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authorStrangerke2013-09-16 20:20:02 +0200
committerStrangerke2013-09-16 20:20:37 +0200
commit68533445a0c8f308907ad815b28abb2ba558e161 (patch)
tree7b5764c336ae9b7d709f0c15e7ea0d17aa498d66 /engines
parent7f26871be13e64883e1f535f64735a93954ec8d4 (diff)
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AVALANCHE: Index conversion related to drawBackgroundSprite()
Diffstat (limited to 'engines')
-rw-r--r--engines/avalanche/acci.cpp30
-rw-r--r--engines/avalanche/animation.cpp110
-rw-r--r--engines/avalanche/celer.cpp71
-rw-r--r--engines/avalanche/celer.h2
-rw-r--r--engines/avalanche/lucerna.cpp44
-rw-r--r--engines/avalanche/sequence.cpp2
-rw-r--r--engines/avalanche/timer.cpp26
7 files changed, 141 insertions, 144 deletions
diff --git a/engines/avalanche/acci.cpp b/engines/avalanche/acci.cpp
index ba8dbbdef9..3b46053e56 100644
--- a/engines/avalanche/acci.cpp
+++ b/engines/avalanche/acci.cpp
@@ -871,7 +871,7 @@ bool Acci::isHolding() {
void Acci::openBox(bool isOpening) {
if ((_vm->_gyro->_room == kRoomYours) && (_thing == 54)) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 5);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 4);
_vm->_celer->updateBackgroundSprites();
_vm->_animation->animLink();
@@ -880,7 +880,7 @@ void Acci::openBox(bool isOpening) {
_vm->_system->delayMillis(55);
if (!isOpening) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 6);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 5);
_vm->_celer->updateBackgroundSprites();
_vm->_animation->animLink();
_vm->_graphics->refreshScreen();
@@ -1315,7 +1315,7 @@ void Acci::standUp() {
_vm->_gyro->_userMovesAvvy = true;
_vm->_animation->appearPed(0, 1);
_vm->_animation->_direction = Animation::kDirLeft;
- _vm->_celer->drawBackgroundSprite(-1, -1, 4); // Picture of empty pillow.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 3); // Picture of empty pillow.
_vm->_lucerna->incScore(1);
_vm->_gyro->_avvyInBed = false;
_vm->_timer->loseTimer(Timer::kReasonArkataShouts);
@@ -1329,7 +1329,7 @@ void Acci::standUp() {
case kRoomNottsPub:
if (_vm->_gyro->_sittingInPub) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 4); // Not sitting down.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 3); // Not sitting down.
_vm->_animation->_sprites[0]._visible = true; // But standing up.
_vm->_animation->appearPed(0, 3); // And walking away.
_vm->_gyro->_sittingInPub = false; // Really not sitting down.
@@ -1347,12 +1347,12 @@ void Acci::getProc(char thing) {
case kRoomYours:
if (_vm->_animation->inField(1)) {
if (_vm->_gyro->_boxContent == thing) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 5);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 4);
_vm->_scrolls->displayText("OK, I've got it.");
_vm->_gyro->_objects[thing - 1] = true;
_vm->_lucerna->refreshObjectList();
_vm->_gyro->_boxContent = kNothing;
- _vm->_celer->drawBackgroundSprite(-1, -1, 6);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 5);
} else {
Common::String tmpStr = Common::String::format("I can't see %s in the box.", _vm->_gyro->getItem(thing).c_str());
_vm->_scrolls->displayText(tmpStr);
@@ -1368,7 +1368,7 @@ void Acci::getProc(char thing) {
_vm->_scrolls->displayText("It's not there, Avvy.");
else {
// OK: we're taking the pen, and it's there.
- _vm->_celer->drawBackgroundSprite(-1, -1, 4); // No pen there now.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 3); // No pen there now.
_vm->_animation->callSpecial(3); // Zap!
_vm->_gyro->_takenPen = true;
_vm->_gyro->_objects[Gyro::kObjectPen - 1] = true;
@@ -1389,7 +1389,7 @@ void Acci::getProc(char thing) {
break;
case kRoomRobins:
if ((thing == Gyro::kObjectMushroom) & (_vm->_animation->inField(0)) & (_vm->_gyro->_mushroomGrowing)) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_scrolls->displayText("Got it!");
_vm->_gyro->_mushroomGrowing = false;
_vm->_gyro->_takenMushroom = true;
@@ -1608,8 +1608,8 @@ void Acci::doThat() {
_vm->_gyro->_objects[Gyro::kObjectBadge - 1] = false;
_vm->_gyro->_objects[Gyro::kObjectHabit - 1] = true;
_vm->_gyro->_givenBadgeToIby = true;
+ _vm->_celer->drawBackgroundSprite(-1, -1, 7);
_vm->_celer->drawBackgroundSprite(-1, -1, 8);
- _vm->_celer->drawBackgroundSprite(-1, -1, 9);
} else
heyThanks();
break;
@@ -1791,7 +1791,7 @@ void Acci::doThat() {
_vm->_gyro->_objects[Gyro::kObjectLute - 1] = true;
_vm->_lucerna->refreshObjectList();
_vm->_gyro->_wonNim = true;
- _vm->_celer->drawBackgroundSprite(-1, -1, 1); // Show the settle with no lute on it.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0); // Show the settle with no lute on it.
