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author | Fabio Battaglia | 2009-03-15 10:25:22 +0000 |
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committer | Fabio Battaglia | 2009-03-15 10:25:22 +0000 |
commit | 647276b8859210223c10abe51c09aac5fb6e9159 (patch) | |
tree | 319fcf6d9c4bcff781a6038d5a6063305b09fd23 /engines | |
parent | 08638c5f772667ea70807bd8780164f0084df147 (diff) | |
download | scummvm-rg350-647276b8859210223c10abe51c09aac5fb6e9159.tar.gz scummvm-rg350-647276b8859210223c10abe51c09aac5fb6e9159.tar.bz2 scummvm-rg350-647276b8859210223c10abe51c09aac5fb6e9159.zip |
Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
svn-id: r39416
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/module.mk | 3 | ||||
-rw-r--r-- | engines/sword1/music.cpp | 4 | ||||
-rw-r--r-- | engines/sword1/sound.cpp | 6 | ||||
-rw-r--r-- | engines/sword1/vag.cpp | 114 | ||||
-rw-r--r-- | engines/sword1/vag.h | 58 |
5 files changed, 6 insertions, 179 deletions
diff --git a/engines/sword1/module.mk b/engines/sword1/module.mk index e7297bfecd..1dbff19464 100644 --- a/engines/sword1/module.mk +++ b/engines/sword1/module.mk @@ -18,8 +18,7 @@ MODULE_OBJS := \ sound.o \ staticres.o \ sword1.o \ - text.o \ - vag.o + text.o # This module can be built as a plugin ifeq ($(ENABLE_SWORD1), DYNAMIC_PLUGIN) diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp index 8553b6a286..850a861f67 100644 --- a/engines/sword1/music.cpp +++ b/engines/sword1/music.cpp @@ -31,7 +31,6 @@ #include "sword1/sword1.h" #include "sword1/music.h" -#include "sword1/vag.h" #include "sound/aiff.h" #include "sound/flac.h" @@ -39,6 +38,7 @@ #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/wave.h" +#include "sound/vag.h" #define SMP_BUFSIZE 8192 @@ -274,7 +274,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) { if (size != 0xffffffff) { _file.seek(offset, SEEK_SET); - _audioSource = new VagStream(_file.readStream(size), loop); + _audioSource = new Audio::VagStream(_file.readStream(size), loop); fadeUp(); } else { _audioSource = NULL; diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp index cab3c2d2a4..d03afa809a 100644 --- a/engines/sword1/sound.cpp +++ b/engines/sword1/sound.cpp @@ -34,12 +34,12 @@ #include "sword1/resman.h" #include "sword1/logic.h" #include "sword1/sword1.h" -#include "sword1/vag.h" #include "sound/flac.h" #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/wave.h" +#include "sound/vag.h" namespace Sword1 { @@ -169,7 +169,7 @@ void Sound::playSample(QueueElement *elem) { if (SwordEngine::isPsx()) { ; uint32 size = READ_LE_UINT32(sampleData); - Audio::AudioStream *audStream = new VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP); + Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan, false, false, false); } else { uint32 size = READ_LE_UINT32(sampleData + 0x28); @@ -268,7 +268,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) { _mixer->playRaw(Audio::Mixer::kSpeechSoundType, &_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, speechVol, speechPan); } else if (_cowMode == CowPSX && sampleSize != 0xffffffff) { _cowFile.seek(index * 2048); - _mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, new VagStream(_cowFile.readStream(sampleSize)), SOUND_SPEECH_ID, speechVol, speechPan); + _mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, new Audio::VagStream(_cowFile.readStream(sampleSize)), SOUND_SPEECH_ID, speechVol, speechPan); // with compressed audio, we can't calculate the wave volume. // so default to talking. for (int cnt = 0; cnt < 480; cnt++) diff --git a/engines/sword1/vag.cpp b/engines/sword1/vag.cpp deleted file mode 100644 index afd064ad4a..0000000000 --- a/engines/sword1/vag.cpp +++ /dev/null @@ -1,114 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "sword1/vag.h" - -namespace Sword1 { - -VagStream::VagStream(Common::SeekableReadStream *stream, bool loop) : _stream(stream) { - _samplesRemaining = 0; - _predictor = 0; - _s1 = _s2 = 0.0; - _loop = loop; -} - - -VagStream::~VagStream() { -} - -double f[5][2] = { { 0.0, 0.0 }, - { 60.0 / 64.0, 0.0 }, - { 115.0 / 64.0, -52.0 / 64.0 }, - { 98.0 / 64.0, -55.0 / 64.0 }, - { 122.0 / 64.0, -60.0 / 64.0 } }; - -int VagStream::readBuffer(int16 *buffer, const int numSamples) { - int32 samplesDecoded = 0; - - if (_samplesRemaining) { - byte i = 0; - - for (i = 28 - _samplesRemaining; i < 28 && samplesDecoded < numSamples; i++) { - _samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1]; - _s2 = _s1; - _s1 = _samples[i]; - int16 d = (int) (_samples[i] + 0.5); - buffer[samplesDecoded] = d; - samplesDecoded++; - } - - assert(i == 28); // We're screwed if this fails :P - _samplesRemaining = 0; - } - - while (samplesDecoded < numSamples) { - byte i = 0; - - _predictor = _stream->readByte(); - byte shift = _predictor & 0xf; - _predictor >>= 4; - - if (_stream->readByte() == 7) - return samplesDecoded; - - for (i = 0; i < 28; i += 2) { - byte d = _stream->readByte(); - int16 s = (d & 0xf) << 12; - if (s & 0x8000) - s |= 0xffff0000; - _samples[i] = (double)(s >> shift); - s = (d & 0xf0) << 8; - if (s & 0x8000) - s |= 0xffff0000; - _samples[i + 1] = (double)(s >> shift); - } - - for (i = 0; i < 28 && samplesDecoded < numSamples; i++) { - _samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1]; - _s2 = _s1; - _s1 = _samples[i]; - int16 d = (int) (_samples[i] + 0.5); - buffer[samplesDecoded] = d; - samplesDecoded++; - } - - if (i != 27) - _samplesRemaining = 28 - i; - } - - if(_loop && _stream->eos()) - rewind(); - - return samplesDecoded; -} - -void VagStream::rewind() { - _stream->seek(0); - _samplesRemaining = 0; - _predictor = 0; - _s1 = _s2 = 0.0; -} - -} diff --git a/engines/sword1/vag.h b/engines/sword1/vag.h deleted file mode 100644 index e9f429a599..0000000000 --- a/engines/sword1/vag.h +++ /dev/null @@ -1,58 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef SWORD1_VAG_H -#define SWORD1_VAG_H - -#include "sound/audiostream.h" -#include "common/stream.h" - -namespace Sword1 { - -class VagStream : public Audio::AudioStream { -public: - VagStream(Common::SeekableReadStream *stream, bool loop = false); - ~VagStream(); - - bool isStereo() const { return false; } - bool endOfData() const { return _stream->pos() == _stream->size(); } - int getRate() const { return 11025; } - int readBuffer(int16 *buffer, const int numSamples); - - void rewind(); - -private: - Common::SeekableReadStream *_stream; - - bool _loop; - byte _predictor; - double _samples[28]; - byte _samplesRemaining; - double _s1, _s2; -}; - -} // End of namespace Sword1 - -#endif |