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authorFabio Battaglia2009-03-15 10:25:22 +0000
committerFabio Battaglia2009-03-15 10:25:22 +0000
commit647276b8859210223c10abe51c09aac5fb6e9159 (patch)
tree319fcf6d9c4bcff781a6038d5a6063305b09fd23 /engines
parent08638c5f772667ea70807bd8780164f0084df147 (diff)
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Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
svn-id: r39416
Diffstat (limited to 'engines')
-rw-r--r--engines/sword1/module.mk3
-rw-r--r--engines/sword1/music.cpp4
-rw-r--r--engines/sword1/sound.cpp6
-rw-r--r--engines/sword1/vag.cpp114
-rw-r--r--engines/sword1/vag.h58
5 files changed, 6 insertions, 179 deletions
diff --git a/engines/sword1/module.mk b/engines/sword1/module.mk
index e7297bfecd..1dbff19464 100644
--- a/engines/sword1/module.mk
+++ b/engines/sword1/module.mk
@@ -18,8 +18,7 @@ MODULE_OBJS := \
sound.o \
staticres.o \
sword1.o \
- text.o \
- vag.o
+ text.o
# This module can be built as a plugin
ifeq ($(ENABLE_SWORD1), DYNAMIC_PLUGIN)
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp
index 8553b6a286..850a861f67 100644
--- a/engines/sword1/music.cpp
+++ b/engines/sword1/music.cpp
@@ -31,7 +31,6 @@
#include "sword1/sword1.h"
#include "sword1/music.h"
-#include "sword1/vag.h"
#include "sound/aiff.h"
#include "sound/flac.h"
@@ -39,6 +38,7 @@
#include "sound/mp3.h"
#include "sound/vorbis.h"
#include "sound/wave.h"
+#include "sound/vag.h"
#define SMP_BUFSIZE 8192
@@ -274,7 +274,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) {
if (size != 0xffffffff) {
_file.seek(offset, SEEK_SET);
- _audioSource = new VagStream(_file.readStream(size), loop);
+ _audioSource = new Audio::VagStream(_file.readStream(size), loop);
fadeUp();
} else {
_audioSource = NULL;
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index cab3c2d2a4..d03afa809a 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -34,12 +34,12 @@
#include "sword1/resman.h"
#include "sword1/logic.h"
#include "sword1/sword1.h"
-#include "sword1/vag.h"
#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
#include "sound/wave.h"
+#include "sound/vag.h"
namespace Sword1 {
@@ -169,7 +169,7 @@ void Sound::playSample(QueueElement *elem) {
if (SwordEngine::isPsx()) { ;
uint32 size = READ_LE_UINT32(sampleData);
- Audio::AudioStream *audStream = new VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP);
+ Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan, false, false, false);
} else {
uint32 size = READ_LE_UINT32(sampleData + 0x28);
@@ -268,7 +268,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
_mixer->playRaw(Audio::Mixer::kSpeechSoundType, &_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, speechVol, speechPan);
} else if (_cowMode == CowPSX && sampleSize != 0xffffffff) {
_cowFile.seek(index * 2048);
- _mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, new VagStream(_cowFile.readStream(sampleSize)), SOUND_SPEECH_ID, speechVol, speechPan);
+ _mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, new Audio::VagStream(_cowFile.readStream(sampleSize)), SOUND_SPEECH_ID, speechVol, speechPan);
// with compressed audio, we can't calculate the wave volume.
// so default to talking.
for (int cnt = 0; cnt < 480; cnt++)
diff --git a/engines/sword1/vag.cpp b/engines/sword1/vag.cpp
deleted file mode 100644
index afd064ad4a..0000000000
--- a/engines/sword1/vag.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "sword1/vag.h"
-
-namespace Sword1 {
-
-VagStream::VagStream(Common::SeekableReadStream *stream, bool loop) : _stream(stream) {
- _samplesRemaining = 0;
- _predictor = 0;
- _s1 = _s2 = 0.0;
- _loop = loop;
-}
-
-
-VagStream::~VagStream() {
-}
-
-double f[5][2] = { { 0.0, 0.0 },
- { 60.0 / 64.0, 0.0 },
- { 115.0 / 64.0, -52.0 / 64.0 },
- { 98.0 / 64.0, -55.0 / 64.0 },
- { 122.0 / 64.0, -60.0 / 64.0 } };
-
-int VagStream::readBuffer(int16 *buffer, const int numSamples) {
- int32 samplesDecoded = 0;
-
- if (_samplesRemaining) {
- byte i = 0;
-
- for (i = 28 - _samplesRemaining; i < 28 && samplesDecoded < numSamples; i++) {
- _samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1];
- _s2 = _s1;
- _s1 = _samples[i];
- int16 d = (int) (_samples[i] + 0.5);
- buffer[samplesDecoded] = d;
- samplesDecoded++;
- }
-
- assert(i == 28); // We're screwed if this fails :P
- _samplesRemaining = 0;
- }
-
- while (samplesDecoded < numSamples) {
- byte i = 0;
-
- _predictor = _stream->readByte();
- byte shift = _predictor & 0xf;
- _predictor >>= 4;
-
- if (_stream->readByte() == 7)
- return samplesDecoded;
-
- for (i = 0; i < 28; i += 2) {
- byte d = _stream->readByte();
- int16 s = (d & 0xf) << 12;
- if (s & 0x8000)
- s |= 0xffff0000;
- _samples[i] = (double)(s >> shift);
- s = (d & 0xf0) << 8;
- if (s & 0x8000)
- s |= 0xffff0000;
- _samples[i + 1] = (double)(s >> shift);
- }
-
- for (i = 0; i < 28 && samplesDecoded < numSamples; i++) {
- _samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1];
- _s2 = _s1;
- _s1 = _samples[i];
- int16 d = (int) (_samples[i] + 0.5);
- buffer[samplesDecoded] = d;
- samplesDecoded++;
- }
-
- if (i != 27)
- _samplesRemaining = 28 - i;
- }
-
- if(_loop && _stream->eos())
- rewind();
-
- return samplesDecoded;
-}
-
-void VagStream::rewind() {
- _stream->seek(0);
- _samplesRemaining = 0;
- _predictor = 0;
- _s1 = _s2 = 0.0;
-}
-
-}
diff --git a/engines/sword1/vag.h b/engines/sword1/vag.h
deleted file mode 100644
index e9f429a599..0000000000
--- a/engines/sword1/vag.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SWORD1_VAG_H
-#define SWORD1_VAG_H
-
-#include "sound/audiostream.h"
-#include "common/stream.h"
-
-namespace Sword1 {
-
-class VagStream : public Audio::AudioStream {
-public:
- VagStream(Common::SeekableReadStream *stream, bool loop = false);
- ~VagStream();
-
- bool isStereo() const { return false; }
- bool endOfData() const { return _stream->pos() == _stream->size(); }
- int getRate() const { return 11025; }
- int readBuffer(int16 *buffer, const int numSamples);
-
- void rewind();
-
-private:
- Common::SeekableReadStream *_stream;
-
- bool _loop;
- byte _predictor;
- double _samples[28];
- byte _samplesRemaining;
- double _s1, _s2;
-};
-
-} // End of namespace Sword1
-
-#endif