_vm->_lucerna->incScore(7); // 7 points for winning!
if (_vm->_gyro->_playedNim == 1)
@@ -1953,11 +1953,11 @@ void Acci::doThat() {
if (_vm->_gyro->_alcoholLevel == 0)
_vm->_lucerna->incScore(3);
- _vm->_celer->drawBackgroundSprite(-1, -1, 12);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 11);
_vm->_scrolls->displayText(booze[_thing - 51] + ", please." + Scrolls::kControlRegister + '1' + Scrolls::kControlSpeechBubble);
_vm->_gyro->_drinking = _thing;
- _vm->_celer->drawBackgroundSprite(-1, -1, 10);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 9);
_vm->_gyro->_malagauche = 177;
_vm->_timer->addTimer(27, Timer::kProcBuyDrinks, Timer::kReasonDrinks);
break;
@@ -1978,12 +1978,12 @@ void Acci::doThat() {
return;
}
- _vm->_celer->drawBackgroundSprite(-1, -1, 12);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 11);
Common::String tmpStr = Common::String::format("Wine, please.%c1%c", Scrolls::kControlRegister, Scrolls::kControlSpeechBubble);
_vm->_scrolls->displayText(tmpStr);
if (_vm->_gyro->_alcoholLevel == 0)
_vm->_lucerna->incScore(3);
- _vm->_celer->drawBackgroundSprite(-1, -1, 10);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 9);
_vm->_gyro->_malagauche = 177;
_vm->_timer->addTimer(27, Timer::kProcBuyWine, Timer::kReasonDrinks);
@@ -2153,7 +2153,7 @@ void Acci::doThat() {
_vm->_gyro->_avvyIsAwake = true;
_vm->_lucerna->incScore(1);
_vm->_gyro->_avvyInBed = true;
- _vm->_celer->drawBackgroundSprite(-1, -1, 3); // Picture of Avvy, awake in bed.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2); // Picture of Avvy, awake in bed.
if (_vm->_gyro->_teetotal)
_vm->_scrolls->displayScrollChain('d', 13);
} else
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index f3076da63a..3bd3bde1a3 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -464,59 +464,59 @@ void Animation::catacombMove(byte ped) {
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicNothing; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27);
break;
case 0x1: // no connection (wall + shield),
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicNothing; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 29); // ...shield.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 28); // ...shield.
break;
case 0x2: // wall with door
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicSpecial; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 30); // ...door.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 29); // ...door.
break;
case 0x3: // wall with door and shield
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicSpecial; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 30); // ...door, and...
- _vm->_celer->drawBackgroundSprite(-1, -1, 29); // ...shield.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 29); // ...door, and...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 28); // ...shield.
break;
case 0x4: // no connection (wall + window),
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicNothing; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 5); // ...window.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 4); // ...window.
break;
case 0x5: // wall with door and window
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicSpecial; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 30); // ...door, and...
- _vm->_celer->drawBackgroundSprite(-1, -1, 5); // ...window.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 29); // ...door, and...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 4); // ...window.
break;
case 0x6: // no connection (wall + torches),
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicNothing; // No door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 7); // ...torches.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 6); // ...torches.
break;
case 0x7: // wall with door and torches
_vm->_gyro->_magics[1]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[2]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[4]._operation = Gyro::kMagicSpecial; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 28); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 30); // ...door, and...
- _vm->_celer->drawBackgroundSprite(-1, -1, 7); // ...torches.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 27); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 29); // ...door, and...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 6); // ...torches.
break;
case 0xf: // straight-through corridor.
_vm->_gyro->_magics[1]._operation = Gyro::kMagicNothing; // Sloping wall.
