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authorPaul Gilbert2011-04-26 14:40:30 +1000
committerPaul Gilbert2011-04-26 14:40:30 +1000
commit6839e4342ff8ad08a340353b28c34a6544786098 (patch)
tree85427d981db1392ab37b379f7b6aaa02cc59b4f9 /engines
parent42a0ebc5ff2042db92bd4551ef6afaab306ba662 (diff)
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TSAGE: Implemented loading walk regions for Ringworld CD and Demo #2
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/core.cpp93
-rw-r--r--engines/tsage/core.h6
2 files changed, 90 insertions, 9 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 26b669f0b0..e56cadb68a 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -3148,9 +3148,20 @@ void WalkRegions::clear() {
void WalkRegions::load(int sceneNum) {
clear();
-
_resNum = sceneNum;
- byte *regionData = _resourceManager->getResource(RES_WALKRGNS, sceneNum, 1, true);
+
+ if (_vm->getFeatures() & GF_ALT_REGIONS) {
+ loadRevised();
+ } else {
+ loadOriginal();
+ }
+}
+
+/**
+ * This version handles loading walk regions for Ringworld floppy version and Demo #1
+ */
+void WalkRegions::loadOriginal() {
+ byte *regionData = _resourceManager->getResource(RES_WALKRGNS, _resNum, 1, true);
if (!regionData) {
// No data, so return
_resNum = -1;
@@ -3161,7 +3172,7 @@ void WalkRegions::load(int sceneNum) {
int dataSize;
// Load the field 18 list
- dataP = _resourceManager->getResource(RES_WALKRGNS, sceneNum, 2);
+ dataP = _resourceManager->getResource(RES_WALKRGNS, _resNum, 2);
dataSize = _vm->_memoryManager.getSize(dataP);
assert(dataSize % 10 == 0);
@@ -3175,7 +3186,7 @@ void WalkRegions::load(int sceneNum) {
DEALLOCATE(dataP);
// Load the idx list
- dataP = _resourceManager->getResource(RES_WALKRGNS, sceneNum, 3);
+ dataP = _resourceManager->getResource(RES_WALKRGNS, _resNum, 3);
dataSize = _vm->_memoryManager.getSize(dataP);
assert(dataSize % 2 == 0);
@@ -3186,7 +3197,7 @@ void WalkRegions::load(int sceneNum) {
DEALLOCATE(dataP);
// Load the secondary idx list
- dataP = _resourceManager->getResource(RES_WALKRGNS, sceneNum, 4);
+ dataP = _resourceManager->getResource(RES_WALKRGNS, _resNum, 4);
dataSize = _vm->_memoryManager.getSize(dataP);
assert(dataSize % 2 == 0);
@@ -3197,7 +3208,7 @@ void WalkRegions::load(int sceneNum) {
DEALLOCATE(dataP);
// Handle the loading of the actual regions themselves
- dataP = _resourceManager->getResource(RES_WALKRGNS, sceneNum, 5);
+ dataP = _resourceManager->getResource(RES_WALKRGNS, _resNum, 5);
byte *pWalkRegion = regionData + 16;
byte *srcP = dataP;
@@ -3210,7 +3221,7 @@ void WalkRegions::load(int sceneNum) {
wr._idxListIndex = READ_LE_UINT32(pWalkRegion + 4);
wr._idxList2Index = READ_LE_UINT32(pWalkRegion + 8);
- // Region in the region data
+ // Read in the region data
int size = READ_LE_UINT16(srcP);
srcP += 2;
wr.loadRegion(srcP, size);
@@ -3224,6 +3235,74 @@ void WalkRegions::load(int sceneNum) {
}
/**
+ * This version handles loading walk regions for Ringworld CD version and Demo #2. Given it's the newer
+ * version, it may also be used by future game titles
+ */
+void WalkRegions::loadRevised() {
+ byte *regionData = _resourceManager->getResource(RES_WALKRGNS, _resNum, 2, true);
+ if (!regionData) {
+ // No data, so return
+ _resNum = -1;
+ return;
+ }
+
+ byte *data1P = regionData + READ_LE_UINT32(regionData);
+ byte *data2P = regionData + READ_LE_UINT32(regionData + 4);
+ byte *data3P = regionData + READ_LE_UINT32(regionData + 8);
+ byte *data4P = regionData + READ_LE_UINT32(regionData + 12);
+ byte *regionOffset = regionData + 16;
+ int dataSize;
+
+ // Load the field 18 list
+ dataSize = READ_LE_UINT32(regionData + 8) - READ_LE_UINT32(regionData + 4);
+ assert(dataSize % 10 == 0);
+
+ byte *p = data2P;
+ for (int idx = 0; idx < (dataSize / 10); ++idx, p += 10) {
+ WRField18 rec;
+ rec.load(p);
+ _field18.push_back(rec);
+ }
+
+ // Load the idx list
+ dataSize = READ_LE_UINT32(regionData + 12) - READ_LE_UINT32(regionData + 8);
+ assert(dataSize % 2 == 0);
+
+ p = data3P;
+ for (int idx = 0; idx < (dataSize / 2); ++idx, p += 2)
+ _idxList.push_back(READ_LE_UINT16(p));
+
+ // Load the secondary idx list
+ dataSize = READ_LE_UINT32(regionData + 16) - READ_LE_UINT32(regionData + 12);
+ assert(dataSize % 2 == 0);
+
+ p = data4P;
+ for (int idx = 0; idx < (dataSize / 2); ++idx, p += 2)
+ _idxList2.push_back(READ_LE_UINT16(p));
+
+ // Handle the loading of the actual regions themselves
+ byte *pWalkRegion = data1P + 16;
+ for (; (int16)READ_LE_UINT16(pWalkRegion) != -20000; pWalkRegion += 16, regionOffset += 4) {
+ WalkRegion wr;
+ byte *srcP = regionData + READ_LE_UINT32(regionOffset);
+
+ // Set the Walk region specific fields
+ wr._pt.x = (int16)READ_LE_UINT16(pWalkRegion);
+ wr._pt.y = (int16)READ_LE_UINT16(pWalkRegion + 2);
+ wr._idxListIndex = READ_LE_UINT32(pWalkRegion + 4);
+ wr._idxList2Index = READ_LE_UINT32(pWalkRegion + 8);
+
+ // Read in the region data
+ wr._regionId = 0;
+ wr.load(srcP);
+
+ _regionList.push_back(wr);
+ }
+
+ DEALLOCATE(regionData);
+}
+
+/**
* Returns the index of the walk region that contains the given point
* @param pt Point to locate
* @param indexList List of region indexes that should be ignored
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index d72938d489..e1ff95dcdd 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -635,8 +635,6 @@ public:
};
class Region {
-private:
- void load(const byte *regionData);
public:
int _regionSize;
int _regionId;
@@ -647,6 +645,7 @@ public:
Region(int resNum, int rlbNum, ResourceType ctlType = RES_CONTROL);
Region(int regionId, const byte *regionData);
+ void load(const byte *regionData);
bool contains(const Common::Point &pt);
bool empty() const;
void clear();
@@ -839,6 +838,9 @@ public:
};
class WalkRegions {
+private:
+ void loadOriginal();
+ void loadRevised();
public:
int _resNum;
RouteEnds _routeEnds;