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authorMatthew Hoops2011-08-15 11:51:21 -0400
committerMatthew Hoops2011-08-15 11:55:03 -0400
commit62aabc57e446efcf15353a49209ce1d99c567fa4 (patch)
tree79df9207c7ff15567525309268b08f545fadbcad /engines
parent6a9d4b3e5b39bf6260b1b393038f822d2831f1ca (diff)
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AGI: Reorganize the PreAGI code a bit
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/module.mk1
-rw-r--r--engines/agi/preagi.cpp196
-rw-r--r--engines/agi/preagi.h21
-rw-r--r--engines/agi/preagi_common.cpp205
-rw-r--r--engines/agi/preagi_common.h51
-rw-r--r--engines/agi/preagi_winnie.cpp18
6 files changed, 211 insertions, 281 deletions
diff --git a/engines/agi/module.mk b/engines/agi/module.mk
index cd901c50c1..68d86f7b2e 100644
--- a/engines/agi/module.mk
+++ b/engines/agi/module.mk
@@ -25,7 +25,6 @@ MODULE_OBJS := \
op_test.o \
picture.o \
preagi.o \
- preagi_common.o \
preagi_mickey.o \
preagi_troll.o \
preagi_winnie.o \
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index 5bbf072918..065b93e5f9 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -22,13 +22,13 @@
#include "common/config-manager.h"
#include "common/debug-channels.h"
+#include "common/events.h"
#include "common/random.h"
#include "common/textconsole.h"
-#include "audio/mididrv.h"
-
#include "agi/preagi.h"
#include "agi/graphics.h"
+#include "agi/keyboard.h"
namespace Agi {
@@ -54,22 +54,6 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) :
}
void PreAgiEngine::initialize() {
- // TODO: Some sound emulation modes do not fit our current music
- // drivers, and I'm not sure what they are. For now, they might
- // as well be called "PC Speaker" and "Not PC Speaker".
-
- switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK|MDT_PCJR))) {
- case MT_PCSPK:
- _soundemu = SOUND_EMU_PC;
- break;
- case MT_PCJR:
- _soundemu = SOUND_EMU_PCJR;
- break;
- default:
- _soundemu = SOUND_EMU_NONE;
- break;
- }
-
if (ConfMan.hasKey("render_mode")) {
_renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
} else if (ConfMan.hasKey("platform")) {
@@ -87,7 +71,6 @@ void PreAgiEngine::initialize() {
}
_gfx = new GfxMgr(this);
- _sound = new SoundMgr(this, _mixer);
_picture = new PictureMgr(this, _gfx);
_gfx->initMachine();
@@ -108,7 +91,6 @@ void PreAgiEngine::initialize() {
_game.lineMinPrint = 0; // hardcoded
_gfx->initVideo();
- _sound->initSound();
_speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate());
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
@@ -123,8 +105,6 @@ void PreAgiEngine::initialize() {
memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
}
-
- debugC(2, kDebugLevelMain, "Init sound");
}
PreAgiEngine::~PreAgiEngine() {
@@ -136,4 +116,176 @@ int PreAgiEngine::rnd(int hi) {
return (_rnd->getRandomNumber(hi - 1) + 1);
}
+// Screen functions
+void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
+ if (overrideDefault)
+ _defaultColor = attr;
+
+ _gfx->clearScreen((attr & 0xF0) / 0x10);
+}
+
+void PreAgiEngine::clearGfxScreen(int attr) {
+ _gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
+}
+
+// String functions
+
+void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
+ int code;
+
+ if (attr == kColorDefault)
+ attr = _defaultColor;