@@ -531,44 +531,44 @@ void Animation::catacombMove(byte ped) {
_vm->_gyro->_magics[4]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[6]._operation = Gyro::kMagicNothing; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 19);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 18);
break;
case 0x1: // no connection (wall + window),
_vm->_gyro->_magics[4]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[6]._operation = Gyro::kMagicNothing; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 19); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 20); // ...window.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 18); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 19); // ...window.
break;
case 0x2: // wall with door
_vm->_gyro->_magics[4]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[6]._operation = Gyro::kMagicSpecial; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 19); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 21); // ...door.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 18); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 20); // ...door.
break;
case 0x3: // wall with door and window
_vm->_gyro->_magics[4]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[6]._operation = Gyro::kMagicSpecial; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 19); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 20); // ...door, and...
- _vm->_celer->drawBackgroundSprite(-1, -1, 21); // ...window.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 18); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 19); // ...door, and...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 20); // ...window.
break;
case 0x6: // no connection (wall + torches),
_vm->_gyro->_magics[4]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[6]._operation = Gyro::kMagicNothing; // No door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 19); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 18); // ...torches.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 18); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 17); // ...torches.
break;
case 0x7: // wall with door and torches
_vm->_gyro->_magics[4]._operation = Gyro::kMagicBounce; // Sloping wall.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // Straight wall.
_vm->_gyro->_portals[6]._operation = Gyro::kMagicSpecial; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 19); // Wall, plus...
- _vm->_celer->drawBackgroundSprite(-1, -1, 21); // ...door, and...
- _vm->_celer->drawBackgroundSprite(-1, -1, 18); // ...torches.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 18); // Wall, plus...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 20); // ...door, and...
+ _vm->_celer->drawBackgroundSprite(-1, -1, 17); // ...torches.
break;
case 0xf: // straight-through corridor.
_vm->_gyro->_magics[4]._operation = Gyro::kMagicNothing; // Sloping wall.
@@ -586,7 +586,7 @@ void Animation::catacombMove(byte ped) {
_vm->_gyro->_magics[12]._operation = Gyro::kMagicBounce;
break;
case 0x1:
- _vm->_celer->drawBackgroundSprite(-1, -1, 22);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 21);
if ((xy_uint16 == 2051) && (_vm->_gyro->_geidaFollows))
_vm->_gyro->_magics[12]._operation = Gyro::kMagicExclaim;
@@ -597,13 +597,13 @@ void Animation::catacombMove(byte ped) {
_vm->_gyro->_magics[11]._operation = Gyro::kMagicBounce;
break;
case 0x2:
- _vm->_celer->drawBackgroundSprite(-1, -1, 23);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 22);
_vm->_gyro->_magics[6]._operation = Gyro::kMagicSpecial; // Middle exit south.
_vm->_gyro->_magics[11]._operation = Gyro::kMagicBounce;
_vm->_gyro->_magics[12]._operation = Gyro::kMagicBounce;
break;
case 0x3:
- _vm->_celer->drawBackgroundSprite(-1, -1, 24);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 23);
_vm->_gyro->_magics[11]._operation = Gyro::kMagicSpecial; // Left exit south.
_vm->_gyro->_magics[6]._operation = Gyro::kMagicBounce;
_vm->_gyro->_magics[12]._operation = Gyro::kMagicBounce;
@@ -624,7 +624,7 @@ void Animation::catacombMove(byte ped) {
break;
#endif
case 0x2:
- _vm->_celer->drawBackgroundSprite(-1, -1, 4);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_gyro->_magics[0]._operation = Gyro::kMagicBounce; // Middle exit north.
_vm->_gyro->_portals[3]._operation = Gyro::kMagicSpecial; // Door.
break;
@@ -642,7 +642,7 @@ void Animation::catacombMove(byte ped) {
break;
#endif
case 0x5:
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_gyro->_magics[0]._operation = Gyro::kMagicBounce; // Middle exit north.
_vm->_gyro->_portals[3]._operation = Gyro::kMagicSpecial; // Door.
break;
@@ -657,12 +657,12 @@ void Animation::catacombMove(byte ped) {
case 0x7:
case 0x8:
case 0x9:
- _vm->_celer->drawBackgroundSprite(-1, -1, 6);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 5);
if (((here & 0xf000) >> 12) > 0x7)
- _vm->_celer->drawBackgroundSprite(-1, -1, 31);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 30);
if (((here & 0xf000) >> 12) == 0x9)
- _vm->_celer->drawBackgroundSprite(-1, -1, 32);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 31);
_vm->_gyro->_magics[0]._operation = Gyro::kMagicSpecial; // Middle arch north.
_vm->_gyro->_portals[3]._operation = Gyro::kMagicNothing; // Door.
