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author | Max Horn | 2007-09-10 13:16:06 +0000 |
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committer | Max Horn | 2007-09-10 13:16:06 +0000 |
commit | 6419311a2e361c5e265ae3796ef425700694801f (patch) | |
tree | 4aa0c2976af553bbf1cac11f166a4c577de58f7f /engines | |
parent | a8767a421da39db7eeb716772e33f8358e00390d (diff) | |
download | scummvm-rg350-6419311a2e361c5e265ae3796ef425700694801f.tar.gz scummvm-rg350-6419311a2e361c5e265ae3796ef425700694801f.tar.bz2 scummvm-rg350-6419311a2e361c5e265ae3796ef425700694801f.zip |
Added some comments
svn-id: r28886
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/object.cpp | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index 2644a2faf8..c7d6b6583d 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -156,11 +156,14 @@ void ScummEngine::setOwnerOf(int obj, int owner) { } void ScummEngine::clearOwnerOf(int obj) { - int i, j; + int i; uint16 *a; + // Stop the associated object script code (else crashes might occurs) stopObjectScript(obj); + // If the object is "owned" by a the current room, we scan the + // object list and (only if it's a floating object) nuke it. if (getOwner(obj) == OF_OWNER_ROOM) { for (i = 0; i < _numLocalObjects; i++) { if (_objs[i].obj_nr == obj && _objs[i].fl_object_index) { @@ -170,26 +173,28 @@ void ScummEngine::clearOwnerOf(int obj) { _objs[i].fl_object_index = 0; } } - return; - } - - for (i = 0; i < _numInventory; i++) { - if (_inventory[i] == obj) { - j = whereIsObject(obj); - if (j == WIO_INVENTORY) { + } else { + + // Alternatively, scan the inventory to see if the object is in there... + for (i = 0; i < _numInventory; i++) { + if (_inventory[i] == obj) { + assert(WIO_INVENTORY == whereIsObject(obj)); + // Found the object! Nuke it from the inventory. _res->nukeResource(rtInventory, i); _inventory[i] = 0; - } - a = _inventory; - for (i = 0; i < _numInventory - 1; i++, a++) { - if (!a[0] && a[1]) { - a[0] = a[1]; - a[1] = 0; - _res->address[rtInventory][i] = _res->address[rtInventory][i + 1]; - _res->address[rtInventory][i + 1] = NULL; + + // Now fill up the gap removing the object from the inventory created. + a = _inventory; + for (i = 0; i < _numInventory - 1; i++, a++) { + if (!_inventory[i] && _inventory[i+1]) { + _inventory[i] = _inventory[i+1]; + _inventory[i+1] = 0; + _res->address[rtInventory][i] = _res->address[rtInventory][i + 1]; + _res->address[rtInventory][i + 1] = NULL; + } } + break; } - return; } } } @@ -583,11 +588,7 @@ void ScummEngine::drawObject(int obj, int arg) { return; ptr = getOBIMFromObjectData(od); - - if (_game.features & GF_OLD_BUNDLE) - ptr += 0; - else - ptr = getObjectImage(ptr, getState(od.obj_nr)); + ptr = getObjectImage(ptr, getState(od.obj_nr)); if (!ptr) return; |