+
+ for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
+ code = buffer[iChar];
+
+ switch (code) {
+ case '\n':
+ case 0x8D:
+ if (++row == 200 / 8) return;
+ col = 0;
+ break;
+
+ case '|':
+ // swap attribute nibbles
+ break;
+
+ default:
+ _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata);
+
+ if (++col == 320 / 8) {
+ col = 0;
+ if (++row == 200 / 8) return;
+ }
+ }
+ }
+}
+
+void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
+ int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
+ drawStr(row, col, attr, buffer);
+}
+
+void PreAgiEngine::clearTextArea() {
+ int start = IDI_MAX_ROW_PIC;
+
+ if (getGameID() == GID_TROLL)
+ start = 21;
+
+ for (int row = start; row < 200 / 8; row++) {
+ clearRow(row);
+ }
+}
+
+void PreAgiEngine::clearRow(int row) {
+ drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
+}
+
+void PreAgiEngine::printStr(const char* szMsg) {
+ clearTextArea();
+ drawStr(21, 0, IDA_DEFAULT, szMsg);
+ _gfx->doUpdate();
+ _system->updateScreen();
+}
+
+void PreAgiEngine::XOR80(char *buffer) {
+ for (size_t i = 0; i < strlen(buffer); i++)
+ if (buffer[i] & 0x80)
+ buffer[i] ^= 0x80;
+}
+
+void PreAgiEngine::printStrXOR(char *szMsg) {
+ XOR80(szMsg);
+ printStr(szMsg);
+}
+
+// Input functions
+
+int PreAgiEngine::getSelection(SelectionTypes type) {
+ Common::Event event;
+
+ while (!shouldQuit()) {
+ while (_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_RTL:
+ case Common::EVENT_QUIT:
+ return 0;
+ case Common::EVENT_RBUTTONUP:
+ return 0;
+ case Common::EVENT_LBUTTONUP:
+ if (type == kSelYesNo || type == kSelAnyKey)
+ return 1;
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) {
+ _console->attach();
+ _console->onFrame();
+ //FIXME: If not cleared, clicking again will start the console
+ event.kbd.keycode = Common::KEYCODE_INVALID;
+ event.kbd.flags = 0;
+ continue;
+ }
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_y:
+ if (type == kSelYesNo)
+ return 1;
+ case Common::KEYCODE_n:
+ if (type == kSelYesNo)
+ return 0;
+ case Common::KEYCODE_ESCAPE:
+ if (type == kSelNumber || type == kSelAnyKey)
+ return 0;
+ case Common::KEYCODE_1:
+ case Common::KEYCODE_2:
+ case Common::KEYCODE_3:
+ case Common::KEYCODE_4:
+ case Common::KEYCODE_5:
+ case Common::KEYCODE_6:
+ case Common::KEYCODE_7:
+ case Common::KEYCODE_8:
+ case Common::KEYCODE_9:
+ if (type == kSelNumber)
+ return event.kbd.keycode - Common::KEYCODE_1 + 1;
+ case Common::KEYCODE_SPACE:
+ if (type == kSelSpace)
+ return 1;
+ case Common::KEYCODE_BACKSPACE:
+ if (type == kSelBackspace)
+ return 0;
+ default:
+ if (event.kbd.flags & Common::KBD_CTRL)
+ break;
+ if (type == kSelYesNo) {
+ return 2;
+ } else if (type == kSelNumber) {
+ return 10;
+ } else if (type == kSelAnyKey || type == kSelBackspace) {
+ return 1;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ _system->updateScreen();
+ _system->delayMillis(10);
+ }
+ return 0;
+}
+
+void PreAgiEngine::playNote(int16 frequency, int32 length) {
+ _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
+ waitForTimer(length);
+}
+
+void PreAgiEngine::waitForTimer(int msec_delay) {
+ uint32 start_time = _system->getMillis();
+
+ while (_system->getMillis() < start_time + msec_delay) {
+ _gfx->doUpdate();
+ _system->updateScreen();