@@ -671,50 +671,50 @@ void Animation::catacombMove(byte ped) {
case 0xd: // No connection + WINDOW
_vm->_gyro->_magics[0]._operation = Gyro::kMagicBounce;
_vm->_gyro->_portals[3]._operation = Gyro::kMagicNothing; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 14);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 13);
break;
case 0xe: // No connection + TORCH
_vm->_gyro->_magics[0]._operation = Gyro::kMagicBounce;
_vm->_gyro->_portals[3]._operation = Gyro::kMagicNothing; // Door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 8);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 7);
break;
// Recessed door:
case 0xf:
_vm->_gyro->_magics[0]._operation = Gyro::kMagicNothing; // Door to Geida's room.
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0);
_vm->_gyro->_portals[3]._operation = Gyro::kMagicSpecial; // Door.
break;
}
switch (xy_uint16) {
case 514:
- _vm->_celer->drawBackgroundSprite(-1, -1, 17);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 16);
break; // [2,2] : "Art Gallery" sign over door.
case 264:
- _vm->_celer->drawBackgroundSprite(-1, -1, 9);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 8);
break; // [8,1] : "The Wrong Way!" sign.
case 1797:
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
break; // [5,7] : "Ite Mingite" sign.
case 258:
for (int i = 0; i <= 2; i++) { // [2,1] : Art gallery - pictures
- _vm->_celer->drawBackgroundSprite(130 + i * 120, 70, 15);
- _vm->_celer->drawBackgroundSprite(184 + i * 120, 78, 16);
+ _vm->_celer->drawBackgroundSprite(130 + i * 120, 70, 14);
+ _vm->_celer->drawBackgroundSprite(184 + i * 120, 78, 15);
}
break;
case 1287:
for (int i = 10; i <= 13; i++)
- _vm->_celer->drawBackgroundSprite(-1, -1, i);
+ _vm->_celer->drawBackgroundSprite(-1, -1, i - 1);
break; // [7,5] : 4 candles.
case 776:
- _vm->_celer->drawBackgroundSprite(-1, -1, 10);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 9);
break; // [8,3] : 1 candle.
case 2049:
- _vm->_celer->drawBackgroundSprite(-1, -1, 11);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 10);
break; // [1,8] : another candle.
case 257:
+ _vm->_celer->drawBackgroundSprite(-1, -1, 11);
_vm->_celer->drawBackgroundSprite(-1, -1, 12);
- _vm->_celer->drawBackgroundSprite(-1, -1, 13);
break; // [1,1] : the other two.
}
@@ -735,7 +735,7 @@ void Animation::dawnDelay() {
void Animation::callSpecial(uint16 which) {
switch (which) {
case 1: // _vm->_gyro->special 1: Room 22: top of stairs.
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0);
_vm->_gyro->_brummieStairs = 1;
_vm->_gyro->_magics[9]._operation = Gyro::kMagicNothing;
_vm->_timer->addTimer(10, Timer::kProcStairs, Timer::kReasonBrummieStairs);
@@ -782,7 +782,7 @@ void Animation::callSpecial(uint16 which) {
_vm->_scrolls->displayScrollChain('q', 35);
_sprites[0].remove();
//tr[1].vanishifstill:=true;
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_scrolls->displayScrollChain('q', 36);
_vm->_gyro->_tiedUp = true;
_vm->_gyro->_friarWillTieYouUp = false;
@@ -1075,7 +1075,7 @@ void Animation::arrowProcs(byte tripnum) {
}
} else { // Arrow has hit the wall!
_sprites[tripnum].remove(); // Deallocate the arrow.
- _vm->_celer->drawBackgroundSprite(-1, -1, 3); // Show pic of arrow stuck into the door.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2); // Show pic of arrow stuck into the door.
_vm->_gyro->_arrowInTheDoor = true; // So that we can pick it up.
