 167, 1, EFFECT_NONE);
_leftImpacts.postInit();
_leftImpacts.setup(1113, 2, 1);
@@ -2455,7 +2455,7 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[0]._outpostStation[0]._card.remove();
scene->_gameBoardSide[0]._outpostStation[1]._card.remove();
- scene->_background2.setup2(1332, 5, 1, 165, 95, 110, 1);
+ scene->_background2.setup2(1332, 5, 1, 165, 95, 110, EFFECT_SHADED);
scene->_gameBoardSide[1]._handCard[0]._card.postInit();
scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
@@ -3083,7 +3083,7 @@ void Scene1337::Action2::signal() {
break;
case 3:
scene->_shuffleAnimation._card.remove();
- scene->_background2.setup2(1332, 5, 1, 162, 95, 110, 1);
+ scene->_background2.setup2(1332, 5, 1, 162, 95, 110, EFFECT_SHADED);
scene->_shuffleEndedFl = true;
break;
default:
@@ -5533,7 +5533,7 @@ void Scene1337::subPostInit() {
_field4246 = false;
_field424A = -1;
- _background1.setup2(9531, 1, 1, 249, 168, 155, 0);
+ _background1.setup2(9531, 1, 1, 249, 168, 155, EFFECT_NONE);
_autoplay = false;
_instructionsDisplayedFl = 0;