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author | Eugene Sandulenko | 2013-10-07 23:39:57 +0300 |
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committer | Eugene Sandulenko | 2013-10-08 00:11:18 +0300 |
commit | 669cb76de4bb63511d46c3c50e1f486f1dbcc401 (patch) | |
tree | 705ac95510b8c09dd33c41cef2632ed821399abc /engines | |
parent | d71b48b120870d588ce3331a74ce6bb138eacc59 (diff) | |
download | scummvm-rg350-669cb76de4bb63511d46c3c50e1f486f1dbcc401.tar.gz scummvm-rg350-669cb76de4bb63511d46c3c50e1f486f1dbcc401.tar.bz2 scummvm-rg350-669cb76de4bb63511d46c3c50e1f486f1dbcc401.zip |
KYRA: Fixed missing curly brackets. CID 1003639
Although I did not consult with disassembly, judging from the game
logic _unkEndSeqVar4 is used for switching certain Malcolm frames,
and it is apparent that this should happen only under condition,
not always.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/sequences_lok.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/kyra/sequences_lok.cpp b/engines/kyra/sequences_lok.cpp index 2a2f9a5493..51f1ea51cf 100644 --- a/engines/kyra/sequences_lok.cpp +++ b/engines/kyra/sequences_lok.cpp @@ -1722,9 +1722,10 @@ int KyraEngine_LoK::handleBeadState() { _screen->addBitBlitRect(_beadState1.x, _beadState1.y, _beadState1.width2, _beadState1.height); ++_beadState1.tableIndex; - if (_beadState1.tableIndex > 24) + if (_beadState1.tableIndex > 24) { _beadState1.tableIndex = 0; _unkEndSeqVar4 = 1; + } if (_system->getMillis() > _beadStateTimer2 && _malcolmFlag == 7 && !_unkAmuletVar && !_text->printed()) { snd_playSoundEffect(0x0B); if (_currentCharacter->x1 > 233 && _currentCharacter->x1 < 305 && _currentCharacter->y1 > 85 && _currentCharacter->y1 < 105 && |