}
@@ -1301,7 +1301,7 @@ void Animation::hideInCupboard() {
"but dusty, cupboard. Hmmmm... you leave the door slightly open to avoid suffocation.", Scrolls::kControlParagraph);
_vm->_scrolls->displayText(tmpStr);
_vm->_gyro->_avvysInTheCupboard = true;
- _vm->_celer->drawBackgroundSprite(-1, -1, 8);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 7);
}
}
diff --git a/engines/avalanche/celer.cpp b/engines/avalanche/celer.cpp
index 3efcdc48c0..f6e3773ae3 100644
--- a/engines/avalanche/celer.cpp
+++ b/engines/avalanche/celer.cpp
@@ -60,19 +60,19 @@ void Celer::updateBackgroundSprites() {
switch (_vm->_gyro->_room) {
case kRoomOutsideArgentPub:
if ((_vm->_gyro->_roomTime % 12) == 0)
- drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 12) % 4);
+ drawBackgroundSprite(-1, -1, (_vm->_gyro->_roomTime / 12) % 4);
break;
case kRoomBrummieRoad:
if ((_vm->_gyro->_roomTime % 2) == 0)
- drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 2) % 4);
+ drawBackgroundSprite(-1, -1, (_vm->_gyro->_roomTime / 2) % 4);
break;
case kRoomBridge:
if ((_vm->_gyro->_roomTime % 2) == 0)
- drawBackgroundSprite(-1, -1, 4 + (_vm->_gyro->_roomTime / 2) % 4);
+ drawBackgroundSprite(-1, -1, 3 + (_vm->_gyro->_roomTime / 2) % 4);
break;
case kRoomYours:
if ((!_vm->_gyro->_avvyIsAwake) && ((_vm->_gyro->_roomTime % 4) == 0))
- drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 12) % 2);
+ drawBackgroundSprite(-1, -1, (_vm->_gyro->_roomTime / 12) % 2);
break;
case kRoomArgentPub:
if (((_vm->_gyro->_roomTime % 7) == 1) && (_vm->_gyro->_malagauche != 177)) {
@@ -82,16 +82,16 @@ void Celer::updateBackgroundSprites() {
case 1:
case 11:
case 21:
- drawBackgroundSprite(-1, -1, 12); // Looks forwards.
+ drawBackgroundSprite(-1, -1, 11); // Looks forwards.
break;
case 8:
case 18:
case 28:
case 32:
- drawBackgroundSprite(-1, -1, 11); // Looks at you.
+ drawBackgroundSprite(-1, -1, 10); // Looks at you.
break;
case 30:
- drawBackgroundSprite(-1, -1, 13); // Winks.
+ drawBackgroundSprite(-1, -1, 12); // Winks.
break;
case 33:
_vm->_gyro->_malagauche = 0;
@@ -102,14 +102,14 @@ void Celer::updateBackgroundSprites() {
switch (_vm->_gyro->_roomTime % 200) {
case 179:
case 197:
- drawBackgroundSprite(-1, -1, 5); // Dogfood's drinking cycle.
+ drawBackgroundSprite(-1, -1, 4); // Dogfood's drinking cycle.
break;
case 182:
case 194:
- drawBackgroundSprite(-1, -1, 6);
+ drawBackgroundSprite(-1, -1, 5);
break;
case 185:
- drawBackgroundSprite(-1, -1, 7);
+ drawBackgroundSprite(-1, -1, 6);
break;
case 199:
_vm->_gyro->_npcFacing = 177; // Impossible value for this.
@@ -127,7 +127,7 @@ void Celer::updateBackgroundSprites() {
direction = 4;
if (direction != _vm->_gyro->_npcFacing) { // Dogfood.
- drawBackgroundSprite(-1, -1, direction);
+ drawBackgroundSprite(-1, -1, direction - 1);
_vm->_gyro->_npcFacing = direction;
}
}
@@ -136,16 +136,16 @@ void Celer::updateBackgroundSprites() {
if ((_vm->_gyro->_roomTime % 3) == 0) {
switch ((_vm->_gyro->_roomTime / int32(3)) % int32(6)) {
case 4:
- drawBackgroundSprite(-1, -1, 1);
+ drawBackgroundSprite(-1, -1, 0);
break;
case 1:
case 3:
case 5:
- drawBackgroundSprite(-1, -1, 2);
+ drawBackgroundSprite(-1, -1, 1);
break;
case 0:
case 2:
- drawBackgroundSprite(-1, -1, 3);
+ drawBackgroundSprite(-1, -1, 2);
break;
}
}
@@ -165,7 +165,7 @@ void Celer::updateBackgroundSprites() {
direction = 3; // Right.
if (direction != _vm->_gyro->_npcFacing) { // du Lustie.
- drawBackgroundSprite(-1, -1, direction);
+ drawBackgroundSprite(-1, -1, direction - 1);
_vm->_gyro->_npcFacing = direction;
}
}
@@ -174,10 +174,10 @@ void Celer::updateBackgroundSprites() {
if ((!_vm->_gyro->_aylesIsAwake) && (_vm->_gyro->_roomTime % 14 == 0)) {
switch ((_vm->_gyro->_roomTime / 14) % 2) {
case 0:
- drawBackgroundSprite(-1, -1, 1); // Frame 2: EGA.
+ drawBackgroundSprite(-1, -1, 0); // Frame 2: EGA.
break;
case 1:
- drawBackgroundSprite(-1, -1, 3); // Frame 1: Natural.
+ drawBackgroundSprite(-1, -1, 2); // Frame 1: Natural.
break;
}
}
@@ -186,10 +186,10 @@ void Celer::updateBackgroundSprites() {
if (_vm->_gyro->_tiedUp) {
switch (_vm->_gyro->_roomTime % 54) {
case 20:
- drawBackgroundSprite(-1, -1, 4); // Frame 4: Avalot blinks.