+ _system->delayMillis(10);
+ }
+}
+
} // End of namespace Agi
diff --git a/engines/agi/preagi.h b/engines/agi/preagi.h
index 4734b92fde..d0aea0e77a 100644
--- a/engines/agi/preagi.h
+++ b/engines/agi/preagi.h
@@ -24,19 +24,36 @@
#define AGI_PREAGI_H
#include "agi/agi.h"
-#include "agi/preagi_common.h"
#include "audio/softsynth/pcspk.h"
namespace Agi {
+// default attributes
+#define IDA_DEFAULT 0x0F
+#define IDA_DEFAULT_REV 0xF0
+
+#define IDI_SND_OSCILLATOR_FREQUENCY 1193180
+#define IDI_SND_TIMER_RESOLUTION 0.0182
+
+#define kColorDefault 0x1337
+
+#define IDI_MAX_ROW_PIC 20
+
+enum SelectionTypes {
+ kSelYesNo,
+ kSelNumber,
+ kSelSpace,
+ kSelAnyKey,
+ kSelBackspace
+};
+
class PreAgiEngine : public AgiBase {
int _gameId;
protected:
void initialize();
-public:
void pollTimer() {}
int getKeypress() { return 0; }
bool isKeypress() { return false; }
diff --git a/engines/agi/preagi_common.cpp b/engines/agi/preagi_common.cpp
deleted file mode 100644
index d437dc08f2..0000000000
--- a/engines/agi/preagi_common.cpp
+++ /dev/null
@@ -1,205 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "agi/preagi.h"
-#include "agi/graphics.h"
-#include "agi/keyboard.h"
-
-#include "agi/preagi_common.h"
-
-#include "common/events.h"
-
-namespace Agi {
-
-// Screen functions
-void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
- if (overrideDefault)
- _defaultColor = attr;
-
- _gfx->clearScreen((attr & 0xF0) / 0x10);
-}
-
-void PreAgiEngine::clearGfxScreen(int attr) {
- _gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
-}
-
-// String functions
-
-void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
- int code;
-
- if (attr == kColorDefault)
- attr = _defaultColor;
-
- for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
- code = buffer[iChar];
-
- switch (code) {
- case '\n':
- case 0x8D:
- if (++row == 200 / 8) return;
- col = 0;
- break;
-
- case '|':
- // swap attribute nibbles
- break;
-
- default:
- _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata);
-
- if (++col == 320 / 8) {
- col = 0;
- if (++row == 200 / 8) return;
- }
- }
- }
-}
-
-void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
- int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
- drawStr(row, col, attr, buffer);
-}
-
-void PreAgiEngine::clearTextArea() {
- int start = IDI_MAX_ROW_PIC;
-
- if (getGameID() == GID_TROLL)
- start = 21;
-
- for (int row = start; row < 200 / 8; row++) {
- clearRow(row);
- }
-}
-
-void PreAgiEngine::clearRow(int row) {
- drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
-}
-
-void PreAgiEngine::printStr(const char* szMsg) {
- clearTextArea();
- drawStr(21, 0, IDA_DEFAULT, szMsg);
- _gfx->doUpdate();
- _system->updateScreen();
-}
-
-void PreAgiEngine::XOR80(char *buffer) {
- for (size_t i = 0; i < strlen(buffer); i++)
- if (buffer[i] & 0x80)
- buffer[i] ^= 0x80;
-}
-
-void PreAgiEngine::printStrXOR(char *szMsg) {
- XOR80(szMsg);
- printStr(szMsg);
-}
-
-// Input functions
-
-int PreAgiEngine::getSelection(SelectionTypes type) {
- Common::Event event;
-
- while (!shouldQuit()) {
- while (_eventMan->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_RTL:
- case Common::EVENT_QUIT:
- return 0;
- case Common::EVENT_RBUTTONUP:
- return 0;
- case Common::EVENT_LBUTTONUP:
- if (type == kSelYesNo || type == kSelAnyKey)
- return 1;
- case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) {
- _console->attach();
- _console->onFrame();
- //FIXME: If not cleared, clicking again will start the console
- event.kbd.keycode = Common::KEYCODE_INVALID;
- event.kbd.flags = 0;
- continue;
- }
- switch (event.kbd.keycode) {
- case Common::KEYCODE_y:
- if (type == kSelYesNo)
- return 1;
- case Common::KEYCODE_n:
- if (type == kSelYesNo)
- return 0;
- case Common::KEYCODE_ESCAPE:
- if (type == kSelNumber || type == kSelAnyKey)
- return 0;
- case Common::KEYCODE_1:
- case Common::KEYCODE_2:
- case Common::KEYCODE_3:
- case Common::KEYCODE_4:
- case Common::KEYCODE_5:
- case Common::KEYCODE_6:
- case Common::KEYCODE_7:
- case Common::KEYCODE_8:
- case Common::KEYCODE_9:
- if (type == kSelNumber)
- return event.kbd.keycode - Common::KEYCODE_1 + 1;
- case Common::KEYCODE_SPACE:
- if (type == kSelSpace)
- return 1;
- case Common::KEYCODE_BACKSPACE:
- if (type == kSelBackspace)
- return 0;
- default:
- if (event.kbd.flags & Common::KBD_CTRL)
- break;
- if (type == kSelYesNo) {
- return 2;
- } else if (type == kSelNumber) {
- return 10;
- } else if (type == kSelAnyKey || type == kSelBackspace) {
- return 1;
- }
- }
- break;
- default:
- break;
- }
- }
- _system->updateScreen();
- _system->delayMillis(10);
- }
- return 0;
-}
-
-void PreAgiEngine::playNote(int16 frequency, int32 length) {
- _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
- waitForTimer(length);
-}
-
-void PreAgiEngine::waitForTimer(int msec_delay) {
- uint32 start_time = _system->getMillis();
-
- while (_system->getMillis() < start_time + msec_delay) {
- _gfx->doUpdate();
- _system->updateScreen();
- _system->delayMillis(10);
- }
-}
-
-}
diff --git a/engines/agi/preagi_common.h b/engines/agi/preagi_common.h
deleted file mode 100644
index a557f69977..0000000000
--- a/engines/agi/preagi_common.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-
-
-#ifndef AGI_PREAGI_COMMON_H
-#define AGI_PREAGI_COMMON_H
-
-namespace Agi {
-
-// default attributes
-#define IDA_DEFAULT 0x0F
-#define IDA_DEFAULT_REV 0xF0
-
-#define IDI_SND_OSCILLATOR_FREQUENCY 1193180
-#define IDI_SND_TIMER_RESOLUTION 0.0182
-
-#define kColorDefault 0x1337
-
-#define IDI_MAX_ROW_PIC 20
-
-enum SelectionTypes {
- kSelYesNo,
- kSelNumber,
- kSelSpace,
- kSelAnyKey,
- kSelBackspace
-};
-
-} // End of namespace Agi
-
-#endif
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index 016f268013..2c7f50ce0d 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -31,6 +31,8 @@
#include "common/savefile.h"
#include "common/textconsole.h"
+#include "audio/mididrv.h"
+
namespace Agi {
void WinnieEngine::parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len) {
@@ -1312,6 +1314,22 @@ WinnieEngine::~WinnieEngine() {
}
void WinnieEngine::init() {
+ // Initialize sound
+
+ switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK|MDT_PCJR))) {
+ case MT_PCSPK:
+ _soundemu = SOUND_EMU_PC;
+ break;
+ case MT_PCJR:
+ _soundemu = SOUND_EMU_PCJR;
+ break;
+ default:
+ _soundemu = SOUND_EMU_NONE;
+ break;
+ }
+
+ _sound = new SoundMgr(this, _mixer);
+ _sound->initSound();
setflag(fSoundOn, true); // enable sound
memset(&_gameStateWinnie, 0, sizeof(_gameStateWinnie));