+ drawBackgroundSprite(-1, -1, 3); // Frame 4: Avalot blinks.
break;
case 23:
- drawBackgroundSprite(-1, -1, 2); // Frame 1: Back to normal.
+ drawBackgroundSprite(-1, -1, 1); // Frame 1: Back to normal.
break;
}
}
@@ -209,23 +209,23 @@ void Celer::updateBackgroundSprites() {
direction--; // Blinks.
if (direction != _vm->_gyro->_npcFacing) { // Port.
- drawBackgroundSprite(-1, -1, direction);
+ drawBackgroundSprite(-1, -1, direction - 1);
_vm->_gyro->_npcFacing = direction;
}
switch (_vm->_gyro->_roomTime % 50) {
case 45 :
- drawBackgroundSprite(-1, -1, 9); // Spurge blinks.
+ drawBackgroundSprite(-1, -1, 8); // Spurge blinks.
break;
case 49 :
- drawBackgroundSprite(-1, -1, 10);
+ drawBackgroundSprite(-1, -1, 9);
break;
}
break;
}
case kRoomDucks: {
if ((_vm->_gyro->_roomTime % 3) == 0) // The fire flickers.
- drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 3) % 3);
+ drawBackgroundSprite(-1, -1, (_vm->_gyro->_roomTime / 3) % 3);
// Bearing of Avvy from Duck.
byte direction = 0;
@@ -241,7 +241,7 @@ void Celer::updateBackgroundSprites() {
direction++; // Duck blinks.
if (direction != _vm->_gyro->_npcFacing) { // Duck.
- drawBackgroundSprite(-1, -1, direction);
+ drawBackgroundSprite(-1, -1, direction - 1);
_vm->_gyro->_npcFacing = direction;
}
break;
@@ -321,23 +321,23 @@ void Celer::forgetBackgroundSprites() {
}
}
-void Celer::drawBackgroundSprite(int16 destX, int16 destY, byte which) {
- which--; // For the difference between the Pascal and C array indexes.
- //setactivepage(3);
- warning("STUB: Celer::show_one()");
-
- if (_sprites[which]._x > kOnDisk) {
+/**
+ * Draw background animation
+ * @remarks Originally called 'show_one'
+ */
+void Celer::drawBackgroundSprite(int16 destX, int16 destY, byte sprId) {
+ if (_sprites[sprId]._x > kOnDisk) {
if (destX < 0) {
- destX = _sprites[which]._x * 8;
- destY = _sprites[which]._y;
+ destX = _sprites[sprId]._x * 8;
+ destY = _sprites[sprId]._y;
}
- drawSprite(destX, destY, _sprites[which]);
+ drawSprite(destX, destY, _sprites[sprId]);
} else {
Common::File f;
if (!f.open(_filename)) // Filename was set in loadBackgroundSprites().
return; // We skip because some rooms don't have sprites in the background.
- f.seek(_offsets[which]);
+ f.seek(_offsets[sprId]);
SpriteType sprite;
sprite._type = PictureType(f.readByte());
@@ -358,9 +358,6 @@ void Celer::drawBackgroundSprite(int16 destX, int16 destY, byte which) {
sprite._picture.free();
f.close();
}
-
- //setactivepage(1 - cp);
- warning("STUB: Celer::show_one()");
}
diff --git a/engines/avalanche/celer.h b/engines/avalanche/celer.h
index 47a11bfad4..538a765956 100644
--- a/engines/avalanche/celer.h
+++ b/engines/avalanche/celer.h
@@ -51,7 +51,7 @@ public:
// Setting the destination to negative coordinates means the picture should be drawn to it's original position.
// If you give it positive values, the picture will be plotted to the desired coordinates on the screen.
// By that we get rid of show_one_at(), which would be almost identical and cause a lot of code duplication.
- void drawBackgroundSprite(int16 destX, int16 destY, byte which);
+ void drawBackgroundSprite(int16 destX, int16 destY, byte sprId);
private:
enum PictureType {kEga, kBgi, kNaturalImage};
diff --git a/engines/avalanche/lucerna.cpp b/engines/avalanche/lucerna.cpp
index 275375c8ad..3fdca0c561 100644
--- a/engines/avalanche/lucerna.cpp
+++ b/engines/avalanche/lucerna.cpp
@@ -445,7 +445,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
switch (room) {
case kRoomYours:
if (_vm->_gyro->_avvyInBed) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_graphics->refreshBackground();
_vm->_timer->addTimer(100, Timer::kProcArkataShouts, Timer::kReasonArkataShouts);
}
@@ -545,7 +545,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomBridge:
if (_vm->_gyro->_drawbridgeOpen == 4) { // open
- _vm->_celer->drawBackgroundSprite(-1, -1, 3); // Position of drawbridge
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2); // Position of drawbridge
_vm->_graphics->refreshBackground();
_vm->_gyro->_magics[kColorGreen - 1]._operation = Gyro::kMagicNothing; // You may enter the drawbridge.
}
@@ -571,10 +571,10 @@ void Lucerna::enterRoom(byte room, byte ped) {
}
if (_vm->_gyro->_tiedUp)
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
if (!_vm->_gyro->_mushroomGrowing)
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_graphics->refreshBackground();
break;
@@ -648,11 +648,11 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomArgentPub:
if (_vm->_gyro->_wonNim)
- _vm->_celer->drawBackgroundSprite(-1, -1, 1); // No lute by the settle.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0); // No lute by the settle.
_vm->_gyro->_malagauche = 0; // Ready to boot Malagauche
if (_vm->_gyro->_givenBadgeToIby) {
+ _vm->_celer->drawBackgroundSprite(-1, -1, 7);
_vm->_celer->drawBackgroundSprite(-1, -1, 8);
- _vm->_celer->drawBackgroundSprite(-1, -1, 9);
}
_vm->_graphics->refreshBackground();
break;
@@ -668,7 +668,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (_vm->_gyro->_geidaFollows) {
putGeidaAt(4, ped);
if (_vm->_gyro->_lustieIsAsleep) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 5);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 4);
_vm->_graphics->refreshBackground();
}
}
@@ -677,14 +677,14 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomMusicRoom:
if (_vm->_gyro->_jacquesState > 0) {
_vm->_gyro->_jacquesState = 5;
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_graphics->refreshBackground();
- _vm->_celer->drawBackgroundSprite(-1, -1, 4);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_gyro->_magics[kColorBrown - 1]._operation = Gyro::kMagicNothing;
_vm->_gyro->_whereIs[Gyro::kPeopleJacques - 150] = 0;
}
if (ped != 0) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 6);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 5);
_vm->_graphics->refreshBackground();
_vm->_sequence->firstShow(6);
_vm->_sequence->thenShow(5);
@@ -695,7 +695,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomOutsideNottsPub:
if (ped == 2) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_graphics->refreshBackground();
_vm->_sequence->firstShow(3);
_vm->_sequence->thenShow(2);
@@ -707,7 +707,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomOutsideArgentPub:
if (ped == 2) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 6);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 5);
_vm->_graphics->refreshBackground();
_vm->_sequence->firstShow(6);
_vm->_sequence->thenShow(5);
@@ -735,7 +735,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomInsideCardiffCastle:
if (ped > 0) {
_vm->_animation->_sprites[1].init(10, false, _vm->_animation); // Define the dart.
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0);
_vm->_graphics->refreshBackground();
_vm->_sequence->firstShow(1);
if (_vm->_gyro->_arrowInTheDoor)
@@ -744,22 +744,22 @@ void Lucerna::enterRoom(byte room, byte ped) {
_vm->_sequence->thenShow(2);
if (_vm->_gyro->_takenPen)
- _vm->_celer->drawBackgroundSprite(-1, -1, 4);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_sequence->startToClose();
} else {
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0);
if (_vm->_gyro->_arrowInTheDoor)
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
- else
_vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ else
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_graphics->refreshBackground();
}
break;
case kRoomAvvysGarden:
if (ped == 1) {
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_graphics->refreshBackground();
_vm->_sequence->firstShow(2);
_vm->_sequence->thenShow(1);
@@ -780,7 +780,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
_vm->_sequence->start_to_close();
#endif
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_graphics->refreshBackground();
_vm->_sequence->firstShow(2);
_vm->_sequence->thenShow(1);
@@ -791,7 +791,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomAylesOffice:
if (_vm->_gyro->_aylesIsAwake)
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_graphics->refreshBackground();
break; // Ayles awake.
@@ -812,14 +812,14 @@ void Lucerna::enterRoom(byte room, byte ped) {
case kRoomNottsPub:
if (_vm->_gyro->_sittingInPub)
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_gyro->_npcFacing = 1; // Port.
break;
case kRoomOutsideDucks:
if (ped == 2) {
// Shut the door
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_graphics->refreshBackground();
_vm->_sequence->firstShow(3);
_vm->_sequence->firstShow(2);
diff --git a/engines/avalanche/sequence.cpp b/engines/avalanche/sequence.cpp
index 0e6d72acdd..1b55e88589 100644
--- a/engines/avalanche/sequence.cpp
+++ b/engines/avalanche/sequence.cpp
@@ -98,7 +98,7 @@ void Sequence::callSequencer() {
if ((_seq[0] >= 1) && (_seq[0] <= 176)) {
// Show a frame.
- _vm->_celer->drawBackgroundSprite(-1, -1, _seq[0]);
+ _vm->_celer->drawBackgroundSprite(-1, -1, _seq[0] - 1);
shoveLeft();
}
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index 892dde08bd..8c169c5a9f 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -232,7 +232,7 @@ void Timer::loseTimer(byte which) {
void Timer::openDrawbridge() {
_vm->_gyro->_drawbridgeOpen++;
- _vm->_celer->drawBackgroundSprite(-1, -1, _vm->_gyro->_drawbridgeOpen - 1);
+ _vm->_celer->drawBackgroundSprite(-1, -1, _vm->_gyro->_drawbridgeOpen - 2);
if (_vm->_gyro->_drawbridgeOpen == 4)
_vm->_gyro->_magics[1]._operation = Gyro::kMagicNothing; // You may enter the drawbridge.
@@ -274,7 +274,7 @@ void Timer::bang2() {
void Timer::stairs() {
_vm->_gyro->blip();
_vm->_animation->_sprites[0].walkTo(3);
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_gyro->_brummieStairs = 2;
_vm->_gyro->_magics[10]._operation = Gyro::kMagicSpecial;
_vm->_gyro->_magics[10]._data = 2; // Reached the bottom of the stairs.
@@ -393,17 +393,17 @@ void Timer::jacquesWakesUp() {
switch (_vm->_gyro->_jacquesState) { // Additional pictures.
case 1 :
- _vm->_celer->drawBackgroundSprite(-1, -1, 1); // Eyes open.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0); // Eyes open.
_vm->_scrolls->displayScrollChain('Q', 45);
break;
case 2 : // Going through the door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 2); // Not on the floor.
- _vm->_celer->drawBackgroundSprite(-1, -1, 3); // But going through the door.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1); // Not on the floor.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2); // But going through the door.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // You can't wake him up now.
break;
case 3 : // Gone through the door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 2); // Not on the floor, either.
- _vm->_celer->drawBackgroundSprite(-1, -1, 4); // He's gone... so the door's open.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1); // Not on the floor, either.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 3); // He's gone... so the door's open.
_vm->_gyro->_whereIs[Gyro::kPeopleJacques - 150] = 0; // Gone!
break;
}
@@ -433,7 +433,7 @@ void Timer::naughtyDuke() { // This is when the Duke comes in and takes your mon
spr->walkTo(2); // He walks over to you.
// Let's get the door opening.
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0);
_vm->_sequence->firstShow(2);
_vm->_sequence->startToClose();
@@ -449,7 +449,7 @@ void Timer::naughtyDuke2() {
}
void Timer::naughtyDuke3() {
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 0);
_vm->_sequence->firstShow(2);
_vm->_sequence->startToClose();
}
@@ -492,7 +492,7 @@ void Timer::jump() {
if (_vm->_gyro->_carryNum >= kCarryLimit)
_vm->_scrolls->displayText("You fail to grab it, because your hands are full.");
else {
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_gyro->_arrowInTheDoor = false; // You've got it.
_vm->_gyro->_objects[Gyro::kObjectBolt - 1] = true;
_vm->_lucerna->refreshObjectList();
@@ -508,7 +508,7 @@ void Timer::crapulusSaysSpludOut() {
}
void Timer::buyDrinks() {
- _vm->_celer->drawBackgroundSprite(-1, -1, 11); // Malagauche gets up again.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 10); // Malagauche gets up again.
_vm->_gyro->_malagauche = 0;
_vm->_scrolls->displayScrollChain('D', _vm->_gyro->_drinking); // Display message about it.
@@ -520,7 +520,7 @@ void Timer::buyDrinks() {
}
void Timer::buyWine() {
- _vm->_celer->drawBackgroundSprite(-1, -1, 11); // Malagauche gets up again.
+ _vm->_celer->drawBackgroundSprite(-1, -1, 10); // Malagauche gets up again.
_vm->_gyro->_malagauche = 0;
_vm->_scrolls->displayScrollChain('D', 50); // You buy the wine.
@@ -630,7 +630,7 @@ void Timer::avvySitDown() {
if (avvy->_homing) // Still walking.
addTimer(1, kProcAvvySitDown, kReasonSittingDown);
else {
- _vm->_celer->drawBackgroundSprite(-1, -1, 3);
+ _vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_gyro->_sittingInPub = true;
_vm->_gyro->_userMovesAvvy = false;
avvy->_visible = false;